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Escape Plan was one of the original launch title for the Vita, and one of the games that had me most interested in the system when I first saw it demoed. The game just oozes style, and I wanted to see how it played on the new device. Is this game something to load up on your Vita or should you just leave it to look cool on other people’s Vita’s?
Keep reading to find out the whole story for Escape Plan on the Vita.
This is a puzzle game so story is pretty bare bones… You play as two different characters, Lil and Laarg, two strange ink people who are for some reason imprisoned by a guy named Bakugan.
Considering that no one ever speaks in this game (although you do hear Bakugan getting upset once and a while), there’s no personification to speak of, and it’s sort of not the point, like in any puzzle game that isn’t Portal, the Story isn’t the focal point.
This is something that I was really wondering about when I first saw the game play. Escape Plan uses almost exclusively the dual touch screens for controls. This input method have you control your characters, and the things around the environment, like moving objects in the level to help Lil and Laarg survive and make it to the next screen.
The sad part about this, is that it doesn’t really work quite well… I don’t think this has anything to do with the developers not knowing how to use the touch screens, but I think that sadly touch screen controls will always be less comfortable than button controls.
Feats that would be easy to perform with regular buttons become difficult and frustrating using the touch screens, and another problem is if you don’t have massive hands it’s difficult to switch between the back and front touch screens without changing your handle on the Vita, and that lead to a lot of unnecessary deaths in this game. The controls just never got out of the way like they do in other games where you just “are” the character.
Many times I had figured out the puzzle quite quickly, but because of the slow and clunky controls it made me want to smash my console. This game does not play well.
Here is something that the game does really well. Escape Plan runs in a retro black and white art style that really does look great, if Tim Burton worked in game design you might see a few more games with this design.
The music in the game is also great, using classical music and old tunes to – with the black and white art style – create a cool atmosphere that certainly does make this game a pleasure to look at. It does show a great attention to detail, but sadly that great style doesn’t prevent the gameplay from getting in the way.
Is Escape Plan worth playing?
This is a game with a lot of style, but really it doesn’t deliver on the gameplay side. They had an interesting idea, but at the end of the day
I felt like I was playing something more at home on an ipod than a “hardcore” gaming device. It shows that the limitations of Touch screens still persist even when you have two of them. It was a noble effort, but the idea was ultimately flawed.
A good idea but Escape Plan’s controls are clunky and obtrusive.