A Long Time Ago, In A Galaxy Far Far Away A World Came To An End


It fills me with great sadness to deliver this message to those of you who enjoyed the hell out of Star Wars Galaxies before it turned into a shade of its former glory, but SOE has decided to pull the plug.

Dear Star Wars Galaxies™ Community Member,

We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.
We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we’ve received from each and every one of you over the course of the past eight years.

In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.
Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.
Sincerely,
Sony Online Entertainment & LucasArts

The Fine Details:

Discontinuation of Services:
As of September 15, 2011, the SWG MMO and Trading Card Game will no longer be available for sale or subscription at both retail and all online digital retailers. All billing for active subscribers with accounts in good standing, except for Station Access subscribers, will end on October 15, 2011.

If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15th. No new or reactivated accounts will be accepted after September 15, 2011.
As of today, June 24, 2011, we are discontinuing the 12, 6, and 3-month subscription plans, meaning these subscription options will no longer be offered for newly created SWG accounts. SWG subscribers who have prepaid six (6) or twelve (12)-month game time plans that extend their subscription period past October 15, 2011 will receive a pro-rated refund for any such pre-paid excess subscription payments*. Such refunds are expected to be issued within 90-days after the game ends.
In addition, we will be discontinuing the sale of all Star Wars Galaxies™ Trading Card Game (TCG) digital card packs as of today, June 24, 2011. Loot cards will not be redeemable in the SWG MMO after September 15, 2011. The TCG will continue to operate until the final service closure on December 15, 2011.

Galaxy-Ending Event – Be Part of this Historic Event
During the last week that SWG is available, we’re inviting the community to participate in a galaxy-ending event. We’re going to end with a bang and we want the final chapter of the galaxy to be written in part by the dedicated and passionate SWG community. Details will be announced at a later date.

Fan Appreciation Offers
We welcome those active SWG subscribers in good standing to play one or all of the below SOE massively-multiplayer online PC games at a fully-paid subscriber status (or “membership” status where relevant) at no cost between October 15, 2011 and December 31, 2011 (subject to the terms and conditions described below). To activate these special offers, use the same Station Account you use now to subscribe to SWG** and simply click on the game you would like to try to download the game software. We are offering the following SOE games: Free Realms®, Star Wars®: Clone Wars Adventures™, EverQuest®, EverQuest® II and DC Universe™ Online. The game software will all be made available for download on a link accessible from the StarWarsGalaxies.com web site beginning on October 15, 2011.

Cryptic Studio Has Moved On But Have Their Games?: Star Trek Edition


For those of you eagerly waiting for this review after the sudden ending of the previous portion of this two-part article, I apologize. I wasn’t having problems with time or just pure laziness. No, I had problems with how to word my feelings towards Star Trek Online and how best to give an honest review without completely belittling the game. I know, I know. You’re used to that kind of response from me but I decided to be a bit more delicate with how I explain the faults and pluses of STO.

So here goes…

It is laughable to think that Cryptic Studios thinks of STO as an MMORPG. While all the big boys in the room strut their stuff with content, gameplay, character growth, and easily defined instructions, Star Trek Online stumbles and fumbles around the room like a drunk teenage girl at a frat party. At the end of the night, the only ones with a grin on their faces are the real MMOs while STO is dabbing off semen from its face with wet naps.


Wow… I feel uncomfortable reading this. I’m going to just-

What could possess me to attack Star Trek Online in such an unrelenting manner? Is it because I could barely give the game a shot beyond level 4? Yes, it is! I got to level 11 in FF XIV and that game is the equivalent of dining on Indian food , beautiful to look at but horrible to digest. I have never been unable to hit at least level 10 in an MMORPG but Star Trek Online managed to prove me wrong.

That sounds horrible, Mr. Khan! Why was it so god awful?

That’s an easy question to answer, Little Timmy. The game’s initial tutorial manages to be not only fast paced but slow at the same time. There’s a ton of jargon thrown around that doesn’t make sense to begin with and there isn’t much of an explanation as to what any of it means. All I got from the tutorial was that I could shoot lasers and photon torpedoes when I’m in my ship and when I’m on a ground mission I can shoot laser beams and “backstab” the enemy when I attack from their blindside. There really isn’t a clear definition in the beginning what role your class plays or what kind of ships you are able to command. I was certain I was limited to Science Ships since I chose the Scientist profession but I later found out from a friend that I could pilot any ship. Oh, that’s fucking fantastic to know.


For those of you who enjoy looking at your character and face stomping the enemy while adoring how badass you made your Vulcan or Custom Alien, sorry to disappoint but the game is lacking in ground missions and you are spending most of your time viewing the ass tail of your ship. How engrossing! Yes, you can customize your ship but the differences aren’t that vast aside from size. The ship customization is as in-depth as the shape variations presented in a Lego Kit. Everything is a block except some are half a blocks! Whoop-dee-fucking-doo!

From a game with such an absorbing avatar customization, it’s a shame that you spend your time running slow naval circles around enemy space bandits. As far as I could grasp the tactic was to go half speed and adjust your acceleration and deceleration to complete this amazingly slow circle strafe around your enemy to knock out their shields and ass fuck them with photon torpedoes. Combat got repetitive quickly.

The game’s missions were probably the most bland I’ve ever seen in an MMO post 2006. “What was that, Ensign? There’s no one in the quadrant? I guess everything is… Oh my god! Space Bandits out of fucking nowhere!” That was as in depth as the missions got at level 4. They didn’t want to showcase more early on maybe because there wasn’t anything left to show.

The ground missions were probably the worst part about leveling. I should be excited to see my captain running about shooting bitches in the face and parachuting off planet sized drills like in the movie, right? Too bad! I was limited to picking up resources on a planet and randomly getting jumped by “Unknown villain #3” and then transporting back to the ship. Oh wait, I forgot. There were more options. I was able to go to a mining site to speak with a couple of diggers to see how they felt about their jobs and report back to their manager. Yup! They called in the space fleets special forces to settle a dispute about a broken holodeck in the break room.

"Come on, Team! Lets pick up some rocks!"

Now, I understand I have been harsh on the game and there is a reason for that. If STO were a free to play MMORPG, I would dress it with every accolade known in the universe. A free to play space RPG? Sign me up! Let me have fleeting moments of fun!

Unfortunately, the game isn’t F2P. It’s Pay to Play and it’s $15 a fucking month. This game has a huge pair of balls to even consider charging people. Cryptic was fortunate enough that people even purchased fucking the game. It has the depth of a game developed for a smart phone.

STO lacks the environment, quests, gameplay, and depth of games like World of Warcraft, Everquest 2, and even City of Heroes. Quite a bold statement coming from a level 4 Lieutenant, right? That’s why I’m not saying for people to keep away from this game. Play it if you like, it’s your money. I personally don’t see the justification of this game being $15 a month. You’d probably find more fun in Runescape for a cheaper price.

Perfect Worlds purchased this title when they acquired Cryptic Studios. What potential they see in this hunk of shit I will never know. The game is an MMO-abomination and is better served on a free to play model or simply a box sale model like Guild Wars. Then and maybe then it would be worth the time it takes to patch and login. Until that unlikely day comes about, STO will remain uninstalled and far, far away from my computer.

Cryptic Studios Has Moved On But Have Their Games?


For those of you in the dark about the current state of Cryptic Studios, the group that created mega super hero sensation titles like City of Heroes and… that’s it, their sugar daddy decided it was time for a split. Apparently MMO’s cost a lot of money to produce and maintain and ones that fail to meet an expected revenue end up emptying the wallets of publishers. Cryptic Studios made two games that fell short of those expectations. One, Champions Online, fell flat on its face while another, Star Trek Online, didn’t have the staying power to hold subscriptions before another mass MMO exodus ate the expensive IP dry. Sure they have a healthy population for the amount of content they offer but it is not enough to earn back the losses suffered by Atari, the previously mentioned sugar daddy.

What does Atari do now? They decided continue to maintain Cryptic Studios projects while they put up a professional Craigslist ad for someone to buy them. Who went to grab them? Perfect Worlds did! Yes, Perfect Fucking Worlds! Not knocking the company that released amazing games like Torchlight and… that’s it, but this move shows how the company is beginning to make strides into the US online gaming market.

So, did Perfect Worlds make a worthwhile purchase? I decided to suffer the pain of what could possibly be the equivalent of removing my arm with a blunt saw to find out so you don’t have to!

First up, I decided to try out Champions Online. Awhile back I did play Champions Online when it was in Beta and then during release and I wasn’t exactly satisfied with the flow of the game and the cluster fuck of their free form power system. Was I going to suffer the same kind of fate?

No, I did not! Champions Online has made some great improvements to help with the disaster of their free form system. First of all, with their free to play model you can’t go with the free form system and are limited with a couple of premade archetypes that have to fill out a certain role. Why is this a positive thing? Before, everyone just made whatever they wanted and just blew everything up. There were barely any real tanks or healers and it promoted uber recommended builds rather than true individuality. With its current archetype system, you get some diversity but not full free reign.

As for content, the game originally released by throwing you into a city wide disaster during a Qularr invasion, handing you a key to the city, and then shipping you the fuck off to a desert or to the Canadian Wilderness. Nothing makes a hero feel more welcomed to the world than being kicked out of the city and immediately transported off to regions they have no interest in. Now after 3(?) content packs and a revamped quest line where you start your adventures in the city for a good amount of time before being sent away, the game has everything you might want to find in a super hero MMO.

With so many costume customization options for your characters, a decent trade skill system, and powers and goods that can be purchased from the C-Store, the game really excels when it comes to being free and a pay to play.

Is it really worth it as a viable free to play model? Definitely! With heavy customization, a decent amount of content that can be expanded through the C-Store marketplace it runs on a great free to play model with an amazing community that will keep you there for a decent month or two.

Now is the game worth $15 a month? I would say yes! With all the features previously mentioned topped with a great community, someone who is active with the players they game with will find Champions Online engrossing enough to stick around for a month or two as well.

End of part 1. Part 2 to conclude with Star Trek Online.

EQ2 Has The Worst Players On Erf!


Everquest 2, you know I love you girl, but these fools that be playin’ you… damn girl. You are littered with them! Horrible, atrocious, vomit inducing players run amok on the fair lands of Norrath like ticks sucking on, well, their own suck!

Oh boy, here we go! Another biased opinion about a game and the one isolated event that brands an entire community. Go back to WoW, fag! Lolololololol

Shut up, baby doll. Daddy’s talking.

I have played many, many MMORPGs. The kind of person who would rather play solo than mingle with the masses is not how one would describe this guy right here, the Great Umar Khan. Nope. I like to get involved with the community. I like to remember names, experiences, and how well I match with certain people in a team based environment. 1999, fellas! No yearlong breaks from the genre. I’ve slutted my way into many a community with my impeccable social and gaming skills.

You come off as an asshole!

Bollocks, I say!

Back on topic, of all the games I’ve played, loved, and also “hit it and quit it”; Everquest 2 has some of the worst players in any MMORPG. Despite my feelings for EQ2, her only flaw in my eyes are the ones who entertain themselves on a daily basis with her company.

Warcraft has the worst players, you homo!

Quiet, you anti-Semite!

That doesn’t even-

Someone mentioned my name!

I’m not saying that all players in EQ2 are bad. Every game has bad players but EQ2’s players are in a league of their own. Bertoxxulous really outdid himself with his latest plague of stupid and unskillfulness that has infected the playerbase.

 

As a troubadour, should I be out DPSing the wizards? If your answer is a yes with a hint of implied inquiry in the tone then you should understand the absurd level of shock I had leveling my flamboyant bard on the Permafrost server. More often than none was I the top DPS of the group or only outdone by a Shadow Knight tank. Very few came close to my numbers unless I was in the rare group where someone wasn’t busy watching their kids.

House wives, why are they even allowed to be playing EQ2? Shouldn’t they be busy playing Sims and Farmville? They have no place in trying to understand parses and pie charts from ACT. They can barely grasp how a Chocolate Cow in Farmville produces Chocolate Milk. Here’s a hint. IT’S A FUCKING CHOCOLATE COW!

The skillfulness to push buttons in a certain order isn’t even as mind blowing as the level of stupidity that sums up the vastly growing amount of total shit tanks in the level 70 range. How stupid can they be? One occasion I remember better than the others would be of the tank I kept asking to repair. We were at The Estate of Unrest and this gallivanting Berserker of worldly renown (/sarcasm off) had destroyed armor. I don’t know if its because he tried to tank while using a 2handed weapon despite our pleads for mercy or his claims that he could tank Bugaboo notwithstanding numerous attempts ending with the monstrous haunt face planting our tank into an early grave but this underdeveloped Neanderthal stood out like a golden ring at the bottom of a clear riverbed. We were all in the voice chat channel and finally his slack jawed Midwest accent began to wear thin on my patience. Stupidity spewed forth from his mouth like shit from my asshole after eating at Chipotle. How he managed to even understand how to set up his headset astounds me to this day.

“Hey dude, your armor is broken. Go repair. We’ll wait for you.”

“WAH!”

“Multiple pieces are 0%. You can’t tank like that especially when you’re using a two-hander.”

“WAH!”

“Because your durability has gone down the drain. Just go repair. I’ll go with you. I can teleport us back.”

“WAH can’t I tank with a Two-Hander if my armor is broken? I don’t get WAH!”

“Are you fucking with me right now?”

I’m cutting the reiterated blabbering short but to sum it up, I eventually convinced him to go repair after 5-6 minutes.

God, this editorial is getting long and I hope you’re still with me because there is more!

The community in EQ2 believes it to be okay for people to go AFK during a dungeon crawl. I can’t even count with the fingers on my hands and toes on my feet how many times we had an AFK leecher in our group. If it’s a guy, there might be someone bringing up the occasional “lol is this guy coming back?” But Lord forbid if it’s a fucking woman, though! She will AFK the entire session or return right before the boss. She’ll join the fucking group and then say “Hey guys, I’m cooking dinner at the same time. Give me a second.” That second turns to minutes, minutes into hours, hours into days, and days into eons! An exaggeration? Perhaps! But a bitch shouldn’t join a fucking group if she has something else to do! “Oh hey guys! What are we doing? Crushbone? Okay I’ll be the healer. By the way, I gotta drive to the corner market for a second! Don’t kick me :)”

Fuck! There are just so many other instances where this category of shit has happened to me in only EQ2 but I don’t think I can get into all of them with my trademark long winded bantering! Fuck it all to hell!

I know I could easily deny myself of these experiences if I only made my own group and wrote off some of these people with my own iron fist ruling. Trust me, I have! I don’t take shit when I’m group leader. I don’t like having my time wasted while someone is eating shit in real life. This is my break before real life kicks in and you’re ruining those precious few hours I have. There are just sometimes where it’s easier to join an already forming group than taking the reins into your own hands.

Some of you may not agree. You might feel that my little experiences are biased and that I must hate women, that I’m a fat virgin. Maybe you’re right. Maybe you’re wrong. And maybe, just maybe, you’re a cum dumpster too! If that’s the case, EQ2 is the game for you.

The Obsolete Gamer Show: You’re full of Sh*t

full of shit

This week we continued our attack on SOE and the community letter sent out by Lorin Jameson which led to the topic of how game companies and the people that work for them often bullshit us. We also talked about the decision to removed blood and the original fatalities from Mortal Kombat for the SNES. Overall, we spent the time calling people out and had a great time at it.

The Obsolete Gamer Show: You’re full of Sh*t

Or have a listen on our official OGS page and let us know what you think.

Or download our podcast from Itunes

Lorin Jameson: The World’s Worst Bullshitter


In this world there are a special group of individuals who are hired to spit bullshit into the faces of others. These people are normally hired into public relations or in some dire situations they even ascend to an executive ranking. This is the case for Lorin Jameson, the executive producer of DCUO.

What has this personality done to earn the honor of the “World’s Worst Bullshitter”? If you’ve read the recent newsletters that have been put out for DCUO, you’d wholeheartedly understand. Oh don’t worry, I won’t leave you in the dark. Here’s the Producer’s Letter for May 16th.

As RadarX previously announced, we will soon introduce new technology into DC Universe Online which will allow us to combine our current servers into huge MegaServers. I wanted to answer some of the questions that have popped up on the forums and Facebook to better explain what these MegaServers will mean to the game.

Why are you creating MegaServers?

We have a very large and active population in DCUO. As players achieve higher levels, a lot more of the game involves participating in Raids, Arenas, Duos, Alerts, and other queued instances. After examining how the queues were working in detail, we saw our players were spending far too much time waiting and not enough time playing. This just would not do. We wanted an approach that would not only help players waiting for queued content, but ensured that no matter when you play, there are a maximum number of people in the cities as well. MegaServers offers a way to have an incredible experience no matter what your play habits are.

I am on a PvP server. Will I still be with other PvP players when I get to a MegaServer?

Yes! MegaServers use “phasing” technology, meaning there is more than one version, or phase, of Metropolis and Gotham on the server. Players who selected PvP servers when they created their characters will always be in a PvP phase of the shared world with other PvP players. The same goes for PvE players; They will always be placed in PvE phases. However, since the queues will be shared, PvE and PvP players will be able to group up for Alerts, Raids, Duos, etc. greatly increasing the pool of available players for matchmaking. It is a very cool system that really maximizes the people online, and nearby, for you to play with.

Will I still be able to play with my friends?

Yes! We have algorithms that will attempt to place you in the same phase as your friends and League members. Even if you you end up in a different phase, you can almost always phase to your friends. Using the UI, or a command like /phase SooperBFF you will be relocated to SooperBFF’s phase in the same location that you phased from. There will be some limitations on when you can phase based on whether you are in combat, in an Alert or Duo, etc. but I think you will find it is easy to get together with the folks you want to play with.

MegaServers? Why that name?

It just felt big. Putting hundreds of thousands of folks on the same server felt Mega! We considered ‘UberServers’ and ‘MonsterServers’ as well.

We will be rolling out more information in the days ahead. Have a great time playing DCUO!

Lorin ‘DeadMeat’ Jameson

Executive Producer

DC Universe Online

If you read through the whole newsletter, you’re probably disgusted. I’m sure, though, there is a select group of readers who can’t help but breathe from their mouths and not understand why I feel an ulcer building up after reading this letter. Let me break it down for you as easily as I can.

Lorin Jameson thinks you’re an ignoramus, a dimwit, and a nincompoop.

Harsh words, I know, but I didn’t say it. Lorin said it all with this smoothie of diarrhea he calls a Producer’s Letter.

I know it’s a company’s job to always think positively and on the bright side. No doom and gloom here! Always a happy go lucky, we’re still striving kind of attitude. That’s commendable but when you lie to cover up the shortcomings of your product that’s just disgusting when contradictions come into play.

DCUO has a very large and active population? Don’t fucking lie. Everyone I know that is still playing says it’s a ghost town and I was stilling playing two months after release and things were already getting dramatically scarce. If you don’t want people to think you’re a fucking liar, don’t even mention the population! No one asked how big the population was! How can there be a very active and large population when Lorin later states people are spending too much time waiting and not enough time playing? It contradicts itself!

That horrible method of delivering his bullshit isn’t even the worst part. It’s how he brands these consolidated servers as MegaServers. Every MMORPG in the history of MMORPGs that has had a dwindling population have consolidated their dying servers by merging them together. Everything Lorin Jameson said after “very large and active population” opposes that very statement.

Another small peeve I had was when he answered the question as to whether people will be able to play with their friends still. He answers with “algorithms”. That’s fucking swell, Lorin. They don’t give a fuck about your “phasing” technology and algorithms. You’re throwing around terms like they’re fascinating and new; as if gamers have no fucking idea what you’re talking about. Just say “Yeah you’ll be able to play with your friends! We have it set up so everything works just as it should!” Don’t act like you’re the first MMO to merge servers and you’re light years ahead of the rest of the world with your fucking algorithms.

Oh, wait I’m not done with this fucking letter. At the fucking end he then responds to the question pondering why they chose to name it MegaServers. He mentions how it felt Mega putting hundreds of thousands of folks on the same server. The only Mega thing I can think of when I read his description for MegaServers were Mega pellets of brown hail pelting me to death from the bullshit storm he is spewing all over the place.

Sony has had some really shitty people speak for them but Lorin Jameson just takes the fucking cake. Go eat a dick, Lorin Jameson.

Oh by the way, what happened to those monthly content updates and that Green Lantern content? Not making it in time for the movie? That just shows how incompetent SOE is to gain back some subscribers following this summer’s super hero movie craze.

Ranting Saturday: Underwater Quests. Why?

phinny
phinny

It has come to my attention that developers seem to find sending my character underwater as something fun and innovative. MMORPG’s have always had underwater minions and some even had underwater dungeons (Kedge Keep in EQ) but never did much to improve the enjoyability of an aquatic adventure aside from adding spells that allow you breathe infinitely while submerged. For some sick reason, MMO’s strive to have at least one underwater level and riddle your adventure with random underwater quests.

Why?

Why the fuck would you WANT to send me underwater? What is in that NPC’s mind where he found it absolutely acceptable to ask a completely random stranger to swim to the bottom of a fucking lake to kill some monsters. I don’t want to kill Murlocs unless they’re on the fucking coastline. I don’t want to navigate at a 50% movement reduction speed through the lost ruins of some ancient tribe. I don’t care about Atlantis. If I did, I wouldn’t be playing video games. I’d be a goddamn Mythbuster.

It adds a certain degree of whimsical wonder to the game!

My ass it does! I don’t see Willy Wonka’s factory underwater. What is whimsical about aqua goblins aside from the fact they fucking root you underwater and make you shit bricks are forced to narrowly avoid drowning.

Doesn’t the lack of air and danger make it more exciting?

No, it doesn’t. In fact, I spend most of my time bobbing my head in and out of the water’s surface just to make sure my character is breathing. Then, I hover over the quest mob and swim down, slap them around, collect my item, and swim back to the top. Who the hell remains underwater without a buff? No one, that’s who!

I think you’re being completely unfair.

I think you’re being a complete cunt! This isn’t Echo the Fucking Dolphin Online. I don’t want to go underwater unless it leads to a cave with fucking air in it. I’m not looking to kill sharks. Don’t the NPC’s have a Navy? Let them deal with it or give me a boat to go spear hunting with a bucket of chum. Don’t send me in there with my heavy ass armor and a sword to fight a shark! What are they thinking? “Oh hey, here’s a scuba mask. I’m sure this is sufficient to fight a shark. Go get em, tiger!”

Guys, please! Stop making me go underwater! It’s not just that it’s a horrid change of pace but I’m terrified of the water. I don’t like it and I never will. And because I specifically don’t like it, it means no one else should either. So please, please! Get rid of these quests. Stop sending me underwater. Stop making me collect kelp. It isn’t worth the danger!

Free to Play. If You’re Going to Fail, Get Better At Failing.

Everquest 2 F2P lol
Everquest 2 F2P lol

For the past six years, MMORPGs have been failing. Be it because the companies believe releasing beta quality games, far-fetched mechanics, or releasing a game that has the savory indulgence of a stale piece of bread, the genre has seen some gloomy days. World of Warcraft has created a boom for many money hungry companies and jaded developers that think releasing a game in this genre will garner them fame and money. Unfortunately, this hasn’t been the case and nothing has been able to compete at the level that Blizzard is currently at.

Let’s face it. Very few MMORPGs have had amazing launches and it is because of this lack luster grand opening that a lot of people just get turned away. How can these companies salvage their investment? How can they bring in money to a sinking ship? How can they increase their gaming audience?

The answer lies to the Far East. It is in this land of Zerg obsessed gamers and mob-grinding gurus that holds the key to America’s salvation in the MMO Market. Asia has been using a model known to many as Free to Play for a very long time. Players are allowed to download the game from a website and jump right in. Sure, there are some restrictions that hold them back from unlocking the full potential of the game but it is a better option than a 14 day free trial.

“But Umar”, you may find yourself pondering, “I know Asia is known for crazy people but this sounds insane! How do the Crazians make their money?!”

Very simple, Little Billy. Crazian MMO Developers make their money from an in-game market place where players can unlock classes, races, potions, cosmetics, and content for real life money. While not every player’s going to feed cash to companies for a game they play for free, they do garner in more money than $15 a month. Some players are so into power gaming and/or cosmetics that they’ll easily throw down more than $15 a month in purchases via this market place without even thinking it through.

Why adopt this model though? The answer is simply because it seems to actually work.

Turbine’s Dungeons and Dragons Online was far from being considered a true MMORPG by many of today’s standards and it was on the brink of extinction. However, unlike the dodo bird, DnD Online was not ready to leave this world. In one last hurrah, it released a Free to Play model and quickly flourished. The game’s income reportedly jumped by double and it felt a chance to thrive. Life began to ebb back into this would be abortion and deliver it salvation.

To follow suit, many MMORPGs began to jump onto the bandwagon. Lord of the Rings Online, while not a failure by many aspects, saw a chance to increase its player base with this new subscription model. It held back many features to free players but the market place allowed them to expand further into the world.

Around the same time LOTRO adopted the model, Everquest 2 wet its feet in the F2P world with Everquest 2 Extended, which included 8 classes, 4 races, 80 levels, and 5 expansions for free.

Now, companies like Cryptic, probably persuaded by Atari, are hitting the F2P model to save their abortion known as Champions Online and also the acclaimed Star Trek Online. Some may know my dislike for Cryptic in general and I don’t want to bore anyone with my vendetta but these games were Free to Play quality on release and never should have been Pay to Play, but I digress. They are now hitting the high road and going F2P.

Those seem to be some of the bigger MMOs released in the past couple of years that really need this chance to boost their communities. One MMO that I am waiting to take the dive into this model is Warhammer Online. The game has been a downward spiral since release and while I doubt EA even cares about the game still (they have been systematically dismembering Mythic) a F2P model for WAR might be able to save it from its dying breath.

Sadly, though, some MMORPGs that haven’t even had a year to fix their abominations are already looking to hit the F2P market as well. Yes, I’m talking about Final Fantasy XIV. It has been reported that they are currently seeking a chance to hit into this model to save their plummeting shares and overall consumer backlash.

I know a lot of people have mixed feelings about this model and some find it “greedy” that companies are willing to push out virtual stores but I don’t find a problem with this at all. Most of these games offer a chance to unlock the full game for the standard $15 a month and no one is forcing you to purchase anything from the marketplace to begin with. Most of the items these games offer aren’t game changing and aren’t required to excel in the game so there is no reason for some of the criticism. However, regardless of whether it is a good model or not there will always be people who will complain.

The Free to Play opportunity that has raged through the past two years seems to be giving players many chances to see more of what is out there than WoW. While it is good for companies to regain their money and enlarge their player base, it also gives players a chance to expand their horizons onto what is out there without feeling guilty for dropping 40-50 dollars on a game that could be releasing in beta quality.

How do you feel about the Free to Play model many MMORPG’s seem to be taking? Would you like to see future games continuing with this setup and if not, why?