Month: February 2011

Blog

POD: Super Mario Bros: Origins

Did you know that when Super Mario Bros was being created it was not done on a computer or any type of high tech device? For the original team behind Super Mario Bros planning sheets where used to detail everything from level design to control. Nintendo recently published an article talking with many of the creative forced behind SMB and revealed some interesting insight into the development process.

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Editorials

DCUO: Qualms With The Game And A Plea For Fixes

I am writing this in hopes that SOE sees this and takes the time to actually start some sort of plan to save their latest MMO DC Universe Online. I am not calling in the apocalypse of this game but I am simply stating that right now it has been poisoned by bugs. I have played many MMORPGs and since World of Warcraft’s release there haven’t been many AAA MMO launches. Many games falter in their idea to cash in on the WoW craze and create clones and other games try mechanics that just seem to fall flat because they failed to fix game breaking bugs before release. I don’t have much faith in many of the MMO’s coming out in 2011 but I did feel and still do feel that DCUO was going to be the one to stand with the greatest potential.

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Interviews

The Interview: Alex Aguila

You know a lot has been made out of this through the years but before there was any “competition” there was a lot of “cooperation”. We played Atari 2600 sword quest series and raiders of the lost ark quite a bit and we worked together towards a common goal. The real competition started when Nintendo released Tecmo bowl and Bases Loaded. The era of cooperation was over, It got ugly, what can I say…

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