We play through the first level of Deus Ex – The Fall and strangely enough this game gave us a number of issues even in this short gameplay presentation.
Developer/Publisher Codemaster has released their next first person shooter. Does it equal their last generation title Black, or should it be taken out back and tossed in the dirt? Read our review to find out.
First person shooters are a dime a dozen at this point, and all do basically the same thing. Here’s a selection of firearms, the world is in trouble, pick your weapon loadout and go save it. It’s a recipe that has worked for Call of Duty, Battlefield, and countless others. Most games give those with patience an edge over their AI opponents. Sneaking around corners, lying low, or crawling all have their benefits. Bodycount tries the same recipe but with no bonus for patience.
Bodycount is a FPS for those that want to run-n-gun Rambo style, through as many bad guys as your console or PC can handle. You are given a silenced pistol at one point, but once you find your weapons cache you will want to say to hell with that pea shooter. Give me my G36 assault rifle and/or Super 90 shotgun. This game wants you to be a killing machine, and does a good job of creating that experience.
The story for the game is fairly generic. You play as Jackson. A former US soldier who is now an agent for an organization called The Network. It is your job to find solutions to problems that governments can’t handle. Genocide in Africa? No problem. Grab a few weapons and grenades and wipe out the genocidal horde. Want to end a civil war? Take out the leaders and their forces. While on these missions, you’ll run across some enemies that don’t belong, and it’s up to you to find out who is really behind the civil unrest in both Africa and Asia. The story isn’t exactly gripping, but it’s not thrown in as an afterthought either. There was some thought put into it, but the bottom line for Bodycount is the gameplay.
Gameplay for Bodycount is simple. Here’s your objective. Here are your weapons. Complete the objective. Sounds simple. Now add a huge number of bad guys, with a largely destructible environment, and you get the big picture. This is an arcade style, in your face shooter, where killing is always your main objective. The name of the game is Bodycount, and that’s what you want to rack up. Leave a trail of lifeless, limp bodies in your wake, along with shredded walls, doors, and windows. If it’s not made out of tin, you can blast through it. There are few places to hide in this game, and most of those places will disintegrate when high amounts of lead are applied. Concrete barriers, plywood walls, even wood doors are no match for the bullets. You can shred through a wall in a matter of seconds, and anyone hiding behind that wall is dead meat.
Each mission level gives you multiple paths to choose from. You aren’t locked into a linear path and this is a double edged sword. Not only are you not locked into one set path, the AI isn’t either. While they aren’t the brightest bulbs in the box, their thought process can still be tricky enough to outflank you, and drop a grenade in your lap. If you are on a mission that requires you to defend your position, be sure to take note of all paths around you.
At the end of each story mission you are given a grade based upon how well you did on that mission. During your firefights, you can achieve Skill Kills with headshots, backstabs, and shred kills (killing through walls is soooo fun). String these together and you’ll keep a combo going that will affect your overall grade at the end of each mission. Rack up as many kills as you can, but remember that well placed shots will net you a better overall grade than just running and gunning through each level. We found this to be a little counter productive for an arcade style shoot-em-up, but it does add replayability to each mission. More than one run through for each mission isn’t a bad thing.
The firearms at your disposal are basic at first, with a pistol, assault rifle, shotgun, and knife to start out with. This expands to include ten overall weapons to choose from, plus your knife. The weapons are highly detailed, and vary in power and rate of fire just like they should in real life. You can’t access your weapons cache until you are in a mission, but most missions have them near the beginning. Use your mini-map in the lower right corner to locate it. Grenades have three ways to be thrown. You can do the standard one button press that has a short timed explosion, you can cook your grenades by holding the button for a few seconds, or (our favorite) you can double tap the grenade button and it will explode on contact. Why cook when you can have instant gratification? See a large group of bad guys congregating in one spot? Double tap that frag for a fun little skill kill that will grow to whatever number was in that group. You also have mines at your disposal, and occasionally a defense position is needed and mines become a priceless, albeit limited, commodity.
As you take out bad guys, they’ll drop ammo and intel energy. This energy is gathered and fills up your intel meter. As you progress through the story, you unlock four different enhancers that show up on the bottom left of your screen. The Adrenaline boost makes you invincible (as long as your meter is full) and is very effective against a large group of enemies that you want to run through. They can’t hurt you, but you can definitely blast them all to hell. There is also an Exploding bullet enhancer that is very effective against the heavies with mini-guns. The Artillery enhancer can be used to take out emplacements or groups of bad guys. The Target Pulse Wave starts out as a way to better see the AI, but once upgraded becomes a way to disable some of the bad guys.
Online Multiplayer is also available. You can have a free-for-all deathmatch, team deathmatch, or you can buddy up with another player and play some co-op. Co-op will have you facing wave after wave of bad guys and it’s a fun way to rack up your online kills.
If you are looking for a game where you can sneak around, leave this alone and pick up Deus Ex. If you are looking for a game that allows you to blast through bad guys, walls, and doors with no worries about noise or alerts, this is a title you might enjoy.
Bodycount provides the guns, glory and bad guys. You provide the balls.
Bodycount: Rambo Welcome.
Why I Prefer Video Games Over Board, Card, and Pen & Paper Games
I grew up playing a ton of board games, card games, and pen-and-paper RPG games but for many years now I’ve been sick of playing them and have favored video games ever since multiplayer and playing online against other people became abundant.
Well, even before then back in the days of hotseat (hotseat is multiple players playing on the same system at the same physical location), especially on my Commodore 64 and Amiga, as well as my friends’ NES, Sega Genesis, and SNES consoles, I would rather play a good balanced video game than deal with the arguments and drama that playing traditional games came with.
Now I love board games, card games, and RPGs but the problem I found throughout the years is that most people you play with will cheat at every opportunity or they don’t really know the rules of the game or they create their own house rules that sometimes make the game have nothing to do with the original game.
I grew up playing Monopoly, Sorry, Talisman, Battletech, Hero Quest, Munchkin, Guillotine, Chez Geek, Magic the Gathering, Jihad (the Vampire the Masquerade card game), Dungeons and Dragons (every version; AD&D every version as well), Shadowrun, Mechwarrior, and Vampire: The Masquerade. I’ve played more but those are the ones that easily pop into my head right now. I remember playing Battletech at a game store called Gamesters here in Miami with my friend Tom Birmingham and it was us two against two other players. The other players would do shit like waste time then make their guys move twice and fire twice. Even with their cheating, we decimated them.
For card games, especially Munchkin, there would be so many arguments that one time my friends stayed up all night playing the game and they decided to wake me up at 5 AM asking me to make a rule judgement. The conversation went something like this:
Friend 1: “Yeah we wanted to know how to interpret the Loaded Die card…”
Me: “You have got to be fucking kidding me. You know I’m going to kick you guys each in the balls the next time I see you.”
Friend 2: “I told you not to wake him up because of the game.”
Friend 1: “Shh… Anyways, we want to know if you can counter a Loaded Die card with another Loaded Die card.”
Me: “Yes, now please fuck off and never call me again not even if there’s an emergency. And yes, I will cock/cunt kick you all next time I see you. Good night.”
For pen and paper RPGs people would cheat on their die rolls just so their character would always do well. What’s the point of doing something if there is no penalty? How about playing a game where your character can actually die? What would be the point of real life if no bad things happened? Another problem that I found is that almost nobody knew how to actually role-play anything other than being a combat monster useless fucking character that killed everything that the Dungeon Master (DM) or Game Master (GM) had spent hours designing. I always think of the D&D sketch by the Dead Ale Wives when I think of RPGs. For that I’d rather go play Diablo, at least that’s the point of that game!
Anyways, I grew tired of people ruining games for me so even as a kiddo I knew that unless the controller was broken in hotseat or somebody was using a bot online, video games would solve all that shit by preventing arguments from happening. Whereas on a traditional game you have to enterpret the rules and logic, in a video game everything is happening much faster (no need for die rolls other than internally within the program) and everything is more fluid. Whereas before playing something like Battletech, a battle would take 4 hours of real life time, that would translate into a 5-10 minute match in an RTS game.
The logic is simple and it’s even more obvious to me these days as I grow older than video games will continue to propagate even more and those old games will just continue to die. Now yes, I do agree that they should continue to exist. What are you going to do when a natural disaster happens and there’s no power? They’re great for that. Sometimes they’re great for parties so that at least you can play something with a non-gamer.
Now I’m not encouraging people to play an MMO unless it’s something like Auto Assault or Mechwarrior (two dead games) or PlanetSide (still around but almost nobody plays it) where skill and strategy mean something but more something along the lines as playing Starcraft or any favorite FPS game or anything else for that matter, so long as it’s not a gear based shitty game.. Just be careful with the online cheaters that will employ bots to win like a little bitch!
Another problem that traditional games have versus computer games, especially pen and paper RPGs is that they would take up so much time that it essentially became a ritual that you would have to dedicate time for each week. Think of it as the dedication a WoWhead gives their guild for raiding and other stuff in that game, except instead of clicking on World of Warcraft from any computer to connect you have to go to their house, buy food and drinks, and then drive home (usually really late that night or the next morning). It was even worse as a kid because of parents imposing curfews but I guess that doesn’t matter these days since parenting has gone to shit. =P With online gaming these days, you literally can play any game 24 hours a day and find people willing to play with you. You can’t beat that (although that does create problems like gaming addicts and more but that’s another topic for discussion)
I’d rather play a video game against a friend where it’s much harder to cheat than play a traditional game that could potentially ruin a friendship. I’ve seen some of my friends get into a permanent feud both over traditional games as well as video games but not as much for video games. Anyways, I’ll take something like a hotseat game of Star Control 2 (The Ur-Quan Masters) over a shitty game of Monopoly! However, just because I love video games that doesn’t mean that I won’t join you for a quick board game or card game or RPG session either!
Portal is Free!
Until May 24th, Portal is now free. The game is short and most people can beat it in a few hours, so it’s worth checking out this short classic before the free period runs out, if you don’t have it already.
Portal is available for PC and for Mac.
Click here to get the game free and play it now.
Steam Sale – both Far Cry games
This week both Far Cry 1 and 2 are on sale through Steam. Far Cry is selling for $4.99 and Far Cry 2 is selling for $9.99. Part 1 is worth picking up for that price. I have yet to play part 2 and I’ve heard mixed things about it from some friends.
The link to the Steam Sale is the following: http://store.steampowered.com/search/?term=far+cry