Medal of Honor

I originally reviewed this game on the PSP and PS3, and at that point there was a bug that would stop you from continuing, if you A. Died, B. completed a mission, or C. looked at your console funny. Now on the Vita, it seems like those problems are behind us, so I managed to complete the game and here it is, another review.

Medal of Honor - PSOne

Original release date: November 11th, 1999

Release date on PSN: June 2nd, 2009

Price : 5.99

Story

Medal of Honor - PSOne

For the uninitiated Medal of Honor is a World War 2 game, you take control of agent Patterson a member of the OSS, the “Office of Strategic Services” which was a honest to god military intelligence service that was the pre-cursor to the CIA. You and Mr. Patterson go behind enemy lines and kill lots of Germans, and stop a lot of secret Nazi weapons programs too, that are also based in history.

Character wise you’re not going to get a lot out of it. Even though the story was written by the great Stephen Spielberg, there is no real story other than see Nazi, shoot Nazi. There’s no dialogue with other characters, as you’re a single operator through-out the game. Any narration you hear is in the cut-scenes between missions, they’re really interesting actually because they’re historical films of real WW2 weapons. But don’t expect to see you character grow or there be any twists in the story.

Gameplay

Medal of Honor - PSOne

This was built to be a Goldeneye like experience, and gameplay wise I agree, it plays a lot like it. You get many different weapons, the standards, hand guns, shot guns, etc. The accuracy of the weapons are a little off it seems though, making some weapons way overpowered. If you have a rifle, you’ll headshot everyone you see, being stuck with a shotgun and a machine gun in later levels though can be a pain. While playing on the Vita touching the back pad (where R2 would be) you get the cross hairs just like you remember on Goldeneye. This was a lot tougher on the PSP,  the dual analog sticks on the Vita make this game much easier to control

The missions are objective based, but there isn’t a lot of variety. You collect this list here, then plant a bomb here, sometimes you have to show a passport for a little stealth action, but that’s a very small portion of the game. There aren’t any escort missions which might be a godsend, but it probably would have given you someone to talk to at least. It gets to be a bit of a grind without a story.

The difficulty ramps up like crazy by the end of the game as well, (someone decided to give the Nazi’s rocket launchers at some point). That can get a little frustrating, but it’s not too bad.

There’s a multiplayer mode as well, but I didn’t test that out, but I heard you can get cheats to challenge a Velociraptor as William Shakespeare.

Shooting nazi’s pretty simple concept.

Graphics

Medal of Honor - PSOne

Medal of Honor is not a looker. It’s strength comes though animations. It was one of the first games where enemies would react depending where you shot them. They catch a bullet in the foot they hop around, the arm, they cover it and etc. They will even follow you by crawling into vents something I haven’t seen in games in the latest generation, which sort of surprised me. The music is excellent though, orchestral score by Michael Giacchino the Academy Award winning composer of films like Mission Impossible 3, Up, the Incredibles etc.

The levels are a bit like mazes, and you do get caught in a lot of corridor shooting. This is mostly due to the draw distance in Medal of Honor, it is really short. It’s even tough to use a Sniper rifle, because most of the time you can’t see the soldiers shooting at you due to the distance problem. This is obviously due to the PSX limitations at the time, but it’s still frustrating getting shot at by someone you can’t see, so you have to fire wildly into the night hoping you hit the source of lead.

Is Medal of Honor worth playing?

Medal of Honor - PSOne

I had fun with it, but going through the review has really made me a bit more negative on the whole thing. It’s an interesting game that’s for sure, but the little annoyances really nip at your heels. The end of the game does sort of end abruptly as well. You would have thought with a game backed by Spielberg you would get something, instead you get a 15 second clip announcing victory. The gameplay is decent in Medal of Honor, but the total lack of story doesn’t really drive you forward to complete it.

Medal of Honor is a functional shooter, but with nothing to really get you invested other than shooting Nazis.

7/10

Remake and Reboot

Video Game Remakes

Hollywood is going through a phase at the moment. The “reboot” of films such as Batman Begins, or the remake of titles including “The Taking of Pelham 123”, demonstrates a lack of original ideas and voices. And the games industry seems to be following suit, relying on summer blockbusters and sequels as much as the cinema.

Prince of Persia is a good example. Jordan Mechner’s classic had already undergone an ill-advised leap into 3D before Ubi Soft’s Sands of Time rebooted the story and added the amazing time rewinding feature. The two sequels added little, even with a Wii remake of the Two Thrones giving motion control. And so it was rebooted again, adding a controversial new game mechanic and dividing opinion.

Tomb Raider has also had its share of remaking and rebooting, with Legend and the 10th Anniversary editions. By handing the series over to Crystal Dynamics, Legend got closer to a true 3D world and Anniversary revisited the old locations with new polish.

The Wii is also seeing several of these new “interpretations”, as evidenced by Klonoa. The original game of the series appeared nearly ten years ago on the original Playstation, and was a 2.5D platformer with the player’s movement controlled along set paths. Fast forward and the graphical makeover is very good (the dreadful Americanised character voices less so), but the movement restrictions remain. The old-school game mechanics may feel uncomfortable to the new audience drawn to Wii, but there is a real challenge in there.

Other titles such as Resident Evil Files have had little done to improve them for the new hardware. The Play Control range has featured some gems brought up to date with Wii controls – Pikmin, for example – but Nintendo would be advised to cherry-pick the best titles to update.

Perhaps the most successful reboot has to be Call of Duty. Arriving first on PC, the console-specific versions (Big Red One) were followed by the unusual idea of two developers alternating work on the franchise. But the biggest surprise was waiting for Call of Duty 4. The subtitle Modern Warfare gave it all away – the franchise moved from its World War II setting (and its competitors Medal of Honour and Brothers In Arms) to the present day. However, despite plans to call the 2009 sequel Modern Warfare 2, Activision has gone back and put the Call of Duty tag in front to avoid losing sales.

So rebooting is not all bad news. In the end it would be nice to be swamped with new and original ideas every time we looked at the shelves in our local game store, but the companies cannot be blamed for the fact that the familiar titles (and gameplay styles) will sell more.

Games coming out Oct 10th for Consoles

Video Games funny poster
Video Games funny poster

I hope you either have rich parents, a good job or the unemployment check can be diverted from being used for Ramen noodles to video games because the week of October 10th has some great cash draining games.

Medal of Honor

War is hell; war in Medal of Honor is beautiful. When you have the perfect mix of exciting gameplay and incredible graphics then you have a winner. MOH has come back in 2010 with engaging missions, intense firefights and state of the art sound and graphics that puts you right in the game. It may sound cheesy, but it’s true. Check out the video from the helicopter mission.

Sonic the Hedgehog 4: Episode

There is not much more I can say that wasn’t covered in our preview of the game, but while this is a download title, for Sonic fans it’s a slice of heaven. True enough this is not breaking new stuff and some even feel it is nothing more than a Sonic Rush rehash, but the gameplay is fun, the visuals are a prefect mix of classic and modern and the music… well the music needs work, but hey its only fifteen bucks.

Lucha Libre AAA Heroes of the Ring

We got to look at this game while at E3 and if you are a wrestling fan in the very least then this title is worth taking a look at. Lucha Libre is Mexican style wrestling and that means high-flying stunts and crazy insane costumes. Pretty much it’s like playing a highlight reel of the WWE or TNA, on crack. The gameplay is solid and the graphics are stunning so if you need a break from the normal step into the ring with the Lucha Libre’s

So there you are three titles worth checking out next week and since one is a download it shouldn’t break your bank too much. I’ll be back next with a look at the games coming out for consoles the week of Oct 17th. Until then go make some extra cash.

Games Coming Out For PC In October 2010

Lego Universe
Lego Universe

Games Coming Out For PC In October 2010 by Honorabili

Borderlands Game of the Year Edition, October 5 2010

I beat Borderlands the first day I got it and it became just a continuous grindfest to replay it over and over, so past the first week it just died to me. A lot of people that later played it say it got better with the DLC but I was never willing to pay for that. This pack includes all the DLC but I’m skeptical because they’re always developing DLC for games like this…

Tropico 3 Gold Edition, October 5 2010

This includes the original Tropico 3, which is totally worth owning, and the expansion Tropico 3: Absolute Power, which keeps adding replayability to this great game. El Presidente… the people, they love you! A game which lets you play the role of a dictator is always a lot of fun. 😀

Medal of Honor, October 12 2010

This looks like a Battlefield and Call of Duty (Modern Warfare) clone but hey we might not see anymore MW from the people who made MW1 and MW2 so it might be time to suck it up! Could be fun so long as the server system is well implemented. Click here to view the trailer for this game.

The Guild 2: Renaissance, October 14 2010

Europa 1400 The Guild is probably one of the best games ever made for PC but few people in the US know it. The Guild 2 was relatively weak compared to the original and it had a different set of bugs in it. However that may be, both the original Guild and the Guild 2 are two great games that involve you playing something like the Sims mixed with the diplomatic scheming that would make Machiavelli proud. This expansion adds more functionality (and often a patch as well) to the original game which is already a time vacuum, despite its problems.

Arcania: Gothic 4, October 12 2010

First off, Jowood made this which is a really good thing. The previous Gothic games have been praised by many of my gamer friends (the ones that I respect) as great RPGs. Nice to see this franchise is not dead.

Fallout: New Vegas, October 19 2010

I heard from people that this was made by some of the original people who made the first Fallout games and that’s a good thing. I still believe that Fallout should NEVER have become an FPS game (even with its LIGHT RPG ELEMENTS). The teaser videos make me think a lot of New Reno from Fallout 2 as well as Wasteland, what Fallout is based on. Let’s see…

Lego Universe MMO, October 26 2010

The good people from NetDevil made this MMO and it looks fun from the videos I’ve seen of it. Yeah, it might be a kid’s game but from my experience NetDevil puts out pretty good MMOs. Auto Assault is still my favorite MMO game of all time.

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Well, that’s the list of stuff that I care to look at next month. Hopefully none of it will be a disappointment like Civilization 5 was (more on that soon).

Medal of Honor Leave A Message

Medal of Honor cover
Medal of Honor cover

EA shows that their new modern war shooter may be a game, but war itself is hell. In this teaser trailer we get a glimpse of Medal of Honor’s latest military project that will be released on the PS3, 360 and PC on October 12, 2010.

The trailer is a tribute to Steven Spielberg who created the Medal of Honor franchise. If the trailer has a familiar feel to it that is because it was designed that way.

“The best way we knew how to do this, was to recreate the Omaha Beach landing with Jimmy Patterson [from Medal of Honor: Frontline,” Greg Goodrich executive producer said. “Except now, instead of arriving on the shores of occupied France in the hull of a Higgins boat, our Ranger would arrive in the Shahi-Kot Valley, in Afghanistan’s Paktia province, in the modern day equivalent, the CH-47 Chinook helicopter. Basically, Normandy in the desert.”


The trailer shows in-game footage taken from the first Ranger mission of the game and through it has been edited slightly for the trailer it looks incredible. The game is meant to have a more mature, serious feel than just a standard military shooter. We’ve seen the effects of adding drama to war shooters and I can’t wait to see what MOH does.

No word yet on a beta besides it is coming “soon” when it does we will let you know how to get in.

Interview – Tomas Danko (VO Producer at DICE)

Tomas Danko at studio
Tomas Danko Studio

Interview – Tomas Danko (VO Producer at DICE)

What do you do for your job, where do you work, and what do you like the most about it?

My official title is VO Producer and I work in-house at Digital Illusions Creative Entertainment (DICE) in Stockholm where we do the Battlefield and Mirror’s Edge franchises. I am part of the audio team (which makes us all Sound Designers according to the EA matrix), and my primary focus is everything that has to do with dialogue (VO means Voice Over).

Among other things I work with writers and game designers to develop a script/story, cast actors, record and direct dialogue, post edit and design/sound effect all dialogue not to mention all the work needed to implement it in the game (i.e. scripting, logic triggers, mixing and more).

I like almost all of it, although working for a week trying to beat a 500,000 cell Excel sheet into submission is not the most fun I can think of, even though it has to be done at times. I figure I love my job because it makes me do totally different things every month or so. Some examples: One week I record and direct actors in a studio in London, or outdoors in Stockholm. The next week I edit wave files. Third week I design radio filter effects, and then I create Boolean logic tree structures to do automatic triggering of sounds in the game. It never gets boring.

What was your first computer and how did you get it?

My first computer was a Casio PB-100. I used it to program a lot of small games and demos with it, and my math teacher in school had her son (he studied computers at the University) provide me with code problems to solve. My second computer was the Commodore Vic 20, and I guess the rest is history since it steered me onto the glorious path of Commodore computing.

What was the first video game you played?

My memory eludes me, but probably Pong if you exclude all the games I programmed myself on the PB-100 and Vic 20.

What is your favorite video game platform of all time?

It has to be the Commodore 64, of course!

What’s your favorite video game?

There were too many games taking too much time out of my youth to pick just one. However, I spent an awful lot of time playing Paradroid, Pirates, Kickstart, Bruce Lee, Exploding Fist and Rally Speedway among other games.

What’s your favorite story of the computer or video game industry? (could be yours or somebody else’s)

It has to be the little bug in Kickstart on the Commodore 64 where the head of the motor cycle driver sometimes flickered one line or two into the upper border if you managed to jump high enough. Someone (1001 Crew, IIRC) took a deeper look into it and the rest is demo scene history (fully opening the borders).

What do you prefer, the present or past, considering the state of the computer scene?

The past, obviously, as far as the scene. It will never be the same again. The present and future when it comes to making computer games. It is a lot more fun nowadays as opposed to when I did games on the Sega Megadrive and Sony Playstation.

What’s the most influential video game you have ever played, that changed your life?

Tomas Danko playing tabletop games.
Tomas Danko Dice

Kung-Fu Master.

When you were younger, who were the people you considered to be legends in the computer and video game field?

There are too many to mention them all. I’ll just say Rob Hubbard and Martin Galway and call it a day.

What is your favorite old school gaming studio/developer?

It probably needs to be Andrew Braybrook (Hewson Consultants Ltd, Renegade Software).

What music inspired you to follow your career?

Jean-Michel Jarre besides all the ancient heroes making music on the Commodore 64. On the whole, I figure computer music had a more profound impression on my aural aesthetics than anything else.

What do you think the future for gaming will be?

It seems to take a couple of parrallel paths at the moment.
More platforms are moving towards as well as further developing movement based gaming such as the precursor Wii console.
A lot of gamers want to be entertained in a dumbed down way, halfway point and click and get through the experiences of a game without having to work too hard or think too much about it. Hence a lot of “shooting gallery” single player campaigns where everything runs in a linear and tubular fashion.

Finally, and this is the nice part as far as I’m concerned, some people are working hard to push the narrative aspects of gaming further in order to get on par with the Hollywood movie industry in regards to telling a story and giving the player an emotional experience as well. Merging the knowledge and methodologies created and perfected by Hollywood with the non-linear and interactive core mechanics found in games, to give the player a brand new experience in the future. This is where the frontier lies in gaming, as far as I’m concerned.

Do you prefer games that are personalized single player experience or games with a lot of interaction with other people?

I like both, to be honest. From a developer’s point of view, I find the single player campaign to be the most fun and challenging to work on. But some of the most rewarding gaming moments in recent time for me tend to be the in-house multi play tests when working on various Battlefield titles.

What projects are you involved with that you are willing to share with us? (not top secret ones!)

We just released Battlefield: Bad Company 2 and I did some VO and sound design on it. At the moment I’m working as VO Producer on the multi player component of Medal of Honor, other than that I’m working on another Battlefield franchise title and that’s all I can share at the moment.

What advice do you have for somebody that wants to be involved in the video game industry?

Start working with some friends on a small game and release it for free or work with making mods for Unreal engine games. Look into the iPhone platform and business model, and make your own career. Try and get an intern position at a studio.

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I thank Tomas for taking the time to answer us and help us get to know better his gaming and computing past, as well as his contribution to the computer and gaming industry.