Captain Tsubasa 2

Captain Tsubasa 2 - Famicom - Gameplay Screenshot

One of the most incredible games for the Famicom which combines two genres together is none other than Captain Tsubasa 2. I’m sure this game is something you have never seen before, well just think about it, the game combines RPG elements with sports which is something that has been seen in very few games. The story is simple, you are this kid who joins a soccer team and well you are pretty good at playing soccer and you want to win it all! Of course, you start up in a sucky team, in fact you are the only one that can score for the team so everyone is depending on you to score a hat trick in every match. The controls are simple, once you meet an opponent on the field you will have four options which is usually to pass, dribble, team pass, and shoot. The one I use the most is team pass because you can pass it to your team mate and avoid getting tackle. Of course these options are only when you are holding the ball but when the opponent is coming towards you well you have other options. You can tackle and injure that asshole, or you can try to take the ball away from him “cleanly”. You can also just let him pass.

Captain Tsubasa 2 - Famicom - Gameplay Screenshot

The difficulty of the game increases greatly and keeps you coming for more. If you loose a match you will be sent back a game so you will need to replay that match and then the match that you lost. In the end, this helps you out because your team levels up according to their performance in the match so next time you meet that team that kicked your ass, it might have a different result. Moving on, the storyline gets very interesting as the game goes along, too bad I don’t know how to read Japanese or I would probably have had a bigger attachment to the game. The cut scenes are very well made for a Famicom game, at some times you must have felt like if you were watching a movie….yeah they are good… The music is also very very good and keeps you on the edge of your seat or couch or wherever the hell you play your video games.

Captain Tsubasa 2 - Famicom - Gameplay Screenshot


Overall, the game is a must have for anyone trying to find something different and retro to play. The game doesn’t go for that much, usually ten dollars on ebay. Be sure not to pick up part one as it’s very inferior to the sequel. You will have a better time playing this one. That’s all for now, till next week.



One last thing, the game is packed with super moves each of the characters has but remember not to use them that much as it’ll take a big chunk out of your stamina.

Sensible Soccer: 2006

Sensible Soccer 2006
At last, a chance to toss those silly looking joypads aside and grab what real men were always supposed to grab. Joysticks! Yes, joysticks, even better digital joysticks, for this is a review of Sensible Soccer‘s latest spawn, and Sensible Soccer was meant to be played only in the traditional way. The joystick way. Oh, in case you didn’t know, it also happened to be the best footie ever, on any platform and of every possible universe. Of course not everybody believed this. The unenlightened ones grumbled about the lack of impressive eye-candy, the incompetent ones about the lightning fast gameplay speed, the stuck-in-the-past ones about Sensi not being Kick Off 3 and the really hopeless ones about the lack of realism.
Well, my friends, if you want realism, go out, play football and feel the pain. If, on the other hand, you want the best feel of the beautiful game, the perfect footbaling pace, the anti-goalie aftertouch, and all this without risking a heart attack, then play Sensible Soccer, preferably on the Amiga and if possible with a digital joystick.

What do you mean you don’t have an Amiga? Who says that’s ancient history? Just kill the FIFA fanboy in you, gag your inner PES groupie, and stay with me, as I tell you an almost perfect fairy tale, lovingly named Sensible Soccer 2006, The Rebirth of a Legend, dealing with the second attempt to bring Sensible Soccer in the 3d era and the first one that actually manages it. A story of great successes and minor failures, a story of football wet dreams and ball porn. A story about the best, but unfortunately not without its flaws, contemporary footie on the PC. A story about a game that doesn’t cost a fortune. This is the story of

Sensible Soccer 2006.

Actually, it’s no story. It’s a review. Sorry about that.
Sensible Soccer 2006

Sensi 2006 is played in the traditional 16bit bird’s eye view, just like its revered daddy, only slightly zoomed in, a bit angled and with a quite more dynamic camera. In case you were wondering, that’s totally unlike the FIFA/PES viewpoints and definitely a good thing, as the player can see a much greater part of the field, thus having a chance to get imaginative with his passing, pull through smart long balls, deep crosses, or even score a 40 metre goal. All this was admittedly already there in the original Sensi. What the 2006 version added to the experience are some very stylish 3d cell shaded graphics and excellent replays, a greater variety of stadiums, weather conditions and outfits and quite a few new game mechanic changes.
Every player now has a certain amount of stamina, that has to last him for the whole match. Then -and that’s quite an important bit- 2 more buttons have been added to Sensi‘s original one-button gameplay, the first being for short passes and the second for sprinting. Finally, the (much improved) keeper can instantly be controlled with the press of a button. Oh, and there is a small arrow showing the direction the ball will follow if kicked. Aftertouch has by large remained the same (just flick the joystick right after the ball leaves the player’s foot to the desirable direction), as has the two players mode. Make that the glorious two players mode, that shames the multiplayer capabilities of any MMORPG or FPS. Well, at least in the fun-factor it does…

Sensible Soccer 2006

Unfortunately, though, Sensible Soccer 2006 isn’t perfect. It doesn’t even give you the chance to lead the Dead Rockstars team to victory. There are also slight problems, a mediocre tactics screen, un-funny spin-off names for real players (there’s an editor though), and at times a lack of polish. Nothing that couldn’t get fixed with a patch mind you, but irritating nonetheless. The controls are at (rare) times unexpectedly unresponsive, some offsides spotted by the ref just don’t exist, and graphic glitches haven’t been 100% avoided. Add to this that the original Sensible Soccer was apparently much faster. And better (at least on the Amiga).

Still though. An amazingly fun football game. Codemasters just did it!

That’s an (eight and a half) out of (ten).

Marcus Hswe: Tandem Learning

Tandem Learning logo
Tandem Learning logo

Name: Marcus Hswe

Company: Tandem Learning

Profession: Director of Client Services

Favorite Classic Game: SEGA Genesis Electronic Arts FIFA Soccer 1993

Quote: Once you reached a level of mastery (i.e. cheats), you could be Cameroon and win the World Cup. Plus, it was cheap entertainment until we broke the game. The graphics at the time were average but the functionality and flexibility in play was fairly unusual for the time.

Bio/Current Event:
Tandem Learning designs learning solutions that are infused with strategic and creative instructional and game design. Our focus on the learner experience, along with our expertise and passion for immersive learning and serious games, can help you shift the training you have to the learning that will inspire your organization.

Tandem Learning recently launched its Looking Glass® Game Engine. The Looking Glass® Engine is a customizable gaming engine that integrates scoring, leaderboards, team creation, live chat, polls, assessments, discussion boards, and more with a full back-end tracking and reporting tool. The engine has the ability to be customized with additional features and graphics based on the need of each uniquely designed game experience. Tandem Learning licenses the engine and develops customized gaming experiences that utilize the engine.

The competitive game engine was recently used for an Alternate Reality Game (ARG) called Dr. Strangelearn’s Learning Laboratory, which was played in conjunction with the eLearning Guild’s DevLearn 2010 conference in San Francisco.