TurboGrafx-16

The TurboGrafx-16 or PC Engine was a joint effort between Hudson Soft and NEC as you can tell by almost all their games being made by those two. Now not many people in the U.S. had a TG-16, but there were some awesome games for it from Bonk to Ninja Spirit and you can see our reviews for the TurboGrafx-16 here.

TurboGrafx-16

Doraemon Meikyu Daisakusen

In order to deal with the horrific beasts prowling each round, Doraemon is capable of digging holes in which he can trap them. Once this happens, another press of the same button sees the hole filled in, thereby cruelly ending the life of the enemy in question. For each of them you kill you’ll receive bonus points at the end of the round but, beyond potentially getting you out of a tight spot, that’s about all killing them does. They will immediately respawn nearby and are pretty much just there to get in the way and prevent you from… umm, collecting all the dorayaki’s!

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TurboGrafx-16

Devil’s Crush

Devil’s Crush, like its prequel, again features bonus tables too – six this time – and the main table is festooned with pockets through which you can enter them (when the pocket is open). On each of the bonus tables, the object is to take out the evil creatures that dwell within. These range from large dragons, skeletal heads, undead knights, and all manner of smaller, but equally malevolent foes. The only way to end this game it to max out the score counter, which, if you can manage it, would be 999,999,990!

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TurboGrafx-16

Weird Games: Toilet Kids

The game is called Toilet Kids and is about a kid who goes to the restroom in the middle of the night and gets sucked in. The kid wakes up in a world where everyone looks like toilet fixtures and he has to fight his way out. One of the best things is the boss of the game is called Urinal, seriously I could not make this up.

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TurboGrafx-16

Air Zonk

In addition to the highly helpful ‘friends’, there are eight, somewhat unorthodox projectile weapons available for Zonk to use. These include homing missiles, a short range but powerful electric beam, flying metal jaw things, spinning boomerang things, eight-way lightning shot, flying boxing gloves, explosive playing cards, and something that shrinks Zonk down into a smaller form who can fire a multi-direction homing shot. On all but the ‘Bitter’ difficulty mode, Zonk also has the ability to cause significant damage to any enemies close behind him by using an after burner of some sort. It’s extremely short-range but is a big help in certain situations. On top of that, Zonk has the ability to fire an R-Type style charge shot. If the button is held down long enough, a smart bomb will drop onto the screen and take out all non-boss enemies too.

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TurboGrafx-16

Energy

To be honest, I didn’t really play Energy a great deal more than that! It’s reasonably playable to a degree but it has lots of annoying quirks, some of which are frankly baffling. For example, as mentioned, this is a flick-screen game but the screen takes a full six seconds to gradually scroll the next screen into play, during which play freezes, and the exits on all the underground screens are blocked until the monsters have been killed, but it also takes six seconds after they’ve been cleared for the exits to disappear! All the intro and cut scenes are unskippable too (grrr!) but the worst thing about this game is the mystical ‘super-jump’ feature.

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TurboGrafx-16

Legendary Axe

Throughout your journey, there’s a number of highly-detailed creatures that you’ll hack, from huge spiders, to half man/half animals, but you’ll always be annoyed by these little flying bats. To help you, there are plenty of power-ups in form of a small tiki idol, which can increase your health, give you a free life, of improve the strength of your mighty axe-blow.

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TurboGrafx-16

Alien Crush

Graphically, the game is a real treat, especially considering this was an early Engine game. I think it’s safe to say that the Alien movies were something of an inspiration for the visuals this game, though! Still, if you’re going to be influenced by things, it might as well be the best things, right? The sound, too, is decent enough. There’s the choice of two tunes before playing – Lunar Eclipse and the splendidly-named Demons Undulate, and the sound effects are suitably befitting of the game’s style.

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TurboGrafx-16

Dragon Egg

RPG’s for example, are pretty much rendered totally unplayable as you might imagine, but sometimes even relatively simple platform games like Dragon Egg can’t be fully understood either. The game is perfectly playable and features little text beyond the intro sequence, and yet the premise behind the game remains a mystery. It seems some terrible creatures were summoned by a dark power and let loose upon a peaceful land but I couldn’t be certain. All I can tell you for sure is, there’s a little girl and she has a backpack, and nestling atop this backpack is an egg.

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