Xbox 360

Hitman: Absolution

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After an unheard of six-year console hiatus, Agent 47 triumphantly returns in Hitman: Absolution.  This title is certain to please fans of the Hitman series.  Actually, any fan of a thoughtfully composed stealth action game should definitely enjoy what the  designers at IO Interactive offer here.  The familiar mechanics of the series remain polished and fluid, the classic kills are plentiful, and the level design is top notch.

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This adventure is set five years after Blood Money, the only Hitman game offered on current gen consoles, until now.  In the world of the game, your handler and best bud Diana has sold you down the proverbial river.  After you assault her in the shower with your trademark Silverballers, she reveals a bit of information that sends the tightly scripted narrative flowing through multiple varying locations.   One thing you will notice right off the bat is how gorgeous the crowd scenes look. I paused the game multiple times in the Chinatown level to marvel at how many different NPC’s were milling about the marketplace.   The abundance of careful detail gives all of the levels an extremely realistic feel.

Hitman-Absolution

One of the signature features of the Hitman franchise is freedom of player choice. There are always multiple ways to dispatch your targets, ranging from the extremely silent and stealthy to downright straightforward and brutal.  You truly have the option to go completely guns blazing, more so than you might in other entry in the series. Yet, this approach is not without consequence, as it increases the difficulty exponentially.   The silent and creative approach is often the ideal method (especially if you are going for a high score) and is certainly the way the game was intended to be experienced.

Hitman-Absolution

 

For instance, the game welcomes the player to arrange creative ways to pull off the hits. The first level alone features at least ten different ways to take down the target, and each kill method is coupled to a challenge that will increase the score on repeat playthroughs.  Playing the levels multiple times is downright encouraged, especially if you want to best the scores of your friends. The incentive for the best score is heightened by constant displays of rankings, friendly reminders that you (or one of your friends) could have done a little better.  This certainly adds value to an already chunky package. With so many choices and encouragement to replay, the campaign took me roughly 18 hours to complete.

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Multiplayer (a first for the series) also feels very adaptable.  Campaign levels are opened up sandbox style; any NPC on the map can be chosen as a target and then sent to your respective friends list.  Gamers can place restrictions on the assassinations; you can compete with your friends to see who can complete the hits most efficiently based on the parameters dictated by another player.  This adds an even greater level of replay to the game, and it also welcomes the creative contributions of gamers.  Hundreds of thousands of player-made challenges have already been uploaded, giving play time a durability that previous entries in the series failed to achieve.

If you are a fan of the Hitman series then you likely picked this up on launch day and have already relished in brutally murdering your targets with well-timed sniper shots, convenient natural gas leak explosions, “accidental” chandelier mishaps, and of course Agent 47’s signature fiber wire.  Hitman  neophytes will enjoy this title as well, as it is a suitable springboard into the series.  In Hitman: Absolution, the series has never been more polished and the level design is impeccable. I certainly enjoyed the stealth mechanics of the game much more than in any other assassin title released this holiday season.  Hitman: Absolution is therefore highly recommended; it has certainly provided one of my favorite gaming experiences this year.

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Eric Hollis

Eric G. Hollis has been playing video games ever since he could hold an Intellivision controller. He is a freelance writer and editor who firmly believes and practices Dave Marshak's mantra: "it's not how far you go, but how go you far." Eric is better known by his gamertag Sleezy M F E and can been found experiencing almost every new title that is released, but still enjoys classic gaming regularly.

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