Ghosts’n Goblins

Ghosts’n Goblins

The human condition. We are a resilient bunch. If you want to test your resiliency (and your patience), then give the unforgiving and difficult arcade game, Ghosts’n Goblins a spin.
The game sees you, Sir Arthur, a noble knight, run and jump through horizontal and vertical levels to rescue his sweetheart, Princess Guinevere (or Princess Prin Prin in other ports of the game).

Ghosts’n Goblins

Sir Arthur can pick up weapons like: an axe, lance, cross, dagger or firebrand. These weapons can be used to kill Satan’s army of monsters, zombies, bats, ogres, demons and ghosts. Sir Arthur can replace his armour by jumping up at certain hidden spots on some levels. This action causes a pot to appear. It is imperative the armour stays intact. Take two hits, and it is curtains for Sir Arthur. That is exactly why this game is unforgiving and damn difficult to complete.

Ghosts’n Goblins

It is not all doom and gloom if you know some tricks to beat this game. The developers at Capcom weren’t going to be totally cruel to us poor arcade gamers. They left us a few surprises (easter eggs) along the way to help Sir Arthur get further into the game. What were these tricks you ask ? Well, we won’t give away all of them, but one good one can be found on the third cave level. Navigate Sir Arthur to the upper level and move him to the right of the rock, just to the left of the second ladder. Then move left and right, shooting rapidly. A zombie will keep appearing and you can score 100,000 points before time runs out. Don’t worry about the time running out and losing a life, you will be rewarded with two extra lives in the process. Even with this trick, you still have to give up a life to get two back. Those Capcom developers were sadists.

Ghosts’n Goblins was, and still is, a great platform game. It is still difficult and frustrating as ever. So, if you like your games to be difficult and challanging, then you can not go wrong with this one.

Ghosts’n Goblins

Manufacturer: Capcom
Year: 1985
Genre: Platform fighter
Maximum number of simultaneous players: 2
Gameplay: Alternating
Joystick: 8-way
Buttons: 2 (Fire and Jump)
Control Panel Layout: 1 Player Ambidextrous
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Monitor: CRT, Raster standard resolution
Levels: Graveyard and forest, town, caves, bridge, castle – lower level, castle – upper level, final boss

Odallus: The Dark Call

Odallus -The Dark Call

Odallus: The Dark Call

We all love retro games and many of us love games inspired by classic favorites. Enter, Odallus: The Dark Call. This action/exploration games was inspired by such classic hits as Ghosts’n Goblins, Demon’s Crest and Castlevania.

The idea of mixing exploration and action is always interesting. In some games like Allen Wake, it did not work so well running to collect book pages while trying to avoid being killed. However, in Odallus we are promised to be treated to intense battles not made for wussies while still maintaining an exploration based experience.

Odallus -The Dark Call

Here is the main story of the game:

On an ancient times, a warrior tired of fighting returns home just to discovery his battles have not yet ended. A Dark Lord and his scourge army ravaged his village leaving no good soul alive and continues his path of destruction in search for the Ultimate Power. Now, it is up to him to put a stop on this cursed destruction before it is too late.

We will have more to come on this game in the coming weeks.

Ghosts’n Goblins

Ghosts n Goblins

Ghosts’n Goblins a.k.a. Makaimura (1985)
By: Capcom Genre: Platform Players: Difficulty: Hard
Featured Version: Arcade First Day Score: 43,400
Also Available For: Sharp X68000, NES, Game Boy Color, PC, Amiga, Atari ST, Commodore 64, Commodore 16, Amstrad CPC, ZX Spectrum

The adventures of Sir Arthur, the brave and noble knight of Demon World, have long since passed into legend and become known as some of the grandest in the world of Men. However, the latest in what is becoming an embarrassing series of confessions here at Red Parsley is that until very recently I’d never even played this, the original game in the series. Eeek! Time to rectify that I deem, and what better way than to try the original of the original! First though, it might be prudent to try honing my skills and reaction times, for even I already knew that Ghosts’n Goblins is a supremely difficult game, apparently one of the hardest ever, and that scares me. As much as I may like retro gaming, I’ve never been especially good at most types of games, so I find myself approaching this notoriously hardcore challenge with a great deal of caution. Gulp!
Ghosts n Goblins

Despite my love of the Shinobi series and my mastery of some of its sequels, side-scrolling platform-shooters are one type of game I’m not especially skilled at. I am already familiar with the aforementioned knight though, having played his second game extensively on my treasured MegaDrive over the years, so I should be fairlyready for this, surely? Hmmm. Anyway, like that game, Sir Arthur’s first quest consists of six mostly-multi-tiered stages, each teeming with predictably scary creatures. He can run and jump through them to his heart’s content, provided the time-limit doesn’t expire (which spells instant death), but his objective is only to reach the end and defeat the evil boss that dwells therein. At the end of the final stage Sir Arthur must battle Satan, King of the Demon World. If he manages to defeat him, he will not only restore balance to the world, but also get his hands on Satan’s prisoner – the delightful Princess Prin Prin.

Ghosts n Goblins

Killing the lesser enemies on each stage is not mandatory – some of them are actually infinite so it’s not even possible. With this and the time-limit in mind, it’s advisable to proceed to the end of each stage as quickly as possible. Sir Arthur is initially armed with throwable lances which are in unlimited supply and defeat most enemies, certainly on earlier stages, with one hit. A few of the enemies, however, carry urns. Killing them allows you to then collect the contents which is most often one of numerous sparkly items for bonus points (including some of the Princesses’ possessions!), but occasionally you’ll find a new weapon. These include Daggers (my favourite – narrow range but rapid fire), Flaming Torch (short range fiery things), Axe (wider range and powerful, but fires slowly), and one final secret weapon which is required to defeat Satan.

Ghosts n Goblins

The only items you’ll find already dotted about on the platforms are coins or money bags, again for bonus points, but putting any degree of emphasis on the collection of this stuff is not advised – the default weapon is fine for the whole game (except the final boss battle), and points, while nice, won’t get you any further into the game! For that, practise is required, and lots of it. That brings me to that legendary difficulty… I’ve been playing Ghosts’n Goblins for a couple of weeks solid now and, while it’s definitely a tough game, I wouldn’t call it one of the hardest ever. After the reputation and build-up, I was expecting the most savagely torturous game in the universe, but for me it’s just… very tough! The main problem with the actual stages comes from the infinite nature of some of the enemies. The first stage, for example, features zombies who rise out of the ground and amble toward you. These don’t really cause a problem unless one emerges very close to you, and it’s the same story with the other stages.

Ghosts n Goblins

The second features small flying demons which this time come from some of the windows of the buildings that form the various backdrops. These things also appear without limit and again the main problem is when they appear very close to you, and there is an equivalent beastie through most parts of the game. For me though, the biggest problem in terms of difficulty was the larger enemies – specifically, the annoying Sons of Satan (red devil things – see screenshot below), as well as the even larger bosses which take the form of dragons and ogres and things of that nature, all of whom take numerous hits to put down. If you lose a life while attempting this you’ll return to the half-way point of the stage so each guardian has to be defeated with a single life – no small ask when Sir Arthur can only take one hit without dying which removes his armour, forcing him to fight on in just his undies – one of gaming’s most enduring images!

Ghosts n Goblins

If Arthur does lose his armor  more can be collected if you’re very lucky, but a new suit isn’t exactly forthcoming a vast majority of the time, and can never be collected during a boss fight which is another reason these confrontations are the part of the game I have most trouble with. If you can last long enough though, there’s a lot to see here. The sprites are numerous and look superb for their day. Even more impressive are the backgrounds which change several times during the course of most stages and range from the graveyard in which you begin to a town, various towers, and gloomy caverns, on the way to Satan’s castle itself.

Ghosts n Goblins

As mentioned earlier, you need a specific weapon to fight the Dark Lord himself (a Crucifix in the Japanese version, a Shield in other versions) and if you don’t have it you’ll be sent back to the star of the fifth level.As well as looking nice, and highly varied for its time, the music and sound effects are also great and add a lot of charm to an already-distinctive game. Control of Sir Arthur is pretty good for most part, with two exceptions – after playing Ghouls’n Ghosts so much I assumed the controls would be the same here, but sadly this original doesn’t offer the option of shooting directly upwards. I also found that he often got ‘stuck’ at the tops or bottoms of ladders. Apart from this though, our hero is still pretty nippy and can run and leap his way out of most hairy situations in the right hands. There are a few unfair moments which will have you turning the air blue but generally I found Ghosts’n Goblins to be very tough but an addictive and highly enjoyable challenge all the same. It’s taken me far too long to give it a proper try but I’m really glad I did now. A true classic indeed!

RKS Score: 8/10

 

Classic Capcom games coming to the Virtual Console

Capcom Arcade Classics
Capcom Arcade Classics

Smile Wii fans; soon you will have more classic video games coming to your console to make up for the lack of decent modern games. All joking aside Capcom has announced a lineup of their most popular classic arcade games to be released on the Nintendo Virtual Console.

This winter you will be able to play many of the old-school classics, six in all including:

1942 – This classic vertically-scrolling shoot ’em up is perhaps Capcom’s finest moment in the pre-Street Fighter era. Spawning a million clones and re-appearing throughout the history of gaming, 1942’s biplane action needs no introduction. And now, for the first time on the Wii, the original and best version.

1942 game screenshot
1942 game screenshot

Black Tiger – Fight your way through colorful, action-packed levels in this 1987 arcade classic. Explore huge, sprawling levels as a powerful barbarian, seeking to defeat menacing bosses.  Plus, upgrade your character with one of the first inventory and power-up systems ever built.

black dragon game screenshot
black dragon game screenshot

Commando: Wolf of the Battlefield – Experience the Capcom arcade game that spawned a multitude of clones as the original Commando comes to your living room courtesy of the Virtual Console Arcade. Take control of Super Joe and shoot your way—in all eight directions—towards the enemy’s territory, using grenades to wreak havoc with enemy placements in this seminal genre creator.

commando game screenshot
commando game screenshot

EXED EXES – A retro classic from Capcom’s arcade line-up in 1985, Exed Exes is a vertically-scrolling shooter that’s sure to bring back fond memories. Dodge bullets! Collect fruit! And go for high scores in the most furious sci-fi insectoid shoot ’em up ever made.

exed exes game screenshot
exed exes game screenshot

Ghosts ’n Goblins – Ghosts ‘n Goblins is a classic game that packs a heavy punch (and lance). Experience the smash arcade hit from 1985 as you help Arthur defeat hordes of monsters in his attempt to rescue the princess. The first (and possibly only) game in which taking a hit reduces you to your underwear.

Ghosts ’n Goblins game screenshot
Ghosts ’n Goblins game screenshot

SONSON – Experience the original adventures of the Monkey King in this action-packed side scrolling adventure. Rapidly switch between different levels of play to shoot dangerous enemies in the face! A truly original concept, this quirky, old skool arcade classic has been a rare find in the west since its arcade debut in 1984. Until now!

sonson game screenshot
sonson game screenshot

The Obsolete Feed will be bringing you more information on these releases and pricing as more information becomes available.