guild wars 2

Blog

What’s next with Everquest Next

It will be the largest sandbox style MMO ever designed. The same exciting content delivered in a new way. Something you’ve never seen before. The MMO world has never seen before. We didn’t want more Kill 10 Rats quests. We didn’t want more of the same. If you look at the MMOs out there, they’re delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game.

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Editorials

You’re not special for reaching max level anymore

Most are not going for an official record, it is just to say you did it, but what did you do. In World of Warcraft there would be guilds who would work in shifts to get one character to max level. In newer games like Guild Wars 2 people reached max level during early access and what do they win, nothing. Most likely someone else beat them too it and they missed out on the point of the game which is the journey not the destination.

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Guides

First Steps: Guild Wars 2

The idea with this questing system is to keep things fresh and new. The events will change from time to time and what you and other players do will have a real effect on the game. In the main story mode you are mostly in instanced areas, but the random quests still apply there as well. As for dungeons, you first encounter a dungeon in story mode meaning there will be less monsters and difficulty as it is for only you. However, once you finish a dungeon you unlock the “explorer” mode where there are much more monsters, loot and even path choices to make giving the dungeon replayability.

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Blog

Guild Wars 2 Release Date: August 28, 2012

Building on sales of more than seven million units of the original game, Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-oriented combat; a gorgeous, living world full of constantly evolving dynamic events; customizable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals — all with no monthly subscription fee.

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