Daikatana

Once the game was released, the sheer mediocrity of the product became evident. The game mechanic was wonky, with the player getting the “benefit” of two sidekicks that you needed to keep alive to help solve various puzzles during the game. Of course, they had the AI equivalent of a gnat, so you tended to see them die. A lot. And did I mention that if the sidekicks died you lost the level? That’s just bad design, which is unforgivable from someone who believes, “Design is Law.” The good news for the sidekicks is that the AI for the enemies is just as bad, perhaps worse.

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Ten Questions: Matt Barton

I don’t think Matt Chat is unique. There are many, many other YouTubers out there doing similar shows. For instance, ianwilson1978 does great work on the Sega Genesis and Marlin Lee covers a variety of games. I guess one thing that makes my show special is that I feature games from all platforms, especially covering PC and computer titles that the others miss. Most other shows are dedicated to consoles, especially Nintendo classics. I figure those games already get enough love, so I try to cover ground that is not covered by the other shows–such as Dungeons of Daggorath for the Tandy CoCo, Tunnels of Doom for the TI-99/4A, or even the PLATO platform. I also feature interviews with classic developers, such as John Romero and Al Lowe. I’ll soon release my interview with Chris Avellone.

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Get Lamp

What’s more, Get Lamp is a brilliant and quite impressive -both in scope and execution- documentary, that, carrying on with the themes of impressiveness and brilliance, also makes for a rather great movie. After (not so) extensive field testing I can actually assure you that even people who couldn’t care less about any form of interactive entertainment whatsoever, thought it was fascinating and were actually moved to give Infocom’s Planetfall a try.

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