It danced, it singed, it was good for audio, video, Karaoke and CD+G discs, while at the same time (not literally, mind you) it played games. The CD-i you see, oh dear retro-minded reader, had a decent library of gaming and educational software. ~Konstantinos Dimopoulos
It’s really weird feeling nostalgic for a console never actually owned, played or in any way experienced… Still, the CD-i was the second CD console I ever craved (promptly following the equally unsuccessful CDTV). And it was ads like this (via), that spawned my ungodly craving:
Even though the console was a commercial failure, it was rather an interesting kit of hardware, that somehow managed to become the home of some weird, rare and quirky Mario and Zelda games. Featuring a 16bit 68000 based processor (@ 16MHz), 1.5 whole MB of RAM, a single-speed CD drive, optional MPEG-1 capabilities and dazzling 32k color graphics, CD-i was quite the home-entertainment hub Philips had wanted it to be.
It danced, it singed, it was good for audio, video, Karaoke and CD+G discs, while at the same time (not literally, mind you) it played games. The CD-i you see, oh dear retro-minded reader, had a decent library of gaming and educational software.
Top titles included Burn:Cycle, Myst, Dragon’s Lair, Litil Divil, Mad Dog McCree, Rise of the Robots and a dozen more.
Surprisingly (to me at least), the CD-i failed, and I never got one. Why? Guess it was a money thing. 1up, has more to add to the sad story. As for an emulator… Tough luck. There’s the freeware CD-ice that’s capable of emulating one game (Rise of the Robots, in case you were wondering), and the shareware Cd-i Emulator (free demo).
Both though need the CD-i’s ROM images. Tough luck. Again.
Hi, my name is Gnome, a.k.a Konstantinos and I own the blog Gnome's Lair which is all about gaming in all of its many and varied guises. It is thus about computer & video games, old games, new games, indie games, adventure games, free games, board games, ludology, game creation, RPGs, books on games, games on books, and well the theory of and in games.