Wasteland 2 Review

Wasteland 2 loading screen

Wasteland 2 Review by Honorabili

Overall Score: 8.5 out of 10

Wasteland 2 is the direct sequel to the original Wasteland, the game that Fallout was based on. Wasteland 2 takes the setting from the original game and updates it with isometric gameplay elements we love from similar games such as Fallout, Fallout 2, Fallout Tactics, Jagged Alliance, Jagged Alliance 2, the X-COM series, and Silent Storm 2, as well as the lost Amiga classic RPG Perihelion. In spirit, to me, this game is what Van Buren would have been like for Fallout 3 rather than the Fallout 3 Oblivion-like game that actually got made. The writing for Wasteland 2 is also a lot like the one in the games I previously mentioned as well as Fallout: New Vegas.

Storyline:

The game takes place in an alternate timeline. The nuclear apocalypse happened in 1998 (although if you play the game it feels like 1988, maybe even 1983 based on the computer technology you find in the game) and it’s now nearly a hundred years after the end of the world. The kind of destruction of civilization and barbarity that take place would be at home in the Mad Max universe. Out of the chaos of the apocalypse, some engineers and military personnel in the territory that used to be the United States of America organized itself in the shattered remains of Arizona to become a paramilitary organization that would police the wastes. They are called the Desert Rangers. Your party are new members of this group that are quickly sent to investigate the murder of Ace, one of the characters from Wasteland 1.

Survival Elements:

Not only must you contend with the surviving psychopaths of the Wasteland but you are also trying to survive in an environment where you are not only battling radiation, limited ammo, limited healing, but also the lack of water. This is an element that was also found in original Wasteland and it will make you feel a lot like playing a Dark Sun Dungeons & Dragons campaign.

Gameplay:

Every location and they way you interact with the people in those locations affects the world in a large or limited way, depending on how relevant they are to the storyline of the game. Much like Fallout 2, this game is also filled with easter eggs, pop culture jokes, and inside jokes. Exploration is encouraged as the game will reward you with rare items which usually don’t seem useful but they may be useful to a character that you might meet after 10-20 hours of gameplay later. It’s this kind of depth that makes Wasteland 2 as enjoyable as playing all the RPGs I mentioned previously.

The game consists of making your characters explore and interact with locations (people and objects) as well as a LOT of combat. I would say this game is the polar opposite of Planescape: Torment (another favorite RPG of mine). Whereas Planescape: Torment had very little combat, the slaughter in Wasteland 2 is legendary! Combat happens very much in the same manner as Jagged Alliance, Fallout Tactics, and X-COM games. You position your crew in a square-system based grid and they move and shoot based on Action Points. These action points are based on your characters’ statistics as well as reduction in AP based on what armor you are wearing and also a bonus/penalty to AP based on whatever trinket you have equipped.

The game uses a hit point based system, much like most games do, which although is not the most realistic system is not as punishing to new RPG players as some other systems are (Vampire or Shadowrun proportionate health systems). Much like the original Wasteland, the game uses a very intricate healing system for which first aid and surgeon are two separate skills. First aid is mainly used to increase the efficiency of first aid kits in healing hit points, whereas surgeon is used to recover fallen soldiers and bring them back from the brink of death, as well help them recover from bleeding, and other status ailments.

Combat aside, the game has a very straight forward attribute and skill system. Most of the skills have a use which is self explanatory towards objects in the environments of locations. What’s interesting is that what is the speech skill in Fallout is implemented in this game instead as three separate kind of social skills: smart ass, kiss ass, and hard ass. Smart ass applies towards dialogue options in which logic is usually involved. Kiss ass involves towards stroking other people’s egos. Hard ass involves threatening (usually physically) some weak minded fools to bend to your will (basically intimidation). Much like many other games only social skills will open up special dialogue options that will lead to new plot lines.

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SUMMARY:
Pros:
Deep storyline
Hectic combat is a lot of fun
Completely customizable player characters
Well written characters for NPCs (including party members and town NPCs)
Really well made audio (both sound effects and music)
Can run on most systems (even obsolete ones)
Amazing dialogue
Very immersive environment
Many hours of game relative to the cost of purchase
Buying this game will continue to fund more games like this
Using the radio saves having to return to home base and that saves time
NO DEADLINE (aka gun to your head) like in Fallout 1 and 2
The funny, detailed combat log from the old Bard’s Tale games as well as the original Fallout games is implemented in this game too
This game is proof that really good games that people need can come out of crowd-funding projects

Cons:

Single-player game only
No editor for making custom campaigns
AI is not that effective in combat (in fact, it’s pretty dumb)
Unity graphics engine looks dated
Unity engine is sluggish (latest updates have made it faster though)
Limited replayability
Inventory management could be a little bit more polished
People who did not play 80s-90s-early 2000s RPG games will be not interested in playing it
Lots of loading and saving because of sometimes ridiculous skill tests (10-13% probability of passing with 45% critical failure rates)
Loading games on a hard drive can be slow and since loading happens often because of critically failed skill tests the game can get boring
I found some bugs/expoits (they have been patching the game every week or two since it came out so soon there will be none)

CONCLUSION:
We finally got the Wasteland sequel that we needed. How much did we need this? Well, fans of the original game had reverse engineered that game in order to modify it. That was a project that took years and a lot of patience. It’s been years since an actually good science-fiction, especially post-apocalypse RPG has come out. The wait was worth it.

All fans of the original Wasteland and especially fans of Fallout 1, 2, and Tactics MUST play this game. I highly encourage you to BUY IT especially since inXile did such a great job and they will continue to make the RPGs we crave. Keep the dream alive! Now here’s to hoping they make Wasteland 3! 🙂

Nexus 2 The Gods Awaken Q&A

nexus2-the-gods-awaken-1

Nexus 2 The Gods Awaken Q&A

Nexus 2 The Gods Awaken is an ongoing Kickstarter project to create a true sequel to a fantastic space tactical game, Nexus, The Jupiter Incident. If you haven’t played the original you can find it on Steam, but it is a must play for any fan of space based games. As said this project is ongoing and needs the assistance of fans and gamers alike to put it over the edge.

We had a chance to chat with Vincent Van Diemen, producer on the project about the thought and development process of the game as well as his background in gaming.

Can you start with telling us about Nexus: The Jupiter Incident for those who might not be familiar with the game?

Nexus is a tactical real-time space game in which you command a fleet of ships through an epic campaign set in an original universe in the near future.

Nexus does a lot of story-telling in all its missions and the way you control your ships is a mixture of micromanagement (especially when you work on the detailed loadout of the ships prior to the missions) and fleet control.

For each and every one of you who don’t know Nexus and want to know more about the actual gameplay (and story), there is a series of play-throughs on YouTube under the title ‘Let’s Play Nexus’. All in 1080p and each episode featuring one single mission of the game. It will take you a full weekend to watch all the episodes, but it’s time well spent.

[youtube]http://www.youtube.com/watch?v=lototgZSUwk[/youtube]

Give us a general breakdown of Nexus 2?

Nexus 2 is a true sequel to Nexus: The Jupiter Incident. The story picks up 25 years after the events in Nexus 1 and we’ll continue that very story with new developments, new races appearing on the interstellar horizon etc. A new phenomenon is the Psi. These are humans with supernatural powers.

If you know the story of Nexus you know that an AI called Angel disappeared at the end of the game. But where to? The answer lies in the Psi that play an important role in the new story. Because of their extraordinary abilities these Psi are good to have around, and if you can’t have them, then you better make sure your enemies don’t have access to them either.

In terms of gameplay Nexus 2 will stay very close to its predecessor as well. With many improvements of course and some interesting enhancements.

What will the UI in the game look like?

The UI was not the strongest elements of the original game, so we are looking at it very seriously. But it is very hard to say a lot about this. As with many elements of game development we will be trying a lot of stuff, designing it, prototyping it, then refining, redesigning, prototyping etc. Whatever I say about it now, you will probably see something different in the final game.

Névtelen-1

Where did the idea come from for the ship designs?

The creation of the ship designs is a complex process. On one hand there is the story. It partly inspires the design of the races. Then a creative mind – such as a concept artist – starts to draw. Then with rough sketches there is interaction between the two disciplines and then the artist moves on (or starts over). If the concept artist has a special source of inspiration is not known to me. I find it an amazing process and I am a big fan of concept art. But the creative part of it is a big black box for me.

As far as controls what can we expect as far as changes in Nexus 2?

Controls will be similar to the original. In fact it’s the same as with the UI. We look at the original game, we discuss what was good and what was bad about it. We redesign whatever we think can be improved and start prototyping it. But – same here – we will not have a groundbreaking new way of ship control. Overall it will stay close to the original, but tweaked.

As far as mission design to you expect it to be linear or more open or perhaps a mix of both?

Simple answer. Linear. We have some ideas about creating some freedom, but story-wise it needs to be linear. Like in Nexus 1 we want to tell a story, we want it to be interesting, a bit like a good sci-fi book. For that we need it to be linear. And we’ll prove once more that linear doesn’t have to be a bad thing.

As far as customizations particularly weapons, can you tell us about how this will be handled in Nexus 2?

Weapons as such cannot be customized. The loadout of ships will be an important task between missions. And during the campaign you will be provided new weapons and utilities to enhance your ships performance in each and every possible way.

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Tell us about the modding that you will allow for the game?

There is a fantastic modding community for Nexus 1 and we know what this did for our game. We are still amazed by what some of these modders did. Really impressive. So, for Nexus 2 we will not only continue to support the modders, but in fact we want to create an even better moddable game. With more and better tools, easier access to parts of the game that were hard to mod in the original. If all goes as planned we will be using the Unreal tech for Nexus 2 and one of the reasons for this is that this tech does allow us easy support for the modding community.

What is your vision for the multiplayer aspect of the game?

Multiplayer will also be similar to Nexus 1, but it’s too early to say too much about it. Multiplayer still needs to be (re-) designed. We have the high level concept ready, but the actual design will probably bring some new ideas. We will see if we have enough time and resources to experiment with these and bring you guys the best multiplayer experience possible.

Are there any specific features that you hope to put in the game?

I am excited about all of the new ideas and features for the game, but these are not mine. I am the producer, not the designer. I am also cautious. Some of the new features may look great on paper, but will they actually work? Is implementing them not too much of a pain (sometimes a single feature breaks a dozen others that were working perfectly before). So, well. That is my job. I definitely have some favorites and I also have some ideas, like for the music. But let’s not get carried away 😉

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Can you tell us about your gaming background?

Once upon a time I had a glorious career in ICT. But in 1993 – the year CD-ROM was introduced I decided to go all games. So, I quit my job and opened a games shop in my home town. Since 2000 I have been working as a producer and I have produced close to 20 games on 5 or 6 different platforms.

As a gamer, I go all the way back to early tabletop gaming devices. My first computer was a Sinclair ZX Spectum. On that machine I learned how to program and I also played many games on it. After that I owned an Atari ST, partly because I was experimenting with electronic music (midi). So, I wrote my own midi software, but also created some games that were distributed in ‘public domain’. Since my ST ended on the attic, I am a PC gamer. I only played GTA4 on the X360, simply because it was not available on PC at first. But a mouse and keyboard are my gaming devices.

Was there a space based game that inspired you before you began working on your own game or perhaps a book, TV series or movie?

You would have to ask the lead designer of Nexus 1, as well as the mission designer(s). I think many of them got their inspiration from books and movies. The lead programmer I know was huge fan of Stanley Kubricks ‘2001: A Space Odyssey’. Next time we’ll ask more members of the team what inspired them…

What is your favorite classic game?

Ah, now that is a tricky question. Game, not gameS, right? Well, I am answering it only if I am allowed to mention 2.

Fallout 2 & System Shock 2. Old grumpy guy here J

So there you have it. Be aware this project is ongoing so be on the lookout for more information. Also, if you have a question about the game post a comment and we will put them all together for our next Q&A.

Games Coming out for Consoles: Oct 17th 2010

people buying nintendo wii
people buying nintendo wii

As you get ready for all the Halloween parties and Saw 13 you might want to set aside some money for console games. Sure, you could buy winter clothes or get that root canal you’ve needed for some time, but that won’t add to your collection of games now will it. It doesn’t matter if you have a Playstation 3, X-Box 360 or that awful Wii there is something for everyone this week.

Fallout: New Vegas


What goes better with nuclear waste than a $2.99 steak buffet. Fallout New Vegas features the Fallout 3 engine and was developed with members of the Fallout 1 and 2 team. It’s time to shine up your Pip-boy and load your weapons for some post-apocalyptic mutant hunting.

We got to see this in action at E3 and it looks really good. The art direction and style of Old Vegas mixed in with the lore of Fallout. You know the story and side quests are going to be fun and when you blast a mutant from miles away with the hunters riffle you will feel right at home.

Naruto Shippuden: Ultimate Ninja Storm 2


Now if you haven’t heard of Naruto it started as a Manga character from the Shonen Jump magazine. From there it ventured out into Anime and video games and more. Naruto follows the story of a boy ninja who was ostracized as a kid and because of that acted out and got into lots of trouble, but in time he became a great ninja, or and he has a demon sealed inside of him.

Many of the previous games followed the story from the Anime with extra missions and side quests thrown in. In Ultimate Ninja Storm 2 the story picks up at the beginning of the Shippuden run with Naruto returning to the village about three years older after training with his master. From there he takes on new missions with his team and reconnects with friends from the village,

We played this game at E3 and it was really fun and looked just like the Anime. The fighting styles are great and you can pull off a ton of special moves that look awesome. In addition to the mission levels you can fight against each other in versus matches and there are over 42 characters to choose from. Honestly even if you aren’t into Naruto specifically, if you like a good story adventure game with great fighting mixed in then this is worth a look.

 

 

EA Sports MMA


Forget the WWE it’s all about MMA now and that means real fights, real blood and that EA will make a game for it. Mixed Marital arts is big and this game showcases some of the best fighters in MMA.

The game looks real good and it has a cool career feature where you can customize you fighter from his looks to his gear. From there you have starting skill points but must train in them all to be the best. Over time by winning fights you earn money to improve your training as well as gear and then move up to be fights from all around the world.

It has a ton of names from the world of MMA and a well-designed and fun to play versus system. Hey, if you bought Fight Night might as well give this a try too.

Next Time

There are a few more games coming out next week, but if I had the time and the cash I would pick these up. Next week the wallet onslaught continues with a new list of upcoming games worth buying. Until then claim your weeks and start taking under the table jobs.

Games Coming Out For PC In October 2010

Lego Universe
Lego Universe

Games Coming Out For PC In October 2010 by Honorabili

Borderlands Game of the Year Edition, October 5 2010

I beat Borderlands the first day I got it and it became just a continuous grindfest to replay it over and over, so past the first week it just died to me. A lot of people that later played it say it got better with the DLC but I was never willing to pay for that. This pack includes all the DLC but I’m skeptical because they’re always developing DLC for games like this…

Tropico 3 Gold Edition, October 5 2010

This includes the original Tropico 3, which is totally worth owning, and the expansion Tropico 3: Absolute Power, which keeps adding replayability to this great game. El Presidente… the people, they love you! A game which lets you play the role of a dictator is always a lot of fun. 😀

Medal of Honor, October 12 2010

This looks like a Battlefield and Call of Duty (Modern Warfare) clone but hey we might not see anymore MW from the people who made MW1 and MW2 so it might be time to suck it up! Could be fun so long as the server system is well implemented. Click here to view the trailer for this game.

The Guild 2: Renaissance, October 14 2010

Europa 1400 The Guild is probably one of the best games ever made for PC but few people in the US know it. The Guild 2 was relatively weak compared to the original and it had a different set of bugs in it. However that may be, both the original Guild and the Guild 2 are two great games that involve you playing something like the Sims mixed with the diplomatic scheming that would make Machiavelli proud. This expansion adds more functionality (and often a patch as well) to the original game which is already a time vacuum, despite its problems.

Arcania: Gothic 4, October 12 2010

First off, Jowood made this which is a really good thing. The previous Gothic games have been praised by many of my gamer friends (the ones that I respect) as great RPGs. Nice to see this franchise is not dead.

Fallout: New Vegas, October 19 2010

I heard from people that this was made by some of the original people who made the first Fallout games and that’s a good thing. I still believe that Fallout should NEVER have become an FPS game (even with its LIGHT RPG ELEMENTS). The teaser videos make me think a lot of New Reno from Fallout 2 as well as Wasteland, what Fallout is based on. Let’s see…

Lego Universe MMO, October 26 2010

The good people from NetDevil made this MMO and it looks fun from the videos I’ve seen of it. Yeah, it might be a kid’s game but from my experience NetDevil puts out pretty good MMOs. Auto Assault is still my favorite MMO game of all time.

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Well, that’s the list of stuff that I care to look at next month. Hopefully none of it will be a disappointment like Civilization 5 was (more on that soon).

Japan, I Left Your RPGs On The Sidewalk And Changed The Locks. We’re Through!

Chrono Trigger cry
Chrono Trigger cry

Japan, I Left Your RPGs On The Sidewalk And Changed The Locks. We’re Through!

Dear Japan,
My dear and sweet Japan, it breaks my heart to write this message. I hope this tear stained letter lets you know that the way I felt about you… about us was something I will always cherish. While the flickering flame on the candle that represented my love for you has been snuffed, the moments we shared will always be emblazoned into my mind and heart.

Do you remember when we first met, my childhood friend? I was seven years old walking through the SNES rental section of Blockbuster looking for a new game to rent. My little childish sticky hands were all over the Aladdin rental box, a smile stretching from ear to ear as I imagined taking the fight to Jaffar. I skipped down the aisle looking for my mommy so that I could go home with Aladdin and enjoy the adventures of an Arabian night. The other games looked on as I gleefully took flight down towards the register. I was blind to their laminated glare.

Like a rifle’s laser scope, I could feel the pressure of a presence weighing down upon me. This entity’s gaze was fixated on me, reaching out for a friend. Slowly turning to my left, my heart went a flutter. Behind the plastic wrappings of the case was an unknown creature holding a wicked sword. Its white fur and pink nose were innocent yet it held a darkened tormenting blade that screamed out to me like a van with free candy. My grip on Aladdin loosened as he fell to the ground face down and like a handicapped older woman was unable to get up without my help. That is where Aladdin would remain though, living away his last breaths as I stepped closer to examine the enigma in front of me. My fingers raced against the title as I dared to utter the name, your name…
Final Fantasy III.

At the time I was ignorant to your true identity. How could I have known? I was only a child and you offered me the ambrosia of adventure. I brought you into my home and for the first time in my life, I learned from a game. I read, I established connections with a game’s characters, I felt remorse for a fictional struggle, and I…

Well, you know…

I fell in love.

Yes, I said it. I fell in love with you, Japan and your RPGs. I still wanted to take that magic carpet ride but not with Aladdin. You engrossed me into your adventures and made me actually care about story and my characters. I chose characters who statistically sucked but because I felt for their background, I strived to turn them into weapons of perfection so we could see their adventure through to the end. I never thought I would experience anything like this ever again. I thought our love was a once in a life time voyage, a one night stand that left me laying in my motel room bed dripping like a used whore.

I was wrong. You kindled my heart through and through for the years. You invaded my life like a powerful militant country raping and pillaging my childhood for resources. You attempted to take them by force but you didn’t expect one thing, Japan. I welcomed you with open arms.

Like Teth-Adam meeting his Isis, your power and my love for you flourished for years to come. Chrono Trigger, Final Fantasy, Breath of Fire, Suikoden, and the others. Month after month, year after year, it seemed like an eternity that our love would last.

Then things changed…

You became predictable. Another story about a hero who has amnesia? Another villain who dresses like David Bowie? What was that? Someone wants to destroy the world for no fucking reason? Wait, what? The hero can’t speak and can only express themselves by exclamation points and question marks? This is what you bring me?

Like a disgruntled woman on her anniversary, discontent with the predictable present of flowers and a dinner at Bennigan’s, my loins yearned for more than what you had to offer. I had seen too many movies on Lifetime. You were the villain in all of this. You were the man who didn’t lust for me and you know what, Japan? I stopped lusting for you. I went back home. I went West. I went to America.
The West showed me something that you couldn’t show me. They showed me how my actions can change the story. They showed me how my hero was capable of the greater good or the most unspeakable horror. America wasn’t one dimensional. They let me choose.

You forced me into this linear adventure with the same old characters. You took away the tragedy that I loved in you. There wasn’t any drama. You filled your games with twelve year old heroes who from the very beginning accepted their role as a savior. You are nothing like America and I’m sorry for that.

I love my complicated and deep storylines. I love my free reign in the events to unfold. I love not playing as a clean shaven emotionally complicated hero. I love The West’s Clint Eastwood attitude. It makes me feel like I’m in control. Not you! Me!

Knights of the Old Republic, Fallout, The Elder Scrolls, Mass Effect, and Dragon Age have yanked me from your grasp. I didn’t secretly leave you. The evidence was there the whole time. They took what your wrought and pushed it to another level… a level that I’m afraid you won’t reach.

Japan, you are the clean shaven boy with flowers who took me to the prom, the one who promised to bring me home before 11pm. America is the boy I want to leave with after 11pm. He has tattoos, he smokes, and his motorcycle is fueled by the blood of kittens. At the end of that night, you hope I give you a kiss but America hopes they can pop all my cherries in one session.

I’m sorry Japan, but for now this is good bye. Your lack of creativity, your undying urge to force me into a position I don’t think I want to be in, your inability to manifest a story that hasn’t already been done, and making me play as a he-she has forced this.

Is this the life that you want to lead? Will you take the road that has been laid out before you or will we meet again somewhere else in our lives?

Good bye Japan…
Your Umi-kins.

Memories of Gaming 1997-2003

3dfx logo - a symbol of quality
3dfx logo – a symbol of quality

Memories of Gaming 1997-2003 by Honorabili

Around the year 1997, I started to go a lot to ebgames to buy a lot of PC games. Rather than go for whatever was the top title that week, I would always check out what games they had for sale in their bargain bin. I did buy hit games like Carmageddon, Fallout 1, Master of Orion 2, and Grand Theft Auto 1 but for the most part from 1997 til about 2003, I stuck to buying cheap games. The bargain bin had a lot of failed games that were either bad or had failed in their marketing and distribution and nobody knew about them or they were simply budget titles that did not have the best graphics but had awesome enough gameplay that they got released.

My criteria for buying these games was that they had to cost usually about $1-10. For me to buy one that was $15, it had to have been highly recommended or praised. This shopping included buying used copies of games as well. I also bought a lot of stuff based on the brands of developers and publishers. Almost anything that got made by Microprose and Interplay was bought for sure. They were my favorite company in those years up until Brian Fargo lost control of the company and Herve Caen destroyed the company. Because I would still play the popular titles at the time but I would also played a ton of obscure and lost titles, I gained a good understanding as to why games and gaming companies fail. As far as Microprose goes, went they got liquidated I remember buying all of their games (multiple copies too) for 25 cents a piece!

Back in 97-03, my life consisted of going to college, hanging out with my friend Bruce and little brother, watching a ton of VHS movies which we usually rented from Future Video or Hollywood video (both are out of business now), playing a ton of video games, and buying video games almost every weekend. Usually Bruce or my brother and I would go and scout out 3-4 stores at a time seeing which ones had the best deals and stock. We would go a lot to The Falls, Miami International Mall, Dadeland, and later Dolphin Mall. I usually had a policy of buying at least one game each time I went into those stores, even if it was a crappy $1-2 game (of which I bought plenty of!). I remember one time that Bruce and I went in to buy what was either Fallout 2 or Carmageddon 2 and we ended up walking out with about $300-400 of cheap games.

After buying a bunch of these games, we would test out a bunch on the crappy LAN we built using our main machines which were initially powered by AMD K6-2’s and our bitch computers usually were a bunch of trade-ins I got from my PC repair/building business that were Celerons or Pentium I’s or 686’s. Sometimes we would just setup multiplayer games of a specific game to see if we could get it to run because maybe the multiplayer component of a game was utter crap.

I remember very well when I tried to run Carmageddon 1 on my AMD 486 DX-4 100 Mhz and the game was a slide-show. Quickly after that I jumped to my AMD K6-2 266 Mhz with 128 MB of RAM and a Diamond Stealth 2000 video card tied to a Creative 3dfx Voodoo 2 with 4 MB of RAM. I got addicted to Glide games quickly… Thanks to my gaming I got a lot of orders for gaming computers which paid for my college and taught me more about the real business world than many classes I took and books I read ever were able to show me.

What I like about 97-03 was that I saw the explosion of graphics acceleration for PCs. We also experienced the graphics acceleration and CPU wars. Some casualties of the graphics acceleration were were 3dfx, S3 and PowerVR. Some victims of the CPU wars were Centaur, Cyrix, and VIA. I remember the race to hit 1 Ghz with AMD hitting it stable with their Athlon and Intel’s 1 Ghz P3 being a complete mess that melted. A lot of hardware that comes to mind of these days are: 3dfx, the TNT 2, Voodoo 2 and 3, AMD K6-2 and K6-3, Pentium 2 & 3, Athlon and Athlon XP, Matrox, ATI vs nVidia, Radeons vs GeForce cards, AMD vs Intel, SDRAM & DDR, PC100 & PC133, introduction of SATA drives, introduction of RAID to gaming PCs.

Around these years we also started to see a differentiation between the kind of gamers that were attracted to PC gaming vs console gaming. I also began to see that for PC gaming some years were good strong years and some years just about nothing good came out.

In these years we also saw a giant growth in the availability of better broadband and the explosion of the internet (and the dot com bubble burst). In terms of gaming this improved multiplayer games and the availability of pirated software and games. We saw stuff like Scour and Napster and WinMX rise and fall. Then came torrents, which are still going strong.

Apart from the usual pirated games, we saw the rise of emulation. Emulation has always been around just about, even in the 60s and 70s with mainframes trying to emulate rival companies operations. Certainly around the time the AMD K6-2 and Intel Pentium II were commonly available we saw a lot of good NES and SNES emulation, as well as Sega Genesis, and even c64 (which doesn’t take much to run) and the Amiga emualators (which took a lot to run when they first came out). Playstation 1 emulators were out, as well as Nintendo 64 but initial performance and availability of these was terrible. Around this time I got to know well sites such as zophar.net. You also saw the growth of MAME and ROMs for all sorts of systems going around.

These years also saw an explosion in video game and computer music remixing. I even took part of this, even killing RKO, the home of c64 remixes. General video game remixing blew up on sites such as OverClocked Remix. I made a lot of good friends at remix64 and micromusic.

Some PC gamers in 1997-2003 were either of the camp that cared only for framerates (FPS junkies) or image quality. Around the late 90s, I felt that 3dfx had the best graphics but lowest frame rates, then came ATI, and with nVidia having highest frame-rates but lower quality renders.

We also saw around these years the rise of the mp3/ogg files. Many games before used proprietary sound formats and also a lot of MOD tracker formats. CD quality audio became a standard for games around this time. Initial games at this time had actual CD audio tracks incorporated into the game CDs.

Other trends include the further increase of popularity of first person shooters in the form of the Doom games, Quake series, Unreal Tournament series, Half-Life, Counterstrike, Medal of Honor and Call of Duty, Far Cry, etc. We saw just about the death of turn based strategy games and the explosion of more real time strategy games. Although Ultima Online was around, then came the explosion of Everquest (which made me a lot of money), and other MMOs.

Conclusion:

These were great times for gaming for my friends and I because back then we had the time to do it. Later on complications such as girlfriends and wives and shitty jobs and children interfered with our hobby. The equivalent of me getting cheap games these days are the Steam sales and the gog.com sales. I have enough old games that I can relive parts of the old days any day I want! (well, except having my old friends to LAN it up with)