Name: Chris Parsons
Company: Muzzy Lane Software
Profession: Product Manager, all around game geek
Favorite Classic Game: X-Com, Terror from the Deep
Quote: Incredibly deep content: a mix of turn-based squad combat, RPG, and resource management. You carefully nurtured and grew your squad and it really hurt when some of your favorites died horribly. TFTD was the sequel to the original. It added multiple levels for the underwater battle maps, and once you had advanced armor, you could float to the top of ships, blow holes in the top and sides of the ship, and enter. The various locations: alien ships and bases on the sea floor, cities, resorts and cruise ships under attack, each required different strategies to achieve success. In each case, the entire map was almost completely destructible. From base layout to weapon loadouts to combat formations, players had a vast amount of control over how they could proceed. Created in the mid-1990’s, the game mechanics and breadth of content would be considered ambitious even by today’s standards.