Weird games: Cubivore

[youtube id=”53fftSg_IHY” width=”633″ height=”356″]

Cubivore

I think a game where you tear the limbs of enemies and eat them, have an ability called “Tale a Doo” and can mate with multiple females by going to the “Love Tunnel” constitutes a weird game. Cubivore: Survival of the Fittest is an action adventure game created by Saru Brunei and released for the Nintendo GameCube in 2002.

Cubivore - gameplay screenshot

In Cubivore your goal is to become strong enough to kill the top Cubivore known as the Killer Cubivore who is slowly killing nature due to gorging on the land. The only way to become strong enough to take on the Killer Cubivore and his cronies is to mutation and create offspring that will be able to defeat him.

Cubivore - gameplay screenshot

Most of the gameplay revolves around traveling the world fighting other Cubivore’s and ripping off their libs. You also collect hearts throughout the game that will allow the female Cubivore’s you mate with to have children. The process of mutation and creating offspring actually has a strategy to it even if the combat itself is simple.

Cubivore - gameplay screenshot

The game is definitely weird, but it is unique in its gameplay design. The graphics are extremely outdated and the music, while not bad can get old real fast. That really was the problem with the game overall, it became way to repetitive.

Long before Spore Cubivore introduced us to a weird new world of evolution and survival of the fittest.

John Master Lee: Raptr

Raptr Logo

Name: John Master Lee

Title: Vp of Marketing

Company: Raptr

King_of_Kings

Favorite Classic Game: King of Kings

Why is this game your favorite: “It’s a rare turned-based strategy game that only came out in Japan. It was published by Atlus and Namco in 1988 on the Famicon. It was the first time I was completely absorbed into the gameplay in a way that went being just a fan. It got me thinking about game design,

[youtube]http://www.youtube.com/watch?v=h4uyJK7gWgQ [/youtube]

I learned Japanese (because I couldn’t read the text otherwise!), and I never went back to board games since. It was the first time that I realized how deep and complex a game can be back on the NES.”

The Interview: Geoff the Hero

Geoff the Hero

I had the pleasure of meeting Geoff for the first time in person at Metrocon this year in Tampa, Fl where he won the tournament for Super Street Fighter 4 Arcade Edition. He is known for not only his brilliant Cammy in the SSF4 series, but also for his humor and video editing. His Youtube channel contains videos he’s made that bring helpful tips and many laughs to the fighting game community and beyond. He just finished completing a video walkthrough of the game Catherine in parts. Geoff is a valuable asset to the gaming community and his words are very important to gamers everywhere including myself. Thank you, Geoff.

Geoff’s Gaming Career

When did you start competing in fighting games professionally? Did you start when you were confident in your skills or did you get good by participating in tournaments right away?

First off, thanks for the opportunity for this interview! I LOVE YOU. I started actually caring about winning in fighting games when HD Remix came out in 2008. However, my first tournament was a week after Vanilla SF4 came out, which was the nationwide GameStop tournament (they banned my character and forced you to use broken, sticky 360 controllers!). After that terrible abortion of a tournament, I stuck to playing online. I had a terrible grasp of the fighting game engine though, so a lot of that practice time went to waste. I started to gain some sort of understanding of what was happening on the screen when I started making friends on Shoryuken.com’s Cammy forums. Trust me, a tiny bit of research will help your game tremendously. From there on out I believe I’ve been doing good for myself! I’m pretty great.

How much do you practice to play as well as you do? How much practice do you think one should have in a fighting game like SSF4?

Back when Vanilla SF4 came out, I would grind ALL day long. I’d lock myself in my apartment for an unhealthy amount of hours at a time and grind online like no tomorrow. Little did I know back then that all that was very inefficient because I had a very poor understanding of the fighting game engine itself. When I came to my revelation of understanding, I was playing about 2 hours locally/online a day, due to my job and university taking priority. Nowadays, I find myself playing SSFIV AE a little less than that, but the excitement and spirit of the game is as fresh as it was the first day! My good friend SeikuRyu, a phenomenal Cammy from San Diego, recommends 2 hours a day minimum in training mode… Loser~ 😉

I’m sure you have a few characters under your belt but I understand your main character is Cammy. What was your reason for choosing her to stick with even after the initially gruesome nerf?

I’d like to get back to the nerfs/buffs she got in a second, but to directly address the question– it’s character pride. I’ve stuck with Cammy since Vanilla SFIV (where she was considered horrible) and there’s no reason for me to switch off now. The main change that people are upset about is the Cannon Strike move (a move that is able to apply offensive pressure by cancelling her jump arc into a high damage potential attack). It now has a height restriction which makes her rushdown less intimidating. However, nearly all of Cammy’s punches have been buffed to be insanely effective as frame traps as well as more damaging combos. You do have to put some more brainpower into making her work, but ohhhhh does she work. All the big, established names I talk to absolutely agree, Cammy is still a sexy beast. I do wonder what Ono (SF Director) has in store for Cammy in the rebalancing patch coming this year.

I have been told, actually, there are players who have you to thank for helping other Cammy players get through the change. Are there any comments you may have for them and others who were discouraged by the nerf?

Street Fighter is not immune to typical social stigmas. Hive mentality goes hand in hand with ignorance. Just go into any Street Fighter stream chat and look at how boisterously stupid the majority of chatters are. Any true player will be able to see Cammy’s amazing potential, and I leave it at that! However, if you haven’t seen it, please watch my lightning-quick overall Zero To Hero Cammy tutorial:

Are there any conventions or tournaments you intend to compete at coming up?

I’ll be attending many more tournaments this year. To name a few: Storm Underground 3, some crappy local Tallahassee tournament, Final Round and EVO 2012. GamerBee wants a salty runback on our Hugging Money Match:

Geoff’s Videos

What was the inspiration for your videos? If there was none, where did the idea come from to become so involved? How long have you been making and editing videos?

Since making it as a co-host on MTV’s G-Hole when I was 16, I’ve been inspired to show others that screwing around playing video games is a ton of fun. You don’t need to have an unhealthy obsession with winning at video games in order to have fun. Where’s that going to get you in life? I hope that through example, I’m able to teach others how to take it easy, have fun, and be receptive to learning/daily life experiences. All while I’m having a blast playing video games.

When I made the DarkSydeGeoff channel/persona, it was made as a parody of the ridiculousness of the video game community. The idea took off and formulated into its own cult following.

General Questions

Fighting games aren’t the only type you play. Do you have any favorite developers or series in other genres? What are they?

Atlus and Capcom are my favorites right now (not Capcom as of late!). I ran a fairly popular MegaMan website community way back then, so I’m pretty diehard about that series. No matter how hard they run everything into the ground. Otherwise I love pretty much any game/series that can emotionally wreck me. Ace Attorney Series, Heavy Rain, SMT/Persona Series– all must play games.

What are you playing now besides Catherine?

I just finished a playthrough of the indie game VVVVVV. So simple yet addictive.

Any last comments for our readers, Geoff? Is there anything you’d like to add?

If you’re interested in my crazy, wacky video game philosophies, check out my YouTube channel: DarkSydeGeoff

——————————
A Few Notes::

– A “vanilla” version of a game is the original. It is a term that can be used for other genres but it is mainly used for fighting games. Street Fighter 4 is the “vanilla” Super Street Fighter 4.

– A developer can fix or modify an already made game in the form of a totally separate upgrade like SSF4: Arcade Edition or downloadable content. This can either “nerf” an aspect or character which makes things worse, or “buff” it to make them better. This is meant to create balance but not everyone is always happy with changes made.

-Gamerbee is a Taiwanese SSF4 player who came out of nowhere and eliminated the infamous Justin Wong, one the top players of the United States during the SSF4 semi-finals of EVO ’10.

-“EVO” or “Evolution” is the annual fighting game world championship for not only Street Fighter, but other fighting games as well.

Catherine Demo

Catherine covers

I played and completed the demo for Catherine on the 12th. I was extremely impressed because it was graphically stunning, engaging, and original. It has been a while since I have played any kind of game with its originality. It’s rare Atlus ever fails to impress me, and I had high hopes for Catherine, even for the demo. It delivered everything it needed to.

Graphics

The graphics are, of course, in the usual Atlus “3-D anime” form. They are sharp and bright but with a certain theme. The point of the game is for it to be dark and gritty, but the colors chosen contrast each other, making each and every one stand out on its own. The colors seen most are pinks, reds, whites, and blacks.

Gameplay

What I was expecting was a kind of dating simulator that Japan is known all too well for releasing, but if that aspect is imbued in it, I didn’t notice. The demo takes you through what seems to be the introduction of the game, and the first two stages of the puzzles. Yes, there are puzzles. Even on the easy difficulty the demo plays by default, the puzzles are quite challenging and require the player to think on the fly. Also, there is a way you can text the “first” “K”atherine, literally, through Vincent’s phone. The main menu is active and has actual character models.

Story

This is what kept me engaged the most. The story plays out like an old time detective movie, and is about Vincent, a unfortunate man who has nightmares which are in the form of the puzzles. He is escaping what is a gigantic hand of a hysterical woman after him and has to move blocks in and out of his way to continue up. “Katherine” is his current girlfriend who pops one of the largest questions in one’s relationship: “marriage plz?”

Who Should and Should Not Be Playing This

This game is rated mature for a reason and has strong sexual themes with a dash of violence. This is a Japanese game that has anime cut scenes and 3-D graphics, as mentioned, in an anime form. If this is your type of game, I guarantee you will have a blast, even if it’s just a demo.

[youtube width=”600″ height=”480″]http://www.youtube.com/watch?v=-a69nmiAvSY[/youtube]

Overall

The demo ends with him meeting “Catherine” and a trailer of what is to come in the story. The trailer was even better than what I had played of the game. I have yet to see anything like it, and I can already see why there is so much hype for it. The demo is available on both the 360 and PS3. What are you waiting for? Get to it!