Game Reviews

All our gaming categories under one banner.

Indie Games

Atom Zombie Smasher

Killing zombies is part of a gamer’s daily routine, which is all fine and apparently dandy, but I simply can’t stomach another undead infested FPS. Bombing thousands of undead along with some unfortunate not-quite-dead-yet citizens, on the other hand, is another matter entirely and as Atom Zombie Smasher emphatically showed me, a most refreshing and enjoyable, if not downright noble, pass-time. Oh, and it’s a novel way to battle stuff too, though you probably know all about it already, what with Atom Zombie Smasher being a part of the biggest and least humble of Humble Indie Bundles so far.

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Xbox 360

Hitman: Absolution

Multiplayer (a first for the series) also feels very adaptable. Campaign levels are opened up sandbox style; any NPC on the map can be chosen as a target and then sent to your respective friends list. Gamers can place restrictions on the assassinations; you can compete with your friends to see who can complete the hits most efficiently based on the parameters dictated by another player. This adds an even greater level of replay to the game, and it also welcomes the creative contributions of gamers. Hundreds of thousands of player-made challenges have already been uploaded, giving play time a durability that previous entries in the series failed to achieve.

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NES

Archon: The Light and the Dark

One other quirk applies. Each side has a magician; for the Light side, a wizard, and for the Dark, a sorcerer. Not only are they powerful in combat, with a very strong projectile attack, but they can also cast a spell on the player’s turn instead of moving a piece. These spells range from Teleport, which moves a piece (of either allegiance) to a different space on the board; to Revive, which brings a previously defeated piece back onto the playing field; to Heal, which recovers a piece’s health, since drops in health do stay in play, unless the piece is allowed a few turns to heal naturally; Summon Elemental, which basically attacks an opposing piece with a one-use powerful being in hopes of earning the kill; and a couple others, all of which are good for one use.

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NES

Seicross

During game play the player rides a hovering motor bike racing through each level, shooting enemies, collecting energy and saving your blue friends. All of the levels are similar as in they scroll right, but there are the “FAST” levels and the “SLOW” levels and you’ll notice the differences. The fast levels have enemies on motor bikes chasing you around while the slower levels do not, but they have a lot more obstacles.

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PlayStation

Final Fantasy Chronicles

The graphics are 16-bit era memorable. Final Fantasy IV has beautiful dungeons and a world map with towns that are very recognizable. As usual, Final Fantasy IV has some of the towns with their shops and villager’s homes. As for Chrono Trigger, it was and probably still stands as one of the most beautiful games ever created in the SNES era. The game is just so atmospheric that you’ll feel as you are part of the story. Moving from time period to time period really drives you different atmospheres and with the help of the beautiful soundtrack, you’ll know exactly where you are.

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DOS GamesPC

The Adventures of Willy Beamish

I remember its fantastic Dragon’s Lair-esque graphics; they were the first of their sort in a point-and-click adventure. I remember the stunning animations and (low-res, I’m afraid) cartoon quality cut-scenes. I remember the way it showcased the capabilities of my very first PC soundcard. I remember how the story of a nine year old boy trying to competitively play video games while avoiding parental troubles and getting the girl, somehow turned into a ghost infested attempt at foiling an evil corporation. I remember getting sent off to military school and dying a dozen lushly animated deaths. I remember cajoling my in-game parents and entering my frog into competitions. I remember exploring the sanitised darkness of 90s American suburbia and being both shocked and delighted. I remember enjoying the subtle humour. I remember getting hopelessly stuck, but, above all, I warmly remember loving it.

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Commodore 64

Paradroid

I’ve always assumed that this is a rather complicated and puzzley game but the first few minutes I played it were spent moving my amusing-looking droid around shooting all the others I encountered. I suspect it gets more involved than this, however, and that indeed proves to be the case, but not by as much as I thought. As mentioned, the object of the game is to take out all the other droids on each deck of the ship. The humorous droid I spoke of is the very weak one you start off with and a device known as the ‘Influence Device’ allows you to exert control over it. You can move it around the spaceship in the eight basic joystick directions and it can fire an energy weapon in its direction of travel. The decks of the ship vary in size and all but the smallest are divided into numerous rooms. Droids occupy these rooms but you won’t know how many there are until you enter.

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NES

Wayne’s World

In typical THQ fashion, the level design is less than extraordinary. On the first level, for example, Garth literally just has to walk to the right while firing his gun in order to reach the finish, despite the fact that there is an upper level of bounceable drums to travel across if he wished to. Other stages feature precision-jumping parts, annoying fly-over type enemies who bomb the character, and occasional items dropped to replenish the health bar. This is a bare-bones, minimalist, very basic platformer effort, and tellingly behind the times for a 1993 release. There are also amusing screens between the levels where Wayne and Garth engage in witty banter.

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TurboGrafx-16

Buster Bros

This week’s Turbo Views video features the 1989 game Buster Bros. In this game two brothers must go around the world destroying balloons that are terrorizing cities and landmarks (I never heard of balloon terrorists). There are 17 locations in the game from Mt. Fuji to New York and over 50 stages of gameplay. The game was originally released to the arcades and then ported to several consoles systems and you can play one and two player games.

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Homebrews, Bootlegs & Unreleased Games

Super Bat Puncher

Here’s something to look out for…. Super Bat Puncher. Created by Julius Riecke. Currently still in the works but has a lot completed so far. Punching bats has never been so much fun until now. I asked Julius if he plans on having cartridges of this game made and he stated that yes they will be made. There are a few demo carts out there right now. More later in time.

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Mobile Games

Kung Fu Fight

Sounds easy enough, but so did Kung-Fu Master and just like that game it’s much harder to do than it seems. You begin with simple obstacles to overcome and the game will tell you what to do, but timing is everything so just because it says “jump” that does not mean you might not jump to early or too late. As the game progress the stages get harder and harder.

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GameCube

Weird games: Cubivore

Most of the gameplay revolves around traveling the world fighting other Cubivore’s and ripping off their libs. You also collect hearts throughout the game that will allow the female Cubivore’s you mate with to have children. The process of mutation and creating offspring actually has a strategy to it even if the combat itself is simple.

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Indie Games

Martian Marine Lander

Here’s a little indie gaming treat for cheapass gamers like myself: Martian Marine Lander. The premise is simple: guide your Martian spacecraft full of Martian Marines down to Earth so that the invasion can begin. Of course, Earth has defense forces, and they’re keenly interested in turning your craft into space dust, so the lander needs to be protected by dexterously angling your force fields to absorb damage while floating down to the surface. It’s harder than it sounds, as inertia tends to keep your craft rolling in the wrong direction just when you need the shields to be facing elsewhere! And don’t think you can just plummet down at a breakneck pace to avoid all the weaponry altogether: making a run for it causes the Lander to explode into so many little pieces from the stress.

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NES

Mega Man

The graphics are very stable. They are nothing amazing but it does make you feel like if you are in the future. The game looks and feels great overall. There aren’t that many weird things off from the game but it wouldn’t make any sense since it’s from the future. The bad guys are definitely known by many with such simple names as Cut Man and Guts Man…. Yeah, I remember those. The gameplay is quite tough. This is one of the more difficult Mega Man games out there mainly because there is no Mega buster, no sliding, no E-tanks…I can go on and on. You’ll have to use your best Mega skills to get through this. It’ll be worth it though!

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DOS GamesPC

South Park

During the single player campaign you are treated to cut screens featuring original dialog from many South Park notables including Chef who gives you your “mission briefings”. Sadly, the first person aspect of the game is lacking. One reason is because even back then the AI was pretty weak. It was almost impossible to get taken out unless you got swarmed by a ton of enemies. The weapons were also way underpowered which makes sense considering they are kids, but so many of the enemies and especially the bosses took so many hits to kill it got boring real fast.

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Indie Games

Fate of the World: Tipping Point

I am, after all, most impressed with what Fate of the World actually achieves. It’s an astoundingly simple to play strategy game that manages to be both deep and educational. Let me give you an example of play: you have to make sure that the living standards of Africa rise, while its carbon emissions fall; you thus buy agents for northern and southern Africa (each agent allows one card to be played in the region he/she is stationed); you buy and play an equal number of cards to your agents (cards are usually certain policies); you click the end turn button and hope for the best. Sadly Africa gets destroyed. Well, the first few times you tackle its problems at least.

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