The Six Million Dollar Man: Bionic Crisis

Bionic Crisis was a game that contained both elements of chance and deductive reasoning. To set up, each player took one of the four Console Boxes and inserted a Console Card into it. The red and yellow board pegs are placed somewhere where everyone can reach them. Then the deck of Bionic Circuit Cards was shuffled, and one was dealt to each player, who kept it hidden from his or her opponents. Finally, the deck of Number Cards was shuffled, with each player given three cards and the rest placed face down for everyone to draw from during gameplay. Once set up, the play began.

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Class Struggle

Class Struggle manages to combine marxist theory, excellent humor and sheer fun. Each player is randomly (as in real life) assigned as a class and races towards the center of the board (in a spiraling way) in order to win the final confrontation of the classes. Should the workers or their allies win, it’s socialism. Should the capitalists or their allies win, it’s not. The rules are simple

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Zombies!!!

Zombies!!! is a game about survival, about destroying zombies and about making sure your opponents (1 to 5 opponents; do the math, that means 2-6 players) are serving as undead snacks. You (the model representing you actually) will be running around a zombie infested town (made of 30 beautifully illustrated cards and infested by 100 -yes 100- miniature zombies ), shooting zombies (a 4+ on a d6 destroys them), collecting health and ammo, searching buildings and playing the exquisitely dark and humorous

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Space Hulk 2nd Edition

Silliness aside, the Warhammer 40000 universe, Space Hulk’s setting, is a very rich in detail and well-portrayed world. An unholy bastard of a fantasy and sci-fi setting it may be, but also one of the better gaming worlds around. Space Hulk 2nd edition (Space Hulk henceforth) is accordingly one of the better board games around. Perhaps the best I’’ve ever played, and one I can’’t recommend enough.

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