Arm Champs II: Video Games that Break our Bones

You can see why I had to play this. Arm Champs II is a 1992 game from Jaleco that pits you against the Terminator arm of a robot video game. That’s right, you arm-wrestle it. Little did I know at the time that people have had their arms broken from similar game cabinets in Japan, resulting in recalls. All I could think was, “Oh this looks like good, clean fun!” The surprising results of my herculean efforts can be viewed below. Thanks so much to my new wife for narrating this and humoring her pasty, frail, geek husband! It’s too late now babe!

Read more

Splash Lake

The idea of a bouncing Ostrich with a very sharp beak named Ozzie was enough for me to at least take a look at this game. Splash Lake was released by NEC in 1992 for the Turbo Grafx-16. This puzzle game features an Ostrich named Ozzie who uses his sharp beak to break holes in the bridge he is on causing his enemies to fall, into the lake, where they splash, hence, Splash Lake.

Read more

BlazeOn

Now don’t get me wrong if you love these types of games then you’ll understand there is only so much you can do, but the key question becomes, is the gameplay fun. In BlazeOn you fight one against an army of enemies and like R-type you are not always in free open space. You end up traveling inside enemy bases and end up fighting a boss at the end.

Read more

Attack of the Killer Tomatoes

The visuals may actually be the high point of the game. The backgrounds are colorful, the animations are smooth, there are few clipping/slowdown issues, certain background elements are animated, the characters look distinctive, and many sprites are handled at once. A couple highlights are the lighting effects under the streetlights in the first level, and the tomato-throwing effects during the opening and the credits. However, there are a couple flaws, such as the infamous switch that must be activated in one level, which reverses the gravity; while the gravity-reversing feat is always great fun on the NES when it is found, the switch very much just looks like a background element and can be easily missed.

Read more

Links 386 Pro

But this game had more than just great graphics. The sound quality was outstanding: the whoosh of the club, the smack of the ball, the glorious sound of the ball entering the cup, all this and more enhanced the experience of and the illusion of actually “being there” on the links. Players could mulligan their shots (but it would show up on their scorecard). You could preview the course and analyze the grade of the shot. You could even split the screen to watch the ball coming and going from different angles! So many features added to the enjoyment of the game.

Read more

Alone in the Dark HD Remake?

Well before even considering that there might be a problem with the rights to the series because it is not clear who owns the rights to Alone in the Dark though it might be in the hand of Infogrames. Also consider that besides graphics the gameplay would most likely need to be redone. So what do you think, would you be interested in a remake?

Read more

Toxic Crusaders

There are even the usual beat-’em-up elements like a skateboard level (quite essential to any 80’s or 90’s gaming experience) and even an underwater stage. The enemies are pattern-based, as repeated plays will make passing the waves of baddies much easier as the player learns their vulnerabilities, most of which amounts to “do not attack in a straightforward manner; rather, move up or down directly into an attack, or even let them move vertically to you as you are swinging.” Each of the six levels has a boss fight, and there are items hidden in destructible objects that can increase health or mop meter.

Read more

Flashback: Quest For Identity

I remember reading through one of the many video-game magazines that were out at the time (don’t really remember which one), and there was a preview for a game described as “CD-ROM on a cartridge”. A game that was going to use motion-capture technology so the ‘platformer character’ would seem to have very fluid mobility. A game that was based in a dark sci-fi universe instead of the usual cute-fantasyland. A game developed by the French….alright I admit that last part didn’t sell me on it, but the rest made for a launch-day purchase, and those that know me realize spending full retail doesn’t come easily for me.

Read more

Gargoyle’s Quest 2

The game has an overview which makes it look a lot like the Dragon Warrior games but also once you enter a level, the game suddenly changes to a side scroller style level. It was very unique to combine these two gameplay techniques in one for its time. The gameplay is very interesting as you can use many techniques such as flying for a short period of time or shooting fire to defeat your enemies.

Read more

TMNT IV: Turtles in Time

Konami made sure you played their games to the death. The only way to see the real ending is to beat this game in hard, you have no other choice. Unlike today’s games, this was what gaming was all about. The game is full of amazing gameplay and great animation. This game started to show what the SNES could do and what the Genesis couldn’t do. Speaking of the Genesis, the game completely changed with another story but similar gameplay. The game was fun as well but in my personal opinion, the SNES rules on top.

Read more

Moonstone: A Hard Days Knight review

Moonstone: A Hard Days Knight is an action hack’n’slash game with role playing elements in fantasy medieval setting developed and released by Mindscape in 1991 & 1992 on Amiga and PC respectively. Both versions look and play nearly the same & use the same palette of 32 colors, but PC version seems a bit more radiant & Amiga outing sounds much better… And freezes your computer more often, but that may just be me and not a common case.

Read more