NCSoft

Guild Wars 2 Release Date: August 28, 2012

Building on sales of more than seven million units of the original game, Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-oriented combat; a gorgeous, living world full of constantly evolving dynamic events; customizable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals — all with no monthly subscription fee. [...]

City of Heroes: The Best and Worse

What thrilled me about COH is that even at level 1 most classes could fight more than one mob at a time. The game was designed so you could take on a ton of minions, a few Lt.’s and one Boss or Arch Villain. It made sense to be swarmed by ten plus minions only to take them out easily and then you see the big bad boss in the background [...]

Lineage A Crack of Time – Q&A

Our focus is on enhancements based on player feedback. We are in a unique situation where we have the option of catering to our players requests and we want to make sure they are given a game they will enjoy playing. We listen to their feedback, we watch their play patterns, and then we make tiny little adjustments to give them access to parts of the game which have become under used over the years. It’s amazing what a difference a tiny change can make. [...]

Free Stuff – Lineage II 14-Day Trial

The world of Lineage II is a war-torn land spanning two continents, where trust and betrayal clash as three kingdoms vie for power. The young king Raoul has successfully quenched a civil war and established the newest kingdom, Aden. Elmore, the military superpower located in the northern part of the continent, boasts that it is a direct descendent of ancient Elmoreden kingdom. Gracia, located across the ocean on the west, is currently embroiled in a chaotic battle among blood relatives trying to take over the throne. These kingdoms share a delicate balance of power; however, within each kingdom they are vulnerable to internal strife, as each manor has strong desire for self-rule. [...]