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The thing about games like theses is you can easily believe the goal is to kill people and sadly like many Battlegrounds in World of Warcraft people only care about their kill count.~J.A. Laraque
A little game called HuttBall
So this is not so much a full guide as it is a small explanation of one of the PVP battle zones in Star Wars the Old Republic. Hutt ball is kind of like Rugby with guns and light sabers. The overall goal is to take the ball that spawns in the center of the arena to the enemies end. This sounds simple enough except the enemy team can do anything to stop you.
The thing about games like theses is you can easily believe the goal is to kill people and sadly like many Battlegrounds in World of Warcraft people only care about their kill count. The arena has two main hazards that can be used to your advantage. One is several fire burners than are on a timer and if you get caught on top of one when they go off you are as good as dead. The second are two acid pits that when you fall in them kill your pretty quickly. Also, when you fall inside them you walk slowly so the chances of you getting out are slim.
Looking at the arena there are various platforms that can lead to the enemy goal line and many ways you can get knocked off pretty much guaranteeing you won’t score. This is where knockback abilities come in. Almost every class in SWTOR has some form of knockback and this can be used to knock you into fire, acid or off the platform.
Another very useful tool is stuns or things to slow you down. First off, everyone can sprint when not in combat so when fighting you walk slower. Pretty much all classes can slow you down or stop you in your tracks with an ability. Stopping or slowing an enemy can be used for people holding the ball and for those going after the person with the ball. To combat this you can pass the ball to people.
Unfortunately, most people don’t pass or even know you can. Passing is done by clicking the pass button and then moving the icon over to where you want to pass it. Keep in mind if the person moves or is killed then the ball falls and respawns in the center. An enemy player can also intercept the pass.
Passing is great if your team is split between defending the ball carrier and moving ahead in case the ball carrier gets trapped or slowed or caught in something. The winning teams learn to pass to the right people at the right time and when done right can mean a quick win.
There are a ton of different strategies to this game, however, most people just run around killing with only a few really trying to score or defend. Perhaps there is because the game is still new or because like in W.O.W some people really just suck at anything besides pressing a button to kill someone.
Overall, the game is fun with a good team and if you go in as a guild or with friends it can really be fun if you another good team. The best part is there are no ties, if the score is tied whoever has the ball when time expires wins.
Just one tiny part of Old Republic that makes it a really great MMO.