William Lukas Black: Mr. Gravity


Name: William Lukas Black

Title: Art Lead (Mr. Gravity)

Company: Mr. Gravity


Favorite Classic Game: Donkey Kong Country


Why it is your favorite game: I liked how the art in (Donkey Kong Country) popped out at the player. It was one of the first games I can recall that tried to combine 3D (style) characters into a 2D platformer. I also liked how varied the environments were in that game.

Totally Tiny Arcade

totally tiny arcade

Totally Tiny Arcade is based on the rather brilliant idea of combining WarioWare styled mini-games with a classic arcade aesthetic. Or is that the idea of revisiting Lazy Jones while liberally remaking some of the best known arcade cabinets ever? Well, we’ll never really know I suppose, but what actually matters is the simple fact that Totally Tiny Arcade is, despite its flaws, a truly great offering for us ageing retro gamers.

Set in a visually pleasing and distinctly 80s arcade, the game has players rush through more than a dozen imaginatively remade classics chasing after a nefarious virus and trying to beat a pretty strict time-limit. Beating the game, leads you to a brilliant boss stage -played in front of a most obtrusive audience- that will in turn unlock a short and lovely finale and -happily- a new arcade venue to tackle. Do this another couple of times and the game is pretty much over and a few extra modes become available.

totally tiny arcade defender

The main attractions of Totally Tiny Arcade are of course the arcade remakes themselves. Impressively, there are more than 20 of them available, each sporting excellent, chunky, retrotastic graphics and some equally impressive sounds, with each game spanning four levels. The games are inspired from an impressive variety of titles including Space Invaders, Spy Hunter, Pac-Man, Joust, Frogger and even the Atari 2600 version of E.T., though -unfortunately- not all of them are equally good. For every two or three excellent remakes there’s a dull or even a completely unsuccessful one, but admittedly the brilliant and imaginative games far outnumber them mediocre offerings. After all, not all arcade games were that good, even back in the day.

You can grab Totally Tiny Arcade (or of course try the hefty demo) via its very own, very retro official site. Oh, and here is the trailer, that will hopefully clear things up.

Verdict: Retro and indie gamers will love it. The rest should first give it a try. Gnomes should indeed instantly buy the thing.

Anti-Classic: Charlie’s Angels

Anti Classic Charlie's Angels gameplay screenshot 1

We have all played bad games, but there are some out there that deserve to be erased from the earth and sadly, most of them are based on movie franchises. Charlie’s Angels ranks as one of the wost movie games in history for a number of reasons as so has been deemed an Anti-Classic.

Charlie’s Angels was released for the GameCube and PlayStation 2 in 2003 by Ubisoft and no DRM was necessary because no one would want to play this game less steal it. It was based on the Charlie’s Angels movie, but really, it was more based on the women and not so much the story of the movie.

The style of the game was third-person and was a beat em up game where you controlled the three Angels are they went on various missions. The game starts off on a beach with the Angels in swimsuits. I assume this was done for the Beach Volleyball effect to get you to continue playing, but as soon as you starting fighting groups of enemies with bad animations, limited fighting moves and unfinished graphics even unlockables featuring images and video from the Full Throttle movie could not win gamers back.

Anti Classic Charlie's Angels gameplay screenshot 2

So if you take a look at the video which was done pretty well IMHO you can see right away that they hoped showing bikini clad women would make you want to play. Next, you see the running animation that just looked horrible. Seriously, the run like they are skipping off to see the wizard then we get to see the horrible fighting animation and lack of fighting moves. Perhaps you could enjoy the noises as each woman is hit, but better yet check out the jumping animation that looks like a ballerina on crack.

When you fight mobs of enemies, there is an invisible wall so you cannot advance and further. Now while the not being able to move on until you finish off the bad guys is nothing new, in 2003 game technology it was poorly executed. Now in later levels you had the ability to switch between the Angels so one could access something to allow the other to continue, but you could not switch between characters during fights.

Watch the video and be happy you did not buy this game or embarrassed that you did. Pretty much everyone in the gaming industry voted Charlie’s Angels as horrible and Obsolete Gamer considers it an Anti-Classic.