– a 36 page full-color rulebook
– a 52 page full-color mission book
– 10 Space Marine Terminator plastic miniatures of the usual Games Workshop quality
– 20 Genestealer plastic miniatures
– dozens of high quality counters
– almost 100 beautifully illustrated board sections
– 7 dice
Space Hulk‘’s game mechanics are rather simple, but extremely atmospheric and varied (that’’s what a 52 page long mission book is good for). Each player (in this two-player game) controls either the tough-as-nails and hip as anything from the 80s Space Marine Terminators, or the Giger-esque, fast and numerous Genestealers. After sides are picked, the players battle it out using the missions (and dice and miniatures) provided, over the modular cardboard terrain, that represents the narrow corridors of an ancient and derelict spaceship. The rules are simple, simpler than the first editions’’ (no stopwatch, just actions/time units per turn for example), but really interesting and appropriate. For example: the Terminators player can’’t see the Genestealers models, but only blips on his radar, represented by small counters his opponent places and moves over the board. Each counter can stand for either one, more or even none of the aliens; this of course can only be revealed when the Space Marines establish eye contact with the blip. Pure genius and a prime example of how atmospheric Space Hulk is.
In typical board game review fashion let me also inform you, that each game (match?) lasts for about an hour. In not-so-typical fashion I’’ll let you know a small fact: Space Hulk has been successfully ported to video game format. Take a look here. This video game even had a PC and console FPS sequel. Fancy, that.
Oh, and concerning my grading of Space Hulk, I guess …
that’s a (nine and a half) out of (ten).