Modern PC Gaming

DOS GamesPC

Civilization II

I made a custom world, medium map, played at prince level and stupidly selected the raging hordes for barbarians, I played against 4 other civilizations. I selected to be the Romans myself, so I could employ the unfunny name of ‘Naughtius Jamesius’, some things never change. The game started well until I realised I’d completely forgotten how to play, tactics and strategies were absent from the beginning and soon the 4 other civilizations were ploughing ahead with warfare, advancing technology and building wonders of the world. My only saving grace was the fact my people seemed to like me, therefore I could address my fellow leaders from a throne instead of a rock.

Read More
Classic Windows GamesComputer Games

Indiana Jones and the Fate of Atlantis

Of course, even before Fate of Atlantis was released, Indiana Jones was already a cultural phenomenon. There had been three movies (Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, and Indiana Jones and the Last Crusade), and at the time of Fate of Atlantis’ release, a television series was in its first year of production (The Young Indiana Jones Chronicles). Games based on the movies had been released on several platforms, including Indiana Jones in the Lost Kingdom in 1984 (C64), Indiana Jones and the Temple of Doom in 1987 (Amiga, Apple II, Atari ST, C64, DOS), Indiana Jones in Revenge of the Ancients in 1987 (Apple II, DOS), Indiana Jones and the Last Crusade: The Action Game in 1989 (C64, DOS, Atari ST, Amiga), andIndiana Jones and the Last Crusade: The Graphic Adventure in 1989 (Amiga, Atari ST, DOS, Macintosh). In other words, this was a franchise with both a solid history and strong fan base.

Read More
Classic Windows GamesComputer Games

Civilization

Players started with a single settler (a covered wagon) at the dawn of civilization, chose a location to found their first city, and from that built an empire as the game timeline progressed to the Space Age. Sometimes you’d find another computer player right next door, and either had to keep the peace with non-stop diplomacy, or – more times than not – send in the troops to crush them like the insects they truly were. Up to six other civilizations were out there to discover, and they all had to be dealt with, one way or another (either the Americans, Aztecs, Babylonians, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Mongolians, Romans, Russians, or Zulus.)

Read More
Indie Games

Feyruna: Fairy Forest

Feyruna – Fairy Forest will henceforth be referred to, probably features Feyruna, a fabulous fairy (which could also be the name of FFF’s setting mind you, but really, I like the idea of calling the fairy Feyruna), and is quite frankly an alliteration heavy casual and/or retro gamer’s wet dream. It also is one of the more polished (but less innovative…) indy games I’ve recently seen and one of the few PC offerings with three unlockable mini-games. They might not be much, they might be simple, basic even, but they’re definitely a touch that shows the amount of care gone into the game.

Read More
Modern PC Gaming

Medieval II: Total War

And now for the more impressive feat of Medieval II Total War: the graphics. Well, they are bloody amazing, and unfortunately to fully appreciate them you might need a slightly up-to-date PC. The game, you see, builds heavily on Rome’s engine, updating the strategic level’s visuals and making sure the 3D RTS parts are jaw-dropping, by adding tons of special effects, shadows and quite a few thousands of polygons. The greatest improvement though, is that each unit on the battlefield is no longer a stiffly animated group of clones, but more of a proper unit consisting of individual -thus quite different to each other- soldiers, fighting in an animated way that puts Dawn of War to shame. Yes, it’s that good, really.

Read More
Company Representatives

Shaun Norton: Sandbox Strategies

This game blew my mind the first time I played it, which was via a demo disc in a gaming magazine. It was unlike anything I had played before, a remarkably polished game with an intricate story and incredibly satisfying controls and gameplay. I was hooked the second I popped the disc in, and it was one of the first games where I not only became engrossed in the story and the struggles of the amazing characters and cast, but that I also took hours and hours to replay.

Read More
Company Representatives

Nikolaus Gebhardt: Ambiera

Back then, Wolfenstein was one of the first games with ‘real’ 3D graphics, although today this is only considered 2D. I was amazed by that technology, and played though the game countless of nights. When I finished it, I started creating levels and modifications for it, which maybe lead me to working in the game industry.

Read More
Company Representatives

Curt Hartung: CCP

I spent over a year plumbing this game right after its release, on my apple //c, from start to finish, with no internet or cheat guides or outside help. The minimalist graphics and rich sandbox-like content allowed me to become a part of the story in a way that no other game ever has.

Read More
Company Representatives

Tyler Chester: Appular

I’ve always been into simulation games for a while now and it keeps me pretty busy. The Sims 1 for PS2 was really the first game that started my gaming habits. I had an original PS2, the “fatty” of them all. I think I actually got it right on release, not sure. I’m sure you can consider The Sims as a classic, right? At times it can be frustrating, and I still remember you didn’t have the ability to create multiple floors which was a draw back. Now today, The Sims series is huge like really huge. You can build like four floors today, that’s just completly insane. With all the add-ons today their is no limits with The Sims. That’s why I keep coming back to it now and then. I’ve had my fair share of house building with The Sims 3, so many tools, so little time!

Read More
Company Representatives

Jóhann Haukur Gunnarsson: CCP

For me this is the golden turn based strategy game. I still play it, even though I have finished this game so often I’ve long lost count of it. The suspense when you wait for your turn as the AI opponent stalks around is immense. The research effort, the amount of content, the strategy behind where you place your bases and what countries you strife to defend give this game a lot of depth. Replayability is an often coveted word, but few gameshave as long lasting value as that game did, and still does. And ahh, I also fondly remember the various ways I could cheat in the game by editing its save-files.

Read More
Company Representatives

Frank Campbell: First Planet Company

I played Jetpac on my very first PC, the ZX Spectrum. Suddenly I wasn’t restricted by how long my pocket money would last in an arcade. I could assemble rockets and fight off aliens as much as I liked from the comfort of my own bedroom. The rubber keys, cassette loading and quaint 16k system requirements were all part of the charm, and every release from Ultimate Play The Game couldn’t come fast enough.

Read More
Company Representatives

David Knippenberg: WarFactory

Up to that point, I’d never played a game where the atmosphere was so tense. It seemed like every choice you made carried great weight, especially once the turn-based squad combat started. Make a wrong move or don’t equip your team correctly, and you’ll lose your team to the depths. Very few games I’ve played since then have been able to replicate that sense of foreboding for me.

Read More
Editorials

What I’ve learned from Everquest

One of my fondest and funniest memories was off a female dark elf shouting that her boyfriend cheated on her and she was selling all of his loot for revenge. I was able to deck out my character in gear that would have taken me months to earn otherwise. There were events such as that all the time.

Read More

istanbul Escort escort bayan ankara izmir escort bayan escort bayan adana escort bayan antalya escort bayan bursa konya escort hayat escort