Randy shows us some really interesting Tabletop related Kickstarters, J.A. reviews West of Loathing and we showcase, Richard Garriott in our Gamer Profile.
Name: Hollyanne Setola
Favorite Classic Game: Donkey Kong Country
We are in the age of gaming for all the good and the bad. The good, a smart, talented woman who began her love of gaming at age 5 and by age 12 was getting into competitive gaming where she has achieved much success. The bad, dealing with trolls, haters and mean spiritedness that are far too often associated with gaming.
Alt F4 was honored to feature Hollyanne Setola in our latest episode where we talked about her history of gaming from being introduced to gaming by her grandmother who worked at NASA, to her Counter Strike days with her teammates. We also talked about the current landscape of gaming and todays gamers and the difference between now and only a few years ago. Our discussion about bullying and internet trolls sheds some light on what many, but specifically women deal with in gaming today.
Overall an excellent talk with a very interesting gamer. We hope you will watch and let us know what you think.
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Name: Brad Smith
Favorite Classic Game: Metroid 2 (Gameboy) Prince of Persia 2
Gamer Profiles heads to the great white north to talk with developer, Brad Smith on his latest project titled, Lizard. His Kickstarter brings us a cool platformer for the NES where you explore an 8-bit world while wearing a lizard for a true retro inspired adventure. Brad has been a fan of classic games all his life from Metroid 2 on the Gameboy to Prince of Persia on the PC. Brad is also a fan of video game music and began creating his own music own music for the Nintendo.
We had a great time talking with Brad so check out the gamer profile and you can check out the Lizard Kickstarter and Brad’s website at the links below.
Lizard Kickstarter – https://www.kickstarter.com…
Brad’s Website – http://rainwarrior.ca
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Name: Jan Kavan
Title: Game Developer
Company: CBE Software
Favorite Classic Game: Anachronox , A Mind Forever Voyaging & Silent Hill 2
CBE Software is an independent video game studio in the Czech Republic that has released a number of games including their current game, the fantastic, J.U.L.I.A: Among the Stars We had a chance to talk with Jan Kavan, one of the dynamic duo at CBE Software about his experiences growing up as a fan of video games in a gaming culture different than many may be used to.
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Name: Agustín Cordes
Favorite Classic Game: Space Quest 3 & Fallout
Senscape was founded in 2010 and released the award winning title, Scratches. Agustin is a true fan of classic games specially horror and adventure games such as Kings Quest and Alone in the Dark. He is currently crowd-funding a video game adaptation of H.P. Lovecraft’s novel, The Case of Charles Dexter Ward.
I blew a lot of lunch money on that bad boy, but what really hooked me was when I got my first GAMEBOY… I loved the game for a simple reason….endless ammo!!! and endless replays..well… until he battery dies… I came out of the pin ball era where all you got for a quarter (thats about $50 in present day rates) was five metal spheres and it got really expensive really fast just learning how to play….
I could’ve bought a mustang with the cash I stuck in that tin box. With a Game boy I could play SI all night and all day…I have no memory of any traveling I did for about 18 months because my head was bent over the GB perfecting the hold and sweep tactic…whole smoking of incoming…I loved the hold and sweep technique….similar to a spray and pray in and FPS…just hold the trigger and move the canon back and forth…chicks just did not understand that their love would not have cured me. ~James C. Burns
Favorite Classic Game: Space Invaders
Current Project: Coldwater
Inspired by true events. A teenage boy is sent to a juvenile reform facility in the wilderness. As we learn about the tragic events that sent him there, his struggle becomes one for survival with the inmates, the counselors, and with the retired war colonel in charge.
Coldwater will be in theaters and on iTunes August 15th.
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“The Legend of Zelda still stands the time as a fun challenging game. The gameplay , music and story are just as fun as they were in the 80’s. I can still play for hours.” –Todd Friedman
- Video Game Trading Card #48
- Todd Friedman
- Favorite classic game is The Legend of Zelda for the NES
- World record holder in DJ Hero 1 & 2 on the Nintendo Wii
Todd Friedman is a World record holder in DJ Hero and DJ Hero 2 as well as other records on the Nintendo Wii and the original Nintendo Entertainment system. An avid game collector, Todd owns over 1700 classic video games and 27 video games systems.
Favorite Classic Game: The Legend of Zelda
Quote: That is a seriously tough question! In the end, not Mega Man, not Mario, not even Castlevania could take that spot. It had to be Zelda. This was the game that changed everything for me. The feeling of awe that overwhelmed me the first time I stepped foot into Hyrule has never quite been duplicated- and the intrigue built from there. That sense of wonder and exploration have not only had a huge part in my getting into game development, but truly cemented my love of video games.
My Gaming History: Gaming started for me, by accounts of my late mother, at the age of three. As my parents were already hardcore gamers, it was either on the Atari 2600 or Colecovision- the only time we were a one console family was during the NES era. As time passed, I just became more engrossed. The Legend of Zelda, Castlevania, Super Mario Bros., Mega Man, and countless others from the NES. The 80’s transitioned to the 90’s, and the charge was led by Street Fighter, Doom, and various JRPGs. Platform after platform, genre after genre, game after game- the fascination has never stopped.
This passion for the art form turned into a desire to create. Starting with Doom, Wolfenstein, and Quake mods, I began seriously considering a career in game design. Life had other plans as it often does, and I hung development up for music and family- and I wouldn’t start easing back into it until 2008. Fast forward through a lot of self discovery, world records, false starts, and just family life in general. August 2013 became the new start date for my roguelike score chasing RPG, [The Bounty]. Nowadays I’m knee deep in development of that title (and others in planning phases), and co-operate Gaming World Wide () with my friend and colleague [Eric Cummings], and the help of some really swell contributors.
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There was something cute about those twin dragons Bub and Bob that hooked me into the game. Plus I loved the simplicity of the graphics and the background music. This was the 1st game that I became obsess with getting both a high score and trying to complete the game. I would blow bubbles against the wall in between moving up levels and killing enemies to get max points. I would restart the game if I missed any bonus food items on a level to max my score. Bubble Bobble is also the 1st game that I stayed up all night long, so I could make it to the 100th level to complete the game. It is the only game that I have fully completed on Nintendo and I was 10 years old!! I like to say it’s the game that made me a hardcore gamer!! ~Carrie Swidecki
Favorite Classic Game: Bubble Bobble
Current working on: In training for The Summer of 2014 World Record attempt:
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My Gaming History:
It’s no wonder I had an instant connection with exergaming, because I’ve been a gamer my whole life. I started gaming when I was 5 years old with Atari 2600, Nintendo, and Tetris on the original Gameboy! My mom put a couch in my brother’s room, because every day the neighborhood kids would come over to challenge me. Every weekend my mom took us to Toys R Us to walk the Nintendo aisle. There was something magical walking down the large aisles, seeing all the graphics on the cover of the Nintendo boxes, and pulling the ticket to get the game at the counter.
As a result I’m currently trying to collect all the Nintendo games in mint condition boxes as well as Atari games. I still have all my Atari and Nintendo games from my childhood! On the weekends I grew up playing Canasta, Dominos, and board games with my family. Every Sunday morning I played pinball at the bowling alley when it was league time. My favorite pinball machine is Swamp Thing! On Sunday’s my family always went to pizza. When I was a kid all the pizza places had huge arcades. I couldn’t eat my slice of pizza fast enough to play my favorite classic arcade games!
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I quit gaming for 6 years to focus on college. At 23 years old and obese, I came home to gaming. The arcade holds a special place in my heart. It is where I rediscovered myself. Little did I know the 1st 10 steps I took on Dance Dance Revolution would change my life. This is where my exergaming story begins!
Everyday I’m waiting for someone to wake me up from this dream. 13 years ago I was 210 pounds, plus size 18-20, and living my life in the past until I discovered exergaming! Within 6 years from graduating from high school I gained 90 pounds. I went from being a 125 pound athlete to being obese.
While chasing a dream I lost 75 pounds, went down 10 sizes, became an advocate to fight childhood obesity, and set 5 World Records! Every gamer dreams of being in the Guinness Book of World Records Gamer’s Edition and on January 3, 2014 my dream came true. Guinness featured me as 1 out 4 gamers in their 2014 Gamer’s Edition after Just Dancing over 49 hours to fight childhood obesity. It’s an honor and the greatest moment in my life to represent the healthy side of gaming after surviving obesity.
On June 15-17, 2013 at Otto’s Video Games and More in Bakersfield, CA I set two Guinness World Records at the same time by Just Dancing 49 hours 3 minutes 22 seconds for both the Longest Marathon on a Motion-Sensing Dance Game and the Longest Marathon on a Dance/Rhythm Game. I made history by becoming the only person in the world to hold a world record for marathon play on all three major dance games: Just Dance, Dance Central, and Dance Dance Revolution as well as the 1st female to set them. All to bring awareness to using exergaming in the schools to right childhood obesity.
Carrie’s Gamer Profile
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Be sure to check out our other celebrity gamer profiles.
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I don’t remember many single player games that I played around then having much replay value, they went in a cupboard or in a box once beaten once or twice – but playing other people, especially when you couldn’t see them like you could on a 2 player arcade game, was clearly the future and felt way ahead of its time. ~Stephen Barton
Name: Stephen Barton
Company: Afterlight Inc
Favorite Classic Game: Doom
Quote: I loved 3D Monster Maze on the Spectrum ZX, but Doom really reset the bar entirely. The soundtrack was awesome (especially given the resources available), but what really got me hooked was that it was the first game I ever played involving a network. That you could be on one computer and playing someone on an entirely different computer in a different room with just a null modem cable between the two, before we even had an internet connection – that was special, and way more so than just playing something like Solitaire – it was actually walking around a virtual world with another person walking around in it, and it was unpredictable. I don’t remember many single player games that I played around then having much replay value, they went in a cupboard or in a box once beaten once or twice – but playing other people, especially when you couldn’t see them like you could on a 2 player arcade game, was clearly the future and felt way ahead of its time.
Current Project: Titanfall
The rising expectations of gamers for an immersive, cinematic experience outpaces
even the demands on the highest grossing blockbuster movies, and composers are part
of a group of people finding themselves as much in demand in the game industry as in
Hollywood. Music is integral to the operatic scope of major video game franchises as it is
to the movies: the latest generation of composers must move freely between these two
worlds, understanding that in both the key element is serving the story.
One of the composers in this new group is Stephen Barton, whose principal scores
include Call of Duty: Modern Warfare and the upcoming Titanfall amidst an extensive
slate of movie and television projects.
A British native who moved to Los Angeles in 2001 at the age of 19 to write additional
music for Dreamworks’ Sinbad: Legend of the Seven Seas, Barton worked with Harry
Gregson-Williams for seven years as a composer, programmer and orchestrator. Barton
had himself been a performer from a very early age, both as a singer and classical
pianist, but in these early years and then subsequently founding his own studio he
quickly became immersed in the technological side of music-making during a time where
electronic music moved from an influential niche to the dominant mainstream.
His personal tastes are as eclectic and omnivorous as his resume: his work in film has
coincided with a general shift from purely orchestral scores towards a palette more
representative of the music industry as a whole, requiring the composer to move,
chameleon-like, between the homegrown indie and the major blockbuster. “Wherever
there is a good story that you can be a part of telling, that’s where I like to be.”
With Call of Duty: Modern Warfare, Infinity Ward perfected a genre that had its roots in
games such as Wolfenstein 3D and Doom. Barton provided the game’s cinematic score
which fused heavy electronic elements and unusual ethnic instrumentation (such as
hurdy-gurdy and numerous wind instruments) into the traditional cinematic orchestral
score. The game went on to be one of the most successful and influential first person
shooters ever made, selling over 14 million copies.
He has recently completed the score for indie darling Patricia Clarkson’s latest film Last
Weekend, and is currently working on the music for Titanfall, the highly anticipated first
game from Respawn Entertainment, a new studio founded by Vince Zampella, Jason
West and the majority of the original members of Infinity Ward. The game is to be
released in March 2014, but has already won over 60 “Best in Show” awards at E3 2013.
Other recent projects have included Disney’s Motorcity, a series with the animation
studio Titmouse with whom he has frequently collaborated, as well as scoring James
Cameron’s Cirque du Soleil: Worlds Away for Paramount Pictures. These projects join a
diverse resume of over three dozen major feature films and video games to which he
has contributed music, such as Jennifer’s Body, Sir Ridley Scott’s Kingdom of Heaven,
Tony Scott’s Déjà Vu and Man On Fire, Ben Affleck’s Gone, Baby Gone, and extensive
work on both the Chronicles of Narnia and Shrek franchises (for which he wrote a song
on the platinum-selling Shrek 2 soundtrack).
I loved Donkey Kong Jr. and spent so many rolls of quarters on it. There was also Dig Dug at my local Ihop and I wore that out too. I wasn’t particularly good at Dig Dug but I loved digging and digging and planning on how the rocks would fall and blowing dudes up with my air pump. Donkey Kong Jr. I loved because it had it all for the time. great graphics. Jumping, swinging, timing and a mission to save someone. ~Jay Mohr
Favorite Classic Games: Donkey Kong Jr. and Dig Dug
Leisure Suit Larry Box Office Bust Jay Mohr Trailer
Jay Mohr at Blizzcon 2010
Make sure to check out Mr. Mohr’s website at: http://www.jaymohr.com/
And follow him on Twitter @jaymohr37
Be sure to check out our other celebrity gamer profiles.
Name: Evan Hahn
Company: Snowed In Studios
Profession: Game Designer and Software Engineer
Favorite Classic Game: The X-COM Games
Quote: X-com is a great mix of strategy, exploration, and interacting systems that the player can use to their advantage. It also does a great job at making you care about characters without making a story about them.
Bio: Evan is the game designer and lead programmer of Windforge. He has worked on over 10 shipped games including Deus Ex: Human Revolution Director’s Cut, Swypeout Battle Racing, and Microsoft Tinker.
Project Info: Windforge is a steampunk building block RPG, with fully buildable airships. It’s kind of like a mix of Contra and Minecraft with flying airships. It’s a game that embraces freedom, creativity, and chaotic emergent action. There a million things to do in Windforge, even pretty outrageous things like mining whales for meat, or even turning them into airships.
Check out the Windforge Wiki.
Check out the Kickstarter campaign here.
Check out our interview with Evan.
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Name: Daryl Rodriguez / Jeanette Garcia
Company: World 1-1
Profession: Independent Filmmakers
Favorite Classic Game: Metal Gear
Quote: It showed me that video games can achieve a cinematic experience.
Bio: Two filmmakers from Miami focused on creating a visual history of the video game industry.
Project: World 1-1
Project Info: World 1-1 is the first in a documentary series on the history of video games. This chapter is about the early years including Atari and how they helped to create a new industry. It focuses on the business deals, the personalities of the pioneers, and the creations of the engineers. This documentary will be a combination of interviews, archival footage, and reflection that retells the story to a new generation that may not know the roots of their favorite hobby.
Name: Callen Shaw
Company: The Unallied
Profession: Founder, Designer/Developer
Favorite Classic Game: Pokemon Blue
Quote: More than all other games, the original Pokemon was a game that hides its complex mechanics under a dead-simple interface. I like many Nintendo games for this reason, but I’m still impressed with how well they distilled the RPG formula into a one-on-one battle with just 4 actions for each side. The game gets much more complex simply by giving you many choices – you can customize your 6-Pokemon team, choosing them from 150 types, and choose the best 4 moves for each one. This kind of “layered complexity” is something I try to think about when designing games, and Pokemon was how I learned it.
Check out Jacob Clark on The Obsolete Gamer Show
Name: Jacob Clark
Company: The Unallied
Profession: Community Manager
Favorite Classic Game: Mega Man 3
Quote: My favorite memory of Mega Man 3, is that damn top man. He was the easiest robot master to kill and also you has the funniest special power. Who wouldn’t want to see to Mega Many kill his enemies with a ballerina twirl?
Bio: The Unallied was founded in 2008 so that Callen Shaw could release Xbox Indie Games. Over the years he collaborated with many artists and game enthusiasts, but still remains a solo development operation. After finding small success with the hit drinking game Drinkards, The Unallied began a path toward becoming a full indie game studio. This involved expanding the Drinkards line with Drinkards Beer Pong and Flip Cup by Drinkards, as well as experimental projects like3D-struction, a stereoscopic 3D game which works on standard screens with Red/Blue glasses or full 3DTV systems.
Recently, The Unallied gained a voice to speak our message, in the form of Jacob. As an experienced organizer and promoter of other successful indie games, his insight and people-skills are rapidly expanding awareness of our awesome games. Jacob brings with him years of experience coordinating events for his group Gaming In Public, including Indies Need Booze, a social event for indie game enthusiasts following PAX East.
Project Info: Super Dwarf Madness is a twin-stick shooter and the successor to Dwarf Madness for Xbox 360. It pits a rag-tag team of Dwarves with guns against wave after wave of zombies. The goal is to achieve a High Score by picking up Gold Coins, and not how many enemies you kill. Super Dwarf Madness takes the same great formula of Dwarf Madness but adds online co-op, custom, professional art, more items, more guns, more zombies, and multiple new levels to explore and loot. Super Dwarf Madness also brings The Unallied’s brand of humor with a town full of unique characters within the world of Dwyll.
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For the arcade, don’t ask me why, but for some reason I was always drawn to Gyruss. Every time I would hit an arcade, I’d play a bunch of games but always look for Gyruss. Maybe it was something to do with wanting to fly but I also liked how the ship moved in that cool arc around the outside of the screen and everything came flying out of the middle. I don’t know anyone else who actually liked that game, but I was bummed when I stopped being able to find it at the arcades. ~Ray Culver
Favorite Classic Arcade Game: Gyruss
Favorite Classic Console Game: Super Mario Bros.
As far as my favorite classics, I have two, an arcade game and a console game.
Now one of my most memorable video game experiences was playing the original NES at my friend’s house as a kid and working every night to beat Super Mario Bros. It was by far the most popular and talked about game at that time and the big challenge then was to beat that dragon. We had gotten there a couple times before but got killed, so every time you made it to the last part, you’d get nervous, like something real was actually on the line. You would get all set and sit up straight, ready to go, and then you would just go and go and go and then all of a sudden it’s over and we got to see what the end was like and how it all wrapped up. I still remember exactly the night we beat that game for the first time. We talked about it a lot at school that next week.
I got into Zelda and Metroid and Punch Out and others after that, but even after finishing those games, nothing stuck with me like that night I first beat SMB. The funny thing is, back then it felt like it took forever to get through one of those games. But a few months ago I sat down with a girlfriend to play some old school NES and we pulled out Contra. I think it was less than an hour and we had gotten all the way to the end of that game. I hadn’t played the old stuff in a long time and it made me appreciate how far gaming has come over the years.
I see some of the stuff now and I don’t think we ever thought it could look like it does now back then. Getting to be a part of that process was blast and I look forward to doing more in the future.
More on Ryan:
Ryan on The Obsolete Gamer Show
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Ryan Culver is an actor who among many other projects played Nathan Drake for the PlayStation commercial for PlayStation’s All-Star Battle Royale. The guys not only nails the look for Nathan Drake, but is actually a man of action and adventure himself flying people all over the world.
Check out his commercial:
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Check out our podcast with Ryan here.
Be sure to check out our other celebrity gamer profiles.
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I didn’t have gaming consoles growing up, but my cousins did and I was over there all the time. Donkey Kong was one of the first games I ever played and I fell in love. Whenever a new console came out, of course my cousins had it and monopolized it. So I would go in the other room and play my Donkey Kong on the Nintendo. Even in the early 2000’s I would always ask to play until they finally got rid of their system. I was a bit heartbroken and it still remains one of my favorite games to this day. ~Cambria Edwards
Favorite Classic Video Game: So I don’t know if this counts, but my favorite is Nintendo’s, Donkey Kong.
The Tomb Raider Project:
Tell us about working on the Tomb Raider Project: It was brilliant! Being able to play the most iconic female video game character, having all of her gear and rolling around in the mud (there was a LOT of dirt involved, half of which doesn’t even register on camera). I got to wield my pickax, hang from trees, and I even build a fire for one of the shots. I do archery, so luckily that came in handy as well. In July I went to Comic Con as Lara and it was fantastic. A lot of people recognized me from the videos and even more were astounded with the costume. It meant a lot to see so many people as passionate about the character and game as I am.
See more of her Tomb Raider work here.
Be sure to check out our other celebrity gamer profiles.
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I really like games that are deceptively complex and that don’t hold your hand at all. One of my favorite modern games is Spelunky, as a point of reference. Harvest Moon is actually incredibly nuanced and difficult (I failed miserably the first time I played it), but — potentially unlike Spelunky — it’s an absolute joy to play no matter how well or poorly you’re doing. It does an awesome job of creating a simplistic but deep world that feels real and is filled with secrets and possibilities that aren’t apparent on the surface. Also, I think competing in festivals and courting a potential wife is empirically fun no matter who you are. ~Ashly Burch
My favorite classic game: Harvest Moon 64
Boarderlands 2: Tiny Tina
On playing Tiny Tina in Boarderlands 2: As you might imagine, Tiny Tina is an incredibly fun character to play. I got the role because my brother — Anthony Burch — was brought on as the lead writer at Gearbox software and had me participate in a blind audition process. The team ended up picking me (hooray!) and the rest is history. Tina’s a really interesting character to play because, throughout the course of the main game and the DLCs, we’ve uncovered some pretty dark and sad aspects to her personality. Her insanity and energy is born out of trauma. She uses really elaborate coping mechanisms to deal with grief. But none of this detracts from how fun and absurd she is. I’ve got to explore a much broader emotional range than I anticipated with Tina. It’s been a really fun experience.
Ashly Burch Film Reel
Be sure to check out our other celebrity gamer profiles.
Name: Dominique Vial
Position/Title: indie iOS developer
Favorite Classic game: Dungeon Master
Why is this game your favorite: The answer is not easy! But each time someone asked me this question it’s always Dungeon Master on top. I was 17 years old and I spend my days and night playing with DM with a friend: one playing and the other managing a map. My friend’s bedroom was full of DM maps pinned on the wall. We played on a cracked version of DM — sorry we were young — and from time to time there was a reset and we must start back from zero! And each tim we updated DM, the reset point was a little bit later in the game but still exits. I wonder if someone succeeded in cracking DM 100% !
We were on our final “lycée” studies and we needed to prepare THE french exam named “baccalauréat”. It’s very important to make a big score to this exam because it’s the passcard to university and High Schools. Anyway. We spend a lot of time playing DM instead of working our final exams. Locked on my friend’s bedroom, our parents believed we were working on our studies! Ah ah ah! It was a really immersive and addictive game. And, for the story purpose, a friend of my elder brother was working on some computer science laboratory on some kind of “network”. He was helping us by providing us printed listings containing the precious answers to hard DM’s issues: these was from this mysterious “network”. Later and later I found the name of this guy on a W3C document: I then understood he was one of the first working on the internet and that was the mysterious network. He was a pioneer while we were exploring dungeons !
Check out his latest iOS game, Novae!
Name: John Getty
Company: Exato Game Studios
Profession: Executive Producer & Lead Game Designer
Favorite Classic Game: Final Fantasy Tactics
Quote: “It’s all about the game.” – Ernie Calhoun, Video Game High School
Bio: As an entrepreneur and gamer by nature, I always wanted to create video games. It started very early in middle school as I modded games like Starcraft and Command and Conquer: Red Alert, then dabbled a little in RPG Maker and flash. When I got to college, I met a good friend who shared a similar interest and with very little deliberation (we were both very excited), we started Exato Game Studios.
Project Info: Guncraft is a voxel-based first person shooter that boasts fully destructible environments, the ability to construct individual blocks or full structures in a single click, tons of killstreak rewards such as helicopters, tanks, jetpacks, bunker buster missiles, drones, and turrets, and a fully featured map creation tool that also features a voxel map importing function (using the Substrate C# engine). Play traditional modes like Deathmatch and CTF, or totally unique modes like Lava Survival, Siege Mode, and the coop-enabled Onslaught Mode. On top of that, there are standalone servers, peer hosted servers, clan support and friends lists, in and out of game chat, leaderboards, and much, much more.
Name: Marco Galvão (Keyo)
Title: Programmer / Game Designer
Favorite Classic Game: Super Mario Bros 3 (NES)
Quote: I think it’s a fantastic game running on a super limited hardware, a real miracle for that time.
Name: Danilo Dias
Title: Programmer / Game Designer / Pixel Artist
Favorite Classic Game: Ninja Gaiden II (NES)
Quote: This game made me wanted to be a ninja for months. I consider it a masterpiece of action games.
Name: Thais Weiller
Title: Game designer and producer
Favorite Classic Game: Super Metroid and Yoshi’s Island
Why it is your favorite: I just love beautiful well done 2D graphics and both of these games grab me at first because of that. I grew to love them, however, for very different reasons. I love the sense of solitude and utilitarianism Metroid makes the player feel. It’s like “You felt in this cliff with no platforms back to security. Deal with it”. Mario World 2: Yoshi’s Island is completely different and I love the small and simple design choices that made the game so much fun. The joyful pace, the lovely sound tracks, Yoshi’s extra jump which makes the player fell just a bit more confident and Mario’s cries (though a bit disturbing in the beginning, they end up bringing a sense of familiarity to the gameplay and also were a not too punitive punishment to the player).
Name: Eva Tran
Company: Spacetime Studios
Favorite Classic Game: Earthbound (SNES)
Tell us why it is your favorite: I really got into the art style and the accessible, modern setting of Earthbound. You hung out with jazz musicians, took the bus and had to call mom when you got homesick. It was a funny, well paced little RPG and it ages pretty well.
Name: Will Brierly
Company: Soda Drinker Pro
Profession: Game Developer
Favorite Classic Game: Burgertime or Loom
Quote: I love both of these games for different reasons. Burgertime because I love the gameplay, and it’s a game that I’ve consistently come back to since a little kid, I still can’t get very far in it but i don’t mind. I just love that game. I also love Loom for the story and the beautiful artwork. I loved how you had to use the spell book that came with it too to cast spells. A truly creative game that I’ll never forget.
Bio: I live in Cambridge MA with my fiancee Ali & two cats Decaf & Polly. I wrote Soda Drinker Pro, Get Outta My Face(Arcade), Living 2 Die Vs. Dying 2 Live, Vivian Clark, My Girl the Video Game, and a few other games!
Project: Soda Drinker Pro http://sodadrinkerpro.com/
Project Info: Soda Drinker Pro is the most advanced FPS(First Person Soda) drinking simulation in the world. It has been featured at Pax 2013, Kotaku, Mashable, Giant Bomb, Game Informer and many other national outlets.
Name: Axel Schmidt
Title: Head of Public Relations
Favorite Classic Game: StarCraft
Tell us why it is your favorite: Due to its unrivalled presentation, its compelling storyline, the unique races and characters and the enormous strategic gameplay depth and balancing StarCraft has continued to keep my fascination alive over the years.
This week featured the Gamer Profile of Amanda MacKay, known for her work on Game Trailers and Spike TV. She talked about some of her favorite classic games and growing up playing games such as Paperboy, Super Mario Bros. 3 and. The Legend of Zelda.
For our panel the gang went over some questions featured on our Facebook page and then discussed games that stand the test of time. In other words, classic games that even over 30 years old are still fun and worth playing today. Finally, we discussed classic games that had a lasting impact on us. Games that defined the culture of the time and/or our gaming habits.
Or listen here.
Name: John A Pompa
Favorite Classic Game: Super Mario Bros. (NES)
Quote: Out of all the games I own, and have played. Super Mario Bros. is that one game that just never gets old. It was the first game that I ever owned (not played) when I got an NES for Christmas. Everything about that game is just perfect, the game play, sound effects, music, tricks & secrets. The game is such a timeless classic that Nintendo has re-released it so many times now, and parts of the game and images and music still turn up in modern Super Mario games.
Bio: I love all games. Both old and new, but the classic/retro ones, are the ones that appeal to me more. I’m a collector of game systems and computers. It seems the older I get, the farther I drift back in these gaming machines. The older stuff, and this is just my own personal opinion, has a much greater re-play value. I mean Batman ArkhamCity on the Xbox 360 or PS3 is great, looks amazing and is super fun. But once it’s beaten, I will most likely never go back to it. Yars’ Revenge on the Atari 2600 is a different story with me, that game could never get old.
I remember when my brother and I were younger, we would go to the arcade in our local Mall on the weekends. Mom and Dad would give us a few dollars to get quarters with, and it was greatest feeling in the world, seemed like the possibilities were endless. Who would have guessed, those same games in the arcade, would still be as relevant in my life almost 25-30 years later. Now I’m older and have found new ways to keep these classics alive in my heart. Places like Twin Galaxies and Retrocade allow me to compete with scores, talk about all these great games, and find others who share the same passions in life. And with the streaming of the Internet, all these gaming generations can come together as one. This is a great time for all video game players.
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My favorite classic game would have to be Chrono Trigger for the SNES. I’ve always been a Nintendo girl even though I own all systems. ~Pamela Horton
Favorite Classic Game: Chrono Trigger
The great thing about the culture of gaming is the variety of people you meet from all over the world with their own stories and history. Then you find out they love some of the same games you do and there is an instant connection. In our Gamer Profile Series we explore the love of classic gaming that people have from a Major computer company founder to a Major League Baseball Player, to a baseball player to a Playboy Playmate of the month.
Pamela Horton is 25, hails from Wichita Kansas and is Playboy’s October 2012 Playmate of the Month. She is also featured on the cover of the magazine’s October 2012. Now what could possibly be hotter than a Playboy Playmate, one who is a true gamer as well.
Ms. October is multitalented, from a League of Legends player to an avid comic book fan and artist:
“I’ve delved into everything—acrylics, pastels, sculpting and even glassblowing,” said Miss October in a previous interview. “I’ve also always loved video games and comic books, so when I paint in oil, I start with something realistic, but it inevitably scoots off into cartoon territory. I’m definitely prone to the fantastic!”
Now she is on the cover of Playboy and we had a chance to chat with her about her love of gaming, her artistic side and being a Playmate of the Month.
Tell us about your gaming past, what games you started out playing?
I’ve been playing since I was about 5 years old. The first game I ever played was Legend of Zelda: A Link to the Past on the SNES. 🙂
What would you say your favorite classic game is?
My favorite classic game would have to be a tossup between Chrono Trigger and Earthbound for the SNES. I’ve always been a Nintendo girl even though I own all systems.
When did you first get into MMO’s?
A boyfriend in high school made me make a character on his FFXI account. I made a little Tarutaru Red Mage. I was hooked from there!
Tell us about how you got into League of Legends and about the characters you play and your playstyle?
I heard about it from my group of friends who had read articles on it back in 2009. The very first character I ever played was Janna. I was really good with her (or so I thought.) The second character I played was Teemo. It was love at first mushroom kill. He’s so cute! With Teemo I play AP hybrid, starting with boots and pots, building into a malady and a wits end.
I always built Magic Resist because I was usually mid with Teemo. I was hard on banks top too. 🙂 I also play an AP support Soraka so my heals and skills do more than your typical support. It tricks the enemy team to blowin their ults and CDs thinking they are going to get a kill. Then they see their target full health and start focusing me. 😀
What other games do you play?
I play World of Warcraft, (still) play Final Fantasy XI, I just got Pokemon Black 2, Theathrythm, Final Fantasy, Mark of the Ninja… I play a lot of stuff at one time haha
Now being a gamer girl is hard enough, but in your case do you find it even harder to be a gamer girl? What is the reaction if/when people find out?
It’s usually 50/50. When they are negative, they are super negative. When its positive, I make new friends who appreciate my talents as a gamer!
What coming books are you into?
My friend just had me start reading Atlas Shrugged by Ayn Rand. I love it so far. But whenever a new Dean Koontz book comes out I get it immediately!
Tell us about your art and the items you offer on your site?
I do art commissions and work on a lot of “cartoon” art. My personal comic style has a likeness to Jhonen Vasquez (the creator of Invader Zim). I can do realistic work but I always end up doing something cartoony!
You also consider yourself a gym rat, can you tell us about your workout routine?
I’m not a gym rat. That was another one of those tailored statements. I go to the gym maybe the week before a photoshoot. Other than that I don’t really go. Hahaha
What led you to Playboy?
Playboy actually came to me! One of their submitting photographers wanted to send me in for Cyber Girl but his editor wanted me to test for Playmate and here I am!
What is it like to be on the cover of Playboy and be the playmate of the month?
It is the biggest honor I have ever had. Each playmate is hand-picked by Hugh Hefner, and to have that sincere pleasure I will be forever grateful.
Thanks to Playboy for the images and video.Be sure to check out our other celebrity gamer profiles. If you’d like to send us your own gamer profile e-mail us.
Name: Vincent Caso
Known as: Bladezz
Series: The Guild
Favorite Classic Game: Super Mario Bros. (NES)
Quote: It’s one of the games I grew up with, and I was fortunate enough to be able to play it on the system that it was released for.
The Gamers of Origin PC
One of the questions I was often asked during my time at Alienware was, are you guys really gamers and do you play games at work. I can tell you originally pretty much everyone at Alienware were gamers, just check out our interview with co-founder Alex Aguila and our gamer profile for Nelson Gonzalez., you can also check out our interview with Arthur Lewis. When I started back in 2001 most of us were avid gamers and would often have Lan parties at HQ or meet up to play games.
In our editorial where we asked, do you have to be a gamer to be in the industry? My opinion was that you do not need everyone in the company to be a gamer, but it does matter to have key people who at least understand the culture. When we talked with Origin PC not long after their launch it was clear the management understood games and gaming culture. It is also clear they are all gamers check out the gamer profile for CEO, Kevin Wasielewski and COO, Hector Penton. If you need more proof perhaps we can show a picture of their arcade games cabinets and Mr. Penton’s wall of PC game boxes.
Name: Erika Mckinster
Gaming background: Final Fantasy series, Goldeneye, DOOM, Quake, Halo, Mass effect Trilogy, World of Warcraft, Diablo trilogy; too many to name!
Favorite classic game: Final Fantasy 7
Favorite modern game: Mass Effect
What are you playing now? Torchlight 2 & Borderlands 2
Name: Fabian Santiesteban
Gaming background: As a child I was an avid gamer from the Atari 2600 while working my way up to the Sega Genesis to the PC’s of today.
Favorite classic game: Quake – Quake may be the most influential game of all time. Not the best game, not the most innovative, but the most influential. Nothing beats a god old fashion First Person Shooter.
Favorite modern game: MMORPG – My gaming preference roles have changed. Today I am a big fan of EVE Online – Age of Conan and The Secret World.
What are you playing now? I am currently playing Diablo 3 and looking to level up my toon to 60 so I can start my paragon levels. I am looking forward to the incoming patch that will give you the opportunity to group up to 8 players which will make it much more interesting.
Name: Daniel Ovalle
Gaming background: I’ve built my own computers since I was 18 and was immersed into hardcore gaming while working at Alienware.
Favorite classic game: Quake
Favorite modern game: Too many to name.
What are you playing now? World of Warcraft, Mass Effect, SWTOR, Civ5, Guild Wars 2, Diablo3
Name: Jorge Percival
Gaming background: First ever encounter with gaming was an Atari 2600 that my parents had, though I was very young they tell me I wouldn’t let go of it. After that I can happily say I owned most consoles to date mostly for exclusive tittles. The fall of 1993 was when I really began paying attention to PC games when my uncle purchased DOOM for his PC, I was completely hooked on that game. Consoles introduced me to gaming the PC has kept me here.
Favorite classic game: My favorite classic game will always be Counter strike (pre source days) this was my real introduction to competitive gaming and the first game I truly took serious. I followed all the pro’s and tournaments I would fully engulf myself in the scene and what was going on during those days. Quake comes a close second.
Favorite modern game: My favorite modern game……….. would definitely have to be League of Legends, this game shows how great gameplay is still at the heart of a good game. We all love graphics but the game needs to have good mechanics and gameplay to continue to grow past its release. I am also a huge fan of RIOT as a developer they do great job of interacting with their community and are supporting the e-sports push here in the states.
What are you playing now? Right now I have lowered the amount of games that I play at a time (mostly due to League of Legends lol). League of Legends, Torchlight II, Borderlands 2. Those would be my top 3 in that order.
Name: Tony Berry AKA Miztic1
Gaming background: Started gaming on C64/Atari 800XL then moved to the NES and all other consoles where I got hooked on gaming and once I got my first PC I discovered Wolfenstein 3D then eventually Doom and Quake 1 and those sent me over the edge of the gaming abyss.
Favorite classic game: Tossup between Quake 2: Rocket Arena 2 and Ultima Online. Consoles would be Legend of Zelda on NES.
Favorite modern game: This is a tough one, I would have to say WoW
What are you playing now? WoW, Diablo 3, torchlight and league of legends.
Name: Alvaro Masis in game (Propane)
Gaming background: Have been playing games since Lode Runner and have played on multiple platforms favorite PC by far
Favorite classic game: Favorite classic game would be destruction derby for the Commodore 64
Favorite modern game: Eve Online
What are you playing now? Guild Wars 2, Eve Online, Torch Light 2
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We didn’t have one at home but my grandparents in San Francisco had one and when I was little I remember running into their house and that would be the first thing I’d turn on/play when I got there. ~Amy Okuda
Favorite Game: Duck Hunt
Known as: Tinkerballa
Series: The Guild
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Name: Jeff Lewis
Known as: Vork
Series: The Guild
Favorite Game: Battle Tanx (Nintendo 64)
Quote: It’s my favorite game because, even though the graphics are quite awful, I love tanks and the multiplayer version is soooo fun with a couple friends especially when you have these weapon pick ups you can get that are randomly spread throughout the map. I wish I could get it on xbox but I still don’t see it available yet.
Name: Royal Lance Eustache
Favorite Classic Game: Street Fighter II
Details as to why it is your favorite: Street Fighter II was literally my escape to game when I was a child. When I got crap from my parents I would head to the arcade and start playing. I also played my cousins in SF2 as a kid. I sometimes sandbag just so the losers would stop whining.
Bio: Lance Eustache immersed himself into the video game culture by attending events such as PAX East, New York Comic Con, and MAGFest. When not at his day job, Lance writes gaming articles, tests his fighting game skills against top players, does referee work for Twin Galaxies, etc., etc. Lance is also part of local gaming communities such as StreetPass Network New York and Empire Arcadia.
Name: Brian Cady
Favorite Classic Game: Tempest
Why it is your favorite: It took so many quarters in my youth and helped get me into the IVGHOF.
Brian Cady enjoys maintaining and restoring classic pinball and arcade games as much as he enjoys playing them. He was inducted into the International Video Game Hall of Fame as part of the inaugural 2010 group, is the Vice President of the non-profit organization that produces the Northwest Pinball and Arcade Show and is the Senior Twin Galaxies Referee for pinball.
Brian has worked in the IT field for over 15 years and held leadership positions at IBM, Washington Mutual and Microsoft. He also enjoys photography and writing and has had numerous articles published including several in the Pin-Game Journal. Brian lives in Bonney Lake, Washington with his wife Shirley (who has the world record on Sky-Line) and three children.
96,832 Tempest (Extreme Settings) 03/15/2009*
1,673 Bank-A-Ball (pinball) 06/13/2009*
386,430 Klax 03/25/2010*
2,480 Space Fever (Game A) 10/01/2011*
2,160 Space Fever (Game B) 10/01/2011*
2,870 Space Fever (Game C) 10/01/2011*
* Scores were world records on these dates
Name: Eric R. Cummings
Favorite Classic Game: Destiny of an Emperor (NES)
Why it is your favorite: It’s an NES RPG by Capcom based on events that took place in Second Century China that first puts you in the shoes of Liu Bei, Guan Yu and Zhang Fei (The same guys from the ROTK and Dynasty Warriors series by Koei) to quell the Yellow Turban Rebellion. At first it seems like a Dragon Warrior clone in which your party moves at a high speed but upon further inspection, it’s a cool history lesson wrapped in the guise of an entertaining video game. Battles are fought in two ways, turn based and strategic with weapons and magic or a quick fight option where everyone fights at a high speed until stopped or one party is wiped out. The coolest thing about the game is the ability to recruit hundreds of defeated opponents to add to your stable of generals and incorporate them into your 5 man (7 man total, 2 in reserve) battle party.
Bio: I’ve been playing video games since the age of 3 when my Father bought one of the original Pong games in 1980. Raised in a small town with a tiny population, Sawyer MN, the only thing to do was swim, bike, and play in the woods or play video games. We owned the Intellivision, Atari 2600 and the NES before we moved to CT when I was around 12. It was around that age that I started really getting into gaming, absorbing the history, learning who makes what and anticipating releases. I participated in the 1991 Nintendo World Championships, which was taking place in Hartford CT when it came to my area. I loved that I got to play games that weren’t out and ended up reaching the Quarter Finals.
I own a massive video game collection with over a thousand games, over 20 systems and tons of first and third party controllers. I also hold many different Gaming World Records with various organizations and have a vast knowledge pertaining to the history of gaming. I’ve worked many different jobs over the years but my favorite jobs were 3rd Key at Funcoland, Managing a Video Store and Working for Twin Galaxies International. I currently run Gaming World Wide www.gamingworldwide.org and have big plans on the horizon.
Name: Rudy J. Ferretti
Favorite Classic Game: Well I have been asked the question so many times and so many to choose so, it will have to be Castlevania NES
Why it is your favorite: This game was the ONLY reason I rushed home from school each day to play the NES, I was intrigued by the colors, the originality and the secrets. I loved the idea of being a Vampire Hunter locked inside a castle and no way to turn back, scoring points and learning how to defeat and master the game and the enemies and bosses. The music was so advanced for it’s time and I could remember playing it in my head and talking about it at recess at school, and the problems we had with certain enemies and bosses in the game, and although there were games similar to this game out there, NOTHING compares to the game and the series in itself, and everyone one of them were unique in their own way, I will and have always been a fan dark/evil games and movies but, this game and series is prob the biggest reason why I started playing the NES…
- Rudy had been gaming since he was six years of age. Born May 27, 1979, In New Rochelle, N.Y.. He discovered that he could compete and keep up with the best gamers in the World. I Discovered Twin Galaxies in 2000 and the first score I saw that I Knew I could match was Pitfall two for the Atari 2600, after that I started submitting on the NES going through many battles on many titles and systems. I won many and lost many that’s what a real champion is all about winning and losing. I have a colorful collection of many World Titles that range from fastest times to highest scores and even some that I have lost the 1st place spot on were and will always be notable scores. Some Include one of the most popular games Splatterhouse for TG 16 I was the first high score champion and have lost and regained the score since, I hold the World title on the Sega Genesis Mutant League Hockey with a 43-0 Shutout only to not score higher do to CPU going crazy in the game, A Nightmare on Elm Street for the NES, I was the first high score champion and still am to this day.
- Other scores include Monopoly for the NES 2:!6 Bankruptcy of the Computer, Lethal Weapon NES Max score 602,700, Wizards and Warriors Max Score NES, Home Alone Max score NES 141,340, Castlevania 3 Max score NES 999,999 Nes Monster in my pocket 9,999 max score, Super Mario GB 999,999 Land I have many other scores on multi consoles and have been listed in Guinness gamers edition all 5 years and in 2008 he was featured more than any gamer in the entire world in the book, Video Game collector magazine, Retrocade and in several other books in hopes to be in more.
- Rudy has appeared on Coin-Op TV, Retroware TV and has been on several podcasts on various sites over the years, he is also a World Class Flash gamer on Retromundi.com,
- I have been to many events, and have performed and obtained world records on gaming LIVE and on the Spot.
- Two notable facts about Rudy J. Ferretti, I was the only gamer in history that flew nearly 3000 miles to prove in person that my score On Jaws for the NES was not by a Turbo Controller due to that fact in my prime my finger speed was second to none, I was not only the person to ever Crack 2600 Points on Twin Rifle a novelty Arcade game but it was done on my first try in Las Vegas at the Pinball Hall of fame at the end of several tried I shattered the Record of 2600 points and obtained a whopping 9100 points In front of Walter Day but, it did not stop there a year later on the same machine in the same location, I not only broke the record on ONE try but , I did it in front of Todd Rogers scoring and looping the game 9999, with a new score of 10,200 points after NOT playing the game an entire year.
- The game I revolutionized was for the Atari 2600, the time the score was a sub 40k, I was the first person not only to brake 40k, I scored over a million on the game only to kill off my remaining 50 plus lives in reserve. The game was Muppets Pigs in Space.
- Plagued by politics and and hate and corruption over the years in gaming, Rudy has never truly maxed his performance potentials in gaming and to this his dreams of having the all around gaming league continue but, Rudy says the most important goal and Record of ll is to maintain his record of holding the most NES perfect/max scores that stands at 14 to this day as he continues to play to add to that number and although he may not hold the Tetris score yet, Rudy has placed himself into history of a TOP all time NES player and one of the best all around video gamers in history……
- What’s next for Rudy? will just have to wait and find out.
Favorite Classic Game: Lode Runner (Commodore 64)
Details as to why it is your favorite: Great blend of a platformer and deep strategy with plenty of levels and different challenges. Timing and memorization is key throughout.
Bio: Patrick Scott Patterson – After more than 30 years of playing video games, The OriginalPSP has moved into recording gaming history and helping push gaming culture and the people in it into pop culture where he can. Scott competed in numerous gaming contests in the 1990s and stays active today with several world records on both classic and modern gaming platforms.
Name: Dylan Barker
Company: Cadenza Interactive
Profession: Game Designer
Favorite Classic Game: Starcraft: Brood War. I’m a competitive gamer to my core, and Brood War is the game that set the standard.
Quote: “It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.” – Ira Glass
Making games is hard, particularly for people who grew up immersed in gaming culture. Your first forays into development never live up to your standards, because despite having ideas about what makes a good game, experience and understanding with actually making games is critical. Our first game, Sol Survivor, ended up being a fun game, but in a way it has exposed for me just how little I knew at the time about making games. I’m encouraged, though, by hearing other creatives (in this case Ira Glass) talk about that blow to the creative ego. The only way to move past it is to never stop creating. For every hundred things you create, you’re lucky to find one that’s great. The thing that separates game design success from failure is the ability to iterate; there are no “silver bullets.”
Bio: Cadenza Interactive is a company built around LAN gamers. Though about half of the team grew up in different places, we all had a common experience; schlepping heavy CRT monitors in the back of our parents’ cars to make it to an 8 man all-night game marathon was our idea of fun. As a company, we’re committed to making games that excel in multiplayer, both competitively and cooperatively. Our last game Sol Survivor can be played either way, and we’re committed to the same for our current game, Retrovirus.
Our philosophy is to respect our players. We want to challenge them, not hold their hand. We want to respect them as customers by making our games playable regardless of whether they leave open the program of the storefront they bought the game from. We are committed to LAN and WAN by IP multiplayer modes, and we release content for our games for free after release instead of trying to sell players insignificant DLC.
We started as three guys in a small, boiling hot house and we’ve grown to seven full-timers who have sacrificed a lot to live the dream of making games. It’s a wild ride, and we’re always up for sharing our experiences with fans and other developers!
Project Info: Retrovirus is a Descent-inspired six axis shooter that we’re working on for PC. We’ve created a software world where the player takes the role of an antivirus program fighting against an invasive virus. Retrovirus’ weapon system feels unique, relying on common weapon archetypes with an added strategic scanning ability that lets players deny space and control opponents who get stuck in their grasp. We’ve included an “FPS MOBA” mode that mixes players and AIs in an objective-based multiplayer, as well as classic competitive multiplayer and campaign co-op to round out the experience.
A big part of our team is tools development, which is great for fans because we can generate a lot of content even after release. Better still, we’re trying to release our tools for Retrovirus to the public. To do so on-schedule, we’re raising funds via Kickstarter. If we’re successful on Kickstarter, we’ll have a large-scale closed beta that includes our tools, to let the community start building their own experiences.
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My friends had been requesting that I used the RBI Baseball theme song for years as my walk-up music, so I finally decided to give it a shot. So far it’s been a hit, the fans seem to like it. Some guys use their songs for motivation and change them all the time, and for different situations, I just like to have fun with it. I love the nostalgia of the old games, and RBI was one my favorites. ~Chris Getz
Position: (#)17 Second baseman: Kansas City Royals
Favorite Classic Games: RBI Baseball. Some of my other favorites were Blades Of Steel and the Power Pad, I loved the Olympic games you could play with that.
Chris Getz Walk on Music
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Be sure to check out our other celebrity gamer profiles.
Title: Chief Executive
Company: ausretrogamer.com “Celebrating the nostalgia of old video gaming systems & games”
Favorite Classic Game: Double Dragon
Why it is your favorite game: I’m partial to all types of gaming genres, but beat’em ups are pretty much at the top of the pile. Double Dragon was the first beat’em up to introduce two-player co-operative play. For this reason, it was great to have a mate with you beating up some baddies with either your fists, baseball bats, knives, barrels, whips, you name it, they could pick it up and use it. Also, who else could get away in a fight wearing sunglasses.
Name: Nathan Bradford
Company: Mr. Gravity
Favorite Classic Game: Castlevania: Symphony of the Night
Why it is your favorite game: The controls are simple yet addicting, there is a lot to explore in such an early game including lots of secrets that I’m still discovering despite having played through the game nearly a dozen times. There is a level system which makes me want to keep playing it rather than simply just going through it. There is more than one ending. Overall I feel it’s a very well made game for its time.
Name: Jeremy Heintz
Title: Lighting TA
Company: DreamWorks Animation
Favorite Classic Game: The Legend of Zelda
Why it is your favorite game: Simplistic controls and challenging mazes – The Legend of Zelda challenges you in way that you don’t see in current generation games. The labyrinths are long a boss fight are epic.
Name: Casey Spencer
Title: Lead Programmer
Company: React! Games
Favorite Classic Game: Mega Man
Why it is your favorite game: Each level was challenging and unique. Very rewarding when you finally beat it after hours of playing. The music for the game was awesome.
Name: Andy Briggs
What is your favorite classic video game: Tetris
Why is it your favorite: This is a tough question, I could of gone with a few games that I loved growing up, Mike Tyson’s Punch Out, Mario Bros., Skate or Die and countless other ones, Tetris is just one of those games that I can jump into at any time, play a quick game and bounce right out. I feel it still holds up today with gameplay.
It’s not a very complicated game and the graphics might be big blocks, but to me, that’s the appeal of the game. To this day, I still play it as often as I can, maybe once a week or more if time allows. The reason why I love this game is because it causes you to objectively think fast. It’s just one of those games that I can be so emerged into that I don’t really care what’s happening outside, it’s nice to feel lost in a game that requires critical thinking.
One of the last reasons that I love this game is that you can never win playing Type A. It’s literally impossible to win. If you’re wondering what my highest score is, I can’t say I know the exact number, but I’ve gotten to level 23 quite a few times. I generally average about
19-21 after I’ve played a few rounds to warm up.
Name: Greg Moore
Title: Community Specialist & Liaison
Favorite Classic Game: Bionic Commando
Why it is your favorite game: A great blend of fine-tuned action, adventure elements, and intense theatrics with a delightfully subversive twist on pre-established platform gaming norms.
Group: Frag Dolls
Gamer Tag: SabreFD (Xbox Live)
Favorite classic game: The Legend of Zelda: A Link to the Past
Why? This was my very first Zelda game, and I feel in love with it as soon as I started playing it. I can remember taking turns playing the game with my dad, and we’d work together to beat the mini-bosses and temples. It was absolutely amazing 😀
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Name: Patrick Scott Patterson
Title: Owner, Multimedia personality
Favorite Classic Game: Lode Runner
Quote on why it is your favorite: “It requires quick reaction, higher level thinking and tons of levels.”
Jace Hall does it all, be it his video game work with Monolith Productions, his executive producing of the V television series remake or running his own reality tv show titled, the Jace Hall show. I have been working a long time to ask him a few questions since his gamer profile was listed on our site.
Now as you can see by this list Jace is a busy man so we limited our question to his reality series, The Jace Hall Show. For those that do not know, The Jace Hall show features Jace meeting and having misadventures with various people in Hollywood and the gaming industry.
Check out one of my favorite segments:
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On with the interview:
Obsolete Gamer: The concept for the Jace Hall show came from the intertwining of Hollywood and the video game culture, but could you tell us a bit more about the reason you decided to do this show?
Jace Hall: I spent 15 years creating and developing video games. I grew up playing video games. I still play video games to this day. Since I truly am from the “video game culture” it has always bothered me that the “mainstream” media culture tends to depict the video game industry in somewhat superficial and negative ways.
The truth is that people who either play or make games are just like everyone else! There is a wide range of people who are gamers, and most of them don’t look like the way Hollywood depicts them.
So I thought, here I am leaving the active game development industry to attempt to make movies and television shows in traditional Hollywood, while at the same time continuing to play games and hang out with my game industry friends… I was experiencing a unique culture clash between two industries and I thought it might be interesting to capture some of the moments with a video camera. And so The Jace Hall Show was born!
To me, the culture of video games is all about lifestyle and attitude. Its not about any one particular game. It’s more about the shared experience of gaming and people bonding and communicating through that common experience.
For instance, the desire to throw a video game controller is a common experience for any game player. We all know this, and this tiny little fact becomes part of the greater tapestry of gamer culture. It is literally thousands of these kinds of unique understandings that combine to support the lifestyle and attitude that I call “GamerLife.”
Traditional Hollywood does not have the same reference points. Hollywood culture is fundamentally different, and a lot of it can sometime be rooted in fear and image control. This results in a cult of personality type of lifestyle and attitude.
It’s been fascinating and a great learning experience to be able to watch these two different cultures interact, and The Jace Hall Show attempts to show a tiny window into this new frontier.
Obsolete Gamer: What is the process for finding people to interview both celebrities and people in the industry?
Jace Hall: It just a natural process of what is happening around me and my company. The Jace Hall Show follows the interests of Jace Hall! So if somebody somewhere is doing something that me or my team thinks is cool, we will see if we can go check it out and possibly interview whomever that is.
Our show is not journalism. It is not unbiased. It’s whatever we happen to want it to be at the time, and is fairly free form. The consistency that you see in the show is nothing more than a reflection of the fact that every episode is made by the same people. We are just glad that the audience seems to like what we do.
Obsolete Gamer: What was your favorite interview?
Jace Hall: The Dolph lundgren / Carl Weathers interview was awesome because here are two guys sitting next to me who directly influenced my childhood, but generally speaking I don’t have a favorite. I like them all and I’m really appreciative of anyone who is nice enough to take the time to come be on the show in the first place.!
Obsolete Gamer: Name someone you haven’t interviewed yet, but would really want to for your show?
Jace Hall: Arnold Schwarzenegger, because, I mean come on, his last name is built into the Microsoft Word Spell Checker for goodness sakes! I’d also include Sylvester Stallone, because he is very underrated considering his accomplishments and I’d want to highlight just how amazing his work is (and then whip his ass in MORTAL KOMBAT.)
Obsolete Gamer: If you could do a Jace Hall show with anyone whom would it be with?
Jace Hall: It would be me, Vin Diesel, Dwanye Johnson (The Rock), and Ludacris – and we would all be driving fast cars and be tough and stuff… Oh wait, I was thinking of the upcoming movie FAST FIVE. My Bad.