Author: Eric Bailey

NES

Ghostbusters II

On the first level, the player notices three barricades blocking three of the lanes. Now, by their height, it could be supposed that they look low enough to jump over. This would not be an unreasonable guess. However, they are impossible to jump over, resulting in the loss of a life for a player trying that tactic. So then, now knowing to dodge those particular sorts of barricades rather than try to hurdle them, the player immediately comes across another interesting sight.

Read More
NES

A Boy and His Blob

Despite the technical shortcomings of its audiovisual presentation, A Boy and His Blob is undoubtedly one of the most distinctive titles in the NES library. Its creativity and utter uniqueness lends it a sort of quality that has led it to becoming one of the most fondly remembered and beloved cartridges ever released in 8 bits. For many retro gamers, Boy And Blob holds a distinct sway in nostalgic sentimentality.

Read More
NES

Darkman

Darkman the NES game has both good and bad elements to it. In summary, some good aspects: Innovative stages involving photography and differing gameplay goals, differing characterizations based on Darkman’s ability to take on the appearance (and thus, apparently, the other physical traits) of certain foes later met as bosses, and an overall smooth, pleasing appearance. The bad components: Not-quite-polished physics resulting in overly slippery momentum and odd hit detection (battle is somewhat arbitrary in contact), rather difficult precision-jumping sequences throughout, and just an overall license-grade performance.

Read More
NES

Bigfoot

Supposedly, the plotline (yes, those roaring engines really need an expansive plot for motivation) involves Bigfoot and his rival, The Growler, in a race across the United States of America. At certain stops, they will partake in a top-down race to try to reach a finish line first, whereas other challenges will take on a side view in the form of a drag race, tractor pull, hill climb, or similar straight-line challenges. After each event, the player can spend winnings on vehicle upgrades. When the player loses an event, the game is over. Well, sometimes. Other times, the game just keeps going anyway.

Read More
NES

Bad News Baseball

To put is simply: Bad News Baseball is not only a great baseball game on NES, but a great 8-bit video game altogether. Every baseball game had some sort of celebratory animation for home runs, but Bad News Baseball has several that it can cycle through. Most baseball games, even then, had on-screen umpires – but in Bad News Baseball, they are bright pink rabbits.

Read More
NES

Flintstones: The Rescue of Dino & Hoppy

Flintstones: The Rescue Of Dino & Hoppy looks pretty, sharp, and pretty sharp. The animated sprites are drawn well, the enemy designs are competent, and the levels vary widely in their appearance. Even the signature style from the show is used for Fred’s walk animation, with his exaggerated leg movements. The way Fred can creep along while holding B for a club strike is enjoyable. Yet among the strengths are a couple noticeable flaws: Primarily, the one-color backgrounds in some bits, startling when jumping across a broad chasm; and, in the game’s ambition, there are some minor flickering issues when dealing with the larger foe creatures.

Read More
NES

Mappy-Land

Sometimes the trampolines are a bit touchy, and the third-level vines especially so. In fact, this entire game has a very distinct feel to its controls that takes some getting used to. Once you get used to it, you will find yourself smoothly traveling between the floors, using the trampolines, setting the in-level traps, grabbing the items, and traversing along as you conquer level after level, until the welcome reprieve in the castle side-level (like the church or haunted house on level six) of level eight when you race to try and gather the items in time for Mappy’s family member’s birthday party, etc. This is among the most obviously arcade-inspired of the NES games.

Read More
NES

Beetlejuice

This game looks okay. There are some still frames that look like characters from the movie, and one particularly creepy face shot of Beetlejuice that is reused every time something happens. But the actual gameplay graphics are not indicative of a producer that cared about its product, as the insect enemies look a little worse than generic and even the bosses are uninspired and bare-minimum. The highlight may be the infamous “snake” villain, which is truly frightening; though, this could just be because it is impossible to kill.

Read More
NES

The Young Indiana Jones Chronicles

The game provides a decent pace of action; not quite Ninja Gaiden or Mega Man, but a respectable clip nonetheless, while traversing through the historical context of such areas as World War II-era Germany. There is even a flight level where Indy participates in dogfights with enemy planes, zeppelin, and even fights the Red Baron. Touches like that add to the appeal as Indy ends up killing a few actual historical figures; though, in classic NTSC-region censorship, there is no outright reference to Nazis or swastikas to be found.

Read More
NES

Demon Sword

This can be a difficult game to master, especially some of the boss fights, but once you get the hang of the patterns of the infinitely generated hordes of enemies, it becomes a fun little romp. Victar can collect different power-ups; some that increase his life or respawn, others that change his speed or the speed of his darts, one that shortly allows him to throw darts in four different directions at one time, and keys that open special areas that reward miniboss-beatdowns with devastating special spells.

Read More
NES

1943: The Battle of Midway

This game offers a true test, even for shoot-’em fans. The design is tight, the waves approach with just the right mix of anxious panic without seeming completely impossible, and the entirety feels appropriately tense, even desperate, maybe adrenaline-pumping. The projectiles fly fast, there are pleasant little pacing cuts between levels, and points are kept for those old-school arcade-style high-score seekers. In fact, some bonus items occasionally emerge to be picked up for a tidy allotment, such as a cow or strawberry. Seriously.

Read More
NES

Barbie

Each “level” of this “game” is actually a dream that Barbie is having, which is a convenient cop-out way to explain the ridiculous elements in each stage. Nonetheless, Barbie is armed to confront her adversaries with projectiles that never seem to hit anything, despite their somewhat potentially interesting mechanic of traveling a certain distance dependent on how long the player holds the B button. It is a shame that the potential of this degree is play control is wasted on such garbage of a video game.

Read More
NES

Alpha Mission

Alpha Mission already suffers a blow in being ported to a television setting, since vertically scrolling shooters are much more apt to their original arcade screens, oriented to provide an optimal perspective and taller screen. With so much working against it, and forcing the player to deal with a ship that begins so slowly and existing under the constant threat of downgrades (which, by the way, actually serves to discourage quickly going after power-ups, which seems outrageously philosophically counter-intuitive of shooter design), this video game is just not good. Even worse, it is not fun.

Read More
NES

Archon: The Light and the Dark

One other quirk applies. Each side has a magician; for the Light side, a wizard, and for the Dark, a sorcerer. Not only are they powerful in combat, with a very strong projectile attack, but they can also cast a spell on the player’s turn instead of moving a piece. These spells range from Teleport, which moves a piece (of either allegiance) to a different space on the board; to Revive, which brings a previously defeated piece back onto the playing field; to Heal, which recovers a piece’s health, since drops in health do stay in play, unless the piece is allowed a few turns to heal naturally; Summon Elemental, which basically attacks an opposing piece with a one-use powerful being in hopes of earning the kill; and a couple others, all of which are good for one use.

Read More
NES

Wayne’s World

In typical THQ fashion, the level design is less than extraordinary. On the first level, for example, Garth literally just has to walk to the right while firing his gun in order to reach the finish, despite the fact that there is an upper level of bounceable drums to travel across if he wished to. Other stages feature precision-jumping parts, annoying fly-over type enemies who bomb the character, and occasional items dropped to replenish the health bar. This is a bare-bones, minimalist, very basic platformer effort, and tellingly behind the times for a 1993 release. There are also amusing screens between the levels where Wayne and Garth engage in witty banter.

Read More
NES

Double Dragon III: The Sacred Stones

This is a brutal video game, but brutal because the computer is relentlessly unwaveringly tough, the move set boils down to only a couple of effective options at most in any given situation despite the expanded repertoire, and there is no real saving grace to make up for the shifts upward in difficulty, as even the weapons seem fewer and far between. Some side-scrolling action NES video games such as Battletoads, Mega Man, and Ninja Gaiden are notably difficult, but for reasons of tight stage design, a mix of precision-jumping puzzles and enemy encounters, and bosses that gradually ratchet upward on the difficulty scale.

Read More
NES

Werewolf

The player controls the werewolf, who begins the game as a man but, after defeating the first mini-boss character very soon into the game, collects a token to become the werewolf; afterward, the state of man or werewolf is determined by health. In either state, the game takes a rebellious stance against traditional NES platformers by having the A button attack and the B button jump. As a man, the player jumps, punches, and can launch a projectile attack by holding the A button and releasing. As a werewolf, the character is a tougher, meatier, nastier beast, slashing with long claws, leaping through the air, and using the holding-A-button attack to level the entire screen, at the cost of some units on the heath bar.

Read More

istanbul Escort escort bayan ankara izmir escort bayan escort bayan adana escort bayan antalya escort bayan bursa konya escort hayat escort