Editorials

Chronicles of an Indie Game Developer

cologames

From our, in their own words series John Newton from Cologames talks about his life as an indie game devekoper.

I’m a Flash developer releasing my games on my website ColoGames alongside a selection of other games. I make the best games ever and the worst, the hardest and the easiest. I’m a great developer and a bad one. My games are loved and hated. Life as an indie game developer can be brutal. Whenever I release a new game I watch with excitement as people rate and comment on my creation and I realise it’s impossible to please everyone. The comments can be nice and horrible, no one ever agrees. But the fact that I made the whole game myself, all art, design, and code makes the comments personal.

I’m not making a game as part of a big team. I can make whatever I want; it doesn’t matter if it’s good or bad. It’s the freedom to do what I want that makes being an indie developer special. Of course I don’t do this fulltime, otherwise I would have to rely on the income from the games, be forced to develop certain genres and be sure they were perfect before release.

I’ve always wanted to make video games but never thought I could. I didn’t know how to make them and I didn’t know anyone who could help me. This was long before the internet began. After high school I studied physics at university and learned to program in C/C++ at the same time the internet became accessible. I suddenly realised I had the math skills and programming knowledge to make games!

cologameslogo

I spent months learning more about game development and improving my programming knowledge before applying for a couple of jobs at local game developers. For my first interview I was told to download a GameBoy emulator, learn Z80 assembly language and produce a simple demo for the GameBoy in a weekend! I was so enthusiastic that I spent all weekend making the best demo I could. I got offered the job but amazingly I also had a job offer from the other company to work on a top selling PlayStation game, which I accepted immediately.

And so my career as a game developer began. I spent over 11 years working for several top game companies and have worked inCanada,Swedenand theUK. I estimate I’ve been credited on games selling about 30-40 million copies. So why do I now spend time making Flash games?

I still work for a major game company as a game programmer and often work 50-70 hours a week but I have little say over game design and I could never make any game art. I decided to make Flash games whenever I have spare time because they can be quick to make and release. I’ve also made two iPhone games but I had to spend much longer making them of a higher quality and it’s not fun submitting a game through Apple and then trying to promote the game so people see it. It’s much easier for people to see a Flash game and because my spare time is so limited it’s really my only option. It’s fun designing games and making the artwork without having the pressure to make it perfect. Most of the games I’ve released have been made in a short time. I have a few unreleased games that require weeks or months of work to finish so I haven’t released them.

bow battle

My latest game ‘Bow Battle’ is probably my best attempt at game art and it’s given me the confidence to try a bigger game with more art. Programming the games is never a problem, as long as I have the time to do it, but I like to spend time improving my art skills and hope to do some 3D modelling and animation at some point.

I’m about to start a new project which will probably take a while to make. But it’ll be nice to actually make a high quality Flash game that has some depth and is popular. No matter how good or popular my game is there will be negative comments but it’ll be my creation, a whole game created by me and hopefully loved by many.

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