Gamer Profile: Micheal Hogan

Gamer Profile
Michael Hogan
Actor

Michael Hogan is a Canadian actor known for his roles as Colonel Saul Tigh in the 2004 Battlestar Galactica series, Billy in The Peanut Butter Solution, the voice of Armando-Owen Bailey in the Mass Effect series and villainous werewolf hunter Gerard Argent in Teen Wolf.
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Born: 1949, Kirkland Lake, Canada
Height: 6′ 0″

Favorite Classic Game: We are not sure

michael-hogan

Name: Micheal Hogan

Favorite Classic Game: None

Micheal Hogan and Honorabili

Our chat: We had the chance to chat with Mr. Hogan at Florida Supercon and we started by asking him does he ever get tired of talking Battlestar Galactica with people. He told us that he is very proud of his work on Battlestar Galactica and that and since he does not often get a chance to talk about it with fans he really enjoys it.

Next, we talked about his voiceover work and he told us that it can be exhausting because of the long days and that often you have to yell a lot, which can get tiring.

When we asked him if he plays any games he said no, that it was not his generation and not really his personality. He said that games are too new and that he is not really even fond of e-mails or even texting. He told us about visiting his son in Toronto and asking him to get his phone to stop beeping, and when his son looked at his phone, he told his father, “You have 87 texts!” To which Hogan responded, “Get rid of them!”

Hogan went on to say that even with e-mail once you type something that is it as where on the phone where you can explain your meaning and give it context.

As far as his voiceover working and gaming, he told us he does make sure to check out the graphics the characters and the history of the game. He said he does see the games his son plays, but for him he does not really need to play them to be able to yell. “Run Idiot!” in the game.

Hogan told us about his son playing, Fallout New Vegas, and how he cannot get to far in the game because he cannot stop shooting Hogan’s character. We had a great conversation and Mr. Hogan was awesome, not only with us, but also with everyone who came up to get autographic, pictures or just to chat. Truly a classic guy.

Be sure to check out our other celebrity gamer profiles.

Motivational Monday: Sex Scenes

video game sex scenes demotivational poster
video game sex scenes demotivational poster

Motivational Monday: Sex Scenes

Ah, what is the old joke about video gamers and lack of sex? Perhaps this is why many of the women in video games are created in a manner that is FAPP worthy. When video games changed from just a single screen to multiple storylines with music and a movie-like quality it was the perfect opportunity to add sex to the mix.

In the past one would have to buy a specific adult game for the PC and the very few console systems that offered them. There was also innuendo in many games and the quick flash of sexiness here or there. In the classic Leisure Suit Larry sexy was used as a pun and though the game did have sex scenes it was kept mostly out of view.

Today with CGI and video game budgets that rival big budget movies the sex scene has just about reached the peak of where it can go without requiring an X rating. For the most part sex in games are used to create intimacy between characters, but sometimes it becomes a major selling point or point of debate for critics. Let’s take a look at various sex scenes from video games and you decide if it added to the game in the positive or the negative.

Content Warning: Some of the scenes may not be appropriate for children!

Leisure Suit Larry 3

You have to start with the king. Larry brought sex and innuendo to PC gamers everywhere and the best thing is the game was fun to play. Poor Larry always ended up in some humiliating and sometimes deadly situations, but he also scored from time to time along the way. Of course the sex scenes were hidden in some way, but it was pretty clear what was going on.

Indigo Prophecy

If the world is going to come to an end the thing you have to do is have sex. Honestly, it does not matter if you are on a freezing train or the guy might be a zombie you need to get your freak on. This scene took it up a notch with the boob shot and the distance butt shot giving you the skinamax experience.

Custer’s Last Stand

I really don’t know what to say about this game. Your job is to get to the Native American girl by avoiding arrows and then you are to have sex with her and you control the sex with the Atari joystick which is just a whole other issue altogether. The problem with this game and there are many is that you have to consider that if they are trying to stop you then you should not be having sex with this girl. Then again she is naked and standing there waiting for you. You have to check out the commentary on this video as well it is awesome.

God of War III

[youtube id=”p8Nq_0Cj6gc” width=”633″ height=”356″]

Kratos is truly a pimp. When you are battling the God’s and duck into a room full of half-naked women the thing to do is take a break and work out some stress. This is the male ego at its finest as we get a shot of two other half-naked women talking about how good Kratos is at laying the pipe. Perhaps I should say laying the sword as it sounds as if he is hacking her to death with a blade.

Mass Effect 2

Everyone talked so much about having sex with the blue alien you know they have to double their efforts for part two. Here we get two difference scenes and to their credit you do have to work to get them to sleep with you. In ME2 you get your choice or blue or white it’s the UN of sex out there in space.

Heavy Rain

The ultimate in interactive sex scenes, ok, it’s not the ultimate, but considering it is not an adult game where the only goal is to have sex it is interesting that you have to make the moves yourself. I don’t know what happens if you screw up like if you snap her bra or something. I really think they should add that. If you mess up she gets mad and wants to leave and you have to convince her to stay and start all over. If you screw up to many times she leaves and that’s it, or you get a crying while masturbating in the shower mini-game. Hey this can help the socially awkward.

Cold Shower Time

There are a few more sex scenes out there but there is only so much one should visually consume in one day. Also, I know a bunch of you are reading this from work and IT is already onto you and I don’t want to be blamed for your termination. See ya next week!

Japan, I Left Your RPGs On The Sidewalk And Changed The Locks. We’re Through!

Chrono Trigger cry
Chrono Trigger cry

Japan, I Left Your RPGs On The Sidewalk And Changed The Locks. We’re Through!

Dear Japan,
My dear and sweet Japan, it breaks my heart to write this message. I hope this tear stained letter lets you know that the way I felt about you… about us was something I will always cherish. While the flickering flame on the candle that represented my love for you has been snuffed, the moments we shared will always be emblazoned into my mind and heart.

Do you remember when we first met, my childhood friend? I was seven years old walking through the SNES rental section of Blockbuster looking for a new game to rent. My little childish sticky hands were all over the Aladdin rental box, a smile stretching from ear to ear as I imagined taking the fight to Jaffar. I skipped down the aisle looking for my mommy so that I could go home with Aladdin and enjoy the adventures of an Arabian night. The other games looked on as I gleefully took flight down towards the register. I was blind to their laminated glare.

Like a rifle’s laser scope, I could feel the pressure of a presence weighing down upon me. This entity’s gaze was fixated on me, reaching out for a friend. Slowly turning to my left, my heart went a flutter. Behind the plastic wrappings of the case was an unknown creature holding a wicked sword. Its white fur and pink nose were innocent yet it held a darkened tormenting blade that screamed out to me like a van with free candy. My grip on Aladdin loosened as he fell to the ground face down and like a handicapped older woman was unable to get up without my help. That is where Aladdin would remain though, living away his last breaths as I stepped closer to examine the enigma in front of me. My fingers raced against the title as I dared to utter the name, your name…
Final Fantasy III.

At the time I was ignorant to your true identity. How could I have known? I was only a child and you offered me the ambrosia of adventure. I brought you into my home and for the first time in my life, I learned from a game. I read, I established connections with a game’s characters, I felt remorse for a fictional struggle, and I…

Well, you know…

I fell in love.

Yes, I said it. I fell in love with you, Japan and your RPGs. I still wanted to take that magic carpet ride but not with Aladdin. You engrossed me into your adventures and made me actually care about story and my characters. I chose characters who statistically sucked but because I felt for their background, I strived to turn them into weapons of perfection so we could see their adventure through to the end. I never thought I would experience anything like this ever again. I thought our love was a once in a life time voyage, a one night stand that left me laying in my motel room bed dripping like a used whore.

I was wrong. You kindled my heart through and through for the years. You invaded my life like a powerful militant country raping and pillaging my childhood for resources. You attempted to take them by force but you didn’t expect one thing, Japan. I welcomed you with open arms.

Like Teth-Adam meeting his Isis, your power and my love for you flourished for years to come. Chrono Trigger, Final Fantasy, Breath of Fire, Suikoden, and the others. Month after month, year after year, it seemed like an eternity that our love would last.

Then things changed…

You became predictable. Another story about a hero who has amnesia? Another villain who dresses like David Bowie? What was that? Someone wants to destroy the world for no fucking reason? Wait, what? The hero can’t speak and can only express themselves by exclamation points and question marks? This is what you bring me?

Like a disgruntled woman on her anniversary, discontent with the predictable present of flowers and a dinner at Bennigan’s, my loins yearned for more than what you had to offer. I had seen too many movies on Lifetime. You were the villain in all of this. You were the man who didn’t lust for me and you know what, Japan? I stopped lusting for you. I went back home. I went West. I went to America.
The West showed me something that you couldn’t show me. They showed me how my actions can change the story. They showed me how my hero was capable of the greater good or the most unspeakable horror. America wasn’t one dimensional. They let me choose.

You forced me into this linear adventure with the same old characters. You took away the tragedy that I loved in you. There wasn’t any drama. You filled your games with twelve year old heroes who from the very beginning accepted their role as a savior. You are nothing like America and I’m sorry for that.

I love my complicated and deep storylines. I love my free reign in the events to unfold. I love not playing as a clean shaven emotionally complicated hero. I love The West’s Clint Eastwood attitude. It makes me feel like I’m in control. Not you! Me!

Knights of the Old Republic, Fallout, The Elder Scrolls, Mass Effect, and Dragon Age have yanked me from your grasp. I didn’t secretly leave you. The evidence was there the whole time. They took what your wrought and pushed it to another level… a level that I’m afraid you won’t reach.

Japan, you are the clean shaven boy with flowers who took me to the prom, the one who promised to bring me home before 11pm. America is the boy I want to leave with after 11pm. He has tattoos, he smokes, and his motorcycle is fueled by the blood of kittens. At the end of that night, you hope I give you a kiss but America hopes they can pop all my cherries in one session.

I’m sorry Japan, but for now this is good bye. Your lack of creativity, your undying urge to force me into a position I don’t think I want to be in, your inability to manifest a story that hasn’t already been done, and making me play as a he-she has forced this.

Is this the life that you want to lead? Will you take the road that has been laid out before you or will we meet again somewhere else in our lives?

Good bye Japan…
Your Umi-kins.

Mass Effect 2

Mass Effect 2
Mass Effect 2

Mass Effect 2 review by Honorabili

WARNING: This review is not for fanboys or people who like simple games or dumbed down RPGs. If you have played as many RPGs as I have, you will find it useful.

One Sentence Review:
“More action-rpg space opera mayhem”

Overall Score:
7 out of 10

Overview:

Mass Effect 2 is a sequel to one of the better modern RPGs out there. Both Mass Effect games are a lot like Knights of the Old Republic (KOTOR), taking some elements from the early Fallout games and Planescape: Torment. The game plays like an interactive movie done by a really good director.

I will assume that people who played this game have already played the first one. If you haven’t, you should stop reading this and go play ME1 instead before looking at this game.

You take the role again of Shepard, Captain of the Normandy. I won’t get into any spoilers but the intro of the game will leave you saying “WHAT THE HELL?!” You go around the galaxy recruiting/commanding a team of soldiers, scientists, engineers, etc. trying to uncover clues and complete missions that get you closer to attacking the home of the main baddies, etc.

I won’t cover spoilers and I am writing this review from the perspective of someone that has been playing RPGs from the mid 80s, both normal RPGs (table-top, pen and paper) and classic computer RPGs (non-MMO). Most media out there considers this game the next best thing to sliced bread but I have found some areas that I thought could have been better, especially since they were available in previous Bioware games.

In general, in both games I have a problem with the way they made the dialogue circle. It’s fairly evident after you have been playing for a few minutes that all the nice/good-guy/Paragon options are positioned towards the top of the circle and the asshole/bad-guy/Renegade towards the bottom. My beef with this is that in real life, there’s more to just the extremity of being super nice Jesus Chris Superstar or being Satan/Adolf Hitler. I wish they would have implemented more alignments than just good or bad. In reality nothing is black or white. How about a grey zone? The game has it but all the responses for most of those choices are half assed and you will usually end up getting screwed by the game when you try to apply a rational solution to a problem that compromises both sides.

I wish they would go away from this dumbed down choose-your-own-adventure system and go back towards the roots of more intricate RPGs. It’s kind of annoying how they only phrase part of what your response would be in the options. I miss the days of being able to look at 8-9 different responses that were worded out exactly as my character would deliver them. I would look at lines in Fallout 2 or Planescape: Torment and think “hey, that’s really clever, let’s see what happens?!” Now I can just click on the obvious choices and just keep making my guy nicer/more of an asshole. Like, it takes no skill or thought.

Some people have said that this is now more an action game than rpg. A big problem I found with the action is that there are NO GRENADES. Grenades have been a part of warfare for more than 100 years now. Are you telling me there are no more being used by the military in the future?

Mass Effect 2 vs Mass Effect 1:

ME2 is a lot like part 1 but many things are changed as well.

The first thing that you will notice is that character progression is pretty primitive vs ME1. The game lacks an attribute progression system (hell all attributes in general other than shields, HPs, DPS).

They have done away with the planetary landings/random missions (they are MUCH less in ME2) and your little buggy is gone, which they in turn have replaced with you launching probes (which magically mine minerals for you) from a point and click screen. This is a huge mistake as, at least to me, this was one of the funnest parts of part 1 and that’s the difference between me beating part 1 in 1.5 weeks playing a good 4-6 hours a day and me destroying ME2 in 3 days only. The probing is BORING as hell. I’m good at it but basically as soon as I would start doing it, it would put me in the mood to go do something else (like go play another game or go to sleep). You might say, “Hey, it’s a good concept” but it’s been done right in other games, like Star Control 2 (The Ur-Quan Masters, a 1992 space exploration/combat game, with rpg elements to it). They should have included the buggy and maybe added a chemical analyzer to it to manually explore and drop off mining drones. That might have given the game a feel sort of like Koronis Rift, a lost Lucasfilm Games classic for c64 and other 8-bit computers/systems.

The game was dumbed down even further by removing the inventory system. When you kill enemies the only thing they drop is generic ammo, which you adapt to fit on any gun. This is the same as the previous game, and yes it does make the game go a lot faster. It’s not very realistic though, at least from the perspective of loot. It would have been nice if they gave you bonus money for salvaging and selling the weapons/armor/equipment that enemies dropped, for missions where you can pick that stuff up (not ones where you run off a ship/space station that is blowing up). That part of the game just made no sense to me. Some people think this is an improvement of the game but a good part in just about every RPG is gear/weapons/armor/tool management. Many people who play RPGs care about loot and having special items for their characters. (Some real RPG purists will argue otherwise but the plug-and-play system of loot in this game is just silly).

The game now makes you research for weapon mods, which for which you get resources by probing/mining (the game killer for me). You still buy stuff at stores but they are mainly mods which lead to new research projects for which you still need to waste time mining. This feels like grinding except that you’re not killing anything except strip mining a planet through a simple little interface. Where’s the action?

Fun Factor:

The fight scenes are pretty nice but they are impaired by probing/mining in between missions. I’m only really bitching about it so much because if you want to unlock every item mod/ship mod, you will have to spend time grinding on the probes. That’s not my idea of fun.

The fights themselves are pretty fun, although they are easy, especially with the dumb A.I. (see below) and lack of challenge.

The story is nice, but essentially it’s more of the first game (which I love) but it lacks more secret/side quests. It would have been nice to see more of those that secretly integrated into the background of the main story. An example is in Planescape: Torment when you buy a little toy Modron (an artificial robot race in this fantasy setting) and he lets you go to a special Modron dimension that’s an endless Dungeon. I think something like that is unique in a game but I see how that could make a game company dedicate a lot of resources towards something like that. Some people consider Planescape: Torment to be a failure as a “product” but it’s more like what a real RPG (non video game) is like than many others.

I would have liked as well to have seen a LOT MORE interaction between characters while in missions. I purposely picked characters on missions that would have ethical problems with whatever the mission was at hand. I would have liked to have seen them interacting more with each other, maybe even arguing rather than provide a one liner like “Shepard I don’t agree with this, but you’re the Captain.” They had that in Planescape: Torment but I would like that developed even more than that so it seems like you’re dealing with real people/real characters.

Back to ME2, I would have liked more interactivity with my plot/dialogue choices and more challenging combat and NO grinding/mining (if I wanted that I would go play an MMO). When I played ME1 or KOTOR, I cherished every moment. As I played ME2 I just felt like “okay let’s beat it to say I beat it.” I liked the characters in ME1 more as well but that’s beside the point of this section. Fun Factor got a score of 6 out of 10. Bring back more non-predictable dialogue/plot and better/harder/more intense action and my love will return.

Difficulty Versatility:

Overall, I found this game to be easy. There’s multiple difficulties but overall you won’t feel much of a difference unless you play it on the max difficulty. Doing that will sometimes create a situation where if the story dictates that you get screwed/ambushed by multiple enemies from multiple directions, you will often die then. That’s not really an issue for most of the game because you can just switch the difficulty on the fly through the options menu, and that IS useful.

The A.I. of the game is pretty linear/retarded (for the enemies). It’s not as bad as Dragon Age: Origins (that literally made me stop playing that game, although I bought that game). The biggest problem I had with the A.I. is that the enemies take cover really POORLY. In just about 95% of all combat in the game I have just been able to keep attacking the enemy even when they hide behind a box or wall. I especially love when they hide everything except the top of their head and I just unload a clip of sniper rifle on their sweet spot.

I would have liked the A.I. to get smarter as I set it on a higher difficulty, and not just lower my regen rate. Oh, yes, you have a regen rate in Mass Effect 2. Healing items are pretty common and they’re pretty useless unless you’re a really bad gamer. On the 2nd to last and even on the max difficulty there have only been about 2 real fights where I needed to heal my character. The rest of the time I just take cover and drink some tea and pretend I’m playing Gears of War.

The option to change the difficulty is nice (although it doesn’t do much) but the game is a cakewalk (for me). Difficulty Versatility get a score of 6 out of 10.

Value:

The best price for the PC at the time of this writing that I found quickly was from gogamer.com for $41.90.

For Xbox 360, on gogamer.com they have it on “sale” right now for $52.50, which is a bit steep for me, but then again I don’t buy console games as they are expensive.

The game took me about 3 days to beat which is longer than most new video games these days. The problem with RPGs is that unless they have dramatically different replayabilities then they’re pretty much a game you will play NOW and then again a year or so later. I can justify more paying money like that for a game you can play daily, whether a strategy game (any Civilization game) or FPS (Unreal Tournament series, Call of Duty, Team Fortress 2) than a game you will play sparsely like this one.

Most fans will pay the current amount for the game, if they like it enough to buy. If you are a fast gamer like me, especially for the console crowd, you’re better off renting the game.

I give Value a score of 5 out of 10. Too expensive for my blood to buy but longer than most one shot games out there.

Replayability:

I unlocked pretty much everything on my first run of the game, so I don’t think I’ll replay this for a while now. I’d probably replay Mass Effect 1 before I replay this one anyways (especially since I think ME1 is a better game).

If they add more missions, game modes through DLC then it would entice me to play it again (assuming they addressed at least some of the game design problems I had with ME2). The problem I have with DLC is that it’s simply a way for companies to milk you of more money for stuff they could have included in the game to make it a better game from the start. Business-wise it’s a good move (for profits) but it does make inferior games come out.

Some of my friends are as of this moment replaying it as a different class but the game overall is the same. For me that has the same appeal as watching a movie and then immediately rewatching it. Unless an rpg has a lot of different endings and side quests that are unique to that way you picked to play, then they don’t really have much replayability. Since I have really good memory, I will not go back to ME2 for a long while, maybe before Mass Effect 3 comes out. I give replayability a score of 4 out of 10.

Sound:

The sound effects are nicely picked. You have many sounds from ME1 repeated but they did the job for that game and they continue to work for this one. Some of their menu interfaces have their own sounds and they are pleasant. The weapons sound authentic and that’s important for an action (rpg) game.

The voice actors do a good job and you will hear familiar voices (not just from the gaming industry) doing an amazing job with their characters. I think they add a great level of immersion to the game. Sound gets a score of 9 out of 10.

Music:

The music is great for this game but my beef with it is that it is not constantly playing. There will be some songs like the galaxy interface that you will hear over and over. Some songs, like the ones in your private quarters, are pretty epic, but you can only listen to them by going into that room (for which you hardly ever go into). I would have liked an option to force the game to play music constantly to be integrated, and you can make specific songs override what’s playing for dramatic effect in cut scenes or specific fights.

The music I enjoyed but if we can’t really hear it then it’s not really there. Music gets a score of 7 out of 10. It’s there and great, just absent.

Graphics:

Eye candy! This game looks just as good as ME1 and even almost as good as Dead Space. I think they did a great job with the ingame graphics and cut scene movies. Graphics get a score of 10 out of 10.

Stability/Reliability:

The game never crashed for me, even though I alt-tabbed the game a bunch of times. You’d expect a game with such a pretty graphics engine to go nuts from that but it never did. In fact, I purposely crashed the game sometimes to see if it could recover and the game relaunched immediately, with no performance hit. Stability/Reliability gets a score of 10 out of 10.

Controls:

For PC, the controls are pretty standard. WASD moves you around, the mouse aims, F melee attacks, Shift pauses the game (so that you can issue squad commands and use powers), and Spacebar is the general use/run/everything else key. The controls could have been a bit better, such as including a crouch key, common in most other FPS games, rather than forcing me to run like a little girl for cover. The general action spacebar key sometimes got me killed because my character decided to stand up from cover rather than jump over it. Controls get a score of 7 out of 10. They are enough considering how easy ME2 is but they feel primitive.

Performance:

The game runs pretty okay on my 2 year old gaming PC. There were moments, especially during heavy action sequences when the game did lag/skip frames. Most people will be satified with the overall performance of the game, especially since the graphics of the game are PRETTY. Performance gets a score of 8 out of 10.

My history with this game:

Overall, I like the game. (I’m not as much of a hater as you’d think, but I am critical). I have my opinions on what I wish they would have done differently and I hope they implement some of those changes especially for when we see Mass Effect 3, which is pretty much guaranteed to be made considering how much money this franchise makes.