X-Men Mutant Apocalypse
X-Men Mutant Apocalypse
Okay, the trilogy of X-Men (technically, Marvel) articles on the weekend. I doled out Marvel vs. Capcom 3 for the Playstation 3, then Marvel vs. Capcom 2 for Xbox Live – now I’m headed back to the Super Nintendo.
I couldn’t think of any throwback Marvel vs. Capcom games I had floating around the house (though I recall similar beat ’em ups in the arcade once upon a time) – so I decided to look around for an X-Men or Marvel title, and found X-Men: Mutant Apocalypse for my Super Nintendo and figured I’d toss it in for a bit. Now, while the other two games I talked about this weekend were fighter games, this one is a beat ’em up/platformer. It lacks the depth of field you find in Final Fight, Double Dragon or Streets of Rage, but you have to time your jumps and memorize attack patterns a bit more along the way.
Early on levels are designed around whichever mutant you are going to play (Psylocke, Wolverine, Cyclops, Beast and Gambit). It’s an interesting idea, since most games of this sort let you pick from a pool to get through a level – and that happens later in the game, but early on each X-Man is assigned a task in a different location, forcing you to use them all. This is a good and bad thing since you may prefer one character over the others, but it does add a bit more variety to the gameplay as well when you have someone like Wolverine who just tears through people using his claws while moving left to right, as opposed to someone like Beast who can cling to ceilings and attack enemies from above as well.
The story’s a bit of a mess, which is often the case in these older comic games, but the sounds get the job done and the graphics actually look pretty good. I didn’t spend a ton of time playing this one again – I honestly don’t have the patience for memorizing platforming like I did years ago, but I got a grin out of my time running around beating people up along the way.
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