In our interview with Johnathan “Fatal1ty” Wendel we talked about picking the right character based on specific map dynamics.
Here is the P-80A Shooting Star, the special premium tier 8 American fighter. It’s a solid money maker if you can get it through the special Christmas mission for 2016. I highly recommend it! It shoots very accurate because of the gun placement in the nose.
Here is my first time playing Fernando in Casual mode.
This week on Siege Breakers Sessions we began with PC building season as Deep Poke and new to the show, Rizim are both in the middle of building new gaming systems. It seems as if this has kept both of them from purchasing Holiday gifts, but it did take us into our first discussion about the resurgence of PC gaming and how PC gaming companies in the U.S. and the U.K. are seeing more people purchase high end gaming systems.
This lead us into talk about the PC gaming market and if perhaps MOBA’s and games like World of Warships helped to boost PC sales. A lot of us played World of Tanks and now World of Warships especially Rizim so it was good to have him on to talk about what’s been going on in the game.
Speaking of MOBA’s we discussed an article saying there really is no such thing as MMR hell where the ranking system in games such as DOTA 2, League of Legends and Heroes of Storm causes good players to end up stuck with bad players. The point of the article was that communications is the key because the win/loss record balances out anyway.
Towards the end it got kind of crazy. We were headed towards a discussion about games you play in the bathroom like Nintendo 3DS games or even old Gameboy or mobile games, but it somehow ended up becoming a story about embarrassing bowel movements. We learned J.A. takes his shirt off in the bathroom and Deep Poke goes even further. We had to break that madness by talking about the recently discovered official lyrics for the original Mario Bros game. We played a little of it which was so Japanese, but still great.
So check out this episode via the links or listen here or even download for later and let us know what you think.
Warning: The Siege Breakers Sessions Podcast is NSFW and and contains adult language, seriously if you get easily offended stay out.
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It was announced yesterday that I could ultimately take my hands away from my blabbering mouth and finally get my chance to talk about EA-Mythic’s take on the Multiplayer Online Battle Arena genre with Warhammer Online: Wrath of Heroes.
Wait? Warhammer Online? The MMO? Is this an expansion?
Nope. This is its own separate game and it seems that Mythic is trying their hand at the growing popularity of online battle arenas. From what I have seen from interviews and differing blogs, this game will be free and will partake in the microtransactions economy many games are adopting.
Oh, I hated everything about Warhammer Online aside from the PvP. What is this like?
Wrath of Heroes is almost a copy and paste of Age of Reckoning’s PvP. As of right now, there are two maps. I’m not sure if I can pick either one but it always randomly places me into one of the two. For the most part, I get the regurgitated version of Mourkain Temple. For those that remember Mourkain Temple, you fought for a relic at the center of the map and ran away with it hoping your team would protect you. Wrath of Heroes’ version of Mourkain Temple has differing objectives though. There are three flag points that must be capped by your team. Once your team owns one of these key points, you may take the center cap point and gain significant points for your team. First team to hit 250 points wins.
That sounds interesting, Mr. Khan. I have one problem. What if the opposing team is dominating you? That doesn’t give you much hope in reclaiming the game.
Well if the opposing team is dominating you and they become focused on slaying you, who is going to stop the other team from claiming points?
Wait… did you say other team?
Oh, did I forget to mention this game is 6v6v6? That’s right. Three teams brawling against each other. People have been clamoring for a game that finally went for that third team perspective in PvP and Mythic decided “Hey, it worked in Dark Age of Camelot. Let’s do it again!” And guess what, reader? It does work! Having three teams constantly vying for control of the map’s objectives keeps everyone on their toes for the entirety of the game. No more spawn camping. No more sense of security that your team has a lead. Anything can change at any time.
The other map that is available in Wrath of Heroes, which I was unfortunate enough to get only once during the beta phases, is the Arena. This map is a ton of fun. Why? The only objective is to completely decimate the enemy in this three-way team death match. There is plenty of terrain to use as an amazing vantage point for your casters and also to use as a form of abuse with line of sight. There is nothing but complete and utter mayhem in this map and the fact that there is no real objective, no one team can get sneaky and capture a point while people are preoccupied fighting. Everyone has to be involved all the time.
As for the classes, there aren’t any. You just play as a champion that resembles a simplified version of their Age of Reckoning counterpart. There is a marauder champion who drags people in, there is a Witch Elf that pops out of nowhere and stabs you in the butt, and there is a tiny little gobbo shaman who is using the Waaagh to heal. What are the differences in this game that set it apart from Age of Reckoning? Champions like the Bright Wizard and Sorceror don’t receive any backlash as they cast their spells but they also don’t get ridiculously more powerful as they weave their magicks.
Why don’t they receive any downside to spamming their abilities? It probably has to do with the way combat works. The entire game is about spamming all your abilities. Everything is just facerolling your keyboard because almost every ability does damage or buffs you so you do more damage. Cooldowns are short and every champion has one ability that does minimal damage but can be spammed while everything else is on cooldown. It doesn’t lead to a very unique gameplay. Some champions have something special that adds to their combat but why bother when you can just spam abilities? The only champion that felt added any depth of game changing because of their abilities, aside from heal spamming duo goblin shamans, is the Marauder champion. Why? Because he can pull people in, negate healing on them for x amount of seconds, and can root enemies in place. He has the most combat utility out of any other champion. His ability to pick a target and bring them into a bukkake of death is amazing. Unfortunately or fortunately, he isn’t as popular as other champions so you’ll barely see him roaming around.
One of the things in this game that bothers me are the champion skins. Age of Reckoning has some amazing armor sets that made a ton of the champions look quite simply amazing. There were artistically some of the best armors in any game. Wrath of Heroes merely takes the newbie armor you get in the MMO and pasted it on the champions. Pretty lackluster stuff going on. I know that there are multiple skins they will be putting into the game but I feel as though they should’ve made each champion look awesome from the get-go like other MOBA type of games such as League of Legends, Defense of the Ancients, and Heroes of Newerth. Instead, I feel they are going to make the newbie looking skins the free ones and charge for the cool armors, whereas they could have had one cool armor set for each champion and have the additional skins be the other armor set tiers from Age of Reckoning.
As of right now, those are my overall impressions of Wrath of Heroes. I will be reporting on it more often as the beta continues but I do feel that with each play test they are adding more and more to this project. Hopefully, it will be a good game for a ton of players to enjoy as a free to play alternative to Warhammer Online: Age of Reckoning and not become another hit it and quit it project by Mythic.
For those who don’t know what League of Legends is, Google it. I’m not here to be your fucking Wikipedia! What I am here for is to let you know my godly absolute and factual opinion on League of Legends new game mode, Dominion.
What is Dominion?
For those that played WoW (and don’t pretend you didn’t) it is basically Arathi Basin with minion waves and a fog of war in the center of the map. There are five points in the map and you must claim them, defend them, and reclaim them in order to secure the fought over resources for your team as you slowly dwindle away the enemy team’s nexus HP bar. Sounds pretty wizard doesn’t it? Well it is! It is pretty damn wizard.
What’s the big deal, Mr. Khan? Why is everyone getting so excited about a new game mode?
What’s the big de… WHAT’S THE BIG DEAL? The release and implementation of Dominion is pushing the Defense of the Ancients style of game play to new heights. The addition of new game modes in the genre known as MOBA (Multiplayer Online Battle Arena) adds more to the static play style which is associated with these kinds of games. No longer will HoN, DoTA, and LoL fight over which game has better laning! Now the games will have to put forth some innovation to compete which will really help this genre grow.
Who cares about new modes and innovation? Gear of War 3 is out!
Don’t care about innovation? You don’t care for change? How would you like if Gears of War played like Doom 1, huh? Would you like if after years upon years of FPS games coming out there weren’t any new game modes? Zombie Assaults? Horde modes? Capture the Flag? Secure Points? You’d rather your FPS just be fucking Free-for-All death matches? Look reader, before you open your fucking mouth again, I suggest you think twice unless you enjoy sounding like an insipid dickfart.
Now that we’ve got a little backstory done on what Dominion is, let’s get into what I think about Dominion. I know, I know! This is the best part of the article.
Dominion is amazing for many reasons. Don’t get me wrong. I see the flaws but there are so many pros that outweigh the cons of this game mode. The normal MOBA game mode match lasts anywhere from 20 minutes to well over an hour. The amount of time needed to sink into a match of Summoner’s Rift can be daunting. What if your mom wants you to pick up your room? What if your baby woke up and is covered in shit? What if someone drives their car through your house and you have to deal with the aftermath! In all of these cases, gaming takes the higher priority but if for some reason you feel compelled to leave the match, you can be reported as a leaver which is a bannable offense! You really have to make sure there is plenty of time in your schedule to get through an entire match without being penalized.
Dominion matches normally take anywhere from 15-20 minutes and trust me on this, the miniscule amount of time it takes to do a dominion match doesn’t take away from the full on hardcore Annie on Timbers action. Why is it so quick? As long as one team has three points covered and kills some enemies here and there, the nexus HP bar goes down. There is constantly something to do and that bar will go down. There is no way only 2 points will be constantly controlled while a third point remains neutral. People fight over resources in games and in real life. It’s an inherent reaction to go running to establish superiority and murder those who would claim stake over your land.
The style of this mode is a twist on the Arathi Basin concept in World of Warcraft. Before any of you nerds flip the fuck out and says “ACTUALLY ARATHI BASIN COPIED ( insert game here)” , I am using AB as an example because it the most relatable reference I can make to the masses. Fuck, you guys are dicks. Anyway, back to the matter at hand! Like AB, you run point to point claiming resource nodes for your team increasing the amount of HP you drain from the enemy Nexus. There are minions in between each node charging towards each other. You don’t have to kill minions in this mode but it is smart to do once in a awhile because minions capture nodes exponentially faster than a player. It’s also nice to have fodder between you and an enemy who skill shots. You can see anything going on anywhere in the map from the main roads to the nodes. The only areas engulfed in the fog of war are the enemy spawn point and the center of the map which houses a variety of buffs, such as a temporary speed increase and health packs.
Riot is a genius company, let me tell you! I expected there to be an issue with fools who try to top the kill charts and forget about the objectives to win the game. A lot of people just feel an unexplainable bloodlust to chase down an enemy Singed instead of forcing him to run so you can capture his resource node. What Riot implemented to make people realize there is more to this mode than skull fucking your enemy was add an in-game ranking system which lets you know how well you are doing compared to the rest of your team. It takes into consideration your defending kills, your capturing of nodes, and slaying of enemies. This allows your team to get their heads out of their ass if they want to get that MVP rank and not look like a total scrub.
The time frame and familiar objective style factors into something fantastic for the community and popularity of the game as well. It opens up accessibility to players who haven’t taken the leap into the MOBA genre. Yes, League of Legends is free to play but the stress and unforgiving nature that comes from the classic game mode is for many new or casual players nerve-wracking. With the nostalgic Arathi Basin-esque flow and the manageable 15-20 game time it makes the plunge so much easier. Let’s throw in some similes so you bitches understand. Pre-Dominion: League Of Legends is like jumping into the water at the beach. It’s pretty awesome and a lot of fun but your eyes burn from the salt and holy shit would it suck if a jellyfish stung you! Post-Dominion: League of Legends is like going into a hot tub and there are two chicks DTF. The kind of chicks who would put their finger in your ass if you asked them to. Fuck! Dominion is awesome!
If you haven’t tried League of Legends yet, there isn’t a better time than now. With Dominion being a fast paced, enjoyable, and forgiving game mode for novice and veteran players alike this is the time to get into the MOBA genre. Join millions upon millions of players in this quickly blossoming and wallet friendly gaming. See you in the Crystal Scar, Summoners.
If the title didn’t give it away, I have a very high appreciation for Riot Games because of what they have managed to do in creating League of Legends (LoL). That isn’t to say they don’t have a few hiccups here and there but overall, LoL is a great game. I will not delve into the HoN vs. LoL debate in this article but maybe I will tackle it at a later date.
What is League of Legends?
League of Legends falls into a genre that has more descriptors than I care to write out but a few of the more popular ones are “AoS,” “Dota,” “ARTS,” and “MOBA.” AoS refers to Aeon of Strife, a Starcraft mod that has similar game play. Dota refers to the wildly popular Warcraft 3 mod Defense of the Ancients which is still played today although its popularity has only held in Asia. ARTS is short for Action Real Time Strategy and this term is used because the game action is based on real time, in-game decisions. Also, Arena is sometimes added onto the end of this term since the game is played on a fixed map. Lastly, MOBA refers to a Multiplayer Online Battle Arena and this is probably the most widely accepted term of this genre of game. The game is multiplayer (team-based, 3v3 or 5v5) and the objective is to defeat (battle) your enemy on a fixed map (arena). I hope that wasn’t as painful to read as it was to write but it has to be said before I dive into the game itself!
To summarize the game quickly, you play on a team against another team and your goal is to destroy the other teams base. You choose to play one of the over seventy champions currently in game. While in game, you level by killing creeps (attacking AI units that each team automatically spawn which head to the enemy base down three in-game lanes) and enemy champions (players). You get to choose your skills (which vary depending on the champion you choose) and you use the gold you earn (from killing creeps, towers and enemy champions) to buy items that enhance your hero. While there are hundreds of more details I can and probably should give about LoL, the above description is enough for the basic gamer to understand what the game is all about!
How does Riot do it well?
First and foremost, LoL is free to play. That’s right, you can go download and play it for free right now. Not only is it free to play, you can earn all the champions and runes for free over time. So unlike other free to play games, you can actually enjoy all aspects of the game (from a competitive standpoint) without being tricked into spending money. However, if you like the game, you probably will shell out some cash so that you can grab a champion pack or some skins to make your champions look more mighty or goofy. Skins only change the aesthetics of your current champion so they are by no means required.
If you are a new player, Riot is looking out for you. They have in game tutorials and you can practice against bots so you can learn without having to worry about other people. Of course, if you are like me, you just tell your friends, “I’m playing LoL now and you are going to have to deal with me until I get better so stfu and tell me what to do so I learn faster.” This approach is less subtle but has worked for me in the past. Riot understands that they need to cater to all their players if they want continued success and have done as such.
Riot’s interaction with its player base is one of the reasons the game is going strong. Riot releases new champions at a rate of about one per every two weeks. This is smart on multiple levels. First, the new champions keep players interested in the game and it causes a constant change to the dynamic of the game. Second, new champions mean new skins and this results in Riot earning more money from its players who actually do spend money on the game. Riot developers are on their official forums posting information and giving player feedback where needed. Obviously, they cannot respond to everything but the fact that they give the effort is important. Riot also addresses champion and item issues in a speedy manner trying to keep the game as balanced as humanly possible.
Riot also keeps the game simple by having a basic yet well-designed engine that will not kill your PC and will not have you screaming at the terrible graphics. Some people think LoL’s graphics are a bit too cartoon-like but I have no problem with it. Riot has also been redesigning certain champions and aspects of the game to make it a little more visually appealing.
Diving Deeper Into League of Legends
Now that I have covered the preliminary topics, let us take a deeper look into the game itself because this is the real reason people play. If the game was bad, people wouldn’t play!
Riot decided to add features into its game that increase the amount of action (the battles) that happen between champions throughout the game. Even at the onset of the game, before the creeps spawn, teams are either protecting or roaming (well, they should be!) the map in an attempt to avoid getting killed or scoring an early kill. Certain champions are specifically designed to have the highest impact by roaming and ganking. This increases the intensity of the game. The more action that is happening around the map, the more fun the game is. Riot introduced “brush” which was sheer genius because it allowed for players to hide their champions strategically around the map to optimize ganks or use as getaway paths. Moreover, summoner spells and runes add a level of customization to your champion that will help you in many situations by increasing everything from your damage, move speed, gold/experience earned, survivability and your overall ability to engage or escape a situation. Riot has found a way to increase the action and intensity of the game without taking away any of the aspects that makes the genre great.
After you have played a couple hundred games and you start to get a feel for the game by having a moderate understanding of the champions, items, runes, spells, etc you will hit start to see more of the subtle aspects to the game. Of course, Riot knows that not everyone is amazing and that if new players are constantly rolled because they are playing top players, they will quit. So, Riot has a hidden rating for each account that controls the games you play. Basically, if you are new, you will play against other new people until you get better. This extrapolates all the way to the top where if you queue, you will play against some of the pros on a daily basis.
League of Legends as an E-Sport?
LoL has tons of potential to be a very strong e-sport. LoL has tournaments in some of the largest venues in the world: WCG, ESL, Dreamhack, etc. Riot is not skimping on the prize money either. However, my primary concern about the growth of LoL as an e-sport is that most players (even those good enough to be on a pro team) are focusing on the Solo Ranked Ladder because that is seen as the “place to be” so to speak. Basically, I would like to see Riot “push” the online 5v5 scene because it seems lackluster. HotShotGG of CLG, the best LoL 5v5 team in world has even said on his stream that their team has no real reason to practice because they don’t need to due to lack of competition. However, as of late his team has been showing signs of rust and losing to some teams that they normally would not have lost to. Maybe other teams are starting to practice more in anticipation of more 5v5 play. Of course, I think Riot is doing a great job all around and this is one of the few areas I think “could” use improvement. They may not agree with me. Either way, LoL tournaments will continue to happen at major venues but I would really like the 5v5 online scene to grow so we can see some great games at these events.
Maybe they could do an online tournament that would force teams to be formed and force those teams to practice to get better so they can go for a prize at the end of the season. The end result being that more teams get formed and the push for 5v5 competitive play grows to the point where Solo Ranked is not the “place to be.” Of course, this tournament or season would need to be something done over time so that the change could slowly happen. As I said above, there is a good chance Riot likes the current design they have because it has more focus on the individual player and the individual player is where they earn their money from. Even though it would most likely never get to the point where 5v5 Queues reduce Solo Queues down to very low levels, it is still a potential risk that Riot doesn’t need to take due to the games popularity and success.
League of Legends is amazingly fun. When you get bored of playing Portal 2 and are looking for something with a competitive edge, go try LoL. You can play solo or with friends and it won’t cost you a dime to try out. However, I cannot guarantee that you won’t get hooked quickly and may be spending more time and possibly money than you thought. The sheer number of champions and items you will need to slowly learn about will keep your interest in game piqued for a long time. Long enough so that when you finally “think” you have a good understanding of the game, you can try the Ranked Queue where you will figure out that what you knew was “LoL for Beginners” not “LoL for Advanced Players.” If you are as competitive as me, this will make only want to make you play more. 😀
Overall Game Grade: A-