King’s Quest

There have been several releases of King’s Quest over the years, starting with the original version in 1983, which was packaged up in the IBM PC Jr series of computers. Fortunately, poor sales of the computer did not result in the termination of the King’s Quest franchise, as it was released in Apple II, PC (boot disk) and Tandy format in 1984 to general fanfare, and around 500,000 copies sold. The game sold well enough that it was re-released in 1987 in the Amiga, Atari ST, Macintosh and MS-DOS formats, which sent it back up the sales charts.

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Hero’s Quest

You could play Hero Quest either as a Fighter, Magic-User, or Thief. The game’s puzzles were designed so that they could be solved in different ways by the different character classes, and you could improve your character’s skills and inventory as you played the game. It played as an adventure game, where your character completed quests and solved puzzles, moving the storyline to its epic finish. By today’s PC game standards, the graphics and sound are rudimentary at best, with your hero looking a bit like a stick figure jerkily moving about the screen. But a good retro gamer never judges an old game by today’s standards! The storyline is strong, and can still be fun to play today.

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King’s Quest III Redux – To Heir Is Human

In case you are still wondering what the fuss is all about, know that King’s Quest III Redux is a PC/Mac remake of the original KQ3: To Heir is Human by Sierra, that adds a beautiful soundtrack, an excellent voice-over, a sleek point-and-click interface, amazing 256-colour VGS graphics and a ton polish to an already great game. And is it really that good? Well, of course it is! Having already played its review build, I can guarantee its quality, but this very post will not be a review. Oh, no. The review will appear within the week, just to give you time to savor the experience.

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