Author: Simon Reed

Sega Genesis

Cool Spot

Plus, the opening level alone is tough enough to make you spit your lemonade out in sheer frustration. Set on a beach (see picture above), the stage is swarming with crabs that for reasons unknown want Spot dead. Difficult to simply jump over (you usually just end up landing on another one and hurting yourself), to make decent progress you have to slowly work your way to the right and picking off the crustacean cronies one by one with your soda spray attack. This is not fun.

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Tiger Electronics

Lights Out

5 Mins- I learn that the game was orignally a electronic game, and a fairly simple one at that. The Game Com was the only console to have the honor to gain a Tiger ‘conversion’ original. Regarding how the game actually works, it’s something to do with making all the blobs of light on the 5×5 grid unlit or something. Do you really care? I start up the console for another attempt.

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Game BoyHandheld Games

Kirby Tilt and Tumble

A s for the game, it’s well suited to the Gameboy and really did deserve to reach a worldwide audience. It has small, manageable maze levels that are suited to quick bursts of play, and is simple enough to be grasped by most players. Stabs of annoyance can occasionally be inflicted through the game’s controls, such as having to flick your gameboy to jump, which temporarily snatches any view you may of the actual screen. Fortunately, foibles such as these aren’t enough to boil over into out and out frustration.

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Game BoyHandheld Games

Gex: Enter The Gecko (GBC)

Most noticeable is that the game uses ‘B’ to progress through menus and jump, which goes against the unwritten rule that ‘A’ is the main button. The fact that this is one of the most noticeable elements of the game does not bode well. Actually, the controls are generally rubbish (walk more than a few consecutive steps and the green one breaks into a run) and level design is of a labyrinth rather than linear nature, which helps brew up a sense of confusion after playing only for a few minutes. A lack of map doesn’t help either.

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Atari Lynx

Dirty Larry: Renegade Cop

The first thing I noticed was that is a very well presented game, with looks that shout scream retro appeal and a rather cool sounding backing tune. Controls wise it also feels solid, but a few minutes in and you realise exactly why Dirty Larry has been long since forgotten. First off, enemies emerge very quickly from either side of the screen and it can prove very difficult to avoid their attacks without taking damage. Like many games of this type you can creep slowly to the right and play it safe, but that just isn’t fun – which is surely the whole point of the game.

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