Torben Larsen: Cope-Com

Cope-Com was founded in 1987 by Martin Pedersen and Torben Larsen with the aim of making great Amiga computer games. With the award-winning game titles Hybris and Battle Squadron they successfully proved the capabilities of the Amiga home computer. Martin Pedersen started out with a ZX81 (actually an upgraded ZX80) in 1982 and later switched over to the ZX Spectrum, which was eventually exchanged with an Amstrad. In 1985 he did the game “The Vikings” for the Amstrad. At the same time Torben Larsen was doing the graphics for the same game on the Commodore 64. This was how the two met.

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Battle Squadron ONE

The plot and gameplay is classic greatness, your commanders were kidnapped and you have to rescue them by going into the enemy’s base and destroying everything. Oh, did I mention the base is the size of a planet? The game starts off by tossing you right into the fray and you soon realize you need more than your standard gun to take out the hordes of enemies on the screen. You can upgrade your weapon by collecting the cubes dropped by defeated enemies which makes the game much easier especially with the spread shot and if all else fails you have your bombs which creates an area effect pulse of destruction that takes all enemies near you out.

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Amiga Classic Battle Squadron now available for iOS

For the iOS version we have conserved the highly praised gameplay exactly like on the original, while at the same time adapting it to excellent play on mobile devices. Further improvements, not possible in the original, include Game Center to compete against your friends, and Daily Leaderboards updates with player comments.

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Top Five MegaDrive Shmups

This underrated gem was a pretty early release for the MD but still ranks among its best coin-op conversions. It doesn’t have the graphical tricks of some games (see below!), but it is one of the most polished, balanced shooters I’ve ever played. It’s true that it’s somewhat unforgiving (it’s basically a one-life game) and doesn’t really have much in the way of power-ups, but it’s hard to complain when the game is still so good! Varied levels, a rocking soundtrack, a well-graded dificulty curve, and perfect collision detection make this one of the best!

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Battle Squadron

One of the first things you’ll notice about this game is undoubtedly its difficulty. Whilst it’s true that the number of lives, credits, enemy bullets on screen at once and enemy bullet speed can all be altered, even on the lesser settings, this game is still tougher than a disgruntled Chuck Norris. There’s not a single enemy in this game that goes down from a single shot, so until you’ve powered up your ship, prepare to practise your bullet-dodging skills! Even once you’re powered up things are no picnic either.

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