indy gaming

Editorials

There is no magic in making games

It takes 10,000 hours to become really good at anything. If you only spend one hour a day on something, it will take you approximately 27 years to become really good at it. It’s a lot of repetition, and a lot of trying to achieve higher and more interesting goals. You keep starting over and over with a clean slate, hoping to nail it down perfectly this time around, but each time it’s like making an ice sculpture in a desert. Everything starts to melt, you lose details and focus, and eventually you decide to scrap it and start anew. There is really no getting around it, everyone has to go through it. But one day…

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Editorials

Chronicles of an Indie Game Developer

I spent months learning more about game development and improving my programming knowledge before applying for a couple of jobs at local game developers. For my first interview I was told to download a GameBoy emulator, learn Z80 assembly language and produce a simple demo for the GameBoy in a weekend! I was so enthusiastic that I spent all weekend making the best demo I could. I got offered the job but amazingly I also had a job offer from the other company to work on a top selling PlayStation game, which I accepted immediately.

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Interviews

Ten Questions: Vince Twelve of xii games

I’ve got several ideas which I’ve trimmed down to two to decide between. I want to do something longer than Anna or Linus and tell a full story. One of the two ideas relies on me finding an artist or two who are willing to help me realize the game, so we’ll see about that. (Any artists out there want to help me out?) But you can be sure that there will be some innovative thinking included in the design. I wouldn’t make a game that didn’t have something unique to offer.

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