Console Games

NES, Genesis, Master System, Neo Geo, NES, TG-16, you know the deal, all console games here.

Sega Dreamcast

Sega Rally Championship 2

The graphics of SRC2 are tremendous. Jumping right into a game, I noticed the frame-rate is top notch and the backgrounds move fluidly. Didn’t really notice any slowdowns, shudders, or jumps. I was a little worried how it look, but pleasantly surprised. The weather effects look nice, and handle accordingly. Being a hater of the brake petal, I learned quickly that I’ll have to adapt to the elements (ice, gravel).
Now that’s out of the way, let’s talk about the options:

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TurboGrafx-16

Air Zonk

In addition to the highly helpful ‘friends’, there are eight, somewhat unorthodox projectile weapons available for Zonk to use. These include homing missiles, a short range but powerful electric beam, flying metal jaw things, spinning boomerang things, eight-way lightning shot, flying boxing gloves, explosive playing cards, and something that shrinks Zonk down into a smaller form who can fire a multi-direction homing shot. On all but the ‘Bitter’ difficulty mode, Zonk also has the ability to cause significant damage to any enemies close behind him by using an after burner of some sort. It’s extremely short-range but is a big help in certain situations. On top of that, Zonk has the ability to fire an R-Type style charge shot. If the button is held down long enough, a smart bomb will drop onto the screen and take out all non-boss enemies too.

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Sega Genesis

Road Rash 3

This is definitely one of the funnest games on the Genesis. How can you say no to beating up the competition? It’s just that fun and you have to do it while you are driving like a maniac against traffic at some points. Road Rash 3 showed us that motorcycle type games can really be fun unlike that other title that came out for the SNES hmmm can’t quite get the name of it but all I remember is that your driver flew out like a plastic toy which was fun at first but annoying later on

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NES

Arch Rivals

On its surface, Arch Rivals is a basketball video game on the NES. There are a few features, though, that make it somewhat notable. This is not a five-on-five version; rather, this cart features two-on-two full-court style hardwood action. Additionally, the player only controls one character on the team, rather than the switch of controls used in many other games. However, the player can tell the teammate what to do, in the sense that pressing the pass button (B) not only makes the teammate pass the ball, but the player’s character is actually shown, via speech bubble, telling the teammate to do so, or to shoot by pressing the A button (also used to jump on defense).

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Sega Master System

TransBot

Given the popularity of the Transformers at the time this was released, it’s not hard to see where the inspiration for the main character came from, but I’m not really sure it works too well. It’s at best an under-used gimmick here, but does that make this a bad game? Well, back when my trusty Master System was my main console of choice and its games were freely available in high-street stores, I always steered clear of this game. Every magazine review I saw of the game slated it, despite its cheaper price point. If it was that bad then, it must be terrible now, right? Well, no actually. Being both a budget game as well as an early release for the Master System, TransBot is understandably basic, in concept as well as aesthetics, but it’s actually not at all bad, and certainly not as bad as I’ve believed all these years!

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NES

Tengen Tetris

You had to think of more titles that made the NES a classic and which one made you think of the NES the most? Probably a game that wasn’t around for a while, Tengen Tetris. This game is very unique in a couple of ways. This version of Tetris is actually a lot better than the official Nintendo release. The game was only released for a short time so there are fewer copies than the millions of official Tetris copies out there. Did I mention it’s two players?

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SNES

Super Mario World

I had mentioned during a Sonic review that I preferred that series over Mario. I understand that I’m in the minority, but let me explain…I’ve always preferred my games a bit linear. I like having a goal. I like going from point A to point B to complete that goal. The thing that drives me crazy about the Mario games is that there is so many hidden things, so many warps, so many crazy-ass things going on at the same time, that I sometimes forget why I was playing in the first place…the GOAL. I don’t care about capturing every coin, or every power-up, or finding every secret entrance…I just want to grab that princess and tickle Bowser with my moustache. …or was that the other way around? I just wanted to make myself clear.

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NES

Dr. Mario

Ergo, each level consisted of the goal of clearing all the viruses in the field, with more challenging levels adding viruses at the beginning to forcing the pills to fall faster. The cartridge also featured a two-player mode where two players could simultaneously compete against the other, after choosing a level to begin at (higher-numbered choices representing more viruses to begin with), then racing to clear their field. In the meantime, you could even send viral bits randomly falling onto your opponent’s field and potentially disrupting their efforts.

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NES

Alien Syndrome

There will always be a few common themes for video game titles. Medieval fantasy role-playing games, secret agent first-person shooters, cartoony platformers are among the most popular. Another brand of home console fun is the kill all the aliens action game. Many titles for the Nintendo Entertainment System tried to capitalize on this key idea, including Star Tropics and Contra. Another contestant in this field was Alien Syndrome, a top-down gunner for one or two players.

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NES

10 Yard Fight

That, really, is most of the game. There are very few actual rules intact: Out of bounds applies, as does the four-downs for ten yards system, and crude extra points are “kicked” by pointing toward the goal posts and hitting A after the snap. There are even interceptions, which can potentially occur very frequently, since there does not seem to be any sort of height dimension; if the defender is in line-of-sight of the flight path of the ball, they might just intercept it. Beyond the excitement of such interceptions, play just continues as expected, the winner being whoever has the most points when time expires.

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Sega Genesis

Sonic the Hedgehog

One thing that I always loved about this game was you could take different pathways to reach the end of the level. You can, if you choose, run at lightning speeds to reach the end in record time, or slowly collect all of the rings and power-ups. There are a number of vertical platform levels to explore…or not. It’s up to you. There’s not necessarily a set pattern to learn like other platformers. Everything is always in the same place, but the size of the levels and the ‘openness’ make replay-vale high.

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PlayStation

Parasite Eve

The sound track for this game is also very nicely done. As this is a game that takes place in more of our time than in the past(Final Fantasy 3) or the future(Final Fantasy 7) the game is just very enjoyable. The battle scenes are well made and gives you a chance to come up with your own strategy. Enemies will have hit patterns where they will hit you while you are moving but you will need to tap the pad in order to avoid these attacks. In other words, it makes you battle for your life! You also get a chance to upgrade your gun, since you being a cop and all, must have a good kick ass gun! The battle also uses a meter system where the meter has to be full in order to needs to fill up in order for you to attack.

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TurboGrafx-16

Energy

To be honest, I didn’t really play Energy a great deal more than that! It’s reasonably playable to a degree but it has lots of annoying quirks, some of which are frankly baffling. For example, as mentioned, this is a flick-screen game but the screen takes a full six seconds to gradually scroll the next screen into play, during which play freezes, and the exits on all the underground screens are blocked until the monsters have been killed, but it also takes six seconds after they’ve been cleared for the exits to disappear! All the intro and cut scenes are unskippable too (grrr!) but the worst thing about this game is the mystical ‘super-jump’ feature.

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Sega 32X

Doom (32X)

This version of Doom suffers from having less levels than the other versions. This is a big mistake and somehow I don’t understand why it would be ripped apart. Did they got lazy? was there something wrong with the port? The SNES version of DOOM is amazing but somehow Sega and the producers of the game fucked up the port that was coming out for an add-on that was supposed to be superior…..

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NES

Gargoyle’s Quest 2

The game has an overview which makes it look a lot like the Dragon Warrior games but also once you enter a level, the game suddenly changes to a side scroller style level. It was very unique to combine these two gameplay techniques in one for its time. The gameplay is very interesting as you can use many techniques such as flying for a short period of time or shooting fire to defeat your enemies.

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Sega Genesis

Stormlord

The action is spread over ten gruelling levels and you have a set number of fairies to rescue on each (within a time limit) which are of course dotted around in mostly inconvenient places, often surrounded by traps, enemies, or both! Luckily Mr. Stormlord can contend with both. He is able to fire magic stars or, if you hold down the fire button for a second or so, a more powerful sword. Either of these will take care of most monsters easily enough which include wizards, dragons, goblins, caterpillars, bees, skeletons, and flying fiery things. Unfortunately the traps cannot be shot. These generally consist of plants of both man-eating and pod-spitting varieties, pits of fire, rain-clouds of death, fire-breathing dragon heads and more besides.

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Sega Dreamcast

Rayman 2: The Great Escape

At the end of the first game, Rayman and his buddies saved his world, and in the sequel, more of the same. A crazy boss named Admiral Razorbeard, with his awesome ship and his lackeys, the Robo-pirates, are trying to (once again) take over the world. He has also kidnapped Rayman’s friends and a lot of other creatures. Your mission, is to collect 4 masks that will summon the world’s God to get rid of the Admiral.

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