Adrian Smith’s Art

Adrian Smith’s art needs no introduction, it only asks for bandwidth. Thus, this being a post on Adrian Smith’s art, it’s picture heavy, but words light. In case you’d like to find out more on Mr. Smith, you’d better visit his official website. Or flick through a certain Games Workshop book.

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Games Are Not Art

It’s an observation vs interaction argument. Some art can be interacted with. Some people make sculptures that can be moved, but that isn’t changing it, just rearranging it in a way that is intended. Games aren’t meant to be observed. Games by definition, cannot be observed. You play a game. You are controlling the character, making decisions that inherently change the game. In Flower, you control the breeze, but there is still an objective and things that you must complete in order to progress. Current art doesn’t have that.

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Video Game Art Is In The Eye of The Beholder

Sometimes, physicality is not enough merit to consider a form of entertainment media as a source of art. What about the ability to portray controversy? The Catcher in the Rye by J.D. Salinger portrayed sexuality, a copious use of vulgarity, and a truer depiction of teenage angst at the time of its published date. The uproar caused this book to be considered controversial and yet is considered art for its ability to stir up emotions in the reader. If controversy is needed to be part of the art in-crowd than Grand Theft Auto should be ringleader. The ability to sleep with a hooker and than murder her only to reclaim your money, snipe an old woman crossing the street, shout absurd profanities, and go on highway speed chases with the police is the staple for the GTA series.

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