We Interview Chris Avellone From Obsidian Entertainment: Part 2

Chris Avellone metal

 Chris Avellone From Obsidian Entertainment

Be sure to read Part 1 here!

General Questions About Gaming And Game Design:

What do you think about games that are based around an alignment based system? Are they too limited? How would you enforce the alignment role-playing aspect?

I don’t always believe in a game imposing morality unless it’s part of a franchise (Star Wars). In Alpha Protocol we did away with a player morality bar because in the espionage world, it’s difficult to say whether you’re “good” or “bad,” you’re just out to accomplish your mission and your reasons are your own. I do feel it’s fair if you set up reputation bars for other people, companions, and factions because it’s easier to imagine how NPCs and communities would judge your actions that us trying to judge the player and slap a +/- on it.

I did dislike the alignment system in D&D because it always assumed the player should choose an alignment before adventuring in the world. So in Torment, we let the player be a blank slate and let the alignment evolve (and reverse) over time depending on your actions. We felt that this was a better interpretation of the alignment system and it made more sense in the context of the narrative.

What do you think about the trend that we see in modern gaming where people consider MMORPGs to be RPGs? Is this correct or have they simply not had then chance to play a real traditional RPG?

Advancement schemes are similar, and some of the cause and effect you experience in RPGs is there, and I’d argue the ability to form your own party from other players provides the equivalent of an RPG experience in many respects. You may not always be able to make your decisions and actions felt in the environment because you can’t disturb the MMORPG equilibrium to the same extent as you can in a single-player RPG, but some of the core elements are there, yes.

If you had to remake a classic RPG made by another studio, which one would you remake and why?

SSI Wizard’s Crown or Eternal Dagger because I loved the way they showcased the dungeons and allowed you to develop your character. Pool of Radiance would also be fun (the 1st Goldbox one) as would Dark Sun’s Shattered Lands (which I loved).

What is the most influential yet obscure game you have ever played and why do you find it so important in your gaming history?

Well, in terms of influential yet obscure, that cuts a lot of games out – I feel a lot of the more common games have had a big influence on my designs (Portal, Chronotrigger, Ultima Underworld). If I were to name some “obscure” ones, I’d probably say System Shock 2 is the top of the list (it’s basically a design doc for how to make a great game), Amnesia: The Dark Descent for introducing a challenge mechanism that could simultaneously terrify you, Bastion’s narration mechanics, and Wasteland for proving to me how you could use game mechanics in the context of a “conventional” RPG to make some truly brilliant levels if you took a step back and thought outside the box.

What was your favorite character from RPGs you have worked on and why?

That’s tough, and it varies. I liked most of the Torment cast for different reasons, even Ignus and Vhailor. If I had to choose one, it would probably be Fall-From-Grace, I always enjoyed the premise of a puritan succubus who’s simultaneously the nicest, wisest, and gentlest people you can meet on the Planes. Jennifer Hale did a great job with her voice.

Who is your favorite co-worker and why?

Brian Menze, our concept artist and the lead artist on South Park now. I’ve known Brian ever since the Black Isle days, and he’s been my friend for a very, very long time. We still try and do comic book Wednesdays every week, and the studio would be a sadder place without his presence. He’s brought a lot of characters in the studio to life, and he’s incredibly modest and humble about his pieces, which makes me like him all the more.

Who in computing or video game history has been your idol and why?

Tim Cain, Tom Hall, Richard Dansky, to name a few. Tim reimagined how RPG mechanics could work for me, Tom Hall reimagined how design aesthetics could be applied in unconventional ways (Anachronox), and Richard Dansky never stops being a great guy and helping people.

I couldn’t possibly name everyone, but those are the people that jump to mind. I have the good fortune to work with Tim Cain on this project, and that’s one of my life goals on my bucket list.

First Project Eternity Screenshot

What do you watch/play/listen-to/read while trying to get creative ideas for projects?

Mostly trance music. I can’t listen to anything with lyrics while writing a character, I find the words and inner speech of the character I’m writing gets all jumbled up.

Going to see a live show or play I’ve found is one of the best means to stir the creative pot up when I have writer’s block (or even if I don’t). I have a lot of friends in the theater or who play in bands, and watching them live is enthusiastically contagious.

Other times, I immerse myself in research. Often when tackling an area, concept, or type of game, I try to read as much literature and watch as much media relevant to it (example, for Fallout New Vegas: Lonesome Road, I re-read Damnation Alley again, watched The Road, etc, etc.). When I got back into Wasteland, I started listening to a lot more 80s music, watching 80s movies and even researching 80s commercials to get a feel for the era… I’m embarrassed to say my memories of the 80s have slipped away, so it’s a shock to remember some of the big moments and media of the decade.

Project Eternity Specific Questions:

I always loved the interaction between my party members in some of your previous games, especially in Planescape: Torment. I did not like how rare these interactions did happen though. Do you plan on implementing a more ongoing interaction between the party companions? Have you considered adding interactions that will only happen when you have certain companions in the party?

Yes and yes, we feel companion commentary with each other is a strong means of showing how alive and reactive your companions are – not just to the world and your actions, but to each other’s presence. Plus, they’re fun to write, I certainly enjoyed writing the ones in Torment and would have loved to have written more.

Are we going to be limited in party size? Yes, it would probably make the game a lot easier to be walking around with an army so what we are asking is, what would be the magic number and how can you logically limit the size? Have you considered implementing the hiring of mercenary NPCs?

Party size will be a single player character and up to five companions – or as you mentioned above with mercenaries, you can also round out your party with recruited allies (which you can customize and build in the Adventurer’s Hall).

How do you plan to sell the game once it is finished and live? Retail? Steam? Impulse? GOG?

GOG (DRM-free) and Steam are our digital distribution outlets. We are also going to see if we can work on distributing the boxed version at retail as well, but we have not specific plans on that yet.

Have you considered making certain parts of the game have a randomized value that would add to the replayability of the game? Have you considered randomizing major plot points or the true intentions of certain characters?

Right now, our efforts have been focused on the hand-crafted elements that will make up the spine of the game.

project eternity wallpaper

Will gear be generally usable by most characters or will it require a certain adjustment for use? By this I mean, can a mage wear at least some level of real armor. Also, a dwarf wouldn’t be able to wear a troll’s armor unless he had an armorer make a suit of armor from that troll’s armor. Do you plan to implement that kind of level of equipment realism in the game? Will gear have wear and tear? Will the game offer some level of crafting element?

We won’t restrict gear according to player race. If you find armor, any race can wear it.

Would somebody be able to simply play not caring what the game’s plot is trying to get us to do? What I mean is similar to what’s found in the game Mount & Blade, for which you can pick what you really want to do such as hire one-self out to work for the highest paying empire or faction.

Like an Infinity Engine title, there is a plot, and while we will have dungeons that respawn and events in the world that you can cause to happen through your actions (such as turning a town or city hostile), the game requires some interaction with the plot from the player to progress. That said, we do want the player to feel free in how they approach the plot and feel that they can make the choices they want to make.

Will you give players the option to dramatically change the world in the RPG such as by ending it or potentially creating utopia?

The story hasn’t been nailed down yet, we’re still crafting it. We do want the world to persist in some fashion after the first installment, and even if great changes occur in the first game, there’s still plenty of world to explore in future games.

Would we be able to have our character fall in love with other characters in the game? Do we get to choose this or what if the game chose for us? Would it be possible to start a family, such as in the Fable games or Europa 1400 The Guild?

There’ll be a variety of mature relationships in the game, and you can choose to interact with them as little or as much as you want.

How is time handled in the game? Will the game take the course of a year? Will it take many years with some of the effects from the earlier part of the game affecting the mid and end game?

We’re handling time in a similar fashion to the BG and IWD games. Events happen in more-or-less real-time (real game time, that is, not literally minute per real world minute) except for rest sequences. We probably won’t be advancing time artificially off screen (“Act 1 is over, so X years pass,” for example).

Will the game offer any kind of multiplayer, such as letting our friends take over our party members in combat?

We want to focus on the single-player experience and make sure that’s solid. We don’t have any multiplayer plans at this time.

Would you let players submit translated versions of the game in other languages that haven’t yet been scheduled for translation?

They would most likely be part of the translation efforts if they wanted to volunteer. We’d welcome the help, and we’ve already received a huge amount of support from international fans that would love to do the translations for us (and if you are one of them and you’re reading this –thanks again).

Do you plan on updating the game with expansions once the game is released? How often would this happen? Would players be able to make their own mods or expansions once the game is live and would an editor be made available eventually?

We would like to do this, although we’re still examining how the pipelines for expansions would work. We don’t want to promise something that we couldn’t do until we’d done more research. We recently released an update with our modding views – we like modding, we want to encourage it, but we don’t want to promise it unless we know we can do it, or else we’d do our players and backers a disservice.

Although I have asked about technology already, since this is such a game changer, I made it a separate question: Will this universe have guns or gunpowder?

It has both. Gunpowder weapons exist, though they are single-shot wheellock variety, and are primarily used to give mages an unprecedented run for their money.

Will all the major races be humanoids or will you implement at least one really weird non-humanoid races a major player in this world?

We’ve got a selection of races, both seemingly-traditional and ones that are more off the beaten path. Some of the concept pieces we’ve released (notably the female dwarf) should give some clues as to what to expect from the choices for race in the game.

What’s the major mode of transportation in this universe?

Foot travel is the primary mode of transportation, although occasionally players may find themselves magically transported somewhere. To speed up overland travel, we will implement a map UI so the player can quickly move their party to locations they’ve already discovered. Note that our map UI is similar to what’s been found in the Icewind Dale and Baldur’s Gate games, not Elder Scrolls or Fallout 3/New Vegas-style fast travel.

What kinds of religions will we see in the game?

This will fall on Josh Sawyer (our resident theologian). More to come on this as the world is fleshed out in future updates.

GOG: Age of Wonders Half Off

gog good old games logo
gog good old games logo

If you are a fan of the Age of Wonders series you can now pick up three different games for half off. Starting at $2.99 to $4.999 you can own the original Age of Wonders, Age of Wonders 2: The wizard’s thrown and Age of wonders: shadow magic.

Age of Wonders 2 box
Age of Wonders 2 box

Head on over to Good Old Games for more information and tell em Obsolete Gamer sent ya.

Up to Half off Ubisoft Games

gog good old games logo
gog good old games logo

You like classic games right? I hope so since that’s one of the main focuses of Obsolete Gamer. Our friends over at Good Ol Games are having a up to 50% off sale on a number of Ubisoft games foe this weekend only including, Farcry, Rainbow Six, Ghost Recon and Might & Magic. You can own all those games and more for just about five bucks which is pretty good deal considering you pay more than that for a Wii virtual console game.

Also keep in mind you can try out Good old Games before you buy by downloading some free games so either way you should check it out.

Click on this link and tell em Obsolete Gamer sent ya.

Don’t you love how I tossed in some Wii hate?

Ubisoft GOG sale
Ubisoft GOG sale

GOG: Rebellion titles up to 50% off

gog good old games logo
gog good old games logo

Feel like collecting some classic games? Well this weekend you can save a bundle on Rebellion titles at Good Old Games. They have titles starting from $2.99 to $4.99 including: Ground Control, Empire Earth and Lords of Magic. The promotion is only for this weekend so if you are interested hit it up now.

promo rebel gog deal
promo rebel gog deal

GOG sale: Complete Tex Murphy Collection

Tex Murphy: Mean Streets
Tex Murphy: Mean Streets

GOG sale: Complete Tex Murphy Collection

Are you a fan of detective science fiction adventure games? You’ll be happy to know that the Tex Murphy series of games are on sale 50% off this weekend from Good Old Games!

Get the collection here from our friends at Good Old Games.

The games feel a lot like Blade Runner.

The collection includes Mean Streets, Martians Memorandum, Under A Killing Moon, The Pandora Directive, and Tex Murphy: Overseer.

I played the living hell out of Mean Streets on c64…

The later games included a lot more video:

Check them out, fans of adventure and detective gaming!

Free Stuff – Lure of the Temptress

Lure of the Temptress
Lure of the Temptress

Free Stuff – Lure of the Temptress

If you love old point-and-click graphic adventure games then you will enjoy playing Lure of the Temptress for free from Good Old Games.

This game was like previous graphic adventure games except that the NPC characters would go about doing their own thing, even if you didn’t interact with them. That’s a very cool factor in a game, and even many games these days don’t have that.

You get the full game and the manual from this version.

Click here to download the full free game from Good Old Games.

The Death of PC Gaming: Not just yet!

Game Over tombstone
Game Over tombstone

Now if you’ve read any of the other articles in the series you would have seen me write about how many software companies rather not create titles for PC anymore choosing instead to go with consoles. Even though this is still the case for many developers the last few months have been pretty good for PC titles.

Below are the PC Digital Download charts for the week ending Feb 27th as well as overall top PC game sales for direct download sites and though some of the games listed there are also multiplatform titles there are a lot of big names there and exclusive PC titles.

Steam

    1. Battlefield: Bad Company 2 LE (Pre-Order) – DICE
    2. *Supreme Commander 2 – Gas Powered Games
    3. *Call of Duty: Modern Warfare 2 – Infinity Ward
    4. *Napoleon: Total War Imperial Edition – Creative Assembly
    5. *Aliens vs. Predator – Rebellion
    6. *Napoleon: Total War – Creative Assembly
    7. Assassin’s Creed 2 (Pre-Order) – Ubisoft Montreal
    8. SpellForce 2: Gold Edition – Phenomic
    9. Dawn of War II – Chaos Rising (Pre-Order) – Relic
    10. BioShock 2 – 2K Marin, Digital Extremes
    11. *Left 4 Dead 2 – Valve
    12. Mass Effect 2 – BioWare

Direct2Drive

    1. Battlefield: Bad Company 2 LE (Pre-Order) – EA DICE
    2. Star Trek Online Digital Deluxe Edition – Cryptic
    3. BioShock 1 + 2 Bundle – 2K Games
    4. Star Trek Online – Cryptic
    5. Dragon Age: Origins + Awakening Pre-Order Bundle – BioWare
    6. Civilization 4 Complete – Firaxis
    7. Aion – NCSoft
    8. Mass Effect 2 Digital Deluxe Edition – BioWare
    9. BioShock 2 – 2K Marin, Digital Extremes
    10. Mass Effect 2 – BioWare

Impulse

    1. *Sins of a Solar Empire Trinity Pack – Ironclad
    2. *Sins of a Solar Empire: Diplomacy – Ironclad
    3. *Sins of a Solar Empire Expansion Bundle – Ironclad
    4. Dawn of Discovery Gold – Blue Byte
    5. Mount & Blade – Taleworlds
    6. *GalCiv II: Ultimate Edition – Stardock
    7. *Sins of a Solar Empire: Entrenchment – Ironclad
    8. Ecochron Legends – StarWrath3D
    9. Eufloria – Omni-Labs
    10. Supreme Commander Gold – Gas Powered Games

GOG

    1. Psychonauts
    2. Advent Rising
    3. Bloodrayne 2
    4. Bloodrayne
    5. Gabriel Knight 2: The Beast Within
    6. Arcanum
    7. Phantasmagoria 2
    8. Call to Power 2
    9. King’s Quest 4-5-6
    10. Gabriel Knight: Sins of the Fathers

Now add to this the fact that the rising popularity of direct gaming download sites are promoting older games and the upcoming releases of PC mega hits like Civilization V and we could be seeing the beginning of a resurgence.