fps games

Modern PC Gaming

Warhammer 40k: Fire Warrior

The problems with Fire Warrior, you see, are firmly rooted in its dirty console past. The game sports an incredibly annoying auto-save/checkpoints feature that forces you to replay levels again and again (only to be killed seconds before beating them), has pretty clumsy controls, very poor AI, astonishingly few tweaking options and an obviously tacked-on online multiplayer side. Then, it doesn’t even try to add anything new to the genre and its sole innovation is a rather failed copy of HALO’s shield system. And don’t get me started on the extreme linearity of the thing or the truly archaic need to collect color-coded keys…

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Xbox 360

Half Life 2: Episode Two

The lighting and other graphical qualities are fantastic, and even though better graphics can be found across current-gen consoles, Valve enlisted such incredible art direction that the Source Engine’s age is barely showing. The environments look wonderful, the spaces feel appropriately vast, and the character models still look amazingly realistic. They display emotions on a level I’ve never seen before in a game, and I still don’t think any graphical engines model human characters so well.

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The Music Hall

Descent 2 Music

I remember when I first saw the first Descent while I was in high school I thought that it was light years ahead of Doom and other FPS games that were popular at the time like Duke Nukem 3D. Although they kind of faded into obscurity the Descent series always had a special place in my heart for causing epilepsy and nausea in its players.

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