classic games

Atari 2600

Combat (Atari)

I personally played Combat for hours against my sister who was extremely good at tank pong. What made the game so fun was the two player aspect and even though to today’s eyes one may think the game was simple it took on a whole new dynamic just by switching levels. Even when we got Pac-Man as a present a few weeks later we always came back to Combat because of the fun factor.

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Lisa Carter: TFPSoft

If I had to pick just one game, however, it would have to be the original Legend of Zelda. By the standards of the day the game world was huge, which made it lots of fun. But what I really loved were all the secrets. Every nook and cranny held yet another hidden item. I’m still a sucker for a good treasure hunt.

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David McCaman: FunClick

Playing Chivalry on my Apple II in middle-school was one of my fondest multiplayer gaming memories. A 1983 action “roll-playing” game of rescue for up to 4 players, Chivalry consists of numerous mini-games and rolls of chance to make it to the end to save the kingdom. Simple, fun, and addictive, Chivalry allowed for quick games, competitive action with friends, and led the way for the more robust, in-depth Bard’s Tale (also a classic favorite) in 1985.

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Commodore Amiga

Techno Cop

Truth be told the graphics were pretty bad even for the late 80’s. Both the driving and side scrolling part of the game used the same backgrounds over and over with very little changes. Each level was the same, drive shooting at cars until you get your next subject then get out and traverse a rundown building until you find the boss and either kill or capture him. Your H.U.D. or heads up display took up 40% of the screen in the form of your arm and a predator-like wrist device which displayed your target, score, health, time limit, lives and an option to switch between a net or your gun.

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