Jarrod40k gets 7 Kills in the derp-master, the KV-2, in this match. 🙂
The Lago is a tier 4 Swedish Medium Tank. It’s decent in mobility and has a great gun!
In this World of Tanks match, I ended defending the eastern flank nearly alone in my A-43 tier 6 USSR medium tank.
Staying hull down most of the time, I manage to get 4 kills in this desert map with my trusty tier 8 German TD.
I haven’t played arty in the past 6 months. Here are the results! 🙂
While playing with Alex and Bob, Alex managed to take out 4 enemies and score 2678 damage in a match we had up against tier 10s. The best part was when he ripped a Maus to pieces in two salvos. And we weren’t even supposed to win, according to XVM… o7 gg
Although I lose this game, I managed to score a massive 3955 damage and profited 81943 credits. I did what I could…
If you want to play this game for free, go here.
To see the rest of our World of Tanks Videos, go here.
To view more of our Gameplay Videos, click here.
To check out more of our Let’s Play Videos, click here.
Whether fighting on the frontlines in a heavily armored MBT or causing havoc from the back in a tactical artillery vehicle or finding someplace in-between one can always find their place of enjoyment in Armored Warfare. Set in the modern world, players find themselves either playing the role of a mercenary making his way into the world in Armored Warfare’s notable PVE environment or making the difference in immersive PVP settings. When ready to go even the most casual players can dive right in with a simple WASD movement controls and a point-and-shoot mechanics; unique maps, tanks, and tactics however it also keeps even the most hardcore gamers engaged in the action.
Similar to its biggest competitor and predecessor World of Tanks, each player starts out with a personal “garage” and two starter tanks. From here the player can look at possible upgrades and retrofits for their selected vehicle, look at the two currently available dealer trees, customize their “base”, look at their dossier, choose to create or join a battalion, or hop right into their first battle as a PVP or PVE tanker. The most original idea being the “base”; simply put it is a players own customizable buff-station. By using the 100 free “raw-materials” given to the player on a daily basis he or she could choose to purchase buildings which would increase the rate crewman earn experience, cut premium costs, or even cut the repair cost for a tank!
As for the dealer trees, Armored Warfare took an inventive spin on typical progression trees by allowing players to change their mind at the end of a tree instead of forcing a player who realized a certain role isn’t their style abandon their work and completely restart their progression on another tree. How does this work? Simple, currently the trees are set up in a tier system of 1 through 9 (similar to other progression trees the lower numbers are generally needed to be unlocked before the higher) for each vehicle type other then artillery. However the big twist comes into effect between tiers 8 and 9. After becoming renowned (completely maxing out the experience needed to advance to the next tier) with a vehicle, instead of simply continuing down the progression, the player can redeem one “tier 9 unlock” which allows the player to research and purchase any tier 9 from the same dealer without specifically having to complete the vehicles tree.
Sadly Armored Warfare is close to identical to its competitors when it comes to vehicle customization. In the actual garage tab the player is able to change a selected vehicles ammo type, consumables (such as repair kits to fix damaged modules), retrofits (such as intercom systems to boost crew skills), and some aesthetic options such as decals and paints. The distinctive portion comes in the way the crew members work. Unlike other games in the same genre, Armored Warfare not only has a set crew for a specific tank that provides set bonuses but it also has a commander with unique attributes that can transfer from tank to tank. These commanders are both given to the player at his or her first launch of the game and can be unlocked through dealer progression trees. Another slight difference is when you select the upgrade tab for a specific tank. Although it resembles World of Tanks in its module progression it has a slightly different experience bar. Instead of simply getting to 100% completion and being able to move onto the next tank, Armored Warfare also has tank exclusive unlocks that can be researched after reaching 50% of the total progression on a chosen tank (such as the commanders that were mentioned earlier)
Last but not least are the dossier and battalion tab. In comparison to similar games Armored Warfare has the same basic dossier (statistics page) layout with a slightly different format which allows the viewing of certain stats in graphic form. As far as the battalion is concerned from the looks of it – it is just a standard clan layout but because I have not experimented with it I cannot say with 100% certainty.
When inside the game, be it PVP or PVE, Armored Warfare isn’t much different from any other game. The main objectives consist of either destroying all enemy vehicles or capturing and securing a specified point. Nevertheless it still does have its differences. When playing an artillery class a player’s attention is increasingly brought to counter battery as a large indicator on the players minimap occurs to opposing artillery upon firing as well as a set sound alert. If you are in any other form of tank and you are fired at by an opposing artillery a large text indicator will appear to warn the player of an incoming artillery shell. Also artillery get two special shell types: smoke shells and illumination flairs. The smoke shells can be placed between a spotter and a specified target to cover the advance or retreat of an ally. Likewise, an illumination flare can be shot to bring vision of any target within a certain radius underneath it to the entire allied team.
Another big part that sets Armored Warfare apart is its ability system for both scout and tank destroyer type vehicles as well as specific MBTs. When playing a scout vehicle (whether it is a recon or a fire support type) by default your “E” key will trigger one of a few specific abilities. These range from marking a target (force lighting them even if they go out of view as well as guaranteeing max pen rolls) to decreasing terrain resistance for a short period of time. Some of the fire support type scout vehicles even get rockets which are medium pen high damage guided missiles. The tank destroyers’ ability is very beneficial as well; upon activation a TD can fire three shots from the same position and only lose a small percentage of their camo rating. Lastly certain MBT’s come with the ability to launch smoke shells a small distance in front of their turret which would act in the same way as artillery’s smoke shells upon landing. Along with this some MBT’s unlock a active protection system which, while active, can shoot down incoming heat and missile rounds (artillery not included).
Armored Warfare is a fun and easily immersive MMO tank shooter with competitive graphics and some unique gameplay mechanics and whether you are new to the genre or an experienced tanker you are likely to enjoy its style.
This week on Siege Breakers Sessions we began with PC building season as Deep Poke and new to the show, Rizim are both in the middle of building new gaming systems. It seems as if this has kept both of them from purchasing Holiday gifts, but it did take us into our first discussion about the resurgence of PC gaming and how PC gaming companies in the U.S. and the U.K. are seeing more people purchase high end gaming systems.
This lead us into talk about the PC gaming market and if perhaps MOBA’s and games like World of Warships helped to boost PC sales. A lot of us played World of Tanks and now World of Warships especially Rizim so it was good to have him on to talk about what’s been going on in the game.
Speaking of MOBA’s we discussed an article saying there really is no such thing as MMR hell where the ranking system in games such as DOTA 2, League of Legends and Heroes of Storm causes good players to end up stuck with bad players. The point of the article was that communications is the key because the win/loss record balances out anyway.
Towards the end it got kind of crazy. We were headed towards a discussion about games you play in the bathroom like Nintendo 3DS games or even old Gameboy or mobile games, but it somehow ended up becoming a story about embarrassing bowel movements. We learned J.A. takes his shirt off in the bathroom and Deep Poke goes even further. We had to break that madness by talking about the recently discovered official lyrics for the original Mario Bros game. We played a little of it which was so Japanese, but still great.
So check out this episode via the links or listen here or even download for later and let us know what you think.
Warning: The Siege Breakers Sessions Podcast is NSFW and and contains adult language, seriously if you get easily offended stay out.
You can find our podcasts at the following locations:
[youtube id=”ugYGVYD3tiI” width=”633″ height=”356″]
World of Tanks Xbox 360
I would have gotten more enjoyment out of World of Tanks if the learning curve was a little more gradual. Unfortunately, the game throws you into the fray with about as much wartime knowledge as Maxwell Klinger. This is certain to minimally frustrate even the most seasoned gamer. ~Eric Hollis
There’s something about reviewing a free-to-play game that makes me feel extremely ungrateful. I’d never complain about a free lunch, or a mercy hand job, so I certainly have no room to complain about a free game, right? Wrong. But at least World of Tanks doesn’t feel like either a free-to-play crapfestival or a micro transactional grind, both of which make it an extremely refreshing and pleasant change, especially on the 360.
If you love blowing up tanks with other tanks, you couldn’t ask for a better game. While the content is a little dumbed down from the PC version, you still can choose between multiple vehicles from American, German, and British stables. Upgrading said vehicles can become a chunky grind. Even if you are willing to throw down real cash for a new ride, you still have to play multiple matches with each vehicle to move to the next tier. The higher-level beasts will take most players weeks to obtain, and that’s with a lot of dedication and perseverance. One hundred plus hours of gametime that cost absolutely zero is nothing to scoff at, especially when you aren’t getting something that feels even close to a budget title. Hell, I’ve played tons of sixty-dollar games that, by comparison, should be ashamed they charged at all.
The premise of World of Tanks is simple—it’s a third-person shooter that uses tanks instead of soldiers. Players participate in large 15 on 15 battles that involve either capturing a base or annihilating the enemy team. The seven included maps represent varied terrain. Fortunately this concept works very well. As far as control, besides a few tweak to the aiming, if you’ve ever played Battlefield, you’ve already learned everything about the actual controls you need to know. There’s also a very brief tutorial that explains how to traverse the map. Unfortunately, map use is about all that is explained, which led to my biggest frustrations with this title.
The biggest problem with the game is the sheer lack of critical information. Nothing is ever explained in detail, with the exception of a few scant loading screens. Armed with only minimal quality instruction, I felt extremely over my head during almost every match. Why do tanks disappear off the map at random? Why do my shots immobilize enemy players as often as they do no damage whatsoever? Why can I crush some objects like aluminum cans yet others stop me dead on my treads? I would have gotten more enjoyment out of World of Tanks if the learning curve was a little more gradual. Unfortunately, the game throws you into the fray with about as much wartime knowledge as Maxwell Klinger. This is certain to minimally frustrate even the most seasoned gamer.
My other issue is the rhythm of gameplay. In World of Tanks you never respawn in the match; death is always permanent. With that, hastiness in battle never proved to be an intelligent option. (Trust me, I tried the old bum rush the enemy base play.) This kind of mortality causes the player to think more fully about strategic methods, which is fine, but lasting death also means that even the most minor mistake will force you to stare at another player’s screen while waiting for the next match to start. Thankfully, there is no penalty for quitting a match early, but an early exit hinders the chance to make friends and talk trash at length with other Tankers, two activities that are crucial not only to shooters but to online gaming in general. Some of the matches also felt extremely unbalanced, but this was probably due to the fact that I was absolutely garbagedick at the game. Simply put, I never felt like I figured out how to play well enough to enjoy myself.
Unfortunately I couldn’t get into World of Tanks, but that doesn’t mean you shouldn’t at least give it a try. If you really want to get into the vast community that WarGaming has created, my research tells me that the PC version is a lot more substantial and developed than the version I played on 360.
Our immediate goals are to fill out the current rosters, giving each nation light and heavy fighters, as well as attack craft. There are literally hundreds of aircraft available for us to add including some highly anticipated favorites. We are also excited to add more nations to the game over time. ~Wargaming
World of Warplanes
Being an avid player of World of Tanks and World of Warplanes and knowing the games really well I took the opportunity to interview our friends over at Wargaming.net (Wargaming North America) about the future of World of Warplanes. We specifically talked to Sr. Producer Gareth Luke & Producer Joshua Morris from Wargaming North America and here is what they had to say:
When will we see Clan Wars for World of Warplanes? If so, how will Clan Wars be between World of Tanks and Warplanes and eventually Warships?
We learned a lot over the last 3 Clan Wars campaigns in World of Tanks and it is rising in popularity, especially amongst the top tier clans. Obviously World of Warplanes is still very young and we are really focused on polishing gameplay, balancing and listening to our players to create the best, standalone aerial combat game. Not to mention, we really want to have the bulk of our audience with hangars full of Tier 10 planes, so that is our main objective at the moment.
We are looking at the World of Tanks Clan Wars system, what works, what doesn’t and how that could translate to World of Warplanes and indeed eventually, World of Warships. We are also exploring the possibility of tank versus warplane Clan Wars, but at this stage, our focus has to be on perfecting the experience of the standalone games first.
When will we see Tier 8 premium planes?
We will be introducing Tier 8 planes in the future and we have several candidates lined up and in pre-production. The timing of the release is more involved. We want there to be enough players available for players to compete against when they purchase one of these planes. Our product has just released, and we want to give our community time to explore the wonderful aircraft that are available now and free to earn.
What countries’ planes do you plan to release next (or in the near future)?
Our immediate goals are to fill out the current rosters, giving each nation light and heavy fighters, as well as attack craft. There are literally hundreds of aircraft available for us to add including some highly anticipated favorites. We are also excited to add more nations to the game over time.
How often do you plan to update Warplanes? What will we see for the first patch?
World of Warplanes has already released two updates since release, the most current one being Update 1.2. We plan to release updates on a regular cadence, not only adding content like aircraft and maps to the game, but also new features and game modes. You should expect releases to follow a similar pattern to what you see in World of Tanks.
Do you plan to share credits between Tanks and Warplanes?
We have not ruled this out in the future. As you know we already allow each account to share premium time and gold between accounts. We want to monitor the effects of these systems before adding any additional functionality to the program.
What is your top development priority? (making more maps, releasing new planes, releasing new modules)
Content, such as planes and maps, will always be a priority as players tend to devour them quickly! However, it is a top priority to make sure players are constantly engaged with new programs and features as well. Lastly, endgame content and eSports are an important aspect in the long term enjoyment of the game and we will develop resources to make sure these areas shine.
Do you plan to release Team Battle or Company Battles (similar to WoT) for World of Warplanes?
We do plan to add more game modes in the future. Socialization mechanics are a massive part of Wargaming titles.
Do you plan to release defense battles (similar to WoT) for World of Warplanes?
Yes, ‘Superiority’ is just the first mode planned for World of Warplanes; we will introduce more scenarios over the course of the year and will have different objectives and gameplay.
Do you plan on balancing special weekend events between Tanks and Warplanes (for example, not giving both games 5X first win of the day XP on the same weekend)?
We are aware that many players play both games and look forward to our new products as well. We want to keep that in mind and allow each game to have its own special time. There will also be times during holidays where all products will have amazing specials at the same time.
When will you introduce clans in World of Warplanes?
We have added flights (like platoons in World of Tanks) and will be adding ‘squadrons’ as a next step. We will let people know when these features will be made available and in which updates when we get a little closer to releasing them. It is very important to us that we have solid tools for managing socialization before we give the functionality for clans to our players.
Any news regarding 30 vs. 30 fights to either Tanks or Warplanes?
We really love the thought of massive tank and air battles! We have explored raising the limit to 30 on 30 and have seen some good results. However, doubling the players involved currently increases the server required by about four times. We will continue to explore the feasibility of larger battles, but for the time being we want to concentrate on other features.
Any plans so far to release World of Warplanes on consoles?
World of Tanks: Xbox 360 Edition launched on February 12 and we’ve been very excited by this release. We would love to continue to add more games to this platform, but we are currently focused on offering console players a solid World of Tanks experience on the Xbox 360. Obviously, Wargaming is forging new ground with Microsoft and XBOX360 in bringing, AAA quality, free-to-play battles to console, so we are focused on getting it right and proving that free-to-play works in this space.
Any plans to release a special tech tree that is World War I only?
This is a very interesting idea and nothing is ruled out. However, it should be noted that the inter-war years lead to some serious innovation and aligning WWI and WII aircraft would be quite challenging.
Do you plan on creating Historical Battle mode on WoWP?
We will be releasing a historic battle mode for World of Tanks first. We are excited to see what the reception of that mode is in that game before making any plans for World of Warplanes.
Will bombing craft always be Attack Craft or will you have high altitude bombers introduced?
Multi-crewed, high altitude, heavy bombers may be included in the game in the future;however, they will likely be introduced as AI controlled, team objectives to specific battle modes.
Do you plan on introducing a superior chat system that will let everybody chat through one chat channel for both games?
Yes, at first, we want to produce a better quality chat in both games individually and then, look at the possibility of linking the games together at the Wargaming account level.
Special thanks not only to Sr. Producer Gareth Luke, Producer Joshua Morris, and Director of Communications Chris Cook from Wargaming North America but also Arthur Pratapopau, the Global PR Director of Wargaming.net
You can also find other articles and interviews about Wargaming America.
You know you are making it big time when you can finally give away things to your readers. So as you know we love Wargaming and Wargaming loves us and we have a bunch of World of Warplanes beta keys to give away. However, we can’t toss em out there at least not without a little something extra from our readers.
So it’s simple if you want a free key post in the comments your favorite classic game and tell us why it is your favorite and we will send you the code. Now, to make this easier we ask that you register using your Facebook then we can just message you the code. Otherwise you can post your commend then e-mail us by clicking here. Then we can e-mail the key to you, but honestly attaching your Facebook is best because we will be getting more give-a-ways and will randomly send them to people who post comments on our website.
Now believe me, I get it, signing up to something new is a drag, but we are entering our fourth year and really want to build a community here where people post on our site. The feedback makes us better and in turn the site better. We also like hearing what games people like so there is that too. We have a lot of keys to give-a-way so spread the word to people who want one to come and post here and we will hook them up too.
Remember, something is only Obsolete if you allow it to become so.
Here is the format for posting your comment:
Favorite Classic Game: (Put name here)
Explain why it is your favorite game: (Put as much detail as you wish)
Here are the details once you get the codes:
World of Warplanes Beta Key Instructions
- Have or create a Wargaming account at www.worldofwarplanes.com
- Once that step is complete, click on the “Join Closed Beta” pane on the main homepage
- On the “World of Warplanes Closed Beta Application” page, click on the “Have an Invite Code?” link located under the system requirements
- Enter your beta key
- Download and install the game!
Also, these keys are valid only on the US server and expire on May 31st, 2013.
Thanks to Wargaming U.S.A. for the codes!
Anyone who is a regular reader of Obsolete Gamer knows we love World of Tanks. We first got into the tank fighting MMO at E3 a few years back and it was love at first sight. Some of the staff like myself are novices while others are pros and for a long time we wanted to have a podcast about the game we love.
We were excited when we contacted Jamie King at War Gaming America and was introduced to Caleb Fox who joined us on this week show and answers our numerous and wide ranging questions. For this first podcast we wanted to talk to those newer to the game and those interested in trying it for the first time.
We hope to have future podcasts going deeper into the game and clan wars, but this week is all about the beginners. Check out one of our beginners guides here.
Let’s go over the highlights of this new build for World of Tanks.
New Regular Tanks:
The first thing you will notice is that 5 new American tanks have been added, leading off from the M7 (Tier 5 Medium tank). The new tanks are the T21 (Tier 6 Light tank), the T71 (Tier 7 Light tank), the T69 (Tier 8 Medium tank), the T54E1 (Tier 9 Medium tank), and the T57 Heavy (Tier 10 Heavy tank). All the new tanks have an Auto-Loader, which makes them be a lot like the French tanks. The armor on these new American tanks has been reported to be low so you will basically be playing them a lot as if you were playing French tanks.
You can see this video to learn more details about the new American tanks:
The T21 plays a lot like the Chaffee. The T71 is comparable to playing the AMX13 75. The T69 is mainly played as a support tank so don’t play it like as if you are Rambo. The T54E1 is a lot like the Patton except weaker and is more of a support tank. The T57 Heavy has the advantages of having slanted armor and a gun comparable to the AMX 50B that reloads faster as well as being more accurate. The low armor of the T57 will make you play as if you are playing a French Heavy tank.
Game Engine Update:
As far as performance of the game goes, the draw distance has been increased so that you better see your opponents.
Trees and bushes are rendered better giving us a yield in improved performance, all things being equal.
Game Mechanics & Interface Changes:
Fallen trees now provide partial cover.
Whenever you have a module damaged (red) and your crew is repairing it, now you see a progress diagram showing the proportion that has been fixed. This looks like a cooldown button for most typical MMORPG games.
The Tech Tree will now show you per tank how much more XP and Credits you need to earn to unlock another module or tank from the Tech Tree.
4 maps were remade to make them more fun, challenging, and to better take advantage of the physics engine introduced in 8.0.
Prokhorovka (the map with the yellow grass, tree line in the west, train in the middle east, hill in the south-east) has been reworked a lot and now includes bumps and hills in the main field. The west tree alley has been changed in that the amount of bushes in it has been decreased so it’s harder to hide there now. The island in the north-east corner of the map has been reworked so that now you can enter it from either the west or south side of it. The south-east mountain has been modified in that it now has a more downward slope.
Erlenberg (the cold map with hills on either side, a ruined town in the middle with a river) has changed in some ways as well. Rocks have been added to parts of the mountains. A house was added to the field as well, providing better cover.
Ruinberg (the huge city map with the train tracks in the west, open park in the middle, and the hill of death in the east) has been altered making more of the city now being in ruins. The alley part of the map has had the cover lowered dramatically.
Redshire (green map with two hills that can shoot each other, most people usually attack from the south-west part of the map) is altered as they have removed rock cover from the mountains. The river also has become harder to cross now.
Three new premium tanks have been added: the TOG 2 (Tier 6 British Heavy tank), the AT-15A (Tier 7 British Tank Destroyer), and the FCM 50(t) (Tier 8 French Heavy tank).
You can learn about the three new premium tanks in this video:
The TOG 2 is HUGE, is slow as hell, has a ton of hitpoints, the armor is awful, and its gun is accurate as hell as well as it being able to fire quickly. The AT-15A has insane front armor, a highly accurate gun with a great angle of attack, but it is rather slow. The FCM 50(t) play a lot like a medium tank being very fast and has a gun with a high rate of fire. It’s disadvantages is that it is big and has poor armor.
Lucky is awarded when a team mate dies within 10 meters of you by an enemy vehicle.
Cool-Headed is awarded when you receive 10 ricochets and non-penetration shots from enemies in a row and survive the battle.
Spartan is awarded when your vehicle has less than 10% hit points, get shot by an enemy having the shot ricochet or non-penetrate, and you must survive the battle.
Ranger is awarded for detroying all of the enemies light tanks so long as there are at least 3 enemy light tanks in play.
Patton Valley is awarded for detroying at least 100 Patton and/or M48A1 tanks.
Where are the Chinese Tanks in WoT 8.2???
They were deemed overpowered in the 8.2 Beta testing so they will be rebalanced and will come out instead in the 8.3 update! Be patient!!!
This guide should help a new player make the correct choices when dedicating themselves to becoming good at World of Tanks.
First things first is figuring out whether you will want to or not spend money on this game. If you don’t plan to, pick ONE country and stick to it. I recommend either USSR if you like fighting up close or USA if you want overall good tanks, although France seems to be the most OP faction (patch 7.4-7.5). With the tutorial completed, which you can pause (it says abort but ignore that) and unpause any time, you will end up with 6 regular tanks. You can eventually have all the highest tier USSR tanks plus if you want you can keep that useless tier 2 USSR gold tank (premium tank) they give you. I prefer to keep it since it will become a guaranteed money maker and tank trainer later on (which you will eventually need).
I sold mine but that was a mistake. It could be worth keeping just to power level your tankers. Just to clarify, a gold tank is a game that is bought using gold which is the real-life-money money in the game. It can only be bought or earned from Clan War matches. Clan War matches is what you should be trying to get into if you really want to get deep into this game. You should also keep your eye open on the main World of Tanks website because they sometimes have promotions or special events that could get you huge discounts or free things.
The most important rule to know about WoT is that every time you have to do a conversion, you lose a significant proportion of whatever it is you are converting. Crew training on all tanks should be as max as possible, usually spending 20000 credits per crew member is the way to go, especially if you own at least one gold tank. You can convert experience points from gold tanks for gold as well as XP from Elite status tanks. This is time efficient if you have money to spend. Converting gold to credits has horrible returns so never do it.
Always run with consumables on all your tanks and try to buy them especially during the 50% off sales. Make sure that it’s worth using the consumable such as in a game where it comes down to just 2 tanks per side and it will make a huge impact on whether you win or lose. I always run in this order: health kit, repair kit, and fire extinguisher. If a tank you are using is too slow I recommending swapping out the fire extinguisher for high octane gasoline. It will make a world of difference between you hating the tank and learning to tolarate it.
Getting tanks is really easy in the early tiers but eventually you’re going to hit a wall of either XP or credits. Credits are even more important and harder to generate. Either check with other people or the forums to see what people are currently running to make money. If you will spend money on the game, I found that the Super Pershing is the best bang for the buck for the Tier 8 tanks for making money, if not the reasonable Tier 5 Churchill III. The Churchill III is the cheapest and sometimes the funnest to play. It’s only 1500 Gold most of the time (roughly $7-8 in cost). Myself I spent a good amount of money in the game. I also bought tank slots for every type of branch in the game and I’m slowly making my way there with every class of tank for every country.
Doing this, playing the game like crazy, it takes me about 6-7 hours to do all my tanks, to try to get the daily bonus. As a macro strategy I this saves the most time as opposed to straight grinding, if you want to save the most time AND have everything in the game unlocked. Most people don’t have time to do that every day so although that to me is the most money efficient thing to do (to run all non-gold tanks, every kind), most people don’t have time for this! The other thing to take into account is whether you want to pay for the Premium Account or not. While this is on all tanks yield a +50% bonus to the generation of XP and Credits. Technically if you have Premium and you do the first win of the day for a tank, rather than get the double XP bonus that it gives you would get triple (1.5 X 2 = 3). It’s a huge bonus but I only myself recommend it if you have a LOT of time on your hands, then it’s a great value! Since I started working more in real life, I run a year of premium in World of Tanks all the time, which comes out to about $8 a month to play the game which is an amazing value to me for this game.
A general thing to know about Gold tanks is that they are meant to generate pure credits and also they can be used to train crew faster for any crew of that specific country and that specific vehicle class. For example you can put a heavy tank crew from a KV1 in a Churchill and they can use it with no penalties. Alternatively, if you want to save money and power level any crew of that country, so long as they are 75% experience and up, you can stick them in anyways but they will perform with a -25% penalty but even then it can still be done effectively so long as you stick to the 75% experience minimum rule. I don’t recommend putting in crews from a different vehicle type because not only will they have the penalty but they will also get an XP penalty.
General combat tips:
Now, look at this video to understand how to position your tank during battle so you don’t die in every one on one fight.
Never EVER use the right mouse button to lock on to a target. It’s useless and dumb and it won’t target specific areas of tanks that you MUST hit. On top of that it’s highly inaccurate and a gateway into being an eternal noob in the game. Since it targets the center of mass of a tank and does NOT lead targets it will miss very often. It is only really useful if you are a light tank doing a carousel move around a slow tank and you need to concentrate all your energy into driving.
If you’re fighting while driving up a hill, I would say that 90% of the time, you’re dead!
If there is artillery in play and you just killed one of their team mates, if you’re standing still you’re very likely to get hit. Try to drive forward for a second, rotate 30 to 45 degrees, and move for one or two seconds.
If you’re an artillery and something just shot at you, you BETTER be moving ASAP if you want to live. Also I recommend moving up slightly with the front so you just all your shots, especially if you are steam rolling the enemy team.
Try to rotate your front always towards the enemy that you’re fighting if you’re pinned down in a slugfest kind of fight!
Aim for areas in the enemy such as the rear of their tank or wheels if you want to stop them from moving.
Know your role and act like it most of the time. If you’re a light tank, you’re the scout (sometimes). Find as many of the enemies as possible especially their artillery and scouts and kill them (those two, you are not supposed to take on a heavy tank other than maybe to get a lucky shot in their fuel tank). If you’re a tank destroyer fight from cover most of the time since you have less health than a medium tank and almost no armor. If you’re a heavy, you need to “tank” but don’t necessarily be out in the open. If you’re a medium your job is to do everything! If you’re artillery, try hitting all the heavies first. The only time you should not play your role is when the team you’re with is failing so badly that you need to pull a Rambo just to survive!
Map awareness: memorize every map. Try to fight from higher ground, especially if there’s cover but know that a good artillery will shoot all their memorized cover spots in such hills.
Generally, if you’re out in the open and nobody else on your team is around or you’re ahead of everybody, you’re in grave danger!
Vehicle upgrades: For most tanks always upgrade the gun as much as possible (to me penetration is the most important stat). DO THE MATH – calculate if the new gun can be handled by your suspension. Every ton = 1000 kg and the game provides module weight in kilograms. If you’re a scout or an arty, go for radio first as it will help you relay information more accurately. For scouts I recommend engines (for better acceleration) as well as tracks for better turning, as well as turrets for better line of sight (you see people faster or further).
Teching up: Try to tech up in a straight line down that path to your desired tank. For example, if you are trying to get russian arty maxed out, try to go for that directly rather than the KV-2 path because it will be insanely more expensive.
About ammunition: I find it a WASTE to use premium ammo on anything but tournaments or clan wars. Also, before you enter any match make sure you look at the gun tier of your tank; this is a rough estimate as to what tank tier you are expected to damage with that gun (assume damaging a medium tank of that tier). Should you find yourself at the bottom of the food chain in a match make sure to have brought some HE (high explosive ammmo) because it’s better to shoot a higher tier tank with this than bounce off 90% of your shots and at least you will be able to risk getting a tracked hit on that big tank that a team mate can kill for you. This is especially effective I found once I F2 tag the target then type in chat “I tracked him”. You will be surprised how quickly that tank will turn into the local punching bag.
Well, I hope this guide helps you get better at World of Tanks, let me get back to playing my 30 tanks! =P
Fans of the tank based free 2 play MMO have been looking forward to the latest patch, here are the details:
Wargaming today announced that Update 7.5 for its free-to-play action MMO World of Tanks is now available in Europe and will go live in North America on August, 2nd. Update 7.5 features new Tier 10 medium tanks and tank destroyers, premium vehicles, battling arenas, as well as new medals and titles.
The American tech tree has been updated with the E3 and E4 modifications of the T110 destroyer, as well as the M48A1 Patton III medium tank. The Germany Tank Destroyer lines have also been strengthened with the mighty JadgPz E-100 and the E-50 Ausf M, which now occupies the spot as the nation’s most powerful medium tank. The heavy destroyer Object 268 and the medium T62A joined the ranks of the Soviet tech tree, while the French have received the Tier 10 Bat Chatillon 25t medium tank and the AMX 50 Foch 155 tank destroyer.
New premium vehicles now featured in the game include the German Dickermax TD and the American T26E4 Super Pershing medium tank.
In addition to new tanks, the game has also been updated with three new maps, each taking place in North America: Port, Highway and Serene Coast.
First thing you will notice when holding the box, is the Diablo III art all over the package. Then when you open the package you realize how light this headset is!
Inside the box you will find the headset, a quick start guide, a SteelSeries professional gaming gear insert, a nifty SteelSeries sticker, and a USB extension cable.
The USB extension cable will be important, because if your keyboard does not have a built-in USB port, the cable on the headset might be too short. SteelSeries realized nobody likes excess cables that you can trip over so they reduced the main cable length and included the USB extension cable. This gives you more options than other headsets where you would have to hide the excess cable. The only thing to note is that the USB extension cable isn’t gold plated or braided. But since it would probably be routed behind your desk you wouldn’t even see it.
I tested the Diablo III headset with the following games and applications: Star Wars – The Old Republic, World of Tanks, The Witcher 2, TeamSpeak, and Ventrilo. Both the microphone and headset were astounding. The 50mm drivers on the headset do a superb job on the high, mid, and low-ranges. And the microphone allows you to retract it into the left ear-cup. This is a great feature if you just want to use them for listening to music.
The SteelSeries software for the headset feels like you’re in a menu of a Diablo game. You have several options to adjust the intensity and pulsation of the red LED lights. And the best part of the software, you are able to adjust the Equalizer to your liking.
The overall feel to this headset screams quality. From the attention to detail paid on the cable lengths to the light weight of the product. You can definitely see SteelSeries did their homework on gamer’s “work environments” and thought of everything.
Rating 9.5 of of 10.
Name: Bryan Davies
Tittle: VP of Public Relations, North America
What is your favorite classic game: Deus Ex (Original) developed by Warren Spector
Why is it your favorite classic game: It was a groundbreaking game in the sense of crossing genre barriers, it was also really the first game that the gameplay and story truly changed based on your choices in how you play.
[youtube width=”600″ height=”480″]http://www.youtube.com/watch?v=ZpEoLH0cUSw[/youtube]
World of Tanks Interview
There are a lot of free-to-play MMO’s out there, but just like paid MMO’s there are the great ones and the rest and World of Tanks is definitely one of the great ones. A number of us here at Obsolete Gamer began playing World of Tanks right after E3 2011 and are still playing to this day.
World of Tanks is massive multiple team based tank fighting game where you choose from a number of World War one and two era tanks from Russia, Germany and the U.S. You start out with older smaller tanks and as you level up you upgrade the tanks and unlock new ones. You level up by playing in team based matches where the objective is to destroy all the rival tanks or capture their base.
That is a very general description to a game that while easy to play has a level of complexity to it any gamer would enjoy. Not only do you need to understand each tank, not only the ones you own, but the ones you are going up against, but you need to understand the map layouts and work with your team because victory brings more points than defeat.
The game is free to play however you can purchase gold in the game that allows you to buy game time giving you a boost in experience points and a different garage to hold your tanks. You can also purchase special ammo, tanks and more garage slots using gold, but you can play and enjoy the game without spending a dime.
[youtube width=”600″ height=”480″]http://www.youtube.com/watch?v=sr0rMAjX5g0[/youtube]
Obsolete Gamer had a chance to talk with Jeremy Monroe, general manager for Wargaming America about World of Tanks and the upcoming patch for the game.
World of Tanks is becoming wildly popular. What do you think has made the game so popular with gamers?
Tanks! Who doesn’t love Tanks? The game’s a great deal of fun to play and the community is fantastic. I believe we really hit a sweet spot in the market. We’re part shooter, action, strategy and mmo coupled with a respect for the historical authenticity of the era. World of Tanks is compelling for gamers at any level. It’s fun and it’s free.
Do you find the free-to-play model works best for games such as yours?
Free to Play is a great model for most, if not all games. It really puts gamers in a position to have quality choices and the industry in a position to showcase fantastic titles, unique gameplay and innovative features. The evolution of the industry has been tremendous with the widespread adoption of the free-to-play model. Given the quality of the game, its design and the merging of so many popular genres, we knew the model was perfect for World of Tanks and gamers.
There have been questions about balance where lower tier tanks keep getting in matches with higher tier tanks. Can you tell us a bit about that and any changes you are working on?
We’re constantly adjusting the match making system to provide challenging but evenly matched battles at every level. With that said, consideration must be given to the number of players and the tiers of the tanks being queued. It’s a difficult balance to strike. On one hand, you want fair and evenly-matched battles and on the other, you want short queues for the players. It’s a key priority for us to strike that balance and we’re constantly growing, evolving and getting better over time.
Third party add-ons like skins for tanks and the crosshairs are becoming popular. Do you have plans to add your own skins and add-ons?
Yes; in our 7.0 update we’ll be introducing a number of cool features like that including camouflage; the camo will be true to the era so no pink bunnies or rainbows.
What can we expect in the next update and content patches in the near future?
We try to update every month with fixes and upgrades but it’s also critical we listen to our community and continue to evolve World of Tanks with significant changes that include new compelling features, maps and of course more bad ass TANKS!
Our newest update will include –
- A new Fishing Bay map
- New tier 4-5 light tanks: Т-50, Т-50-2, VK2801, M24 Chaffee
- Tier 6 American tanks M4A3E2
You can always find the newest information here – http://game.worldoftanks.com/in_development
With the recent announcement of World of Warplanes and World of Battleships, are there future plans to integrate both games with World of Tanks? And will there be universal Clan War maps where tanks, planes, and ships will partake?
Right now the 3 games will not be integrated into one world…but as this is a constantly evolving game with innovative designers behind it there is never a definite “No”. As for clan wars, we are looking at being able to bring the 3 games together into that world. We’ll update you as soon as we get more information.
People are reporting on forums that World of Tanks will be released in a retail box form. Any information as to when it will be released and what it contains? Any plans for a collector’s edition?
Yes, we are releasing a box in North America; it will be in stores Sept 1st at the top retailers. The box will be $19.99 and includes $30 worth of in-game items. We are looking at a collector’s edition but we want to make sure it is truly compelling for our players. We’ll certainly keep you posted as we finalize our plans.
Besides the three current armies (USSR, Germany, USA) represented in World of Tanks; are there any more that will be added in the future?
Yes, definitely. French Tanks will be introduced very soon (here is a peek – Wot Facebook) and as you can see with the new additions to the German tank lines: Pz.VI Tiger (P), VK 4502 (P) Ausf. A, E-50, Е-75, Е-100 and two new premium tanks T-15, T-25, we are always expanding the current roster of tanks.
Right now the Clan Wars map takes place in Northern Europe and the Mediterranean. Are there future plans to add more map locations, like the Pacific region?
Yes, currently Clan Wars is still in beta but we will be expanding. Eventually clans can compete for global domination.
Are there any plans to add special tanks or tanks skins that are purchasable if your clan holds certain objectives or territories?
We’re definitely looking into these options and many other ways to reward and recognize the top clans for playing well. Unfortunately, I can’t go into further details at this time but we hope to be able to present it to our players very soon.
You can download and play World of Tanks for free at – http://www.worldoftanks.com/
It is no secret that a lot of the staff here at Obsolete Gamer is deep into World of Tanks, but now there might be more fighting action to comes with the announcement of World of Battleships. World of Battleships will be a free-to-play MMO based on epic sea battles of the 20th century. This series will complete the World of trilogy of World of Tanks and World of Planes.
Here is more from their press released:
Keeping with the best traditions of the series, World of Battleships will offer a straightforward interface, easy-to-use controls, and a common economic system that will allow players to distribute resources between the three games for the ultimate progress in each of them.
The large assortment of available warships will give various tactical opportunities, as all the machines have a unique combination of firepower, speed, armor, and endurance. Various naval maps with changing weather conditions will enrich the gameplay, and the realistic graphics will transport players into the epic battles that changed the course of human history.
Wargaming.net CEO Victor Kislyi. States, “Humans always needed to conquer the elements — earth, water and air. With World of Tanks, World of Warplanes and World of Battleships we will offer players to conquer all, simultaneously.”
Razer has released their Transformers Collector’s edition of the DeathAdder mouse and I had a chance this weekend to try out the purple Decepticon model. The mouse has a shiny metallic purple color to it and both the scroll wheel and Decepticon logo lights up. The design looks great but in the dark with the neon-like colors, it looks awesome.
Let’s talk highlights, first off the DeathAdder features at Ergonomic Right-Handed Design. What this means is the DeathAdder is made for right-handed users and is designed for maximum comfort. When you grip the mouse, your hand rests comfortably on the base so when you are gaming for long periods of time you don’t get pains or feel fatigue that can happen with other mice designs.
Larger or small hands the DeathAdder feels as if its molds to you which is important in games with fast movements like Battlefield. The scroll wheel is a bit larger then on some other mice, but not to big that it feels cumbersome and it has 24 individual clicking positions. The rubble and groves on the wheel work perfectly with your finger when scrolling or pressing down on it.
The two side buttons are easy to reach with your thumb and feel sturdy when you press down hard on them. I like that these side buttons are a decent size and of course, they are programmable so you can customize it to your favorite games. The two top mouse buttons are also large and wide enough for various finger positioning.
As for performance, I tried out the DeathAdder in various games from Call of Duty to World of Warcraft, Portal 2 and World of Tanks. One main selling point of the DeathAdder is the 3500DPI 3.5G Infrared sensor, this deals with precision when moving the mouse and with sensitivity in games and within windows.
In games like World of Tanks depending on what tank you are playing you may want more or less sensitivity. I noticed right away the sensitivity of the DeathAdder was much higher by default from my other mice so you may need to adjust your in game setting if you are not used to it.
However, even with increased sensitivity I quickly adjusted because of how the mouse flows and reacts to my movements even when I get a little twitchy. So when you are trying to shoot a tank from far away or locking in a headshot the DeathAdder shows no sign of negative acceleration meaning you can move with speed and ease and quickly get the shot off.
This is also due to the 1000HZ ultrapolling, which deals with response time. For you old school FPS people, remember spinning your mouse for a railgun shot in Quake 2? The response time of your mouse can be the difference between a kill and a wild shot so with a response time of 1ms on the DeathAdder, you do have faster feedback, which can give you an advantage in competitive FPS games.
Now you can control and tweak all the DeathAdders setting in the control panel provided by Razer. Here you can control acceleration, horizontal and vertical sensitivity. You can also change button assignments and control the glow effects of the mouse. Best of all the on-the-fly sensitivity control means you can alter the sensitivity within a game without having to exit the program and adjust your settings in Windows.
The DeathAdder mouse glides across multiple surfaces, which is good for those who hate using mouse pads. I used the mouse on various surfaces including my wooden desk and even though I still prefer my ultra-thin mouse pad, the DeathAdder worked well on each surface.
A few things to note that also gives the DeathAdder a nice touch is the gold plated USB connection and the 7-foot braided fiber cable. Nothing sucks more than not having enough cable if you keep your PC further away than normal and the strong cable design is great if you are a little rougher on mice than normal gamers.
Overall, we give the DeathAdder the Obsolete Gamer stamp of approval for overall comfort, performance and design. If there is one negative point it would be the price tag. At $60 the price is a bit high for a mouse, but for advanced gamers and gaming professions it is worth the cost.
You can purchase the DeathAdder Transformers 3 Collector’s edition at Razer,
[youtube id=”8PKR6lx79r4″ width=”633″ height=”356″]
This isn’t a cry for help, as you can see I’m back to work (posting this drivel), but instead it’s me doing the Simpson’s Nelson point and ha-ha to people with families and regular 9-5 jobs that think that playing Dragon Age and beating it over the course of two months is a great gaming experience. ~Honorabili
I’m Becoming A Korean (Gamer)
Basically, for the past month or two my girlfriend has been alien to me so I’ve reverted back to my old girlfriend: MY COMPUTER. This happened shortly right after I got back from my trip from E3 to which she did not get invited to go with! =P Anyways, half a week after I got back AT&T decided to be a bunch of useless fucks and decided to have my internet connection go down for about ten days… this in the middle of my addiction to League of Legends (which was already starting to die) and World of Tanks, which I had just dumped 20 dollars into and had a subscription to which has now expired.
What to do, what to do? Go back to the basics! I pretended it was the 1996 and that I didn’t even have internet gaming (for the most part). My brother and I were going nuts as to what to play, since without internet connection we were cut out (literally) from the virtual world needed to play a modern pvp game (since few companies make hotseat stuff anymore, other than for usually some console games). We both said at the same time “Master of Orion 2, multiplayer, over the LAN”. What a brilliant solution to being stuck in the dark ages. After a little bit of work and installing the IPX network protocol, we got the game to work like a charm over the LAN using DosBox. We even made a CD image of the game which runs better than a full HD install and streams from a hard drive anyways. After a few days we were playing as if we had never stopped playing in the first place. Even when the internet came back on, I went on League of Legends and I thought the level of strategic thought now required to play it was nothing compared to the complexity of a legendary 4X strategy game.
Anyways… after a short while I checked my email and saw they had sent me some free codes for games to play so I logged into my Steam to add and download them. Boy, what a mistake… They were having a huge sale with stuff 90-75-50% off, so I just wasted about 200 dollars on that shit and then started to game non-stop. Like basically, since then days have been a blur. I haven’t posted anything on here in a good while, not since my E3 article which took J.A. Laraque forever to get me to finish it (well after the event had already ended, which was already when nobody cared to read it). I am now awake on some fucked up schedule that lets me play with all the European gamers as well as the Asians! I take power naps, drink about 3-4 cafe con leches (cafe lattes) AND 1-2 Red Bulls a day before I start playing pvp games. I go from Mount & Blade, to Master of Orion 2, to League of Legends (doing my daily XP bonus), to World of Tanks (again with that daily XP bonus bullshit, feels like a job!) to Dirt 3 (I beat it today, so now doing multiplayer races against a lot of Germans) to Fable 3 (which I just destroyed) to Monday Night Combat to AI Wars to … well you get the idea. Gaming nearly 24 hours a day, I barely begin to scratch the surface of even a fraction of all the games I have… On top of that my PC keeps dying more and they keep releasing more cheap (and in my case sometimes free) games.
I bought an ATI 6870 card to replace my dying underclocked ATI 3870 but I only had it for 3 days since I sold it to fix a client’s machine. Now I think I’m going to build a machine that uses the AMD Phenom II X4 980 Black Edition Deneb 3.7GHz 4 x 512KB L2 Cache 6MB L3 Cache Socket AM3 125W Quad-Core Desktop Processor but we’ll see since they’re always releasing new ones but I’m pretty sure that will be the winner.
This isn’t a cry for help, as you can see I’m back to work (posting this drivel), but instead it’s me doing the Simpson’s Nelson point and ha-ha to people with families and regular 9-5 jobs that think that playing Dragon Age and beating it over the course of two months is a great gaming experience. (insert rant saying something like “fuck all games with DLC” here) =P I’m starting to get a system down as to when a game will be shorter than a day for me, it pretty much sucks, especially if it doesn’t change as I replay it and it’s currently selling for around 40-50 bucks on Steam or some other distro. (ahem, Fable 3 in this case) I don’t have any children or a wife and yeah sometimes I forget to eat while gaming but even then I’m a fat bastard so it’s not like I’m at risk. ;] I’m Korean for my games but not just for Starcraft or Guild Wars, but all of them!
On a serious note, much during my internet down time I got to read the Master of Orion 2 manual A LOT and it made me really sad that they no longer make 200 page user manuals like that that were actually worth reading and it also made me really sad that Microprose (probably my favorite game company) has been dead for a long time. They sure don’t make them like that anymore! Klackons FTW!
Anyways, I’m out, going to go troll some noobs and work more on my trolling reviews of more games I wasted my money on! Game on!!!
E3 2011: My E3 Guide by Ignacio/honorabili
Before going, the first thing to do is see if you can get in there for free! Well, the way I did it is by having this website and registering as soon as I could for the event. Starting this year, E3 was capping the number of passes they would give out to media, requiring your website to have 8000 unique visits per month per media pass given out. If you don’t even get 8000 a month then they would make you buy your ticket instead, which could making going to the event really expensive.
Like most of these kind of events, try to book as early as possible, both your travel arrangements and lodging. We booked 9 months before and paid 700 dollars a person for 6 days. We used Orbitz and that price included complete air fare (flew American Airlines), lodging (we stayed at the Ramada Inn in Koreatown, which I found to be a great place and neighborhood), and a rental car (Avis, which broke down and then they tried to rip us off when we returned the car; listen to the podcast to hear Laraque complaining about that!). I really recommend going to E3 especially if you already live in California or nearby, so it’s much cheaper.
When you get to the event, get one of the free magazines that is pretty much a quick guide to the event plus the IMPORTANT PART is the map in the center of the magazine. You can simply look at the map and see which booths interest you the most. If you mainly go there to see the next big game, you can easily find them on the main floor in megabooths. If you have media passes, you can go talk to their reception desk and they give you priority to test them, instead of making you wait in line most of the time.
Some people like to go to E3 to demo the new games and hardware, mainly from the megacorps. Other people like to go to see what small companies are there and to see what big thing they brought to the show. Many of the small companies or the companies that are not coming out with a big product usually have a booth in the meeting rooms in the Concourse Hall. Those are better for you if you are into networking and seeing more unique things that the public usually cannot. There’s a more private version of that area on the second floor that you can only access if you have a VIP pass. There’s where you can see unreleased stuff more and negotiate business deals.
If you go, don’t expect to sleep much. You pretty much walk and stand most of the day and after the show, if you have connections expect to go to a ton of after parties (there’s one pretty much every day); this is where you can really make connections with developers, vendors, etc. If you go there trying to setup some business deals, bring a stack of business cards and some nice clothes. I made more contacts wearing dress clothes than simply the Obsolete Gamer T-Shirt.
As far as being in L.A., bring a lot of money because things there are PRETTY EXPENSIVE. Most places we went to charge a bare minimum of 3-5 dollars an hour to park, with many places having a 15-30 dollar parking fee, even like going to a local mall. Food at most restaurants will cost you about 20 dollars a person unless you want to eat a lot of fast food. At E3, the food is very expensive and we’re talking like 6 dollars for a pizza slice kind of expensive and 5 dollars for a can of Monster (no Red Bull, which is my crack). A cheapskate trick is to go to the Concourse Hall and munch on the snacks (cookies mainly) and free soft drinks that a lot of the companies have there. Hey! You wanted a real guide, now you know how cheap I am!
When at E3, try not to take breaks. Be smart and go have a meeting where you can sit down to rest, while you keep working and networking. Again, I mainly recommend going to the event if you are in the industry, whether you have a game company, gaming website, resell video games, blog, shoot funny videos (like Mega64), otherwise, you can pretty much watch everything at the show for free on the internet on some of the mega video game sites or directly from the main companies websites, in the form of trailers.
If you are media/press, pick up every free bag of goodies they give you. The best stuff I got was from World of Tanks, which gave me a bunch of toy tanks, a special bag, a World of Tanks T-Shirt, mouse pad, and special game bag, as far as the main floor went, and the biggest gift I got was from Topware which gave me a Collector’s Edition of Two Worlds 2 and a ton of T-shirts. Even if you don’t like a game, who knows, a friend of yours might like it! If you have a gaming website, some of this swag would be great to giveaway in the form of a contest.
The day before E3 I was rushing to get some Obsolete Gamer shirts over to J.A. Laraque’s house as well as a camera I bought him and some micro SD memory cards when the engine of my 1998 Mustang GT decided to die a block away from my house. After pushing the car with some neighbors up my driveway, I had my mom help me to drop the OG gear off at JA’s house. I stayed up pretty late playing League of Legends with my brother and his friends until we lost so badly that I had to go do something else. I remember drinking some rum while watching episodes of The Three Stooges on Hulu.
My old man took J.A. and I to the airport like around 5 PM EST on Tuesday, the first open-to-the-public day for E3 2011 and we quickly met up with Alienware’s Patrick Theodore and Ashley Brito. Even though Orbitz booked us on Alaskan Air, we quickly had to go running with all our luggage to the American Airlines concourse and go through the TSA checkpoint. After seeing old ladies from Miami Beach get checked to see if they have C4 in their shoes, the terrorists won! Anyways, they let us through and after a short while we were on the plane. I played the living shit out of Solitaire on the plane, which going to L.A. we had a 777 (great ride). Laraque played a lot of games on his iPad like Streets of Rage and some Homer Simpson game which was a lot like the original Simpsons arcade game. I slept on the plane but for the duration of this trip I was pretty much tired a lot.
As soon as the plane landed we hauled ass to Avis, and then drove fast to the show. Parked (see me bitch above about the parking, which in this case was 15 dollars cash [be sure to bring a lot of cash]) and then we got some of the food they sell there (again see above if you want to hear me bitching). Afterwards, we walked off into the main floor. My first impression was that this was a huge arcade. Colors and colors everywhere. We saw the Sony Online Entertainment booth, which we have been trolling on the podcast a lot lately, and I got a bunch of the free mints they had there. The only games they had which interested me were Payday (co-op bank robber game) and some Magic The Gathering strategy game, but that game looked pretty dated. I hit up Capcom, then Kalypso, which to my surprise is remaking (and this is much needed) Jagged Alliance and is making Tropico 4, another sequel to one of my favorite dictator sims of all time.
I had a meeting with Indiecade, which showed me a lot of board games, which we will probably review later on The Inverted Paradox and a couple of Indie games. I got to play this experimental game project called Deep Sea where the game has no graphics and its just you attacking a sea monster based on what you hear only. Pretty original idea and it generates a feeling of solace and dread being stuck on a submarine with a leviathan around you. I also saw a game that was a rogue-like clone and also a cute strategy game called Skulls of the Shogun which is a like like Shining Force and Ogre Battle.
We went to the after the show parties for AMD and also for S2 Games, the makers of Heroes of Newerth. Both parties had free bars and the AMD party had AMAZING food! =P It was fun talking to AMD about the new APU that already got released by now as well as talking about old hardware with some of the people who helped design it, like Marc who helped design my favorite CPU the AMD K6-3. 😀 The AMD party was also very special for me because I got to speak in person with my friend Alfred Giovetti who runs The Computer Show. In the middle of people talking about the latest and greatest we sat for a good while talking about stuff like the rise and fall of Microprose and Interplay and games such as Darklands by Microprose. I recommended he try out Mount & Blade which is a lot like Defender of the Crown mixed with Darklands.
Back to the show, I got to meet up with the people from Riot Games, the makers of League of Legends which let me see upcoming champions (hero units) for that game, one of my current addictions.
The people from World of Tanks gave us some goodie bags which was put to good use in-game (another one of our addictions now).
I got to meet (finally in person) with my long time internet friend Seth Sternberg (8 Bit Weapon) and got to hear them live. We interviewed both band members and you can check out the 8 Bit Weapon interview here.
We stayed in L.A. for 4 days after the show and it was a nice vacation for us.
In conclusion, the E3 experience was a good one and I highly recommend it, especially if you can go there cheap or get somebody to sponsor your trip! ;-]