nintendo

Game BoyHandheld Games

Primal Rage: Gameboy

Here comes one of the more decent fighters for the forgotten portable handheld. Primal Rage brings you dino-busting action to the palm of your hand and even though our handhelds nowadays do this with ease, this was a tough task back in the golden age of gameboy. Lots of other fighters were introduced and failed misserably and although not that playable, they still manage to give you an experience to their console predecessors. Primal Rage is one of them. While not offering much, this little cartridge offers more than enough to keep you entertain for a good amount of time, the time of course is your choice. Like many of the old titles of the original gameboy, this game is as simple to pick up and play.

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Blog

Classic download of the Week: Kid Icarus – Of Myths and Monsters

Pit will encounter old friends and new enemies – from helpful Centurions to the dreaded Eggplant Wizard – as he journeys from the depths of the underworld to the towers of the sky palace. Find hammers to shatter special walls and reveal helpful items. Collect hearts by fighting off Pit’s foes. Train hard and battle harder. Pit’s challenges make the labors of Hercules look like a walk in the park.http://www.youtube.com/watch?v=YepzdVuRoNw

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NES

Adventure Island

The power-ups are interesting, and provide the key motivator. Taking the form of eggs, when they are bumped into, they reveal themselves. The most common is the axe, always gathered first to provide a means of attack. But if Harry runs into other eggs once he has the throwing axes, he can gather further power-ups at the same time, such as riding a skateboard that not only moves forward quicker but also means he can now take an additional hit without dying; or the fairy mentioned before, which provides added protection and a temporary period of differing music. The idea is to make players want to see how many power-ups they can continue getting in a row, until they build into this unstoppable SuperHarry and crash through to the end of the level.

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NES

Kid Icarus

With the release of Kid Icarus it was only fair to pick the classic counterpart as the pick for this week. The game itself is not for beginners or crybabies. It’s one of the toughest NES games around and does rivals the difficulty of Ghost n Ghouls for the same console. The game does require lots of patience but does get a lot more bearable later on especially when you get the better weapons and level up. Yes, you do get more health bars and believe me, you’ll need them. So why not step back into the past and take a look at Kid Icarus for the NES.

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NES

The Adventures of Bayou Billy

And now we come to the reason why this game earned notoriety and an appearance on Captain N: It was overwhelmingly difficult! Rumor has it that the Japanese release was too easy, so for the international version they gave the enemies triple the life energy and lowered the ammo on shooting levels. Despite having practice modes for each of the three types of Bayou Billy levels, the entire ordeal is still excruciating and nightmarish. Only hardcore gamers should bother seeking this one out for its ardent, horrifying difficultly level. All others can safely stay away, leaving this to score a mild two stars out of five.

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Blog

Mythbusting six common video game trivia mistakes

Another very common error, despite being easy to disprove with a quick Google search. I’ve heard people tell me that “Jumpman” was the name for Mario in the original Donkey Kong arcade game, with some going so far as to tell me he wasn’t even named Mario until Donkey Kong Junior or even the original Mario Bros. None of this is quite correct. While it is true that Mario’s working name was Jumpman, and that the instructions on the original arcade version do call him that, the name of Mario came along before Nintendo was even pushing Donkey Kongmachines out the door. The original advertising flyer, released at the time the game was released, refers to the character as Mario numerous times

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Arcade Games

Donkey Kong

This seems like the work of a genius (not stupid) simian, possibly one of those in the old Flash comic books. For now, Mario can only jump over the barrels. When some of these kegs reach the ground floor, they have been known to catch fire (obviously from the alcohol inside). The odd part is it seems these firey barrels can actually defy the laws of physics and move upwards and EVEN CLIMB LADDERS! Along the way, Mario does find weapons in the form of an ACME oversized mallet. But, he never seems to use these on monkey, but to crush the barrels and put out the fires. When Mario eventually reaches the girl, Kong quickly grabs her and runs off. That’s a hell of a lot of work for no payoff, that’s for sure.

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Game BoyHandheld Games

Super Mario Land

The gameplay is quite good. Just think of Super Mario in a portable handheld and that should say enough. You jump, you get power ups and of course you stomp on bad guys. It’s sort of odd that when you jump on a koopa he turns into a bomb….totally odd indeed! Also, what’s with the flower power giving you one ball of fire that bounces all over the screen. I’m guessing they did it on purpose to help keep the gameplay from slowing down. Oh well, good nonetheless. With only four worlds the game is quite fun to come back to. There are secrets hidden everywhere so you can always accomplish your goals in different ways. The game itself is fun overall! A 2 player race mode would’ve made it supreme and increased its replay value in masses!

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Pro Gamers

TGI Trading Card Profiles: Eric R. Cummings

It’s an NES RPG by Capcom based on events that took place in Second Century China that first puts you in the shoes of Liu Bei, Guan Yu and Zhang Fei (The same guys from the ROTK and Dynasty Warriors series by Koei) to quell the Yellow Turban Rebellion. At first it seems like a Dragon Warrior clone in which your party moves at a high speed but upon further inspection, it’s a cool history lesson wrapped in the guise of an entertaining video game. Battles are fought in two ways, turn based and strategic with weapons and magic or a quick fight option where everyone fights at a high speed until stopped or one party is wiped out. The coolest thing about the game is the ability to recruit hundreds of defeated opponents to add to your stable of generals and incorporate them into your 5 man (7 man total, 2 in reserve) battle party.

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Blog

Arcade classic Donkey Kong Junior is turning 30

According to trademark filings, Donkey Kong Junior first appeared publically on June 30, 1982. The suffix in the title was spelled as “Jr.” in Japan but “Junior” in North America. Later home releases moved toward the shorter version, appearing as “Donkey Kong Jr.” Despite the original longer version of the name the shorter suffix is the most common spelling of the game title worldwide. “I remember Donkey Kong Junior getting a lot of attention in the arcades,” said Mark Kiehl, the all-time high score champion on the arcade classic. “People were excited about a sequel to Donkey Kong.”

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NES

Wolverine

The problem with the NES iteration of Wolverine is that the concept itself, of taking a popular license character and producing a below-average game with him or her as the starring vehicle, was not original at all. However, the parts of this game that are “innovative” are dreadful aspects, like having Wolverine’s claws damage him as they are used. This video game actually would have been much better had it been a little simpler: Have Wolverine’s claws out at all times without being self-damaging, fix the hit-detection oddities, and voila, a decent platformer. Instead, we have a very “meh” game that could be worth some replay value as a very challenging action title, but still only merits one and a half stars out of five.

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Blog

Sonic Blast on the Nintendo 3DS

In Sonic Blast you can play as Sonic or Knuckles in this classic title which comes complete with 14 classic levels. The game is full of power-ups, special advantages like Sonic’s new Boost Blast, allowing you to reach hidden areas and Knuckles super climbing skills to help you gain extra points, and even hidden levels.

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Blog

Goin’ Out West: Running the gauntlet at E3 2012

A great surprise came to me this morning as me and Walter Day met up at the Nintendo booth along with Guinness World Records’ Gaz Deaves to present Isaiah Triforce Johnson with awards for his successful attempts at being the first-in-line to purchase numerous Nintendo consoles at launch. The surprise came in the form of Nintendo of America president Reggie Fils-Aime along with a photo op alongside him. Quite a hard fellow to get to, it was a fun thing to happen to me, even if the photos I saw later claimed I was Gaz Deaves. I can’t quite imagine him with my haircut.

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NES

Gyruss

The majority of the obstacles to victory consist of groupings of enemies that fly in, dance around in some form of pattern, then make their way to the middle of the screen. Much like Galaga, a handful of groupings will all form together, and should be dealt with before they begin coming back and dive-bombing toward the player. In fact, similar to other shooters such as even Sky Shark, shooting down all the crafts in a particular squadron before they reach the middle garners bonus points.

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NES

Weird Games: Zombie Nation

Released in 1990 for the NES by KAZe, Zombie Nation follows the story of an alien named, Darc Seed, (See what they did there?) that fell to earth on a meteor. Unfortunately, the meteor fell right smack in the middle of the Nevada desert, (See what they did there?).Then the alien used magnetic rays to turn everyone in the United States to zombies.

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NES

Crystalis

This week I have one of my favorite picks period. Crystalis is the equivalent of an upgraded Zelda title. The game itself is jam packed with action around every corner. The story line is also very interesting since it takes place in the not so far future. The year is 1997, now back in the NES era this would have made more sense since we were in the early 90s but nowadays it doesn’t make much sense since the year has passed and well, just saying they should have made it the year at least 3000. Lets move on, the game is only one of few Zelda-clones which there weren’t many to begin with(The only other one being Faria as far as I know). SNK learned well on how to apply the Zelda-like mechanics.

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