Siege Breakers Sessions #1: Star Citizen 2.0 & More

In our very first episode we talk about Star Citizen 2.0, how Fallout 4 has been enjoyable for 90% of us, the final campaign of StarCraft 2, mobile games and celebrity endorsements, the disappointment that was Star Wars Battlefront and League of Legends vs. Heroes of the Storm.

Read more

MOGA: The Mobile Game Changer

Let’s face it, what good is a controller if it can not be used on a myriad of games. Given the MOGA is for Android 2.3+ devices (we used it on a Samsung Galaxy S3), there are numerous games on Google Play that are ‘enhanced’ for the MOGA. Having said that, games that are compatible with the MOGA must run via its proprietary app, the MOGA Pivot App (don’t stress, it is a breeze to setup and use). Unfortunately, this means that your much loved retro gaming emulators can not utilise this controller.

Read more

6 Great Flappy Bird Clones

Flappy Bird was the King of mobile gaming, but now the king is dead. Here are some Flappy Bird inspired Games that will fill that void in your life.

Read more

Metal Slug 3

The third mission begins in a janky underwater area and the entire stage exemplifies the initial slow pace of MS3 in comparison to other titles in the series. The third mission’s boss is very easy and very generic, which does nothing to prepare you for the little stage of horrors that is the fourth mission. Our zombie friends are back, newly equipped with their own blood-vomit attack, along with Audrey-esque cannibalistic plants. This stage is hard, bloody, and will leave you begging for more.

Read more

SNK Playmore releases the classic NeoGeo game Metal Slug 3 onto Android

Here is the scoop on the release:
– 2 game modes to choose from: Mission and Arcade
– A whole lot more Slug vehicles to command. More than the original game had.
– Multiple paths and routes to the end of the game with the branching map system.
– Co-op gameplay available via Bluetooth
– Comes with OpenFeint Achievements and Player ranking

Read more

Bust A Move for iPhone and iPod Touch

Fans of the Bust-A-Move or Puzzle bobble series can now play this arcade classic on your Apple device. Today the Taito Corporation (a wholly-owned subsidiary of Square Enix Holdings Co., Ltd) announced today that the 1994 hit will be available on the App Store for $4.99 USD.

Read more

POD: Crystal Defenders

In a nutshell, monsters will come in through one area and make their way down a set path. You job is to place characters along the side of the path to kill the monsters before they reach your crystal. You can place characters that do damage or slow the monsters among other things and you can pause the game in order to plan your defense.

Read more

Ten Questions with Envizions

We learned that we were ahead of our time with in terms of utilizing technology like voice recognition, PC, DVR, content, social and convergence and being that these advance were being presented by a startup company hurt us a bit. We constantly see things from recent consoles that our CES 2007 EVO already employed. Our testers gave us great feedback on what they liked about the system and what needed to be improved on.

Read more

Bubble Bobble Double

So why would you want to flick or pop them? Good question. The enemies come out in different patterns, sometimes they are bunched together and sometimes they are apart. When you burst a bubble it also damages enemies around it whether they are inside a bubble or not. However, when you flick them you can hit other enemies that are farther way or to hit incoming enemies.

Read more

Melissa Burns: The Museum of Mobility History

Pitfall Harry entertained me for a week straight in the early 80’s while I was stuck at home trying to deal with the Chicken Pox. Even at a very young age I loved the thrill of completing a task under a tight deadline, and collecting all those treasures while timing the hazards just perfectly was the ultimate in entertainment. It kept me hooked well after I recovered from the pox.

Read more

The Interview: William D. Volk

I could see true greatness in the creativity of Rand and Robyn Miller (Cyan). The User Interface was just breakthrough. I was also a bit pissed at the delay of CD-I and wanted to send a message about that. Activision was recovering from the video game crash and wanted something that was ground breaking. Finally Stewart Alsop suggested that the Manhole would be an ideal CD-ROM title. He was right. ~William D. Volk

Read more