Legacy: Star Wars Update 1.2

star wars legacy patch notes 1.2

We finally get word that the legacy system will be launched in April and some new flashpoints and warzones. The funny thing is the talk about the free friend trial. Sure, every big MMO has it, but it is telling with the latest news about subscriptions to Star Wars TOR. Will these changes keep you playing or bring you back?

Here is the official press release:

Build your legacy in the Star Wars™ galaxy! Continuing to deliver compelling new content for eager Star Wars™: The Old Republic players, EA, BioWare and LucasArts today revealed Game Update 1.2 — Legacy. Going live in April 2012, Legacy will introduce new high level group content and community-requested features including PvP Warzone Rankings and Guild Banks, along with enhancements to the game’s innovative Legacy system. This update also provides improved UI customization as well as gameplay fixes and the latest optimizations to combat balance. Also today, BioWare announced Star Wars: The Old Republic’s “Friends Trial*” program, allowing subscribers to invite as many as three of their friends for a seven-day free game trial.

“Prior to release, our main priority for Star Wars: The Old Republic was to deliver a high quality game and service, right from day one,” said Dr. Greg Zeschuk, General Manager of the BioWare Label’s MMO Business Unit and Co-Founder of BioWare. “Now that we’ve achieved that, we have shifted our focus to adding more content to the game and improving and refining the experience for our fans. Legacy is our biggest update yet and a great example of the kind of content players can expect for the months and years ahead.”

Game Update 1.2 presents the next evolution of the Legacy system. Players can now link their different characters together into a single family tree, giving them the power to unlock and share special Legacy-only abilities. Players can further customize new characters by unlocking different species from any class in their family tree. The Legacy system also provides fun new convenience items for player ships, including an on-board mailbox and Galactic Trade Network terminal. Companion Character affection and moral alignment will also benefit from Legacy bonuses, giving players even more control over their crew mates.

Beyond the much-anticipated game features like improved UI customization, PvP Warzone Rankings, Guild Banks and valuable new in-game items, the Legacy update will introduce challenging new high-level content for both experienced and new players to enjoy: 

Game Update 1.2: New Content:

  • Flashpoint: Lost Island continues the Kaon Under Siege Flashpoint from Game Update 1.1 – Rise of the Rakghouls. Players must survive a menacing island of mystery on Ord Mantell as they hunt for clues to the Rakghoul virus outbreak that ravaged the Tion Hegemony. But the answers to this riddle may prove fatal!
  • Operation: Explosive Conflict sends groups of eight or sixteen Imperial or Republic players to a new zone on the planet of Denova, where traitors and mercenaries are selling the rare explosive mineral baradium to the highest bidder. Players will battle through hordes of Droids, mercenaries and deadly creatures all fighting for control of the planet and its valuable resources.
  • Warzone:  Novare Coast pits two teams in an epic battle to control multiple mortar locations and use them to bombard vulnerable enemy bases. Like the Huttball Warzone, Novare Coast can be played Republic vs. Empire or with players of the same faction fighting each other in a thrilling contest of wills to determine each side’s greatest champions.

Beginning tomorrow, March 6, current subscribers can start inviting their friends to join the galactic conflict as part of the Friends Trial* program for Star Wars: The Old Republic. For a limited time, current subscribers will have the opportunity to send an invitation to friends who have not played the game and who do not have an active, inactive or former Star Wars: The Old Republic game account. This trial experience will give new players seven days of free access to reach level 15 across all eight classes and experience the thrilling stories that make Star Wars: The Old Republic a unique MMO experience (some gameplay restrictions will apply). Trial members will also receive a limited time offer to purchase the digital version of Star Wars: The Old Republic on Origin.com at a special promotional price.

For more information on Game Update 1.2: Legacy and the Friends of Star Wars: The Old Republic Trial program please visit www.StarWarsTheOldRepublic.com.

Are we what is wrong with MMO’s?

Personally I think that was the key to EQ besides being the first 3D MMO and alone on the market for a long time. The drama was new and interesting; today it is old and scripted like the worst reality show. In the past you grouped for hours and talked making new friends. Now, you are lucky if you can finish a run with a stranger much less talk to them. ~J.A. Laraque

Are we what is wrong with MMO’s?

When you get above age 30 a lot is changing and a lot of has to do with what you believe you should be doing and the direction you should be going. For many gamers there comes a time where they decide if gaming in part of their lifestyle or something they did in their youth and now it becomes something they need to leave behind. For those who continue gaming it will always be different, not only because we are older with different responsibilities, but because many who we used to game with will have moved on.

mmo cafe

When talking about MMO’s many people talk about Everquest and the early days of World of Warcraft the way a man might talk about his college days. You remember a time when you were free and could do what you want and it was celebrated as well as expected. Now, you have to “grow up” and “be an adult” and the fun times as you knew them are over. This is not to mean that there will not be fun times ahead, but that it will never be like it was before and depending on the person this may make them feel that anything that comes next just could never live up to the old and really for the most part, it cannot.

Everquest Friends

So when you talk about that 48-hour camp in the Efreeti room was it that the time spent killing the same placeholder over and over was so much fun or that it was the time in your life that it happened more fun than now. With many of the new MMO’s being released the idea is the teenager with tons of time on his hand in the past now has work, marriage, kids and so on to deal with and cannot spend time playing 12 hours a day. Of course, there is also the people used to having everything handed to them to consider as well.

If you associate, your fun days with a MMO and now those fun days are over then it will be almost impossible to get that happy feeling back no matter what a game does. You could make an exact copy of a game, but now its 10 years later and maybe that awesome boyfriend lost his job and does not do what he used to or your sexy girlfriend is pregnant and angry. So you load up an MMO and hope to have those fun filled nights you had fighting twin emperors and you just cannot find it and you blame the game.

World of Warcraft Guild

I have always said it is the people who make the game so if you played with great friends in EQ then most likely many of those friends have moved on. Now, you have to try and make new friends or gather the few you have left in a new game, but you cannot bring that magic back. This does not remove responsibility from the game makers. Many MMO’s are just lazy and they rather copy and play it safe than innovate. However, many of the arguments comparing the old to the new are the same we do with movies or television shows. The glasses are rosy and the memories seem so much better than the present or the future.

Perhaps this is the reason MMO’s can be played alone more now than in the past. The EQ and even vanilla WOW generation is much older. Can most of you who raided in EQ find 40 good people to raid and play with day after day, week after week. Can you find 25 or even 15 and if so is it just as fun being with them in the game regardless of the game?

Wow guild

Many who find games like Star Wars, The Old Republic fun are not just fanboi’s. I have found people who like to solo like the game. Many who did not have big guilds in EQ or Wow like the game and those who have retained a good core of gamer friends like it because they get together and enjoy each other’s company in the game first and the actual game second.

Personally I think that was the key to EQ besides being the first 3D MMO and alone on the market for a long time. The drama was new and interesting; today it is old and scripted like the worst reality show. In the past you grouped for hours and talked making new friends. Now, you are lucky if you can finish a run with a stranger much less talk to them. In between game time, you would hang out, talk with your friends and interact with the gaming community. Now, you have many more responsibilities and less time.

thunderboss

So for many when a new MMO is announced, especially if you have not played an MMO in a while and have friends interested in giving it a try. You end up putting more than hopes of a good game on the product. People hope it will rekindle that fire, bring friends back together, improve your life and games by themselves cannot do that. There are documented reports that leaving an MMO can end relationships, friendships and even marriages so it is understandable that people think an MMO might create what it can also destroy.

We still have to make sure MMO makers do a good job, and create and maintain the game they promised. However, we should also realize you cannot relive Woodstock, and for many games our “Woodstock” was EQ or WOW.

MMO Rewrite

In the end we must support what we thing is salvageable not what is perfect out the gate, because nothing is. Big MMO’s are like network television, they release a good show but their expectations are so high they cancel it if it does not live up to their unattainable unrealistic goals. We need a cable TV solution where a show can grow and become a hit with true fans who appreciate it. ~J.A. Laraque

MMO Rewrite

I think it might be time to rethink the MMO model. Just as many people get older and make adjustments to their lifestyle the same has to be done with MMO’s and it’s not just graphics or even just game mechanics. The change has to come based on how the community has grown and changed and adjusted to these types of games.

mmo boxes

Let’s look at Everquest, a game many people look back on with rose colored glasses. Most people never did more than a few quests in vanilla EQ. You would run out and start killing rats, bats and beetles, but because it was new and different it was fun, and many accepted it for what it was.

People claimed there was a better community in the past and it was true because it was so hard to level and groups meant everything so you were forced to play nice where today you can dump and find groups so fast many will not tolerate even one death much less wipe after wipe like was the norm in Everquest.

Everquest

People look at Star Wars the Old Republic and complain because you can solo to 50 and the companion system makes the game more like a single player game. However, even in early World of Warcraft most people could solo to 50 and sure there were zones that needed a group, but it was not a requirement and a good number of people were denied groups for level 45-50 zones due to their class or other factors.

Turning back to Everquest, people forget that grouping was more about locking down a spawn than the fact that you really loved to group. In Lower Guk your group would camp one room and if it had a drop like the Flowing Black Sash there would be a rotation. You would be in the same group for hours because if you left good luck getting back in.

Everquest 2

So where did the change start? First, it began when people realized some classes could kite in EQ like Druids or Wizard. In games like City of Heroes, we saw people really begin to only group to finish their mission and then they would quit. When World of Warcraft went from 40-man to 25-man raids and the birth of the clicks occurred grouping took another hit because people were forced to do pugs and then the idea of pubs became so repugnant that if anything went wrong people would leave in a second.

In Everquest 2’s early days, groups would share Exp debt when someone died, so if you made a mistake the whole group might disband. All this, along with the increasing drama on message board forums, and more and more people joining the world of MMO has led to its decay.

City of Heroes

Originally a “server first” meant something, but soon it became a job with people working in teams to reach max level first. The idea of eating through content was considered a virtue as everyone wanted to be first and honestly, many learned back in the days of EQ that it was the first guilds to encounter new content that were the ones to find bugs and exploits and reap gains from them before they were removed, fixed or nerfed.

Then the great expansion came and MMO’s started popping up overnight and just like 3D movies we realized many should not have been made. We were already paying $15 for one MMO, who in their right mind would pay two or three of them. Free to play was enviable, but it also had flaws due to things like having the richest person gain an advantage or companies charging for the smallest things just to nickel and dime you to death.

Players saw games close for the first time and companies abandon their player base by offering little or no new content or support. The insert game here killer became a running joke and it was expected that any game to come out was doomed to fail because either it was not enough like game X or too much like it.

World of Warcraft

Finally, we all got older. The teenager is now in college, the young man now has a wife and kids and the basement dweller has a full time job. Want to know another effect of having a casual friendly game, when they are done with it they are less likely to move on to another and more likely to just stop gaming altogether.

There has been a lot of heat on Star Wars and they deserve a lot of it, but we as gamers need to realize that MMO’s need a rewrite. There will never be an Everquest or Dark Age of Camelot or World of Warcraft experience again. Even those who were the ten-year-old gamers will not experience games the way we did because the times are different and because of this MMO’s need to adjust just as our expectations of them should.

My prediction, games will get smaller not larger. Remember the, it’s time to slay the dragon commercial for EQ? Sure, it was made fun of, but there was something important there. It was about 5 or 6 friends coming together in a game. I believe that is our future. The large raids and guilds of 200 plus members are over. MMO’s will become games where you can solo and then call a few friends to do larger content.

star-wars-the-old-republic

Also, MMO’s have to drop the monthly fee. Remember EQ 2 and their 5-dollar content updates? It was a complete joke at the time, but I see that as the future. No monthly fee, weekly bug fixes, maintenance and patches, but every few months you buy a chapter consisting of new quests and zones for a small fee with one big paid expansion per year.

This allows gamers to switch between MMO’s , but still provides enough revenue to keep games going. If companies keep looking to have 20 million subscribers, they will continue to fall short. We have all grown and changed and its time MMO’s followed suit.

In the end we must support what we thing is salvageable not what is perfect out the gate, because nothing is. Big MMO’s are like network television, they release a good show but their expectations are so high they cancel it if it does not live up to their unattainable unrealistic goals. We need a cable TV solution where a show can grow and become a hit with true fans who appreciate it.

Otherwise, we will just jump from bandwagon to bandwagon waiting for the would-be giant to tumble and laugh as it falls right on top of us.

Star Wars: The Old Republic: Rise of the Rakghouls

Rise of the Rakghouls

Well, some said it would be six months or more before we saw new content from Bioware, but it looks as if that is not the case. Today EA and Bioware announced the upcoming game update, here is the press release info:

Just one month after launching the fastest growing subscription MMO in history, EA, BioWare and LucasArts are prepared to release the first game update for the critically-acclaimed Star Wars™: The Old Republic™. . Launching next week on Tuesday, January 17, Rise of the Rakghouls will introduce new, higher level group content, game feature additions and continued balancing and bug fixes. As part of the commitment to the community, BioWare will continue to release game updates to subscribers throughout the year on a regular cadence. The next update is planned for March 2012 and will include new Flashpoints, Operations, WarZones and new game systems.

“A month ago when we launched the Early Game Access program for Star Wars: The Old Republic, we promised our fans that this would just be the beginning of our journey together,” said Dr. Greg Zeschuk, General Manager of the BioWare Label’s MMO Business Unit and Co-Founder of BioWare. “Rise of the Rakghouls adds a lot of the things our community has been asking for – additional higher level group content, features like anti-aliasing, PvP bracketing and more. In the future, game updates will be even more substantial, as we promise to continue to not only add to The Old Republic, but to also improve and refine the experience with the full Legacy System and new Guild features.”

Rise of the Rakghouls features a new Flashpoint and a new Operation as well as a number of changes made throughout the entire game, including level 50 bracketing for PvP WarZones, the addition of anti-aliasing and changes to Open World PvP on Ilum.

  • Flashpoint: Kaon Under Siege is a completely new and unique group combat experience located on Kaon, a planet in the Tion Hegemony, a strategically important sector of the galaxy that has remained neutral, Groups of up to four Republic or Imperial players must race to Kaon to eliminate the Rakghouls outbreak, securing the allegiance of the Tion Hegemony for their respective sides. This Flashpoint will be available for level 50 characters only and will feature Normal and Heroic modes.
  • Operation: Karagga’s Palace, is a continuation of the game’s second launch Operation. In the Operation, teams of 8 or 16 players will face off against Karagga and the Hutt Cartel after the Hutts abandon their famous neutrality and breach agreements with both the Republic and Empire. Concerned by the threat of another combatant in the war for galactic control, both factions send teams of their most powerful heroes to confront Karagga and determine his intentions. This Operation will feature Normal, Heroic and Nightmare difficulty modes.

For more information on Game Update 1.1: Rise of the Rakghouls, please visit www.StarWarsTheOldRepublic.com for the full details.

Star Wars: The Old Republic is set thousands of years before the classic Star Wars movies, with the Galactic Republic and Sith Empire locked in the middle of an epic, galactic war. Players choose one of eight iconic Star Wars characters, including the Jedi Knight, Jedi Consular, Smuggler, Trooper, Sith Warrior, Sith Inquisitor, Bounty Hunter and Imperial Agent, becoming the hero or villain of their own personal Star Wars saga. Players team up with friends online, fighting in heroic battles reminiscent of the films, immersing themselves in a galaxy full of vibrant characters and planets, while experiencing visceral Star Wars combat.

Star Wars: The Old Republic – 1.0.2 Patch Notes

wallpaper_star_wars_the_old_republic_

This week I am a happy player because Bioware fixed a number of bugs dealing with the cover system for Agents and Snipers and they fixed the annoying bug where if you select for “Show Sith Corruption” to be off it used to not stay that way. It also looks as if they made a number of other fixed to the game which should make it even more polished.

Here are the full notes:

 

General

  • Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.

Classes and Combat

 

Sith Inquisitor

      • The Darth title is now properly granted to Sith Inquisitors.

       

      Bug Fixes

        • Corrected an issue that could prevent players from taking cover when targeting large NPCs.
        • Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.

        Crew Skills

         

        Gathering

          • Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum.

          Flashpoints and Operations

           

          Flashpoints

           

          Cademimu

                • General Ortol can no longer be pulled out of his room.

                 

                Maelstrom Prison

                      • Corrected an issue that could cause Kilran to behave incorrectly when defeated in cover.

                       

                      Taral V

                            • General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.

                             

                            Operations

                             

                            Eternity Vault

                                  • Gharj can no longer be pulled out of his encounter room.

                                   

                                  Bug Fixes

                                    • Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.

                                    Items

                                     

                                    General

                                        • PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.

                                         

                                        Bug Fixes

                                          • Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
                                          • PvP vendors on Capital Planets now offer the correct PvP items.
                                          • Commendations received via in-game mail are now correctly added to the Currency tab.

                                          Missions and NPCs

                                           

                                          Missions

                                           

                                          Imperial

                                                • Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
                                                • First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.

                                                 

                                                Republic

                                                      • Death Cloud: Players can now complete the “Toxic Waste” bonus objective regardless of how quickly they complete this mission.

                                                       

                                                      Bug Fixes

                                                          • Corrected mission steps on several planets that could cause client instability.
                                                          • Fixed issues with some missions that could prevent pending rewards from being accepted.

                                                          Space Combat

                                                           

                                                          Bug Fixes

                                                            • Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.

                                                            UI

                                                             

                                                            Maps

                                                                • Group members no longer appear on all planets on the Galaxy Map.
                                                                • Corrected an issue that could cause map notes to disappear after logging out and back into the game.
                                                                • Corrected some map notes that referenced the incorrect map.
                                                                • Updated map notes for “travel to planet” steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet’s space station.

                                                                 

                                                                Bug Fixes

                                                                  • Group members outside of a player’s phase are no longer prompted to roll on items.
                                                                  • The In-Game Customer Service Portal no longer appears to hang while the “updating” message is displayed.
                                                                  • The Guild interface now properly displays the guild member list when it is sorted.
                                                                  • The “Show Sith Corruption” option no longer toggles off when transitioning between areas.

                                                                   

                                                                  Miscellaneous Bug Fixes

                                                                  • Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
                                                                  • Using the /dismiss command now correctly dismisses a vanity pet.
                                                                  • Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
                                                                  • Players can now use emotes while riding a vehicle.
                                                                  • Fixed a bug that prevented some text-only mail messages from being received.
                                                                  • Graphics preferences in settings files are now consistent with actual settings in use.
                                                                  • Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
                                                                  • Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
                                                                  • Fixed an issue that could prevent players from being logged out for inactivity.

                                                                  Old Republic 1.0.1 Patch Notes

                                                                  Star wars the old republic mmo

                                                                  Since a ton of us at Obsolete Gamer are playing Star Wars and the MMO section is a little thin we will be bringing you updates and patch notes on The Old Republic. This is the first official patch notes and it looks to correct a lot of bugs and nerf slicing which I loved so much. I did notice they did not address a bug where it resets showing your Sith corruption whenever you zone. Another major change is making the rewards for losing a PVP Warzone much less, that should bring out some whiners.

                                                                  Here are the direct patch notes:

                                                                   

                                                                  Hello everyone!

                                                                  With this update, the first of many for Star Wars™: The Old Republic™, we have addressed several high-priority bugs. We’ve implemented fixes for those players affected by performance issues on Taris and have corrected the problem preventing some pending mission rewards from being accepted. Additionally, the issue that could cause some gathering nodes to appear unharvestable has been addressed, and you’ll notice several bug fixes relating to Flashpoint and Operation content.

                                                                  We’re committed providing the best possible MMO experience, and will continue releasing fixes and updates on a regular basis.

                                                                  Thank you for playing Star Wars: The Old Republic!

                                                                  1.0.1 Patch Notes 12/27/2011

                                                                   

                                                                  Classes and Combat

                                                                   

                                                                  Combat Bug Fixes

                                                                      • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
                                                                      • Abilities that require Companion Characters now always correctly require a companion.
                                                                      • NPCs no longer attempt to engage vanity pets in combat.

                                                                       

                                                                      Imperial Agent

                                                                       

                                                                      Operative

                                                                          • The tooltip for Acid Blade now displays the correct information.

                                                                          Companion Characters

                                                                           

                                                                          Companions

                                                                           

                                                                          Kira Carson

                                                                                • Fixed an issue that could cause Kira’s affection progression to become blocked.

                                                                                 

                                                                                Bug Fixes

                                                                                  • Companion Character dialogue now plays at the correct volume.

                                                                                  Crew Skills

                                                                                   

                                                                                  Gathering Skills

                                                                                   

                                                                                  Slicing

                                                                                        • Rewards from Slicing have been reduced to bring them into balance with other skills.
                                                                                        • Adjusted incorrect values for medium slicing boxes.

                                                                                         

                                                                                        Bug Fixes

                                                                                          • Corrected an issue that could cause some gathering nodes to appear as unharvestable.

                                                                                          Flashpoints and Operations

                                                                                           

                                                                                          Flashpoints

                                                                                           

                                                                                          Mandalorian Raiders

                                                                                                • Crowd control immunity has been removed from several members of the Enemy Boarding Party.

                                                                                                 

                                                                                                Colicoid War Game

                                                                                                      • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

                                                                                                       

                                                                                                      The Red Reaper

                                                                                                            • Darth Ikoral now uses his abilities correctly.

                                                                                                             

                                                                                                            Directive 7

                                                                                                                  • Mentor now resets correctly if he defeats the player group.

                                                                                                                   

                                                                                                                  Bug Fixes

                                                                                                                        • All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.

                                                                                                                         

                                                                                                                        Operations

                                                                                                                         

                                                                                                                        Eternity Vault

                                                                                                                              • Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
                                                                                                                              • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
                                                                                                                              • Players are now able to properly obtain loot from chests.
                                                                                                                              • The Ancient Pylons now spawn enemies at the correct intervals.

                                                                                                                               

                                                                                                                              Karagga’s Palace

                                                                                                                                  • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
                                                                                                                                  • Corrected an issue that caused some players to become stuck at the throne room door.

                                                                                                                                  Items

                                                                                                                                   

                                                                                                                                  Bug Fixes

                                                                                                                                    • PvP lockboxes can no longer be sold for credits.
                                                                                                                                    • Fixed incorrect item rewards from PvP leveling lockboxes.

                                                                                                                                     

                                                                                                                                    Missions and NPCs

                                                                                                                                     

                                                                                                                                    Missions

                                                                                                                                     

                                                                                                                                    Imperial

                                                                                                                                          • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
                                                                                                                                          • General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.

                                                                                                                                           

                                                                                                                                          Bug Fixes

                                                                                                                                                • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.

                                                                                                                                                 

                                                                                                                                                NPCs

                                                                                                                                                 

                                                                                                                                                Bug Fixes

                                                                                                                                                    • Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.

                                                                                                                                                    PvP

                                                                                                                                                     

                                                                                                                                                    Warzones

                                                                                                                                                     

                                                                                                                                                    General

                                                                                                                                                          • Rewards for winning Warzones have been increased.
                                                                                                                                                          • Warzone completion rewards have been decreased.

                                                                                                                                                           

                                                                                                                                                          Bug Fixes

                                                                                                                                                           

                                                                                                                                                          Voidstar

                                                                                                                                                              • Corrected an issue that could prevent some players from entering the Voidstar.
                                                                                                                                                              • Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.

                                                                                                                                                              UI

                                                                                                                                                               

                                                                                                                                                              Bug Fixes

                                                                                                                                                                • Fixed a bug that could prevent players from accepting pending mission rewards.
                                                                                                                                                                • Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
                                                                                                                                                                • Corrected an issue that could cause some auction expirations to behave incorrectly.
                                                                                                                                                                • The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
                                                                                                                                                                • Master Looter now works correctly for items being looted from chests.
                                                                                                                                                                • The server select screen no longer displays over the character select after being disconnected for being away.
                                                                                                                                                                • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.

                                                                                                                                                                Miscellaneous Bug Fixes

                                                                                                                                                                • Special characters no longer display incorrectly in the French credits.
                                                                                                                                                                • Remaining baby names have been added to the credits.
                                                                                                                                                                • Corrected a link that displayed in French and German versions when the servers are unavailable.