Warhammer End Times Vermintide: The Horn of Magnus Easy Elf Archer


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You don’t get the show #19: PETA vs Games Workshop


We follow up on our story concerning PETA’s objection to Warhammer having fur on some of its figurines. We also take a look at a ridiculous anti-pot PSA and preview the Metal Gear Solid based adult film.

Warhammer Online: Wrath of Heroes Beta Impressions


It was announced yesterday that I could ultimately take my hands away from my blabbering mouth and finally get my chance to talk about EA-Mythic’s take on the Multiplayer Online Battle Arena genre with Warhammer Online: Wrath of Heroes.

Wait? Warhammer Online? The MMO? Is this an expansion?

Nope. This is its own separate game and it seems that Mythic is trying their hand at the growing popularity of online battle arenas. From what I have seen from interviews and differing blogs, this game will be free and will partake in the microtransactions economy many games are adopting.

Oh, I hated everything about Warhammer Online aside from the PvP. What is this like?

Wrath of Heroes is almost a copy and paste of Age of Reckoning’s PvP. As of right now, there are two maps. I’m not sure if I can pick either one but it always randomly places me into one of the two. For the most part, I get the regurgitated version of Mourkain Temple. For those that remember Mourkain Temple, you fought for a relic at the center of the map and ran away with it hoping your team would protect you. Wrath of Heroes’ version of Mourkain Temple has differing objectives though. There are three flag points that must be capped by your team. Once your team owns one of these key points, you may take the center cap point and gain significant points for your team. First team to hit 250 points wins.

That sounds interesting, Mr. Khan. I have one problem. What if the opposing team is dominating you? That doesn’t give you much hope in reclaiming the game.

Well if the opposing team is dominating you and they become focused on slaying you, who is going to stop the other team from claiming points?

Wait… did you say other team?

Oh, did I forget to mention this game is 6v6v6? That’s right. Three teams brawling against each other. People have been clamoring for a game that finally went for that third team perspective in PvP and Mythic decided “Hey, it worked in Dark Age of Camelot. Let’s do it again!” And guess what, reader? It does work! Having three teams constantly vying for control of the map’s objectives keeps everyone on their toes for the entirety of the game. No more spawn camping. No more sense of security that your team has a lead. Anything can change at any time.

The other map that is available in Wrath of Heroes, which I was unfortunate enough to get only once during the beta phases, is the Arena. This map is a ton of fun. Why? The only objective is to completely decimate the enemy in this three-way team death match. There is plenty of terrain to use as an amazing vantage point for your casters and also to use as a form of abuse with line of sight. There is nothing but complete and utter mayhem in this map and the fact that there is no real objective, no one team can get sneaky and capture a point while people are preoccupied fighting. Everyone has to be involved all the time.

Yes! There is a Skaven champion.

As for the classes, there aren’t any. You just play as a champion that resembles a simplified version of their Age of Reckoning counterpart. There is a marauder champion who drags people in, there is a Witch Elf that pops out of nowhere and stabs you in the butt, and there is a tiny little gobbo shaman who is using the Waaagh to heal. What are the differences in this game that set it apart from Age of Reckoning? Champions like the Bright Wizard and Sorceror don’t receive any backlash as they cast their spells but they also don’t get ridiculously more powerful as they weave their magicks.

Why don’t they receive any downside to spamming their abilities? It probably has to do with the way combat works. The entire game is about spamming all your abilities. Everything is just facerolling your keyboard because almost every ability does damage or buffs you so you do more damage. Cooldowns are short and every champion has one ability that does minimal damage but can be spammed while everything else is on cooldown. It doesn’t lead to a very unique gameplay. Some champions have something special that adds to their combat but why bother when you can just spam abilities? The only champion that felt added any depth of game changing because of their abilities, aside from heal spamming duo goblin shamans, is the Marauder champion. Why? Because he can pull people in, negate healing on them for x amount of seconds, and can root enemies in place. He has the most combat utility out of any other champion. His ability to pick a target and bring them into a bukkake of death is amazing. Unfortunately or fortunately, he isn’t as popular as other champions so you’ll barely see him roaming around.

One of the things in this game that bothers me are the champion skins. Age of Reckoning has some amazing armor sets that made a ton of the champions look quite simply amazing. There were artistically some of the best armors in any game. Wrath of Heroes merely takes the newbie armor you get in the MMO and pasted it on the champions. Pretty lackluster stuff going on. I know that there are multiple skins they will be putting into the game but I feel as though they should’ve made each champion look awesome from the get-go like other MOBA type of games such as League of Legends, Defense of the Ancients, and Heroes of Newerth. Instead, I feel they are going to make the newbie looking skins the free ones and charge for the cool armors, whereas they could have had one cool armor set for each champion and have the additional skins be the other armor set tiers from Age of Reckoning.

As of right now, those are my overall impressions of Wrath of Heroes. I will be reporting on it more often as the beta continues but I do feel that with each play test they are adding more and more to this project. Hopefully, it will be a good game for a ton of players to enjoy as a free to play alternative to Warhammer Online: Age of Reckoning and not become another hit it and quit it project by Mythic.

Adrian Smith’s Art

Adrian Smith‘s art needs no introduction, it only asks for bandwidth. Thus, this being a post on Adrian Smith’s art, it’s picture heavy, but words light. In case you’d like to find out more on Mr. Smith, you’d better visit his official website. Or flick through a certain Games Workshop book.

Now, look at the pretty pictures…

 

Warhammer artwork:

Adrian Smith Artwork

Adrian Smith Artwork
Warhammer 40,000:

Adrian Smith ArtworkAdrian Smith Artwork

Black Library artwork:
Adrian Smith Artwork

 

Inquisitor artwork:
Adrian Smith ArtworkAdrian Smith Artwork

 

Sabertooth Games artwork:
Adrian Smith Artwork

 

Chronopia Artwork:

Adrian Smith ArtworkAdrian Smith Artwork

Dark Age Of Camelot: The Second Coming


Hell yeah, I choose this deceptive title to make you think we had sort of insider information to a sequel for Mythic’s MMORPG Dark Age of Camelot. You must be pretty upset with me for that and disappointed in the world knowing that a second chance at an upgraded DAOC isn’t coming any time soon. Grim days I tell you, reader.

Hopefully you haven’t left yet so I can tell you about what I really wanted your attention for. Yes, it does involve Dark Age of Camelot.

We’re listening, you fat piece of shit.

Thank you for staying tuned. How long has it been since you’ve enjoyed the glory of RvR? No, I don’t mean the abortion of RvR that was present in Mythic’s failed Warhammer Online game. I mean real RvR. The kind where three realms go head to head on a battlefield, sieging keeps, slaying epic beasts, forming alliances, and claiming the rights to the world’s most powerful relics.

I know your mind is fluttering with thoughts of a time long ago where PvP in an MMO was actually interesting and purposeful to your entire faction. What would you do if you had a chance to revisit the past? Would you take the reins of life and steer them into the right direction?

Yeah, Umar. Cool story, bro. We can always resub to DAOC and its dwindling population, new rule sets, or play on classic servers for a nominal monthly fee.

Yes, that’s true. You could do that or…

You could play the sonuvabitch for free on the Uthgard Free Shard server. Yes, I said free. It is a DAOC emulated server with all the classic rule sets and additional content added from the staff.

The population is healthy and the community is active. All the instructions to download the game and get it working takes no longer than 5-10mins once the game has been installed. Enjoy your crusade as a proud member of Albion, mystify the world with your fairy magics in Hibernia, or bathe in the blood of the mighty as a Midgardian. That’s it. I have nothing else to say. Go play, haters.

Monsters & Mercenaries Collectors Guide

In case you haven’’t figured it out yet, today’s post is about the ‘Monsters & Mercenaries Collectors Guide’’. A 170 pages long, full color and (very) well-priced volume published by Games Workshop, that doesn’’t limit its content to neither monsters nor mercenaries. A great variety of armies are dealt with instead: Dogs of War, Regiments of Renown (up to the very recent like the cutely and aptly named ‘Mengil Manhide’’s Manflayers’), Kislev and Ogre Kingdoms. Each army’’s units and models are presented, both in fully painted and in component mode(!), while every entry is accompanied by a short piece of fluff (sorry kitty). Obviously and as we’’ve come to expect no actual rules are included. On the other hand component codes and prices are mentioned. [You can find the Dogs of War and Regiments of Renown armylists here.] Oh, there are contemporary, collector’’s and archive models presented, as well as the Monsters, Siege and parts of the Mordheim ranges. Even drakes and golems are included…

The book also gives (brief) background information on relevant issues, such as the Tilean cities of Remas and Luccini or the Ogre tribe of the Blooded Gut. It is lavishly illustrated too.

The most impressive thing in the ‘Monsters & Mercenaries Collectors Guide’’ though, is not it’s size or the amount of useful information included. Neither are the usual photos of Golden Demon winners’’ entries nor the dioramas and conversions presented. It is the fully converted Araby themed army by Justin Hill. It simply has to be seen to be believed.

Finally do check what G.W. has to say for this collectors guide…

P.S. I do consider this guide a very good buy. Just not intended for everyone. It is a glorified miniature catalogue after all.

 

Brikwars

The Download Munkey had always been a most excellent of blogs, but its recent move to spanking new servers has really made it shine. Brilliant! Visit it @ downloadmunkey.net preferably by following this gamey link, thank Roys for taking the time to please you Internet people and -who knows?- you might also bump into a certain Brikwars post.

brickwarsarmy

Brikwars, should you fail clicking any of the above links, is in its simplest form a freeware wargaming rules system, that let’s use your Lego bricks and figures to ..uh.. play war with your mates. It is thus what some would call a tabletop strategy miniature wargame. Further inspection though, reveals a truly fantastic game that has been evolving for over a decade and is both simple (make that elegant) and deep enough to actually challenge Warhammer. As for the quality of the core rulebook and supplements, the top-notch humor and utterly jaw-dropping artwork, well, you’ll have to visit the Brikwars site and impress yourselves. You wouldn’t believe me otherwise.

Talisman Returns

 TalismanBoardgame

Games Workshop, even if via the deceptively named Black Industries, seems to be returning to a few beloved games of yore, that don’t necessarily fit into the wargames category. It all began (Oh, praise the Dark Gods, cherish the Ruinous Powers, thank LotR!) with the new edition of the excellent Warhammer Fantasy Roleplay RPG, went on to its 40k counterpart and is now maturing with the forthcoming release of Talisman edition 4, bound to happen when the stars are right or sometime during October 2007; whichever comes first, really. Oh, and yes, I did mean Talisman, as in Talisman.

TalismanBoardgame

Why not then hop over to the official announcement? Why not indeed. Just click here, or there for a nice press release. Expect to read something along the lines of: “Talisman is a cult fantasy board game for 2 – 6 people. Players control a myriad of characters from a heroic warrior to a powerful sorcerer. In this perilous adventure, play centres around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom.”


Free to Play. If You’re Going to Fail, Get Better At Failing.

Everquest 2 F2P lol
Everquest 2 F2P lol

For the past six years, MMORPGs have been failing. Be it because the companies believe releasing beta quality games, far-fetched mechanics, or releasing a game that has the savory indulgence of a stale piece of bread, the genre has seen some gloomy days. World of Warcraft has created a boom for many money hungry companies and jaded developers that think releasing a game in this genre will garner them fame and money. Unfortunately, this hasn’t been the case and nothing has been able to compete at the level that Blizzard is currently at.

Let’s face it. Very few MMORPGs have had amazing launches and it is because of this lack luster grand opening that a lot of people just get turned away. How can these companies salvage their investment? How can they bring in money to a sinking ship? How can they increase their gaming audience?

The answer lies to the Far East. It is in this land of Zerg obsessed gamers and mob-grinding gurus that holds the key to America’s salvation in the MMO Market. Asia has been using a model known to many as Free to Play for a very long time. Players are allowed to download the game from a website and jump right in. Sure, there are some restrictions that hold them back from unlocking the full potential of the game but it is a better option than a 14 day free trial.

“But Umar”, you may find yourself pondering, “I know Asia is known for crazy people but this sounds insane! How do the Crazians make their money?!”

Very simple, Little Billy. Crazian MMO Developers make their money from an in-game market place where players can unlock classes, races, potions, cosmetics, and content for real life money. While not every player’s going to feed cash to companies for a game they play for free, they do garner in more money than $15 a month. Some players are so into power gaming and/or cosmetics that they’ll easily throw down more than $15 a month in purchases via this market place without even thinking it through.

Why adopt this model though? The answer is simply because it seems to actually work.

Turbine’s Dungeons and Dragons Online was far from being considered a true MMORPG by many of today’s standards and it was on the brink of extinction. However, unlike the dodo bird, DnD Online was not ready to leave this world. In one last hurrah, it released a Free to Play model and quickly flourished. The game’s income reportedly jumped by double and it felt a chance to thrive. Life began to ebb back into this would be abortion and deliver it salvation.

To follow suit, many MMORPGs began to jump onto the bandwagon. Lord of the Rings Online, while not a failure by many aspects, saw a chance to increase its player base with this new subscription model. It held back many features to free players but the market place allowed them to expand further into the world.

Around the same time LOTRO adopted the model, Everquest 2 wet its feet in the F2P world with Everquest 2 Extended, which included 8 classes, 4 races, 80 levels, and 5 expansions for free.

Now, companies like Cryptic, probably persuaded by Atari, are hitting the F2P model to save their abortion known as Champions Online and also the acclaimed Star Trek Online. Some may know my dislike for Cryptic in general and I don’t want to bore anyone with my vendetta but these games were Free to Play quality on release and never should have been Pay to Play, but I digress. They are now hitting the high road and going F2P.

Those seem to be some of the bigger MMOs released in the past couple of years that really need this chance to boost their communities. One MMO that I am waiting to take the dive into this model is Warhammer Online. The game has been a downward spiral since release and while I doubt EA even cares about the game still (they have been systematically dismembering Mythic) a F2P model for WAR might be able to save it from its dying breath.

Sadly, though, some MMORPGs that haven’t even had a year to fix their abominations are already looking to hit the F2P market as well. Yes, I’m talking about Final Fantasy XIV. It has been reported that they are currently seeking a chance to hit into this model to save their plummeting shares and overall consumer backlash.

I know a lot of people have mixed feelings about this model and some find it “greedy” that companies are willing to push out virtual stores but I don’t find a problem with this at all. Most of these games offer a chance to unlock the full game for the standard $15 a month and no one is forcing you to purchase anything from the marketplace to begin with. Most of the items these games offer aren’t game changing and aren’t required to excel in the game so there is no reason for some of the criticism. However, regardless of whether it is a good model or not there will always be people who will complain.

The Free to Play opportunity that has raged through the past two years seems to be giving players many chances to see more of what is out there than WoW. While it is good for companies to regain their money and enlarge their player base, it also gives players a chance to expand their horizons onto what is out there without feeling guilty for dropping 40-50 dollars on a game that could be releasing in beta quality.

How do you feel about the Free to Play model many MMORPG’s seem to be taking? Would you like to see future games continuing with this setup and if not, why?

Warhammer 40K: Gamescom 2010 Trailer: The Imperium of Man

Warhammer 40k Dark Millennium Online logo
Warhammer 40k Dark Millennium Online logo

Even before Warhammer was released to MMO fans people everywhere were calling for a 40k game and soon it will be here. For now check out this awesome trailer that premiered at Gamescom 2010.

The THQ/Vigil Games trailer features one of the games playable races, the Imperium of Man. The humans of 40k are a galactic empire whose reach extends over a million planets. Stay tuned to the MMO department for more details.