Mission Impossible

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Mission Impossible 

Well known as being a crushing disappointment when it was released back in 1998, it’s difficult to know exactly who would want to play Mission Impossible nowadays.

What’s really surprising about revisiting it today though is how you can still see the potential underneath the myriad of design missteps. It wasn’t dubbed ‘dissapointing’ for nothing.

Based on the TV series rather than the movie, the game opens with that tune and with some truly shonky looking character introductions.

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Supposedly made to look like each person is twirling towards the screen, they instead look like they’re suffering from some serious spasms.

Things don’t get any better with the opening cutscene, which is woodenly animated and incredibly ugly and angular. It was never going to look good next to modern titles, but it’s still noticeably poor.

The first mission is also dull, and lacks any of the verve or excitement of the opening of say, Goldeneye.

You’re tasked with infiltrating a frosty Scandinavian (well, I presume it’s Scandanavian – the game gives all of its locations fake names for some reason) base and destroy the submarine within it.

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Sounds promising, but it’s almost insultingly simple. You go into a building once you’re into the base, knock out a guard, disguise yourself as him (face changing is a big part of the game) and then stroll to the exit.

You then get to the next section, and have to find some bombs (why you didn’t bring your own is never explained) and plant them onto the sub and escape.

This had the potential to be a tense and stealth-based affair, but the game allows you to alert all the guards in the complex and still survive.

Thanks to the huge health meter (that’s the fuse at the bottom of the screenshot above) you can take hit after hit and grab the bombs, attach them to the sub and escape with no trouble at all.

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It feels cheap, and there’s no satisfaction to be had from defying the odds as it was so easy.

Still, it’s perhaps fortunate that stealth wasn’t an pre-requisite in the mission, as the controls are woeful if you’re hoping to avoid detection. The main reason for this is because it’s nearly impossible to control the camera.

You have to move your hand off the analogue stick and use the d-pad to rotate the camera, which is as clumsy as it gets.

This means the C-pad is used to select your items and the d-pad for the camera, whereas it should have been the other way around.

So after this limp opening you may be ready to give up hope, but the next mission is markedly better – or at least, it starts off well.

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You must access the important areas of a Czech embassy while disguised as a waiter, while also having to rig the air ducts with gas bombs and assume the identity of the Ambassadors Aide.

The way you achieve the last objective is actually surprisingly enjoyable and amusing. You not only have to spike his drink, but also have follow him to the bathroom and knock him out (and then change your face to his).

Most amusing is the cutscene where you drag the unconscious aide into the bathroom. You see him being slowly pulled in, and it looks incredibly dodgy – this clip must have been included as a joke.

What even more hilarious is when you take out the female assassin in the same place. Look 4 minutes and 53 seconds into this video to see for yourself:

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This section ultimately makes you feel like an undercover agent though, and is a great example of why people’s hopes for this game back in 1998 were so high.

Somewhat inevitably it’s followed by a highly tedious trudge through a poison gas filled labyrinth however, which requires you to know exactly which explosive boxes to destroy to get through.

Choose the wrong route and you’re pretty much finished, as you only have a limted amount of ammunition.

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To make matters worse the game froze while I was playing this section for no reason whatsoever, but with the game’s reputation for being a buggy this was no surprise.

My recent time playing the game is a perfect demonstration of the game as a whole. Small, promising snippets followed by crushingly dull or frustrating troughs.

Mission Impossible is not a complete disaster, but is sadly a case of a potentially great license squandered.

The Gamers of Origin PC

Team Origin

The Gamers of Origin PC

One of the questions I was often asked during my time at Alienware was, are you guys really gamers and do you play games at work. I can tell you originally pretty much everyone at Alienware were gamers, just check out our interview with co-founder Alex Aguila and our gamer profile for Nelson Gonzalez., you can also check out our interview with Arthur Lewis. When I started back in 2001 most of us were avid gamers and would often have Lan parties at HQ or meet up to play games.

In our editorial where we asked, do you have to be a gamer to be in the industry? My opinion was that you do not need everyone in the company to be a gamer, but it does matter to have key people who at least understand the culture. When we talked with Origin PC not long after their launch it was clear the management understood games and gaming culture. It is also clear they are all gamers check out the gamer profile for CEO, Kevin Wasielewski and COO, Hector Penton. If you need more proof perhaps we can show a picture of their arcade games cabinets and Mr. Penton’s wall of PC game boxes.

In the meantime, here are some gamer profiles from Origin PC team members and if you want to game with Origin PC you can find them on Raptr and on Steam.

final fantasy 7

Name: Erika Mckinster

Gaming background: Final Fantasy series, Goldeneye, DOOM, Quake, Halo, Mass effect Trilogy, World of Warcraft, Diablo trilogy; too many to name!

Favorite classic game: Final Fantasy 7

Favorite modern game: Mass Effect

What are you playing now? Torchlight 2 & Borderlands 2

quake 1

Name: Fabian Santiesteban

Gaming background: As a child I was an avid gamer from the Atari 2600 while working my way up to the Sega Genesis to the PC’s of today.

Favorite classic game: Quake – Quake may be the most influential game of all time. Not the best game, not the most innovative, but the most influential. Nothing beats a god old fashion First Person Shooter.

Favorite modern game: MMORPG – My gaming preference roles have changed. Today I am a big fan of EVE Online – Age of Conan and The Secret World.

What are you playing now? I am currently playing Diablo 3 and looking to level up my toon to 60 so I can start my paragon levels. I am looking forward to the incoming patch that will give you the opportunity to group up to 8 players which will make it much more interesting.

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Name: Daniel Ovalle

Gaming background: I’ve built my own computers since I was 18 and was immersed into hardcore gaming while working at Alienware.

Favorite classic game: Quake

Favorite modern game: Too many to name.

What are you playing now? World of Warcraft, Mass Effect, SWTOR, Civ5, Guild Wars 2, Diablo3

counter-strike

Name: Jorge Percival

Gaming background: First ever encounter with gaming was an Atari 2600 that my parents had, though I was very young they tell me I wouldn’t let go of it. After that I can happily say I owned most consoles to date mostly for exclusive tittles. The fall of 1993 was when I really began paying attention to PC games when my uncle purchased DOOM for his PC, I was completely hooked on that game. Consoles introduced me to gaming the PC has kept me here.

Favorite classic game: My favorite classic game will always be Counter strike (pre source days) this was my real introduction to competitive gaming and the first game I truly took serious. I followed all the pro’s and tournaments I would fully engulf myself in the scene and what was going on during those days. Quake comes a close second.

Favorite modern game: My favorite modern game……….. would definitely have to be League of Legends, this game shows how great gameplay is still at the heart of a good game. We all love graphics but the game needs to have good mechanics and gameplay to continue to grow past its release. I am also a huge fan of RIOT as a developer they do great job of interacting with their community and are supporting the e-sports push here in the states.

What are you playing now? Right now I have lowered the amount of games that I play at a time (mostly due to League of Legends lol). League of Legends, Torchlight II, Borderlands 2. Those would be my top 3 in that order.

Quake 2 - Rocket Arena 2

Name: Tony Berry AKA Miztic1

Gaming background: Started gaming on C64/Atari 800XL then moved to the NES and all other consoles where I got hooked on gaming and once I got my first PC I discovered Wolfenstein 3D then eventually Doom and Quake 1 and those sent me over the edge of the gaming abyss.

Favorite classic game: Tossup between Quake 2: Rocket Arena 2 and Ultima Online. Consoles would be Legend of Zelda on NES.

Favorite modern game: This is a tough one, I would have to say WoW

What are you playing now? WoW, Diablo 3, torchlight and league of legends.

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Name: Alvaro Masis in game (Propane)

Gaming background: Have been playing games since Lode Runner and have played on multiple platforms favorite PC by far

Favorite classic game: Favorite classic game would be destruction derby for the Commodore 64

Favorite modern game: Eve Online

What are you playing now? Guild Wars 2, Eve Online, Torch Light 2

Nintendo Power: Reaction to the end of the long running magazine

Reports that Nintendo Power magazine was shutting down popped up like popcorn a week ago, bringing both old school and modern Nintendo fans to reminiscence about the long-running publication.

Nintendo Power Magazine

The first issue of Nintendo Power appeared in the summer of 1988, featuring a miscolored clay model for the upcoming Super Mario Bros. 2 on the cover. The magazine ran every other month for a while, eventually becoming a monthly publication and the best source for news on upcoming titles for the then-dominant Nintendo Entertainment System.

The full-color publication contained a variety of game previews, a section where gamers could request help on their toughest game challenges, tips, tricks and detailed maps for just about every release, contests, game rankings and even a high score chart where the world could race to be the first to max-out the high scores on NES titles.

Nester - Nintendo Power Magazine

I remember these days very fondly. I can still remember reading through that first issue three or four times that first night alone. Back in these days we didn’t have the internet to give us instant news nor were the other video game magazines on the market particularly timely. Nintendo Powerwas a literal treasure trove for a Nintendo-obsessed youngster such as myself, and I miss the feeling of anticipation of each new issue. I couldn’t wait to read the newest previews, try the latest tricks and tips and even to see if Howard ever gave Nester a little respect.

I subscribed to the magazine for the entire first four years and continued to check it out on newsstands ever since. Even though Nintendo no longer held direct control of the magazine in recent years, Nintendo Power still held true to it’s roots and still felt ‘right’.

Nintendo Power Magazine

“The passing of an era,” said New Jersey television producer Dave Bullis. “I remember reading it since childhood. It’s not just the passing of Nintendo Power, but the end of physical print and the closing of a childhood memory. The best memory I have is the Goldeneye issue. It made me really excited for the game.”

Another longtime fan learned of the news just hours after renewing her subscription.

Nintendo Power had a huge impact on my interest in gaming,” said Seattle gaming vet Elizabeth ‘Ebo’ Hanning. “I have roughly a few hundred issues of the magazine dating back to some of the early copies. The best part of Nintendo Power was that the helpline was a local number, so I could call without my parents getting angry.”

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Some reports state the publication may be done outright while others state that Nintendo Power may continue as an online-only publication. Either way it is the end of an era, especially for us long-time fans.