Sensible Soccer: 2006

Sensible Soccer 2006
At last, a chance to toss those silly looking joypads aside and grab what real men were always supposed to grab. Joysticks! Yes, joysticks, even better digital joysticks, for this is a review of Sensible Soccer‘s latest spawn, and Sensible Soccer was meant to be played only in the traditional way. The joystick way. Oh, in case you didn’t know, it also happened to be the best footie ever, on any platform and of every possible universe. Of course not everybody believed this. The unenlightened ones grumbled about the lack of impressive eye-candy, the incompetent ones about the lightning fast gameplay speed, the stuck-in-the-past ones about Sensi not being Kick Off 3 and the really hopeless ones about the lack of realism.
Well, my friends, if you want realism, go out, play football and feel the pain. If, on the other hand, you want the best feel of the beautiful game, the perfect footbaling pace, the anti-goalie aftertouch, and all this without risking a heart attack, then play Sensible Soccer, preferably on the Amiga and if possible with a digital joystick.

What do you mean you don’t have an Amiga? Who says that’s ancient history? Just kill the FIFA fanboy in you, gag your inner PES groupie, and stay with me, as I tell you an almost perfect fairy tale, lovingly named Sensible Soccer 2006, The Rebirth of a Legend, dealing with the second attempt to bring Sensible Soccer in the 3d era and the first one that actually manages it. A story of great successes and minor failures, a story of football wet dreams and ball porn. A story about the best, but unfortunately not without its flaws, contemporary footie on the PC. A story about a game that doesn’t cost a fortune. This is the story of

Sensible Soccer 2006.

Actually, it’s no story. It’s a review. Sorry about that.
Sensible Soccer 2006

Sensi 2006 is played in the traditional 16bit bird’s eye view, just like its revered daddy, only slightly zoomed in, a bit angled and with a quite more dynamic camera. In case you were wondering, that’s totally unlike the FIFA/PES viewpoints and definitely a good thing, as the player can see a much greater part of the field, thus having a chance to get imaginative with his passing, pull through smart long balls, deep crosses, or even score a 40 metre goal. All this was admittedly already there in the original Sensi. What the 2006 version added to the experience are some very stylish 3d cell shaded graphics and excellent replays, a greater variety of stadiums, weather conditions and outfits and quite a few new game mechanic changes.
Every player now has a certain amount of stamina, that has to last him for the whole match. Then -and that’s quite an important bit- 2 more buttons have been added to Sensi‘s original one-button gameplay, the first being for short passes and the second for sprinting. Finally, the (much improved) keeper can instantly be controlled with the press of a button. Oh, and there is a small arrow showing the direction the ball will follow if kicked. Aftertouch has by large remained the same (just flick the joystick right after the ball leaves the player’s foot to the desirable direction), as has the two players mode. Make that the glorious two players mode, that shames the multiplayer capabilities of any MMORPG or FPS. Well, at least in the fun-factor it does…

Sensible Soccer 2006

Unfortunately, though, Sensible Soccer 2006 isn’t perfect. It doesn’t even give you the chance to lead the Dead Rockstars team to victory. There are also slight problems, a mediocre tactics screen, un-funny spin-off names for real players (there’s an editor though), and at times a lack of polish. Nothing that couldn’t get fixed with a patch mind you, but irritating nonetheless. The controls are at (rare) times unexpectedly unresponsive, some offsides spotted by the ref just don’t exist, and graphic glitches haven’t been 100% avoided. Add to this that the original Sensible Soccer was apparently much faster. And better (at least on the Amiga).

Still though. An amazingly fun football game. Codemasters just did it!

That’s an (eight and a half) out of (ten).

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Konstantinos Dimopoulos

Hi, my name is Gnome, a.k.a Konstantinos and I own the blog Gnome's Lair which is all about gaming in all of its many and varied guises. It is thus about computer & video games, old games, new games, indie games, adventure games, free games, board games, ludology, game creation, RPGs, books on games, games on books, and well the theory of and in games.