Khan’s Corner: First Impressions of Dominion


For those who don’t know what League of Legends is, Google it. I’m not here to be your fucking Wikipedia! What I am here for is to let you know my godly absolute and factual opinion on League of Legends new game mode, Dominion.

What is Dominion?

For those that played WoW (and don’t pretend you didn’t) it is basically Arathi Basin with minion waves and a fog of war in the center of the map. There are five points in the map and you must claim them, defend them, and reclaim them in order to secure the fought over resources for your team as you slowly dwindle away the enemy team’s nexus HP bar. Sounds pretty wizard doesn’t it? Well it is! It is pretty damn wizard.

What’s the big deal, Mr. Khan? Why is everyone getting so excited about a new game mode?

What’s the big de… WHAT’S THE BIG DEAL? The release and implementation of Dominion is pushing the Defense of the Ancients style of game play to new heights. The addition of new game modes in the genre known as MOBA (Multiplayer Online Battle Arena) adds more to the static play style which is associated with these kinds of games. No longer will HoN, DoTA, and LoL fight over which game has better laning! Now the games will have to put forth some innovation to compete which will really help this genre grow.

Who cares about new modes and innovation? Gear of War 3 is out!

Don’t care about innovation? You don’t care for change? How would you like if Gears of War played like Doom 1, huh? Would you like if after years upon years of FPS games coming out there weren’t any new game modes? Zombie Assaults? Horde modes? Capture the Flag? Secure Points? You’d rather your FPS just be fucking Free-for-All death matches? Look reader, before you open your fucking mouth again, I suggest you think twice unless you enjoy sounding like an insipid dickfart.

Now that we’ve got a little backstory done on what Dominion is, let’s get into what I think about Dominion. I know, I know! This is the best part of the article.

Dominion is amazing for many reasons. Don’t get me wrong. I see the flaws but there are so many pros that outweigh the cons of this game mode. The normal MOBA game mode match lasts anywhere from 20 minutes to well over an hour. The amount of time needed to sink into a match of Summoner’s Rift can be daunting. What if your mom wants you to pick up your room? What if your baby woke up and is covered in shit? What if someone drives their car through your house and you have to deal with the aftermath! In all of these cases, gaming takes the higher priority but if for some reason you feel compelled to leave the match, you can be reported as a leaver which is a bannable offense! You really have to make sure there is plenty of time in your schedule to get through an entire match without being penalized.

Swain is going fuck someone in the butt

Dominion matches normally take anywhere from 15-20 minutes and trust me on this, the miniscule amount of time it takes to do a dominion match doesn’t take away from the full on hardcore Annie on Timbers action. Why is it so quick? As long as one team has three points covered and kills some enemies here and there, the nexus HP bar goes down. There is constantly something to do and that bar will go down. There is no way only 2 points will be constantly controlled while a third point remains neutral. People fight over resources in games and in real life. It’s an inherent reaction to go running to establish superiority and murder those who would claim stake over your land.

The style of this mode is a twist on the Arathi Basin concept in World of Warcraft. Before any of you nerds flip the fuck out and says “ACTUALLY ARATHI BASIN COPIED ( insert game here)” , I am using AB as an example because it the most relatable reference I can make to the masses. Fuck, you guys are dicks. Anyway, back to the matter at hand! Like AB, you run point to point claiming resource nodes for your team increasing the amount of HP you drain from the enemy Nexus. There are minions in between each node charging towards each other. You don’t have to kill minions in this mode but it is smart to do once in a awhile because minions capture nodes exponentially faster than a player. It’s also nice to have fodder between you and an enemy who skill shots. You can see anything going on anywhere in the map from the main roads to the nodes. The only areas engulfed in the fog of war are the enemy spawn point and the center of the map which houses a variety of buffs, such as a temporary speed increase and health packs.

Screw you Twisted Fate and Annie. Dis be mah node!

Riot is a genius company, let me tell you! I expected there to be an issue with fools who try to top the kill charts and forget about the objectives to win the game. A lot of people just feel an unexplainable bloodlust to chase down an enemy Singed instead of forcing him to run so you can capture his resource node. What Riot implemented to make people realize there is more to this mode than skull fucking your enemy was add an in-game ranking system which lets you know how well you are doing compared to the rest of your team. It takes into consideration your defending kills, your capturing of nodes, and slaying of enemies. This allows your team to get their heads out of their ass if they want to get that MVP rank and not look like a total scrub.

The time frame and familiar objective style factors into something fantastic for the community and popularity of the game as well. It opens up accessibility to players who haven’t taken the leap into the MOBA genre. Yes, League of Legends is free to play but the stress and unforgiving nature that comes from the classic game mode is for many new or casual players nerve-wracking. With the nostalgic Arathi Basin-esque flow and the manageable 15-20 game time it makes the plunge so much easier. Let’s throw in some similes so you bitches understand. Pre-Dominion: League Of Legends is like jumping into the water at the beach. It’s pretty awesome and a lot of fun but your eyes burn from the salt and holy shit would it suck if a jellyfish stung you! Post-Dominion: League of Legends is like going into a hot tub and there are two chicks DTF. The kind of chicks who would put their finger in your ass if you asked them to. Fuck! Dominion is awesome!

If you haven’t tried League of Legends yet, there isn’t a better time than now. With Dominion being a fast paced, enjoyable, and forgiving game mode for novice and veteran players alike this is the time to get into the MOBA genre. Join millions upon millions of players in this quickly blossoming and wallet friendly gaming. See you in the Crystal Scar, Summoners.

Fallen Earth Q&A

Fallen Earth logo

Fallen Earth Q&A

Tired of swords and sorcery, of level and faction grinds, of dragons and dungeons, well welcome to the apocalypse. Fallen earth combines the depth of a role-playing game with the action of a first-person shooter all set against a post-apocalyptic earth in the year 2156. This online game brings you all the things you like about MMO’s like player advancement, gear and weapons, crafting and clans and kept out the things people hate like grinding for gear and long boring raids.

Recently Fallen Earth released their state of the game address discussing such issues as PVP, new contact and end game raids. Obsolete Gamer had a chance to talk with Marie Croall, Senior Game Designer on Fallen Earth about the game and the coming changes.

Let’s begin with the basics for those who may not be familiar with Fallen Earth. The game is a hybrid of First Person Shooters and Role Playing Games, can you tell us about this combined dynamic?

 

Marie Croall: All of our weapons use a reticle that you need to have on your target in order to hit them, once you hit them we resolve damage based on stats, skills and resists.

 

 

So in a nutshell, the Shiva virus began to spread across the world and nuclear war broke out leaving a wasteland, sounds like the perfect setting for a story. Can you tell us about the world players will find themselves in?

 

Marie Croall: Fallen Earth takes place 150 years in the future; humanity has just gotten to the point where they are starting to rebuild when clones (players) start showing up. To some, the clones are the solution to all their problems, but to others the clones represent something to be feared or worse – exploited.

 

There are factions the players can join, each one showing how different mindsets handle the fall of civilization: There are the CHOTA—wasteland barbarians dedicated to returning to the “old ways,”  Enforcers—descendants of military and police forces trying to keep up  traditions, Techs—scientists, scholars and engineers, Lightbearers – spiritual healers trying to calm the warring world, Travelers—racketeers and con men out for their own profit and the Vista—guerilla warriors bent on stopping the exploitation of  the healing Earth.

 

Each faction has its own allies and enemies, but there is no guarantee that any member will be friendly. Clones have to watch their backs pretty closely in FE.

 

 

Now some fans liken the world to Fallout. We know post-apocalyptic lands are not owned by any one game, but were there any influences on Fallen Earth from Fallout or other post-apocalyptic games?

 

Marie Croall: We’re all huge fans of the Fallout games, but most of our inspiration came from post-apoc and dystopian books and films.  It’s a genre we’re all very much into and favorites range from “A Boy and His Dog” and “Road Warrior” to “Six String Samurai.”  We’re also pretty addicted to the Post-apoc shows on the History and Discovery channels.  “Life After People” and “The Colony” are two of the more entertaining ones.

 

 

 

Can you give us a breakdown of customization and progression in Fallen Earth?

 

Marie Croall: We are a classless system. As the player gains experience they gain AP which they can put into any of the attributes or skills.  At level 15, players can select a faction, start participating in Conflict towns and begin to develop mutation lines if they choose.

We have a fairly extensive crafting system—about 95% of items are crafted. Scavenging and exploration are large parts of the world and the player experience.

 

Now the world is open and as far as PVP, there are arenas or you can flag yourself PVP and fight other flagged players, is that correct?

 

Marie Croall: There are actually three different ways you can participate in PvP. You can flag yourself for world PVP at all times, you can enter Blood Sports or you can enter an open PvP zone out in the world.  The open world PvP zones are usually found with conflict towns (settlements players can fight to control for their faction), or Faction Control Points. Taking a town generates merchants and questors specific to the controlling faction, gaining control of the Faction Control Points gives a buff to faction members.

 

What would you say is the learning curve to play Fallen Earth; do you have to be a MMO or FPS pro?

 

Marie Croall: There is a bit of a learning curve, but we’ve worked very hard to make sure that the game is challenging rather than frustrating.  Our player base has MMO players, FPS players and those who are new to both genres.

 

Fallen Earth - Gameplay Screenshot

Can you tell us a little about Terminal Woods?

 

Marie Croall: Terminal Woods is a bit of a bridge between Kaibab and Alpha County. It’s got quite a bit of mission content and introduces players to the Scavenger Bosses—group encounters that players will be able to craft a lure for the Boss. Rewards from the bosses can be used to upgrade existing gear.

Can you give us a hint about some of the long-term projects you plan to add in Alpha County?

 

Marie Croall: We’ve got quite a few new features coming. Progress Towns, settlements that players can build and defend, World Events and a crafting augmentation system are some of the new features we will be adding.  We will also be expanding our skills set with two new skill lines for players to add to their builds.

How important has feedback from the community been to the Fallen Earth team?

 

Marie Croall: We work very hard at reaching out to our players, getting their feedback and incorporating it in a way that works for our design and for the benefit of the community as a whole.

 

Can you tell us about Blood Sports and the changes you are working on?

 

Marie Croall: The changes we are implementing for Blood Sports revolve around fixing stability and team creation bugs.

 

About raid content, in your state of the game address you talked about not wanting the have people grind raid instances for gear, what would be a raid style that you feel would fit with Fallen Earth?

Marie Croall: Although we want to maintain the strategic element to battles. we will be focusing on smaller team size  and goals that fit well with the existing Fallen Earth systems.  It’s important to provide compelling motivation.

 

Can you give us a bit more info on the large-scale instance you are working on to be release post Alpha County?

 

Marie Croall: I can show you some concept art, but further info gets a bit spoiler-y.

 

What are some of the classic games the Fallen Earth team likes to play?

 

Marie Croall: While not all of these may be classics in a traditional sense, our list includes: D&DDonkey Kong,  Final Fantasy Tactics,  Super Mario, Madden Football, Russian roulette, Planescape: Torment, Ultima games, Diablo, not to mention board game nights that include Dominion, Carcassone, Infinite City, Dungeon Lords, Cash & Guns, Civilization, and Castle Ravenloft.

There you have it. If you are looking for a new experience in the MMO world then Fallen Earth is right up your alley. You can pick up Fallen Earth using their Online Download for about twenty bucks. The subscription fee for Fallen Earth is $14.99 monthly.

Check out our Gamer Profiles on some of the Fallen Earth team members:

Jessica Harper

Marie Croall