obsolete gamer

Company Representatives

Brian Wyser: X-Ray Kid Studios

DD was my first experience with fighting co-op… um… for everyone back then I guess as it opened up a new genre of gameplay. My friends and I were hooked from the first day we wasted at the local sandwich shop. We probably paid for the machine 5 times over with all the quarters pumped into it. Best move was the grapple/knee to the head then toss, but watch out because you could punch your buddy too.

Read More
The Music Hall

Gamer Culture: OverClock Remix

OC Remix’s artists do not just take a song and make a few changes here or there. Sometimes a song is totally re-envisioned creating a completely new piece of music. These are true fans of video game music and offer it to the world free of change. In addition the remixes help preserve the essence of the original music and credit is always given to the original composer.

Read More
Humor

Your Girlfriend to W.O.W in three easy steps

Your girlfriend played World of Warcraft, quit after a day and hates it more. This is path three. Well, just like the night you went for that storybook kiss and she slapped your face, you are out of luck son. This happens, a lot. The game is designed to get women to play, but for some reason she doesn’t like it. In 90% of the cases this means she will hate you for playing it even more. There are two choices here, quit playing (yeah right) or hide if from her. You might think there is a third choice, finding a new girl, but let’s face it, lighting doesn’t strike you twice.

Read More
Company Representatives

Nery Hernandez: MonkeyPlum Media

Tie Fighter stands out for me as one of those games that has that rare quality of being an experience. From the story, the initiation into the Emperor’s Inner Circle (Secret forearm tattoo and all), the ship models, it was a game that you could tell was made with L.O.V.E. for the source material, while still maintaining an originality of its own.

Read More
Blog

POD: Marvel versus Capcom 3

I won’t even try to pretend I am not fanboi’ing out over MvC3. When I first heard about it I was excited and it took me back to the days when I played X-Men versus Street Fighter. I would spend hours at the gas station playing and honestly kicking everyone’s ass who dared to challenge me. Then I moved on to the arcades where I had a pretty strong record, but as always some 8 year old kid would come and lay the smack down on me, I swear his dad made the game.

Read More
Company Representatives

Steven Peeler: Soldak Entertainment

I think this was the first rpg that I played on a computer and I sure do have fond memories. Even with minimal graphics, which were actually pretty good at the time, it was still frightening and great fun exploring and killing all of the monsters. All to save some king or something. 🙂 It had multiple character types, a party, turn based combat, random encounters, layout, and items, and an auto-map. Some of this is common now, but this is from a game made almost 30 years ago.

Read More
Company Representatives

Michal Gledala: Global Fun

Some people think it is crazy to just look at the stats, clicking on numbers and watching 22 small round dots flying around the screen, but for me it is pure fun. It is a great feeling to start a career as a manager of your favorite club, and build your squad the way you want. I can spend hours on looking for players and staff that can help my team to win the league and go far in the European competition.

Read More
Company Representatives

Wes Platt: Fallen Earth LLC

Ultima IV was the first open-world style game that I ever played that gave me a real sense of control over the destiny of the character from the start. The player answers a series of ethical challenges to determine the personality of their character. That really spoke to me from a design perspective, because it offered immediate opportunities for replayability and gave the player unprecedented control over how their character evolved in a computer game.

Read More