Champions Online: Free for All Update

The final issue of our Aftershock Comic Series is now available! Issue 6: The King is Dead puts you face-to-face with the Kings of Edom in a struggle to prevent the Earth’s catastrophic destruction. To find out how it all plays out, log in and play this final issue of the series. Don’t miss out on special Comic Series Rewards and Item Drops as you play through the exciting conclusion of Aftershock!

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Will Valve’s New Game Be Free To Play?

Steam, the online game distributor, has recently embraced the free to play phenomenon recently gaining popularity in North America and is now offering this genre an outlet. With games like Champions Online, Spiral Knights, and Global Agenda all feeling resurgence in their populations from this new spotlight its only natural for Valve to try their hand at the F2P model.

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Cryptic Studios Has Moved On But Have Their Games?

For those of you in the dark about the current state of Cryptic Studios, the group that created mega super hero sensation titles like City of Heroes and… that’s it, their sugar daddy decided it was time for a split.

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On the Record: Champions Online goes Free-to-Play

I think a hybrid model is likely to go on for some time, maybe forever. Some people (and certainly the business) prefer subscriptions. But I think that the a-la-carte model is here to stay and will likely be the predominant revenue stream from here on out.

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Champions Online goes Free for All

“We’re thrilled to finally be able to launch Champions Online: Free for All,” said John Needham, CEO, Cryptic Studios. “The Champions team has put an incredibly amount of effort into making Free for All an amazing free-to-play MMO every gamer can enjoy at no cost.”

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MMO’s Coming Out In 2011 Are Already Behind The Curve

2011 sure seemed like a year that would be promising us some exciting upcoming titles in the MMORPG world. With

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Free to Play. If You’re Going to Fail, Get Better At Failing.

It seems much more frequently nowadays that many MMORPG companies have been accepting their losses and got off their high horses to adopt the Free to Play model. Is this a good thing or a bad thing? Does it really help them bring in a larger player base? It certainly seems to be working for many of these companies but will it be accepted wife spread for future games?

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