Classic Gaming

The Music Hall

Sonic CD OST

Released in 1993 this story takes place after Sonic 1 and once again our hero has to go up against the evil Dr. Robotnik. However this time two new characters are introduced, the pink female hedgehog, Amy Rose and the evil robot Hedgehog, Metal Sonic. I just loved the idea of traveling between four zones in each area including Present, Past, Good Future and Bad Future and it had real reply values because of the different endings. Sometimes only small changes are needed and Sonic CD added just enough to make it new, but didn’t strip away what made it a classic.

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Blog

POD: MegaMan Universe

Mega Man games are beloved by fans all over the world. Since their debut in 1987, Mega Man has remained a videogame icon, having starred in more than 140 titles over the last 22 years. The connection he’s made with pop culture at large has extended beyond games and into cartoons, toys, clothing, comics, kid’s meals, and more. Part of that popularity is driven by the series’ ability to evolve over time yet consistently retain the addictive gameplay experience that sets Mega Man games apart.

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Company Representatives

Chris Parsons: Muzzy Lane Software

Incredibly deep content: a mix of turn-based squad combat, RPG, and resource management. You carefully nurtured and grew your squad and it really hurt when some of your favorites died horribly. TFTD was the sequel to the original. It added multiple levels for the underwater battle maps, and once you had advanced armor, you could float to the top of ships, blow holes in the top and sides of the ship, and enter.

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Sega Master System

Alex Kidd: The Lost Stars review

Let’s be frank. Alex Kidd: The Lost Stars is a very weird and very frustrating platformer from the early ages of the 8-bit era. It was one of my first Sega Master System games, and one of the only ones that I could manage to beat. The levels were colorful, the enemies bizarre, and to this day, I’m still not really sure what the hell the story was about.

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Martin Brouard: Frima Studio

Ultima IV was a revolution for me because it had such an epic scope for an RPG at the time. I remember spending a whole summer building up my party and travelling through Britannia’s many cities and dungeons to attain perfection in all 8 virtues. The music was just so awesome that I still find myself humming it from time to time almost 25 years later…

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Greg Wohlwend: Mikengreg

My brother and I were obsessed with this game. It came on a dozen or so 3.5″ hard disks (high tech back then) and included a semi-complete faux vellum map. Most of the game took place in either a huge city or a huge desert with tons of little secrets hiding everywhere. That, coupled with the fact that you had to type out most of your actions, made for a world that really felt alive.

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Jeff Evans: Antic Entertainment

I love the pure simplicity of Galaga. It takes you right back to roots of gaming with its ruthless nature. Your goal: Make it on the highscore table by any means necessary and all you need to worry about is moving left and right and pressing the fire button. I’m far from being considered a ‘master’ of it, but it never fails at reeling me in for a good round or two every now and then. I actually have the arcade machine sitting a few feet away.

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