Activision Classic Anthology available now for mobile devices

Retro gamers that like your classic gaming using your smart phone now have more choices for your gaming pleasure thanks to Activision Anthology. Check out the official press release:

Experience the best retro classic games from the 2600 era with the all-new Activision Anthology App for tablets and smartphones! Available for the first time on iPhone, iPad, iPod Touch and Android devices, gamers can play the original games that started it all. Activision Anthology gives gamers KABOOM!™  for FREE and access to 45 Activision and Imagic games including: PITFALL!™, RIVER RAID™, THE ACTIVISION® DECATHLON, BARNSTORMING™, STAMPEDE™, PITFALL II, ENDURO™, DEMON ATTACK, and many more!

activision anthology

Activision Anthology features multiple control schemes so gamers can choose a play style that suits them. Activision Anthology has Game Center and Facebook integration including leaderboards and achievements to share and compete with friends!  Players can also earn digital versions of the renowned Activision game patches offered in the 1980’s. Original cartridge and box art, game manuals, tips and strategies from the original game designers are also included.

Download some Activision nostalgia now!

[youtube]http://www.youtube.com/watch?v=ma4qQBQWZDU[/youtube]

Activision Anthology is available for the iPhone, iPad, iPod Touch, and Android devices for free (includes Kaboom!). Players can purchase four additional bundle packs with 11 games each at $2.99 or collect all 45 games for a special limited-time introductory price of only $6.99.

Activision Classic Anthology

App Store Link: goo.gl/JFnNB

Google Play Link: goo.gl/pTRL4

Battle Squadron ONE

Battle Squadron - Gameplay Screenshot - Cover

Mobile gaming has not only added new gamers to our world, but also allowed classic games to have yet another platform to be played one. When I first began playing mobile games, I always thought it would be the perfect place for retro games to be played since it would not require much in the way of system resources. Battle Squadron ONE is one of those games that translates well onto the mobile platform giving gamers a great classic game to enjoy on their Apple or Android device.

[youtube]http://www.youtube.com/watch?v=v22jB0l1osY[/youtube]

Battle Squadron was a top down shooter developed by Cope-Com and published by Innerprise and EA for the Amiga computer and later for the Sega Genesis. This version stays true to the retro feel of the game with its classic sound and graphics, but it looks very good and clean on a mobile phone, which is important since you have so much going on and various attacks being flung at you.

http://www.youtube.com/watch?v=v22jB0l1osY

The plot and gameplay is classic greatness, your commanders were kidnapped and you have to rescue them by going into the enemy’s base and destroying everything. Oh, did I mention the base is the size of a planet?  The game starts off by tossing you right into the fray and you soon realize you need more than your standard gun to take out the hordes of enemies on the screen. You can upgrade your weapon by collecting the cubes dropped by defeated enemies which makes the game much easier especially with the spread shot and if all else fails you have your bombs which creates an area effect pulse of destruction that takes all enemies near you out.

Battle Squadron - Gameplay Screenshot - 2

Level design stays true to its retro roots where instead of having a stage and a boss and then a new level you instead have a “master stage” where you take out the enemy and then come upon a large crater in the planet. It is at this point you can enter the next stage, or you can continue on. Now if you did not purchase all the levels you will not be able to continue, but you can play the master level over and over. There are also bosses in the game and some levels have two bosses.

Battle Squadron - Gameplay Screenshot

The graphics as said feel like the classic version of the game and the sound is direct from the Amiga version. The controls are easy to use and can be switched between the standard touch and drag controls with onscreen buttons or an analog slider, you can even use motion controls, but I liked those the least. In multiplayer mode, you play using a split screen, which on smaller phones can be a bit difficult, but on a larger device, like the iPad, it works very well.

Overall, Battle Squadron One brings true classic gaming to smart phones and should be in any retro gamers collection. We give this game a 9 out of 10. You can find the App Store and Android version of the game here.

King of Fighter I 2012 on the App Store

King of Fighters I 2012

Check it out retro gamers, you can pick up King of Fighter I 2012 for your iPhone on the App Store. Here is the official press release:

KOF-i 2012’s controls allow players to perform special moves and combos, and the game features a multitude of modes for thousands of hours of enjoyment and intense battle. In addition, game play experience is enhanced with the addition of new fight rules, previously available only in the PS3 / Xbox 360 version.

Along with the 20 characters in KOF-i, four new teams of characters are now available, including ‘ART OF FIGHTING’, ‘PSYCHO SOLDIER’, ‘KIM’, and ‘IKARI’ team, bringing the total number of playable fighters to 32. The game also includes six bonus background stages, including popular console stages Plaza of Snow and Blue Sky Open Café.

king of fighters i 2012- gameplay screenshot

In addition to multiplayer over Bluetooth, ‘Versus’ Battles in KOF-i 2012 can be enjoyed via Game Center, both in ‘Rank Versus’ mode, in which player ranking varies depending on the total number of victories and losses, and in ‘Friend Versus’ mode, where the player’s ranking is not reflected. Also new in KOF-i 2012, a new ‘Time Attack’ mode is available where players must win 10 matches as fast as possible, as well as additional features like ‘Ending Movies’ for each default team, new challenges, trading cards and illustrations.

[youtube]http://www.youtube.com/watch?v=gY7wK_Uu2wQ[/youtube]

THE KING OF FIGHTERS-i 2012 App is available for $6.99 from the App Store on iPhone and iPod touch or at www.itunes.com/appstore. Additional characters, including ‘NESTS-Style KYO’ and ‘IORI with the Power of Flames’ are available for $1.99 each through In-App Purchase.
For more information on theTHE KING OF FIGHTERS-i 2012, please visit the official site located at www.iphone.snkplaymoreusa.com/kof-i2012. For more information on SNK PLAYMORE USA, please visit the official web site at  www.snkplaymoreusa.com.

Distorted Poetry: The creation of an Indie Gaming Company

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When we started, we decided to first make games for the iPhone. This was a pretty easy choice for us purely because we both had prior experience working on iOS games and we just about had all the equipment we needed.~James Booth

Distorted Poetry: The creation of an Indie Gaming Company

Running an indie company really is a bi-polar condition and I mean that in the nicest and worse possible of ways.

DistortedPoetry_Logo

It’s been almost a year since we set-up Distorted Poetry. At the start there was just two of us, now we have almost ten people working on our games. At the moment we develop for iPhone and PC/MAC and we are registered with Nintendo to develop games for the 3DS as well. We wanted to be taken seriously as an indie, so we delved into a lot more of the business side of things as well, which requires a completely different mindset.

When we started, we decided to first make games for the iPhone. This was a pretty easy choice for us purely because we both had prior experience working on iOS games and we just about had all the equipment we needed.

The first project we had in mind was a rhythm based game with interactive musical elements. I love creating music and really wanted to create a game where the player actually feels like the music is progressing because of their actions. We got a prototype up and running quite quickly and we felt there was a lot of potential in this game. After about a month on this project we decided to put it on the back burner, it was a great idea, but to do it right we really would need to spend a year on it. Time we didn’t really have for one project with no money coming in.

The interesting thing was about two or three months after we put our musical project “Impulses” on hold. We read about a game from Cipher Prime called Pulse. Not only did it have a very similar name, its gameplay and visual style was somewhat identical to our prototype.  I guess some people would call it a coincidence, but for me I didn’t look at it like that. For all the ideas and creative people out there it’s inevitable that multiple people can think of the same idea. All you can really do is try and develop the idea and get it out as fast as you can!

Speaking of ideas, we next worked on a real unique and arty game. It sounded like it could work on paper so we started developing a prototype. With every iteration we eliminated what didn’t work and added something new. Within a month we went from a very niche arthouse game to a very accessible more traditional game which we named Petri-Dash.

 Petri-Dash icon

The game really was designed by iteration, which was such a unique way to design a game. It felt exciting but ultimately took us longer to make the game because there was no fixed plan set in stone. Petri-Dash was released in November and while sales started off promising after a few days they started to get lower and lower and lower. It really was eye opening to see how quickly you can get lost on the App Store.

Sure, we had little spikes here and there (such as when the game was updated) but we can’t exactly call the game a financial success. We have recently supported a new completion based platform named Player Duel to see if that can get us extra sales, but ultimately I don’t know what else we can try, if you don’t end up featured on the charts, your probability for success is very very low.

iPhone Retina GUI PSD

So what comes after Petri-Dash? Well it’s our new game called “Rundle’s Rolling Adventure” for iPhone.  This is a much bigger project than Petri-Dash, lots more levels, lots more art, lots more music, and lots more polish. We are almost at Alpha with this game and are hoping to release it in March 2012. Just before we started this project I thought I could try and use that initial idea for Petri-Dash again, thinking I had thought of a new way it could work. After about a week it all went away again and we created the character Rundle. One day I will get that idea into one of our games! Or someone else will beat us to it again…

Beyond Rundle’s Rolling Adventure, we are branching out onto PC/MAC as well, so we have some exciting and unique games set for those platforms, Anyway thank you very much for reading and if you wanna get in contact like us on Facebook or follow us on Twitter.

Peace and Love,

www.facebook.com/DistortedPoetry

www.twitter.com/distortedpoetry

Holiday Hardware Guide

pile-of-christmas-presents

Do you remember getting your first console system or computer? The feeling inside must have been great, so much so that you most likely did not realize how much your parents suffered to get it for you. Check out my tale about one Christmas and the NES hunt.

You would think that you could not replicate that feeling once you are buying your own gifts, but that isn’t true. When I purchased my black Xbox 360 I felt just like a kid again even though I was spending my hard earned bucks and the same can be said for games like Batman Arkham City and the upcoming Star Wars, The Old Republic.

So you may have purchased your gifts this year and if you are lucky you have others buying gifts that you know you will love. Here at Obsolete Gamer, we look at modern games and systems that can also have a Retro twist to it, but in the end will bring smiles to our faces when we open it.

Genesis Desktop System: Origin PC

origin-pc-genesis

Here is the simple truth, you can build your own system or buy similar systems from any of a thousand retailers, but like the sexy MILF next door told you experience counts.

The Genesis is the premier desktop system offered by Origin PC and what makes this system and the company great is the different configurations they offer and the service and support they provide. You can go with an Intel P67 or X79 or even AMD. You can select the case you want and have multiple choices for everything you put inside. Best part is if there is something you want to add that you don’t see, ask them and they can hook you up.

Sure, you can have a nice house that looks like everyone else’s home on the block or you can create your own masterpiece by custom designing your rig with paint, artwork, lights and more and since pretty much everyone at Origin PC has been a gamer and in the business for over a decade or more you know when you need help you will get real answers.

The key for the holiday shopper is you don’t have to spend 5K on a system, you can build it to exact specifications and remove anything you don’t need guaranteeing you get exactly what you want.

You can check out the Genesis here.

iCADE: ION

I got a chance to see this system at the last CES and was impressed of how well it played using an iPAD. Now we all know you can find classic games on emulators, downloads and even in flash, but there was just something about using the arcade style joystick and buttons that made the iCade really fun to play.

Now currently it only runs Atari classic games which you can find more on the App Store so for Apple haters this might not be for you, but for everyone else this is a really cool device to have in your office or wherever you might game and for just under 100 bucks it won’t break the wallet.

You can check out the iCade here.

Siberia Headset & Sensei Mouse: SteelSeries

SteelSeries-Sensei-Mouse

Everyone has their favorite devices, for me it is all about comfort, control and durability. Having played pretty much every type of game and game system I learned what works best for me. For instance, I like the Xbox 360 controller the best because it works for me and the same is true for the mice I have tested and use from SteelSeries.

From turn around blind shots in FPS games to fast scroll movement in RTS games the SteelSeries mice have the precession and comfort that makes gaming and everyday tasks a breeze. I still use the XAI mouse I tested some time ago today and have no plan to replace it and the new Sensei mouse is now married to my gaming laptop.

Now as for headsets I fell in love with the Siberia because of its comfort and sound quality and the black and gold edition is pretty bad ass. Check out the full review here. I have been impressed with Steel Series products and their price point doesn’t leave you in debt after the holidays so for the people in your life that need computer accessories they are a great place to shop.

You can check out SteelSeries products here.

M.A.M.E. Arcade Cabinet

Northcoast Custom Arcades

Before the anti-pirate people come out the woodwork there are plenty of legal ways to play classic games on a M.A.M.E system including owning the original game. Honestly, one of the best ways to play M.A.M.E is on a full size arcade cabinet which you can have built or build yourself.

Personally, I never owned one, but I know a few that have and they built them themselves and it is pretty awesome. Pretty much the hardest part is knowing how to cut the wood and put it together, the wirework is not too hard, and there are a ton of websites that can show you step by step how to do it or you can search for several companies that will build you a system.

If you are going to go with a builder go with a professional like Northcoast. Just check out the awesome arcade cabinets they have already built and see images from customers. You also know they do good work because they were featured on the DIY network. Sure, these can get pricy, but it is worth it and if you are going to spend the cash make sure you get the best.

Just keep in mind this is a full size arcade cabinet so if you live in your dorm or small apartment you will quickly find yourself out of space, but if you have the room this is just an incredible addition to the classic gamer’s game room.

Check out NorthCoast arcade cabinets here.

Supaboy: Hyperkin

SupaBoy

So I first heard about this product on the Jace Hall Show page and knew I had to try one out. This handheld system plays original SNES carts and plays them on a 3.5 inch display that can even be connected to your television and two original SNES controllers.

Sure, you can get these on phones or pads or your PC and consoles, but there is something about having the original cartridge sticking out while gaming. Well, at least to me it is cool. The SupaBoy can be picked up for only 80 bucks which isn’t bad especially if you have a large SNES collection. I’m thinking Retro Stocking stuffer!

Check out the SupaBoy Portable SNES console here.

Get to shopping!

Now there will be more to come, but for now check out these products and see if any of them fit into your holiday gift giving plans. We also want to hear from you. Suggest to us some great holiday gaming hardware and we will bring a review to you.

Amiga Classic Battle Squadron now available for iOS

Cope-Com have releassed their classic Amiga hit Battle Squadron for iOS and it’s now now available on the App Store.

The original Amiga Game was very highly rated, with one magazine, Amiga Computing, rating it at 109%.

The game the developers converted the code from the game line by line from 68000 Assembler into C++. They had this to say

For the iOS version we have conserved the highly praised gameplay exactly like on the original, while at the same time adapting it to excellent play on mobile devices. Further improvements, not possible in the original, include Game Center to compete against your friends, and Daily Leaderboards updates with player comments.

The game plays, sounds and looks just like how I remember it on the Amiga, so it’s well worth checking out.

[youtube]http://www.youtube.com/watch?v=9CIbwGrxegE[/youtube]

Bust A Move for iPhone and iPod Touch

Puzzle Bobble App Store

Fans of the Bust-A-Move or Puzzle bobble series can now play this arcade classic on your Apple device. Today the Taito Corporation (a wholly-owned subsidiary of Square Enix Holdings Co., Ltd) announced today that the 1994 hit will be available on the App Store for $4.99 USD.

Now as the screenshots, show there will be no drastic changes to the classic gameplay that we are all used to. The game will function the same whereas the goal is to match three bubbles of the same color to burst them. However, there will be some additions to the game including new level types and a brand new control method.

In addition to the Tap Shot, in which a bubble is launched in the direction tapped and the pull-and-release Sling Shot control methods, a new attack was added, the Jump Shot. The Jump Shot offers the ability to launch a bubble over interposing obstacles, landing at a point chosen by the player. Skillful use of this technique opens up a new level of exhilarating play and clever strategy, allowing players to drop clusters of bubbles from the ceiling, etc.

This edition boasts a number of features intended to give players new strategic options, including the Hold ability to save bubbles that have been loaded into the launcher for future use and explosive Bomb Bubbles capable of wiping out surrounding bubbles.

Another new feature is the Game Over Countdown. While in previous editions of BUST-A-MOVE, bubbles reaching the bottom of the play field instantly led to a Game Over result, NEW BUST-A-MOVE offers a three-second countdown, allowing quick-witted players to save themselves from defeat. Particularly helpful for newcomers to the series, the Game Over Countdown adds an additional dimension to play that can also be appreciated by veteran players.

In addition to the classic level style, this updated version includes a wide variety of stages that operate under different rules. The game combines the familiar bubble-bursting fun with new gimmicks and quirks that enhance the experience.

BUST-A-MOVE’s 80 Story Mode stages are divided into a number of themed areas, each concluding with an intense boss battle. Collecting special bubbles also reveals challenging hidden stages, adding to an already-packed game.

BUST-A-MOVE also includes a total of 55 Achievements that may be unlocked by accomplishing special in-game goals, creating another level of depth to keep players coming back for more.

To go along with this launch Taito will also be offering Bubble Bobble Double for only $2.99. This offer is good until February 14th.

Sonic the Hedgehog 4: Episode 1

Sonic the Hedgehog 4 Episode 1
Sonic the Hedgehog 4 Episode 1

For fans of the classic Sonic games Christmas has come early. This month you will be able to purchase Sonic the Hedgehog 4: Episode 1 on the iTunes App Store, Wii Shop Channel, Playstation Network and Xbox Live Arcade in just about a week.

Story

The story takes place right after Sonic and Knuckles. With Mecha Sonic destroyed and Eggman defeated Sonic returns the Master Emerald to Angel Island, but as you can guess the ol Doc isn’t going to take his defeat lightly.

Characters

SONIC:

Sonic is back and retains all his signature moves from the previous series including super speed, spin dash and homing attack. After defeating Dr. Eggman Sonic flies off into the sunset with Tales. Soon after he decides to take off on his own to discover a new territory and so begins the next adventure.

Dr. EGGMAN

Sometimes when you lose you think back on what you did wrong. After his defeat Dr. Eggman decides to go back and revisit and refine the best of what he created in the past. What this means for fans is some of the best areas and badniks from the previous titles with some new improvements.

Zones

Like many of the classic Sonic games Sonic 4 will bring you something old and something new. Some zones will have that familiar feel, but with updated graphics, music and badguys.

Splash Hill Zone

This zone will mirror many of the starting zones from classic Sonic including The Green hill zone. This costal paradise has green trees, rolling hills and bright blue waters, a perfect place for Dr. Egghead to start his mischief.

You can expect a lot of what you saw in Angel Hill with lots of rolling hills, spikes and springs to rocket you across the landscape. You can also swing from vines to get to higher ground and the waterfalls look pretty cool and you can swim up them to get to your destination.

Lost Labyrinth

Some fans call them zone clichés and I guess I have to agree to a point, but there is a reason for the pattern and in this case the old mixed with the new makes a great combination. In Lost Labyrinth the theme is ancient ruins in the vein of Aquatic Ruin from Sonic 2 and Marble Garden from Sonic 3. However, while this zone has the underwater ruin feel of its predecessors it adds a lot more including a Indian Jones style mining cart riding experience and you even get chased by a bolder and yes the water bubbles are still there.

This zone really takes the ruins aspect to the max; it almost has a Tomb Raider feel to it. There are classic areas to the zone including running through a maze, traversing underwater and needing to take in air bubbles. In addition you can ride a mine cart roller-coaster style and try and keep your balance on a metal bolder. If that isn’t enough there are water slides and a part where you have limited light.

Casino Street

It’s all bright lights and big city, the Casino inspired zone is taken directly from Sonic two and expanded upon with more bells and whistles than a Vegas slot machine. Speaking of which the Sonic slots are back where you can win or lose coins. Also returning is the pin ball themed areas that bounce you around the zone.

I loved the Casino Zone from “2” the slot machines were my favorite and I’m glad to see it back in “4”. I loved what they did with the playing cards being able to ride them and play mini-games with them. The pinball areas are well done and look to be a lot of fun and the over-all theme is presented nicely.

Mad Gear

It is the world Dr. Eggman wants to see, industrial with gears and pistons and I am sure a ton of pollution. This zone is in the same vein of Sonic 2’s Chemical Plant or Sonic 3’s Metropolis Zone. The colors here are not as bright and vibrant and that’s the point.

Every Sonic games has a zone like this which represents what kind of world Eggman wants, the steel and iron replaces the glass and trees of earlier levels. Also often the levels are harder to speed through as you end up spending more time jumping and avoiding traps and pitfalls.

Music

The music still has the melody of some of the earlier games, but a lot more is added to it compared to the tracks of Sonic 2 & 3. In each of the tracks you can hear the slightest hint of the original zone it was created based on and in some cases it is very clear.

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Personally I like the simpler themes of the older games. I understand what Sega is doing adding more to their stage themes, but sometimes simple is good especially for those of us who love to remix.

Interview


From E2 2010

Breakdown

Here is a breakdown of what you need to know about Sonic 4:

  • This is only Episode 1 meaning there will be future episodes
  • There will be alternate endings if you collect all the emeralds and the ending will connect and continue with episode 2
  • There will be 4 total zones with three acts per zone plus boss battles and bonus world
  • There will be achievements which will unlock special endings
  • New skills and characters along with zones will be released in future episodes

Some fans are already claiming Sega is milking it with the episodes, but from the looks of it you will get your money’s worth per episode. This is a complete game and while short will give you the bang for the buck, that is if you are a Sonic fan.

Release Info

Now that you have an idea of what to expect here is the low down on when and where you can find it and for how much:

  • Nintendo Wii – Via Shop Channel – Oct 11th for 1500 Wii points
  • Playstation 3 – Via PlayStation Network – Oct 12th for $14.99
  • Xbox 360 – Via XBL Marketplace – Oct 13th for 1200 Microsoft Points
  • Iphone/Ipad – Via iTunes App Store – Oct 7th for $9.99

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Overall

There was a lot of hate over some of the later Sonic games, fans wanted more of the original, but the question remains if this version will satisfy the purists who want their Sonic 2 & 3 days back with those who don’t want to shell out $15 bucks for what some call “New levels for an old game.”

I, like many old school gamers, care about the gameplay over the flashing lights, we rather play a good game that stays true to its roots than a re-envisioningthat ruins the franchise. The idea of updating slightly, but not changing too much is not new, just look at StarCraft 2 for an example. Personally as a fan of classic Sonic this game is a winner for me. Is it groundbreaking and new, no, but we tried that with Sonic and for me it did not live up to the name.

I look forward to this game and once I get my hands on it will bring you a more in depth review.

 

Street Fighter IV on the Apple App store Tonight

Gaming isn’t just about PC’s or Consoles, if you are true gamer its part of your everyday life and since almost everyone has a phone then gaming on the phone is just another outlet for the digital disciple.

The iPhone definitely gives gamers a ton of games to soak their teeth into and tonight Street Fight IV becomes one of them. The path of Street Fight IV went like this, in 2008 it hit the arcades in Japan, in 2009 it was ported to the Xbox 360, PS3 and PC and tonight in 2010 it will be ported to the iPhone and iPod touch.

Street Fighter IV on Iphone
Street Fighter IV on Iphone

How does it look, how does it play? Honestly it looks pretty damn good and one of the reasons is that they only added eight fighters in this release Ryu, Ken, Guile, Blanka, Chun-Li, Dhalsim, M. Bison and Abel. By adding fewer characters the idea was to have the game run smoothly and let me tell you it does.

The graphics look great, clean, clear and fluid and I couldn’t find any lag or stutter in the animation even during intense battles, but to be fair another reason is because the backgrounds are static, but again the character models and special effects look fantastic so it’s a give and take that I believe works.

The sound is also pretty incredible even coming from the iPhone speakers, the background music and sound effects come in clear and you actually want to keep the music and sound turned on and up.

As for controls, the game plays like most on the iPhone and iPod touch, you have your four buttons (punch, kick, special move, and focus attack) in the right hand corner and your direction pad in the left. The buttons and eight-way directional controls are pretty large and take up a good size of the screen, but it isn’t too bad.

A few more things to mention, first there are three gameplay modes, you can fight against the AI, versus multiplayer, or training modes. A note about multiplayer is it is supported locally only so you will need to be within range of someone else with an iPhone to play against them.

The training mode has a dojo where you can practice your moves with a series of exercises that show you every aspect of fighting within the SFIV world, this is not only so you get use to playing on the phone, but for those who may have never played a Street Fighter game before.

However, for those that have you will find the controls and combo actions are pretty much the same on the iPhone version as your console version. If you need help pulling off combos and specials there is an assist mode that helps you out, but for the old vets and pro’s you can turn it off on the options screen.

Overall Street Fighter IV for the iPhone is definitely worth the $9.99 price tag and if you have friends with iPhones or IPod touches that also purchase the game then the value is even better. Street Fighter IV for the iPhone will be hitting the Apple App store later tonight.